luguankuangmo Posted December 6, 2018 Posted December 6, 2018 After updating mod Invalid !!!!!!!!!!!!!!!!
ausgeek Posted December 6, 2018 Posted December 6, 2018 I'll have an update out to the base mod tomorrow with the new hashes. In the meantime you can restore most mods to working order by adding this to the end of the d3dx.ini: [ShaderRegexEnableCostumeModsWildcard] shader_model = ps_4_0 ps_5_0 if z checktextureoverride = ps-t0 checktextureoverride = vb0 checktextureoverride = ib endif Performance will be a little lower, but with a few exceptions (Gacha Demist) most mods will work. 18
Jumeng Posted December 6, 2018 Posted December 6, 2018 12 minutes ago, ausgeek said: I'll have an update out to the base mod tomorrow with the new hashes. In the meantime you can restore most mods to working order by adding this to the end of the d3dx.ini: [ShaderRegexEnableCostumeModsWildcard] shader_model = ps_4_0 ps_5_0 if z checktextureoverride = ps-t0 checktextureoverride = vb0 checktextureoverride = ib endif Performance will be a little lower, but with a few exceptions (Gacha Demist) most mods will work. Thank you sir! Seems to work
Jerrry Cr21 Posted December 6, 2018 Posted December 6, 2018 hello my friends here want to give news and ask about 3Dfix-DOAX-Venus Vacation-1.6 which can't function properly after Doaxvv update I'm confused maybe you guys have the same problem please help me. maybe someone knows how to fix it
knight77 Posted December 6, 2018 Posted December 6, 2018 3 hours ago, KuroKaze78 said: Ya, effectively all 20+ shader hashes need to be updated with their new hash. The Burst PS are the most annoying to nail down since some are only used during BURST and you can't really pause during that time to check what the hashes are. Also, any custom pixel shaders may need to be re-modified from the new original PS as well. @Burst PS Shader: I see what you mean With your additions, costumes mods work again (hair mods not yet) but in the tension burst short animations. the clothes are still there. But it might be a little easier to handle if frame analysis will work again. Then you could find out the shaders you need out of the frame analysis. I myself modded most costumes completely out of the game, just with the frame analsysis files and imports into blender. So if it works how I imagine. we could just do a frame analysis of the tension burst moment and we should get all information we need.
Popular Post ausgeek Posted December 7, 2018 Popular Post Posted December 7, 2018 Version 1.7 1.8 of the base mod is out to fix compatibility with the latest DOAXVV update: https://helixmod.blogspot.com/2018/03/dead-or-alive-xtreme-venus-vacation.html Besides the updates to all the shader hashes to restore the costume mods to working order (mostly via bytecode hash comparison rather than hunting them all again) and add a few more clothing shader hashes that were missing before this also brings in an update to 3DMigoto that adds vertex buffer hunting keys on numpad /*- and a new clipboard marking mode which is enabled by default (and I turned off shader dumping - change marking_actions if you want it on): 3DMigoto 1.3.12 Full release notes There are also a couple of small improvements to the 3D Vision side of the mod - specular reflections on certain materials (e.g. part of the black anniversary dress) now render at their physically accurate depth in stereo 3D rather than laying flat on the surface, and auto-convergence has been tweaked for more comfort in certain cutscenes. Some mods that are are a bit more sensitive to the shaders will need an update separate to this - in particular I'll get an update out to Gacha Demist on the weekend. 37
knight77 Posted December 7, 2018 Posted December 7, 2018 42 minutes ago, ausgeek said: Version 1.7 of the base mod is out to fix compatibility with the latest DOAXVV update: https://helixmod.blogspot.com/2018/03/dead-or-alive-xtreme-venus-vacation.html Besides the updates to all the shader hashes to restore the costume mods to working order (mostly via bytecode hash comparison rather than hunting them all again) this also brings in an update to 3DMigoto that adds vertex buffer hunting keys on numpad /*- and a new clipboard marking mode which is enabled by default (and I turned off shader dumping - change marking_actions if you want it on): 3DMigoto 1.3.12 Full release notes There are also a couple of small improvements to the 3D Vision side of the mod - specular reflections on certain materials (e.g. part of the black anniversary dress) now render at their physically accurate depth in stereo 3D rather than laying flat on the surface, and auto-convergence has been tweaked for more comfort in certain cutscenes. Some mods that are are a bit more sensitive to the shaders will need an update separate to this - in particular I'll get an update out to Gacha Demist on the weekend. Wonderfull work, thanks I just checked all my extra d3dx.ini entries I added since 1.6 release and the "Mermaid/Martini Suit" is the only one that seems to be missed. You only need it for the common body type costume. I searched it and here it is: [ShaderOverrideClothesPS14] ; Common Mermaid | Martini SR SSR hash = 7633276941ec4f7a run = CommandListClothes Also I removed the "PS10" again cause it allways cause weird pink fingernail problems 4
Jerrry Cr21 Posted December 7, 2018 Posted December 7, 2018 do you have the same problem as me if there are ways to fix it
ausgeek Posted December 7, 2018 Posted December 7, 2018 4 hours ago, knight77 said: Wonderfull work, thanks I just checked all my extra d3dx.ini entries I added since 1.6 release and the "Mermaid/Martini Suit" is the only one that seems to be missed. You only need it for the common body type costume. I searched it and here it is: [ShaderOverrideClothesPS14] ; Common Mermaid | Martini SR SSR hash = 7633276941ec4f7a run = CommandListClothes Also I removed the "PS10" again cause it allways cause weird pink fingernail problems Thanks, I just uploaded v1.8 hotfix with both of these changes. I had a very quick look at the fingernails, and it seems like the ps-t1 checktextureoverride is the culprit (I didn't get as far as to check which TextureOverride is matching before the game went down for maintenance, but a frame analysis log file should indicate that). I've returned that back to CommandListFingernailsEyes so the duplicate hash warning will trigger if anyone tries to use it, and left a comment in the stanza noting the issue. If you wanted to do a costume mod involving this shader you can likely do so by adding a ShaderOverride for it in your mod with allow_duplicate_hash=overrule and checktextureoverride=vb0 and/or ib, but not ps-t1. 6
syyssyys Posted December 7, 2018 Posted December 7, 2018 7 hours ago, Fairplayer1 said: the dust in the shower is still here I think you mean the steam LOL 1
knight77 Posted December 7, 2018 Posted December 7, 2018 1 hour ago, kokugan said: help ! After updating to v1.8, the "eye" MOD does not work. What should I do? whats the "eye" mod?
VonVolx Posted December 7, 2018 Posted December 7, 2018 Is anyone else have a supper clunky/slow game. Plz don't say its my Graphics card i just got it. I had to stop playing for a year because of my old card.
knight77 Posted December 7, 2018 Posted December 7, 2018 since the game is allways in window mode, a lot of things can make it run slow close or minimize all windows in the background! that can help a lot. i have two monitors and often the game starts slowing down when I have a webpage with flash elements on the second screen...
Grimraven1 Posted December 7, 2018 Posted December 7, 2018 So, is there a good and easy to follow guide to get this game working in English? Between having to try and register with DMM and having to use a VPN, etc. I just have trouble getting things to work as they should. My attempts thus far to get this thing working haven't ended well. I just figured I would ask since it seems some of you have gotten things to work (that and I've given up on them releasing this game or DoAX3 for western PC gamers).
FinalDoom Posted December 7, 2018 Posted December 7, 2018 Pulled out most of the texture/index ids for the misaki/leifang ssr, if anyone wants to play with them. I haven't gotten into editing body/mesh stuff yet, but here's the preliminary work. misaki_leifang_dec2018_ssr.ini 2
Jerrry Cr21 Posted December 8, 2018 Posted December 8, 2018 finally I understand where the 3Dfix-DOAX-Venus Vacation-1.7 error is, which makes the character's nails pink in nude mode. and it is located at d3dx.ini well I hope there is a fix on that or even better to do an update. so that's my opinion and suggestion this time. I hope for a positive response and what you think about this.
ausgeek Posted December 8, 2018 Posted December 8, 2018 53 minutes ago, abzone90 said: finally I understand where the 3Dfix-DOAX-Venus Vacation-1.7 error is You missed this: 21 hours ago, ausgeek said: I just uploaded v1.8 hotfix
Popular Post ausgeek Posted December 8, 2018 Popular Post Posted December 8, 2018 ModPack Updated to v5 to fix Gacha Demist The update is in the original post: Please also make sure you update the base mod to v1.8 if you have not already done so: https://helixmod.blogspot.com/2018/03/dead-or-alive-xtreme-venus-vacation.html Additional changes: - Updated Gacha Demist for DOAXVV update - Included knight77's Leifang and Fiona skins - Removed Mermaid mod (knight77 has a superior version in his thread) - Added Ayane Butterfly mod - Fixed Marie Rose's white towel replacement - Redid the weight transfer on the Square Bikini meshes* - Added .fmt files next to each mesh replacement to ease importing back into Blender I plan to have another update out in the coming weeks that will add a few improvements to 3DMigoto, such as adding unlimited global/local/namespaced variables that are separate from the current IniParams type variables (and removing any of my own uses of IniParams that would be better served by the new variables), as well as adding "else if" (yeah, I saw the nested ifs in the costume customiser ?) and some other improvements. I have a Trello for 3DMigoto now if you wish to keep an eye on what I'm up to: https://trello.com/b/qmDW53T5/3dmigoto * I haven't been following this thread closely, but I see mentions of an alternate Square Bikini mesh that I could possibly include in the next update instead if the author is okay with that (PM me). DOAXVV ModPack 5.7z 29
Donline- Posted December 8, 2018 Posted December 8, 2018 Shading/Rendering above the hairline makes the hair look pretty realistic with lag involved.. or highlights...
Jerrry Cr21 Posted December 8, 2018 Posted December 8, 2018 12 hours ago, ausgeek said: ModPack Updated to v5 to fix Gacha Demist The update is in the original post: Please also make sure you update the base mod to v1.8 if you have not already done so: https://helixmod.blogspot.com/2018/03/dead-or-alive-xtreme-venus-vacation.html Additional changes: - Updated Gacha Demist for DOAXVV update - Included knight77's Leifang and Fiona skins - Removed Mermaid mod (knight77 has a superior version in his thread) - Added Ayane Butterfly mod - Fixed Marie Rose's white towel replacement - Redid the weight transfer on the Square Bikini meshes* - Added .fmt files next to each mesh replacement to ease importing back into Blender I plan to have another update out in the coming weeks that will add a few improvements to 3DMigoto, such as adding unlimited global/local/namespaced variables that are separate from the current IniParams type variables (and removing any of my own uses of IniParams that would be better served by the new variables), as well as adding "else if" (yeah, I saw the nested ifs in the costume customiser ?) and some other improvements. I have a Trello for 3DMigoto now if you wish to keep an eye on what I'm up to: https://trello.com/b/qmDW53T5/3dmigoto * I haven't been following this thread closely, but I see mentions of an alternate Square Bikini mesh that I could possibly include in the next update instead if the author is okay with that (PM me). DOAXVV ModPack 5.7z Thank you bro
Dowako Posted December 8, 2018 Posted December 8, 2018 えと、日本語で失礼します。 アプデ以降Modがうまく動いてない人がほとんどだと思いますが、 一番簡単方法を。 d3dx.iniを開いて、一番最後に以下のテキストを貼ってください。 [ShaderRegexEnableCostumeModsWildcard] shader_model = ps_4_0 ps_5_0 if z checktextureoverride = ps-t0 checktextureoverride = vb0 checktextureoverride = ib endif 以上で動きました。 一部うまく動かないものもありますが、お試しください、 7
pleasethisworks Posted December 8, 2018 Posted December 8, 2018 Now that we have the ability to render two girls on screen at once, does anyone think they would be able to make a mod that allows us to move the girls around more freely during photo mode? It could allow us to put the girls into some compromising positions...
xtech88 Posted December 8, 2018 Posted December 8, 2018 22 hours ago, amiga5000 said: I did not want to do other swaps, but this Pinky Plum is too cute to not make it wear to all the girls .. I took my mod mix and added it as default -> Missing shoes .. sorry .. Use the z key to exchange the costumes DISABLED Only_Plum.ini Mix_Common.ini Rename the ini files this way only for Pinky Plum Only_Plum.ini DISABLED Mix_Common.ini Mix_common_V3.zip https://mega.nz/#!iVsXGKKS!7FG3bFbBj7RbVuHdpbgk9U4GXv5aEgP7LC8UGyHxL98 Have fun. Can you would put this outfit in mix_common??
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