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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted
17 hours ago, knight77 said:

 

The White Lace Bikini should have a full nude tan
But the rest of the modded suits have their original or softened tan lines. In case you want to have a certain tan look. So one fully nude tan costume is enough if you want to go fully tanned.

 

Edit:

It definitly works! Also the new thread for the mods, has ALL IN ONE PACKS, solving all the problems from the last 5 or more pages.

Please go visit that thread and download everything. You will see how everything will be working :)

Thanks man ! Please keep going on modding forever !

Posted
14 hours ago, Beach Paradise Team said:

Here's the reshade files. Stick the contents of this archive in your DOAXVV executable directory. I believe you will have to manually select the config from a dropdown list in the reshade UI which you can bring up by pressing the home button on your keyboard by default. Please let me know if there are any issues or difficulties installing aside from the ones I've mentioned.

 

https://files.catbox.moe/5wxcr9.7z

i cant run the game after moving the contents to the doax directory. help?

Posted
23 hours ago, knight77 said:

 

The White Lace Bikini should have a full nude tan
But the rest of the modded suits have their original or softened tan lines. In case you want to have a certain tan look. So one fully nude tan costume is enough if you want to go fully tanned.

 

Edit:

It definitly works! Also the new thread for the mods, has ALL IN ONE PACKS, solving all the problems from the last 5 or more pages.

Please go visit that thread and download everything. You will see how everything will be working :)

I am using something you summarized. Thank you.
The right foot of the MOD of the 1st anniversary costume will be like a photo, but is this the current situation?
common body was reflected normally.
(There was no problem in common body.)

DOAX-VenusVacation_181121_230923.jpg

Posted
30 minutes ago, xyuz00111166 said:

I am using something you summarized. Thank you.
The right foot of the MOD of the 1st anniversary costume will be like a photo, but is this the current situation?
common body was reflected normally.
(There was no problem in common body.)

 

 

Yeah I noticed that too. I exported the wrong body.
I allready updated it in my version. I will upload it asap

Posted
20 minutes ago, knight77 said:

 

Yeah I noticed that too. I exported the wrong body.
I allready updated it in my version. I will upload it asap 

I was relieved that something of myself was not wrong.
I appreciate the quick response.
And looking forward to the upload.

Posted
19 hours ago, Beach Paradise Team said:

Made a reshade config for DOAXVV, unfortunately the ambient occlusion (depth buffer shader) shows on top of the UI elements so I may not release it. Still looks very nice for taking photos.

 

lhwue6.jpg

I tried it myselft, this is the result without touching anything.

DOAX_VV 2018-11-21 11-45-13.bmp

Posted
11 minutes ago, Renatobustillos said:

Untitled.jpg.b9f01d6e1d359aa881fb862f7118950a.jpg

Like this? I've already modifed the d3dx file, but it's not working.

 

You have to activate the expression you want in the folder. Beware that you can only have one expression at a time.

Posted
16 minutes ago, knight77 said:

 

You have to activate the expression you want in the folder. Beware that you can only have one expression at a time.

Oh ok, I thought with the avenger54's version you didn't have to do that. Thx. I will try it.

Posted

UPDATE: Fixes for Anniversary SSR for Honoka. New optional Suit: Skirt and Panty removed. TOP REMAINING.

 

On 11/15/2018 at 2:12 AM, knight77 said:

Anniversary Event:

EventSSR_Anniversary.jpg.8a8abf19d60c0cfa7eb5aa9d126a2e59.jpg

 

     All Girls: First Rouge

     149832205_EventSSR_Anniversary_icon_FirstRouge.jpg.559300e747456cfd5435b4e971011861.jpg (Top and Skirt removed. Panty Option: On | Off)

 

     Marie Bigger Breast Options

     Normal  |  Swollen  |  Implants 

  Reveal hidden contents

EventSSR_Anniversary_prev_Common.jpg.bcc370c280a8807b42714836048f7c49.jpg

EventSSR_Anniversary_prev_Honoka_Marie.jpg.fb8a60896615cb5c606918d638f32e40.jpg

     File Download:

     SSR_Event_Anniversary_Pt1.rar

 

Posted

@Renatobustillos - I don't believe you are supposed to, however looking at the INI it's completely incompatible with my mod due to the conflict with the w7 variable.

 

@avenger54 - I was a bit worried it'd come down to a conflict like this. I do try to limit as much use of the Ini Params as much as possible and even more so for assuming persisted values. For my mods, I've used the following INI Params

  • w7 - d3dx.ini (global usage) - Set to represent the category of the shader that is currently being rendered, constantly changes every frame
  • x7 - Costume Customizer - Temporarily persistent while the menu is displayed for the Clothing Group
  • y7 - Costume Customizer - set only when an option is applied from the menu
  • x5, x6, y5, y6, z7 - Costume Customizer - Used as inputs for the 2D pixel shader used to draw the menu on the screen while displayed
  • w6 - Most of my mods. set anytime one of my mods (and a few from others if they followed my example) to denote that a given mod is currently rendered on screen. Used to isolate key cycles only to perform their logic when the suit is currently worn and displayed.

Back when the full set of the facial expressions were made available, I also considered doing a cycle mod on switching between them, the primary reason i didn't pursue it was because I hesitated given the fact it originated from users I didn't know how to contact to verify they were ok with me repackaging it. Regardless of how I'd release it, I was already thinking about how to de-conflict the "active on screen" checks. Effectively, your use of w7 is the same usage i have with the w6 variable, but because they could be both active at the same time, ideally it'd be nice to have each mod detect independently. I always figured segregating the same variable for this purpose (example: CCC SSS meaning 113 for Face 101 for suit) or something. Then the conditions would like this:

 

Facial mods (floor divison)

condition = (w6 // 1000) == 113

 

Suit Mods (modulus)

condition = (w6 % 1000) == 101

 

Really this is just compressing how many variables are used, but given that there are only 32 of them right now until 3DMigoto adds support for custom INI variables, its a bit necessary to play nice. If you want to go with something like this, let me know and I can publish a quick update for the mods as currently i used 4 digit numbers. Pretty sure they are represented as floating point numbers in the back end so I'm not sure if the precision is there to maintain integrity if we attempted to do (CCCC SSSS) splits.

 

Most of the comments for the INI variables is that they were more geared toward shader inputs as they are always floats, and all of them are passed into the shaders for usage each call, comments I've seen on the GeForce forums regarding 3DMigoto are to create a separate set of declared INI variables but not sure when that'll be released.

 

Another way to reduce the usage of INI Params is if you are using booleans or can figure a way to do the same logic using strictly booleans, you can use the following:

 

[ResourceTrue]
type=Buffer
format = R8_UINT
data = 1

 

 

[ResourceBooleanVariable]

; Empty therefore treated as -0.0

 

 

[CommandListTest]

 

ResourceBooleanVariable = null

 

; Because ResourceBooleanVariable = null, this will pass

if ResourceBooleanVariable === -0.0

   ;Do stuff if ResourceBooleanVariable is not bound

endif

 

ResourceBooleanVariable = ResourceTrue

 

; Now, because ResourceBooleanVariable = ResourceTrue (meaning its bound), this will fail

if ResourceBooleanVariable === -0.0

   ; Do stuff if ResourceBooleanVariable is not bound

endif

 

; Alternatively you can check the other way too

if ResourceBooleanVariable !== -0.0

   ; Do stuff if ResourceBooleanVariable is anything but not bound

endif

 

Best resource for what you can do for conditional logic is in the release notes for 3DMigoto for release 1.3.11 when conditional expressions were added: https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/133/

Posted
1 hour ago, knight77 said:

UPDATE: Fixes for Anniversary SSR for Honoka. New optional Suit: Skirt and Panty removed. TOP REMAINING.

 

 

I hate to ask... But is it possible to have the cropped top AND panties at the same time ? ?

Posted
8 minutes ago, Jumeng said:

I hate to ask... But is it possible to have the cropped top AND panties at the same time ? ?

Sure, its a simple remove of only the skirt

 

Edit:

Just add this .INI file into the mod costume folder:

SSR_Event_Anniversary_NoSkirt.ini

 

Only one file can be active, the others have to be DISBALED

Posted

@KuroKaze78 Yeah, I expected conflicts like this. At first I just wanted to do a simple cycle mod but then decided to try to make it more "interactive". Doing all those things without custom parameters is a challenge indeed plus I don't have a lot of expirience with 3dmigoto. So the code is messy and clumsy and sadly I don't have much time to improve it right now, this mod took way longer to do then I expected.  Guess I should change those problematic parameters to another, but I always wondered, which ones are free to use? Like, can I use x1 and so on, or only starting from x4 for example?

 

The boolean trick is neat though, I actually tried to use something like this to check if resource exists or not. Wish we could just have proper variables :weary: 

Posted

DarkStarSword has namespaced variables on the 3DMigoto todo list, but seeing as 3DMigoto is more universal than for just DOAXVV, it might not be a priority. I'm not sure how many other communities are using it as a modding platform as much as we are. Anyways, I haven't poked around too much regarding what variables aren't used. I know the d3dx.ini has some comments on expected usage of the INI Params. Doing a search in the base mod, the following are used:

  • 3D Vision Mode
    • d3dx.ini (initialization)
      • w1, x1, y1, z1
      • w2, x2, y2, z2
      • w3
      • w4
      • z4
    • 3dvision2sbs.ini
      • Controls Output mode
        • x7
    • auto_convergence.ini
      • y4
      • x3
      • y3
      • z3
      • w4
    • mouse.ini - 3DVision mouse?
      • Only when 3D mode active?
        • w5, x6, y6, z6, y7, z7, w7
  • debug_2d.ini, debug_cb.ini - Either only for testing purposes or related to the F9 usage
    • z7
    • w7
  • help.ini - Text Drawing Global routine
    • Always active
      • z5
    • On-demand
      • x5, y5
Posted
3 hours ago, knight77 said:

UPDATE: Fixes for Anniversary SSR for Honoka. New optional Suit: Skirt and Panty removed. TOP REMAINING.

 

 

Hello, 

Is it possible to have only the panty removed please? :)

Posted
5 hours ago, knight77 said:

UPDATE: Fixes for Anniversary SSR for Honoka. New optional Suit: Skirt and Panty removed. TOP REMAINING.

 

 

Hello , sorry can I ask why my skirt looks like this?  dosen't happend on marie but others do. 
 

OPZ_201811220951_001-1.jpg

Posted
14 hours ago, knight77 said:

 

You have to activate the expression you want in the folder. Beware that you can only have one expression at a time.

What in the game press the keyboard in look
 

Posted
On 11/21/2018 at 7:56 AM, Beach Paradise Team said:

Here's the reshade files. Stick the contents of this archive in your DOAXVV executable directory. I believe you will have to manually select the config from a dropdown list in the reshade UI which you can bring up by pressing the home button on your keyboard by default. Please let me know if there are any issues or difficulties installing aside from the ones I've mentioned.

 

https://files.catbox.moe/5wxcr9.7z

how to switch on/off in the game?

and how to uninstall? remove all data?

 

Posted
11 hours ago, Kooki974 said:

Hello, 

Is it possible to have only the panty removed please? :)

So Skirt and Top should remain and only Panty removed?

 

8 hours ago, ted08191 said:

Hello , sorry can I ask why my skirt looks like this?  dosen't happend on marie but others do. 
 

 

Which file is activated? This was a WIP. I was looking what the last layer of the Skirt looks like, but since it wasnt visible, they let it poke the hips. But I never uploaded it. I deleted that file immediatly. So it's probably a problem with the D3DX.INI file and an entry for the shaders.

Look at these:

 

[ShaderOverrideClothesPS10]
; Asari Lace
hash = 09f61c0ac6f12581
run = CommandListClothes
[ShaderOverrideClothesPS11]
; Flower SR
hash = 441139afc0100f69
run = CommandListClothes
[ShaderOverrideClothesFionaNobleTutuPS]
; Fiona NobleTutu SSR
hash = 3fe8a7d99f96b151
run = CommandListClothes
[ShaderOverrideClothesMermaid_MartiniPS]
; Common Mermaid | Martini SR SSR
hash = 142f047d3792cc72
run = CommandListClothes

Any of these missing and you might get problems

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