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Glad this was an easy fix from the look of things as an outsider anyway but do you have an estimate of when Succubi could potentially be out of Beta? I'm personally think it could take until potentially January as I'm sure this is taking quite a bit of work to do, sorry if this comes off as annoying or anything I'm just excited to be able to try it out when it goes public, would be in the Beta if I had the money on hand

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30 minutes ago, svitakboy said:

I think the final stages of the aspirations are swapped. Wouldn't "Get Engaged" and "Get Married" be the final steps of the Trophy Wife aspiration? See attached:

 

image.png.a7b182651bd17af836e3d04274db216a.png

It's always been like that to my knowledge as you'll get a lusting after your owner buff near when your mind broken sim is with their spouse

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45 minutes ago, p0lgara said:

Hi :)

Hi have some problems with the mod.

I updated WickedWhims & basemental Drugs , but some functionalities still dont work (piercing, doll) .

Could you please help me?

 

There are the logs

Also, this mod is crazy good ! 

Your game itself is outdated as the current patch number is 1.67.45.1020 I'm surprised some of it is even working as no one would be supporting a patch from back from I believe june with the most current versions of their mod so my advice is update then delete the BasementalDrugs and NisaWickedPerversions folders in your save folder and if wickedwhims has one there delete that as well just in case anything corrupted due to the game being outdated along with the localthumbcache.package file in the sims 4 folder also the current version of wickedwhims is v161a with the current version of Nisa's mod being a hotpatch for that version itself as it somehow broke the mod before they fixed it

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11 hours ago, NisaK said:

Thank you for the LEs gusy! The public version of WW has never broken my mod before! Scary stuff! But a hotpatch is now live, try LL.2.7c! 

Thx for your speed and commitment. Just wanted to post the same issue after I had double checked my mods and cleared the caches.

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i am getting this error:

Ver LL.2.7b at Time: 10/31/20 01:11:38 on Windows with WW v161a and Basemental hates you on 1.67.45.1020
 Traceback (most recent call last):
  File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\hazard_detector.py", line 70, in wrapper
  File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\wickedpervs\sex_bunny\tuning_injector.py", line 16, in after_interaction_manager_start
AttributeError: 'NoneType' object has no attribute '_auto_constraints'

Ver LL.2.7b at Time: 10/31/20 15:59:23 on Windows with WW v161a and Basemental 6.12.131 on 1.67.45.1020
 Traceback (most recent call last):
  File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\hazard_detector.py", line 70, in wrapper
  File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\wickedpervs\sex_bunny\tuning_injector.py", line 16, in after_interaction_manager_start
AttributeError: 'NoneType' object has no attribute '_auto_constraints'

Ver LL.2.7b at Time: 10/31/20 16:06:48 on Windows with WW v161a and Basemental 6.12.131 on 1.67.45.1020
 Traceback (most recent call last):
  File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\hazard_detector.py", line 70, in wrapper
  File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\wickedpervs\sex_bunny\tuning_injector.py", line 16, in after_interaction_manager_start
AttributeError: 'NoneType' object has no attribute '_auto_constraints'

Ver LL.2.7b at Time: 10/31/20 16:12:54 on Windows with WW v161a and Basemental 6.12.131 on 1.67.45.1020
 Traceback (most recent call last):
  File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\hazard_detector.py", line 70, in wrapper
  File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\wickedpervs\sex_bunny\tuning_injector.py", line 16, in after_interaction_manager_start
AttributeError: 'NoneType' object has no attribute '_auto_constraints'
 

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12 minutes ago, acrid said:

i am getting this error:

Ver LL.2.7b at Time: 10/31/20 01:11:38 on Windows with WW v161a and Basemental hates you on 1.67.45.1020
 Traceback (most recent call last):
  File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\hazard_detector.py", line 70, in wrapper
  File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\wickedpervs\sex_bunny\tuning_injector.py", line 16, in after_interaction_manager_start
AttributeError: 'NoneType' object has no attribute '_auto_constraints'

Ver LL.2.7b at Time: 10/31/20 15:59:23 on Windows with WW v161a and Basemental 6.12.131 on 1.67.45.1020
 Traceback (most recent call last):
  File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\hazard_detector.py", line 70, in wrapper
  File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\wickedpervs\sex_bunny\tuning_injector.py", line 16, in after_interaction_manager_start
AttributeError: 'NoneType' object has no attribute '_auto_constraints'

Ver LL.2.7b at Time: 10/31/20 16:06:48 on Windows with WW v161a and Basemental 6.12.131 on 1.67.45.1020
 Traceback (most recent call last):
  File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\hazard_detector.py", line 70, in wrapper
  File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\wickedpervs\sex_bunny\tuning_injector.py", line 16, in after_interaction_manager_start
AttributeError: 'NoneType' object has no attribute '_auto_constraints'

Ver LL.2.7b at Time: 10/31/20 16:12:54 on Windows with WW v161a and Basemental 6.12.131 on 1.67.45.1020
 Traceback (most recent call last):
  File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\utilities\hazard_detector.py", line 70, in wrapper
  File "E:\\Python3_7_0\\version_vault\\LL\LL_2_7b\NisaK\wickedpervs\sex_bunny\tuning_injector.py", line 16, in after_interaction_manager_start
AttributeError: 'NoneType' object has no attribute '_auto_constraints'
 

You need to update to vLL.2.7c of this mod as it's a hotpatch for WW v161a which broke the version of NWP you have

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Ok, so, yesterday clients could not show up after I had accepted them - so I waited for an update, thought it had something to do with WW having been updated. But now, after having downloaded the updated version of Nisa's, clients STILL can't show up. I get a pop up literally saying, and I quote: "Unk Prostitute was unable to show for situation, expected: 0" Also not entirely sure what that's supposed to mean xD

Anyone else with the same issue? How can this be fixed?

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8 minutes ago, Brawson said:

Do any of you guys get calls or visits from clients for your prostitute sims? I've been playing the game quite a bit this week and havent had it happen once. Anyone else having this problem?

I get calls, but when I accept the customers, they don't show up at all :S

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42 minutes ago, dec1991 said:

Ok, so, yesterday clients could not show up after I had accepted them - so I waited for an update, thought it had something to do with WW having been updated. But now, after having downloaded the updated version of Nisa's, clients STILL can't show up. I get a pop up literally saying, and I quote: "Unk Prostitute was unable to show for situation, expected: 0" Also not entirely sure what that's supposed to mean xD

Anyone else with the same issue? How can this be fixed?

Well, now it works. I went out and "offered body" to a few, and when she came back home, suddenly sims were able to show up to her lot. I hope it fixed itself! xD

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5 minutes ago, dec1991 said:

Well, now it works. I went out and "offered body" to a few, and when she came back home, suddenly sims were able to show up to her lot. I hope it fixed itself! xD

Well if it ends up not working heres a not perfect workaround I recently did. I used the lot trait for escort center at my sims house and I actually just got a call. I'll try your way and see if it works as well.

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3 hours ago, b1zmyi34 said:

How do I use the cummies buster to get my sims pregnant?  I have the cum and the baster, how do I get my sim to use it together?

She also needs a female partner that you control.  Whichever one you want to get pregnant, give the baster and the cum to her partner, start sex, do a vaginal animation, and then click the baster and choose Auto Use.  If you have more than one cup'o'cum, they'll keep using them one after the other, every so often.  If they're from different donors, each donor will be another conception chance.

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I started playing the sims again and tried out the Easter Hare trait. Is there any way to lay the eggs or do you have to wait out the timer? I was told that you can get options to lay them from vaginal, anal, or oral but I am not seeing these options. My NW Perversions are up to date. (double checked)

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1 minute ago, Molevalence said:

I started playing the sims again and tried out the Easter Hare trait. Is there any way to lay the eggs or do you have to wait out the timer? I was told that you can get options to lay them from vaginal, anal, or oral but I am not seeing these options. My NW Perversions are up to date. (double checked)

You have to wait until your sim goes into labor from one of their shell glands then you'll see a perversions sub menu when you click on your sim then you can choose to discreetly lay the eggs so they'll go to a toilet to sit on it for anal and vaginal eggs or throw up into the toilet if it's oral or you can just click lay eggs now and they do the bladder failure or vomit on ground animation depending on the type and the eggs will appear on the ground, though if you choose discreet they'll be in your inventory

 

Though you can also wait and they'll do lay eggs now eventually much like a normal sim will autonomously go have a baby and if swimming in sulani at least for my mermaids they'll just idle swim I believe and the eggs will be in the inventory after you get the 'sim name is laying their clutch!' notification

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17 minutes ago, darknesswithin99 said:

You have to wait until your sim goes into labor from one of their shell glands then you'll see a perversions sub menu when you click on your sim then you can choose to discreetly lay the eggs so they'll go to a toilet to sit on it for anal and vaginal eggs or throw up into the toilet if it's oral or you can just click lay eggs now and they do the bladder failure or vomit on ground animation depending on the type and the eggs will appear on the ground, though if you choose discreet they'll be in your inventory

 

Though you can also wait and they'll do lay eggs now eventually much like a normal sim will autonomously go have a baby and if swimming in sulani at least for my mermaids they'll just idle swim I believe and the eggs will be in the inventory after you get the 'sim name is laying their clutch!' notification

Thank you for the reply. Unfortunately, I do not get these options when she goes into labor. All I can do is wait out the uncomfortable and she will lay them where ever she is standing at that time. I wonder if it is a glitch?

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1 minute ago, Molevalence said:

Thank you for the reply. Unfortunately, I do not get these options when she goes into labor. All I can do is wait out the uncomfortable and she will lay them where ever she is standing at that time. I wonder if it is a glitch?

It's possible do you have a recent Nisa LE or any LE's at all? while I personally can not offer help as I can't read them it could potentially help pinpoint an issue for those who can read them another thing you can do is delete the NWP folder in your saves folder as sometimes can corrupt when updating either this, WW or BD from my understanding along with the thumbcache.package file and see if that helps, another thing you can do after doing that is wait until she's laid all her eggs if she's currently fertilized at the moment, reset her just to be sure and then swap the trait for something else make a backup save of her with the different trait then quit before restarting and switching back the DoEH trait and see if that fixes the issue

 

I've never seen this happen before so if you do have an LE that appeared as this started happening it would be a good idea to share it so Nisa can have a look at it for one and see if it's something that might need to be looked at for another hotpatch, hopefully that's not the case though and just deleting the NWP folder, the mod will detect it's not there and make a new one along with the thumbcache will fix it as this is most definitely a glitch and not intended

 

It's also just a good idea to regularly clear the thumbcache anyway especially when adding or removing mods

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