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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted

@Kooki974 - My guess is you blew away your DOAX-VenusVacation\ShaderFixes folder or at least the contents. Restore them from the original mod (3Dfix-DOAX-VenusVacation-1.6).

 

On a side note, I'm finishing up on a refactor of the Nude Straps mod into a full blown Costume Customizer Mod with an in-game menu. For the initial release it'll include the base mod, then a content mod for the Nude Straps costume piece so far, and another content mod for a collection of Lace/Fishnet pieces including Aradia Lace.


Spoiler

Menu.thumb.png.f1fe4ac8af523035794b6b25f219af49.png

Menu2.thumb.png.546dbe0c3071224bbad024aa91fbac1b.png

 

Mainly just have to finish up the preview icons and graphics. UI graphics are a bit rough, but they work. I'll probably start a new thread specifically dedicated to supporting this mod  and content packs that get created for it. It kind-of needs its own set of tutorials and I still need to work on making assistive tools for it to facilitate the creation and management of the content packs and user preset generation.

Posted
29 minutes ago, KuroKaze78 said:

On a side note, I'm finishing up on a refactor of the Nude Straps mod into a full blown Costume Customizer Mod with an in-game menu. For the initial release it'll include the base mod, then a content mod for the Nude Straps costume piece so far, and another content mod for a collection of Lace/Fishnet pieces including Aradia Lace.

 

  Hide contents

Menu.thumb.png.f1fe4ac8af523035794b6b25f219af49.png
 

Menu2.thumb.png.546dbe0c3071224bbad024aa91fbac1b.png

 

Mainly just have to finish up the preview icons and graphics. UI graphics are a bit rough, but they work. I'll probably start a new thread specifically dedicated to supporting this mod  and content packs that get created for it. It kind-of needs its own set of tutorials and I still need to work on making assistive tools for it to facilitate the creation and management of the content packs and user preset generation.

Just one word. image.png.cb4f16d31f842322d3f6a7c23ccc42ea.png

Posted
3 hours ago, KuroKaze78 said:

@Kooki974 - My guess is you blew away your DOAX-VenusVacation\ShaderFixes folder or at least the contents. Restore them from the original mod (3Dfix-DOAX-VenusVacation-1.6).

 

On a side note, I'm finishing up on a refactor of the Nude Straps mod into a full blown Costume Customizer Mod with an in-game menu. For the initial release it'll include the base mod, then a content mod for the Nude Straps costume piece so far, and another content mod for a collection of Lace/Fishnet pieces including Aradia Lace.

 

  Reveal hidden contents

Menu.thumb.png.f1fe4ac8af523035794b6b25f219af49.png
 

Menu2.thumb.png.546dbe0c3071224bbad024aa91fbac1b.png

 

Mainly just have to finish up the preview icons and graphics. UI graphics are a bit rough, but they work. I'll probably start a new thread specifically dedicated to supporting this mod  and content packs that get created for it. It kind-of needs its own set of tutorials and I still need to work on making assistive tools for it to facilitate the creation and management of the content packs and user preset generation.

the modding gods are finally descending, looking good ? 

Posted
On 10/9/2018 at 12:59 AM, amiga5000 said:

To change the colors, just rename the .ini files appropriately:

 

For GOLD

Honoka_Peace_gold.ini
DISABLED Honoka_Peace_black.ini
DISABLED Honoka_Peace_Red.ini
DISABLED Honoka_Peace_Red_alluminium.ini

 

For BLACK

DISABLED Honoka_Peace_gold.ini
Honoka_Peace_black.ini
DISABLED Honoka_Peace_Red.ini
DISABLED Honoka_Peace_Red_alluminium.ini

 

For RED

DISABLED Honoka_Peace_gold.ini
DISABLED Honoka_Peace_black.ini
Honoka_Peace_Red.ini
DISABLED Honoka_Peace_Red_alluminium.ini

 

For Alluminium

DISABLED Honoka_Peace_gold.ini
DISABLED Honoka_Peace_black.ini
DISABLED Honoka_Peace_Red.ini
Honoka_Peace_Red_alluminium.ini

 

This applies to almost all mods

 

The important thing is not to activate 2 modes at the same time.

 

Enjoy.

 

3Q~已經改成紅色的

您的MOD我都很喜歡!!

 

DOAX-VenusVacation_181010_101435.jpg

Posted

@sayamonz - If you scale and translate a mesh while in "object" mode, the export to .vb doesn't inherit the location, rotation, scale properties of the mesh, although the game will apply a 90 degree X rotation. You need to ensure that the Transform pane in the 3D view reports these values before you export:

MeshLocation.png.901f9ebba251d037aa0b8e515c0e2d66.png

 

If you imported a mesh from something other than a .vb/.ib, the easiest thing to do is merge the mesh piece (CTRL + J) into a small/simple piece that was imported from the game since not only will that apply the current transform, it will also set it to match the imported mesh, and also recreate all the blender object properties the 3dmigoto blender plugin requires before exporting. Then you would just delete the vertices of the original vb mesh you merged into so its just your mesh piece. If you are converting a .vb mesh from one body type to another, then be sure to do all of your edits while in edit mode against all the vertices rather than the object.

 

If you do happen to forget to do that which is likely your case already. You can manually fix the transform properties using that transform pane, and apply a -90 degree rotation in the X axis (just edit the Rotation X box in the transform pane with a -90 offset). Then, switch to "object" mode if not already and use the menu command "Object > Apply > Location" and "Object > Apply > Rotation & Scale". That will now reset your tranform properties to 0,0,0 location, 0,0,0 degrees rotation, and 1.0, 1.0, 1.0 scale. Now, rotate back your mesh in the transform pane with a 90 degree offset in the X axis. Your mesh, should have the transform properties match the screenshot i posted above, and when you export, it should keep its size and position now.

Posted

Well i saved up a bunch of heats and did 3 summons should of stopped at 1. I got my Marie (after one 10 summon ) ya sadly no Tamaki i don't have her. Anyway i did 2 more and got the Destiny Bikini 1 each summon bs. i got this error probably has to do with the dxini right

 

Holy fk i just did a summon in Destiny (i don't play it any more its very hard for a f2p player) i only had enough for 1 summon at 1% chance and i got Marie again. She is my fav and my Starter along with Helena, but come one my luck is never this good.

Error.png

 

M.png

Posted
1 hour ago, VonVolx said:

Well i saved up a bunch of heats and did 3 summons should of stopped at 1. I got my Marie (after one 10 summon ) ya sadly no Tamaki i don't have her. Anyway i did 2 more and got the Destiny Bikini 1 each summon bs. i got this error probably has to do with the dxini right

 

Holy fk i just did a summon in Destiny (i don't play it any more its very hard for a f2p player) i only had enough for 1 summon at 1% chance and i got Marie again. She is my fav and my Starter along with Helena, but come one my luck is never this good.

Error.png

 

 

 

 

This has allready been fixed:

Just check out the basic bikini files

On 9/28/2018 at 3:27 AM, knight77 said:

New Event Suits:

 

First off: Fiona Texture:

  Reveal hidden contents

Fiona_Basic.jpg.62cfaf44730693793c194b92795e8c4d.jpg

File:

Skins.rar

 

There is one texture (no different versions right now) and the new skin.ini file in it. Or just add the following lines to your skin.ini:


[TextureOverrideFiona]
hash = 1becaba9
match_priority = -1
ps-t0 = ResourceFiona unless_null

[ResourceFiona]
filename = Fiona.dds

 

Basic_Bikini_Nude (Common and Honoka Bodytype):

Since I dont have Fiona and will not have her for at least 3months and more, I wanted her greeting every day a bit more welcoming, so I edited the basic bikini nude for the common and honoka bodytype. Didnt work with Marie bodytype. There were allways errors when merging the poses with the plugin.

But this way, every new girl (except from Marie) will be in her birthday suit to celebrate that you have finally got her. Especially new players wont cry for the White Lace bikini when starting.

 

File:

 

Basic_Bikini.rar

 

Fiona SSR Noble Tutu:

  Reveal hidden contents

Fiona_SSR.jpg.a1d51663e7883983f2bb0a49bec84cb2.jpg

Remove the Skirt but there is another version as .ini file when the skirt is still there, just the front removed a bit.

 

File:

 

Fiona_SSR_NobleTutu.rar

 

You also need to add to your d3dx.ini file the following:


[ShaderOverrideClothesPS12]
; Fiona SSR
hash = 3fe8a7d99f96b151
run = CommandListClothes

 

Event SR Yogisari:

 

Since I made the 3 breast sizes again for Marie, the mod is a bit different for every body type.

For Marie everything except the panty is removed, but it can also be removed if wanted.

For Honoka and Common body type you are able to remove the semitransparent top and or the panty.

  Reveal hidden contents

DOAX-VenusVacation_180928_030736.jpg.65fdc6dc9864dc4ccb4804435baa6224.jpg

DOAX-VenusVacation_180928_031528.jpg.3fc86c1e23f86721f3407f73f5ff0ac6.jpg

DOAX-VenusVacation_180928_032458.jpg.c59c13342531c79a353408013cc5b2a3.jpg

 

File:

SR_Event_Yogisari.rar

 

 

 

Have fun with it

Posted
14 minutes ago, knight77 said:

 

 

This has allready been fixed:

Just check out the basic bikini files

 

Well i had all that stuff already so i guess it was updated cause it works now so thanks.

Posted

Guys,since we can replace any mesh we want but pose.I have an idea want to share maybe you modders are interested.

We can replace an unseen mesh with a pre-posed full chacracter mesh as a static  mesh just like vase or decoration of the room.

By using this method I think we can take more interesting screenshots with any pose we want to see :)

Posted
10 hours ago, amiga5000 said:

Tamaki1.jpg.e63d3abb5ade9ed5f73d0f357dbdd7f7.jpg

Tamaki3.jpg.0b72442f490b48b92813e7842a597137.jpg

 

Tamaki_Destiny_Child.zip

 

https://mega.nz/#!jN1EgayS!w6jcogQE2YnksfMPuulnr0QjAgZjAh6aVeDCFcZDYMo

 

Please report any problems, I do not have this costume, I could not verify it entirely.

 

Than you

 

Incredible, the mod brought me luck! Now I have the Tamaki SSR!

 

Tamaki4.jpg.13b957f98e0d57da316ae6b82d3f955e.jpg

 

Thank you for your working, it's excellent. But I got this issue, do you have any suggestions to fix this?

DOAX_VV 2018-10-12 07-33-21-45.jpg

 

 

=============================================================

edit:

I got the answer by myself:

 

Posted
10 hours ago, hitomiwaorenoyome said:

HELP ME!!

 

Follow the instructions in the included read-me to ensure that your d3dx.ini has the neccesary modifications to support the mod, alternatively update your d3dx.ini from the link in my signature below.

 

11 hours ago, gyakusai said:

これはどうしたら治りますか?

 

  1. Rename the following folders/ini files that are conflicting:
    • "TextureOverride\Mods\Skins\Kasumi.ini" -> "TextureOverride\Mods\Skins\DISABLED Kasumi.ini"
    • "TextureOverride\Mods\Skins\kokoro.ini" -> "TextureOverride\Mods\Skins\DISABLED kokoro.ini"
    • "TextureOverride\Mods\Skins\ALTERNATIVE Kokoro Pubic" -> "TextureOverride\Mods\Skins\DISABLED ALTERNATIVE Kokoro Pubic"
    • "TextureOverride\Mods\Skins\Nyotengu.ini" -> "TextureOverride\Mods\Skins\DISABLED Nyotengu.ini"
  2. Probably also need to recopy ShaderFixes from the base mod "3Dfix-DOAX-VenusVacation-1.6\ShaderFixes" into the root of the game folder.
Posted
13 hours ago, KuroKaze78 said:

@sayamonz - If you scale and translate a mesh while in "object" mode, the export to .vb doesn't inherit the location, rotation, scale properties of the mesh, although the game will apply a 90 degree X rotation. You need to ensure that the Transform pane in the 3D view reports these values before you export:

MeshLocation.png.901f9ebba251d037aa0b8e515c0e2d66.png

 

If you imported a mesh from something other than a .vb/.ib, the easiest thing to do is merge the mesh piece (CTRL + J) into a small/simple piece that was imported from the game since not only will that apply the current transform, it will also set it to match the imported mesh, and also recreate all the blender object properties the 3dmigoto blender plugin requires before exporting. Then you would just delete the vertices of the original vb mesh you merged into so its just your mesh piece. If you are converting a .vb mesh from one body type to another, then be sure to do all of your edits while in edit mode against all the vertices rather than the object.

 

If you do happen to forget to do that which is likely your case already. You can manually fix the transform properties using that transform pane, and apply a -90 degree rotation in the X axis (just edit the Rotation X box in the transform pane with a -90 offset). Then, switch to "object" mode if not already and use the menu command "Object > Apply > Location" and "Object > Apply > Rotation & Scale". That will now reset your tranform properties to 0,0,0 location, 0,0,0 degrees rotation, and 1.0, 1.0, 1.0 scale. Now, rotate back your mesh in the transform pane with a 90 degree offset in the X axis. Your mesh, should have the transform properties match the screenshot i posted above, and when you export, it should keep its size and position now.

thank you for the response, I'll try that.  

Posted
42 minutes ago, amiga5000 said:

You must first bring the SSR costume to level 4, then with the black fan activate the malfunction mode at all times.

Level 4 ? I upgraded th costume level to 78 already. You mean the little "star level" that appears on the costumes icon ? 

Also , I bought the black fan for Honoka and tried it on a fully leveled up costume that I have (Lv. 90 with four stars) but nothing happened ?

Posted

So.. I took this picture 

 

DOAX-VenusVacation_181012_105143.thumb.jpg.5a01007c1532c1c60a246ee1ce8ee84f.jpg

 

and I got the stage cover for Ayane ( thank you so much TK ! Now I can do advertisement for free ! :D )

 

DOAX-VenusVacation_181012_105804.thumb.jpg.9a751e56accfc61944e167542f6de57b.jpg

 

ok, so last question ( I hope )...

I did all the matches, but theres still one locked. How do I get to play it ?

 

2018-10-12_10h53_03.png.3fc61bd50898dc5aa5d2ee2890ace3f3.png2018-10-12_10h55_53.png.21f86659d9f3f6b0a0437b3ab9412c84.png

 

 

 

Posted
55 minutes ago, radpopinaky said:

So.. I took this picture 

 

 

 

and I got the stage cover for Ayane ( thank you so much TK ! Now I can do advertisement for free ! :D )

 

 

 

ok, so last question ( I hope )...

I did all the matches, but theres still one locked. How do I get to play it ?

 

 

 

 

 

U need to unlock (randomly) and finish bonus (golden) match in EVERY rank to play SS matches

Posted
13 hours ago, amiga5000 said:

You must first bring the SSR costume to level 4, then with the black fan activate the malfunction mode at all times.

This thing is still a ripoff! Tried it on other swimsuits which are maxed and fully awakened, but it didnt work. So just a bonus item for one fully maxed SSR...

Posted
42 minutes ago, amiga5000 said:

Press x key to change color

DOAX-VenusVacation_181012_175240.jpg.1e437a25004770ad32d6ff6fd06eb3d9.jpgDOAX-VenusVacation_181012_175238.jpg.48108478d68e963ac1d672437458bb78.jpgDOAX-VenusVacation_181012_175235.jpg.69302f8212dbd1ccbada9df3b8c1c6fc.jpgDOAX-VenusVacation_181012_175233.jpg.68a3e01dbc671071b9034043044de049.jpg

 

Thank you

 

 

 

 

Pressing X doesn't seem to work for me. @KuroKaze78 probably has the most insight into integrating this color cycle feature with other mods.

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