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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted
4 hours ago, lostinsea said:

Is there a database of mods? Got system reinstalled, lost all the mods, can't find nipples LL mod.

If it is an LL size texture, I think this is it.

#1058

Posted
5 hours ago, knight77 said:

yeah you have to add to the d3dx.ini file:


[ShaderOverrideClothesPS11]
; Flower SR
hash = 441139afc0100f69
run = CommandListClothes

Sorry, I'm not a modder so I have no idea how to do this lol... ?

 

Edit: Never mind, figured it out.

Posted

Straps !! Awesome work !

But how to remove the gloves etc ? CTRL or SHFT doesn´t do anything ?!? (I modded the d3dx.ini correctly)

Anyway, thanks again guys for all these exceptional mods!! Makes this shitty game bearable ? (Over 125 draws to get Luna or Tamaki or anyone new only got me 11 SRs ? )

Posted
1 hour ago, KuroKaze78 said:

Started working on a new mod port. This time I'm working on porting the DOA5LR Nude Harness Strap themed set from @funnybunny666 that was recently completed. I currently plan on eventually porting the entire set to DOAXVV. Similar to the Aradia Lace mod that I released, I'm aiming to make this mod as modular as possible within reason and the entirety of the set will be baked into this one mod. Once I get past a half-dozen ported, I'll probably document and set something up so users can create their own custom presets w/o too much difficulty so you won't have to manually cycle to your favorite every time you launch the game.

 

Installation:

  Read the included README for installation instructions.

 

Usage:

  ReplacedSuit.png.0c918a9da947f36580357a0f247615e8.png

  Replaces Black/Red Pareo R Suit 

  Use CTRL + PageUp/PageDown to cycle between original presets

  Use Shift + 1-6 to cycle between available meshes for modular pieces (only 1 right now, but with additional Nude Harness Strap themed mods, it'll expand)

    1 = Gloves

    2 = Stocking/Shoes

    3 = Garter

    4 = Accessory 1

    5 = Accessory 2

    6 = Body/Collar

 

Included Pieces:

  •    Kasumi Nude Harness Straps V1/V2
    • Bunny Tail (Part of the suit as Accessory 1)
    • Bunny Ears (Texture Replacement of DOAXVV Bunny Ears from September Event)
    • Chest Harness Straps/Rings/Studs/Collar
    • Garter Straps/Studs
    • Fishnet Stocking/Heels
    • MISSING - Heel Bunny Puff Tail (Planned as Accessory 2)
    • MISSING - Heel Ribbon Bow (Planned as Accessory 2)
    • MISSING - Heels w/o Stocking

 

Notes:

  Currently relies on the same w7 modifications to the d3dx.ini for the time being. On the last release from Aradia Lace, I had in there an experimental technique that saves the pose from the body mesh and re-uses it while drawing the clothes to utilize the pixel shaders used for clothing but include regions that weren't readily available as part of the suit clothing vertex groups. I believe for the current setup it should work, but if you notice issues where part of the mesh doesn't draw correctly let me know. I imagine these will likely be isolated to when you have multiple characters wearing the mod at the same time and on screen at the same time. Don't be too critical of minor weight/clipping issues, I may make a second pass after I port what I plan on porting, but I don't plan on making too many minor fixes until I get closer to finishing porting the majority of the suits I plan to cover.

 

Preview of v1:

NudeHarnessStraps_v1_preview.thumb.png.e55cb1292547928bd4bfccfd16774354.png

 

Download: ReplaceBlackPareo_wNudeStraps_v1.0.zip

 

Version History:

v1.0 - Released 9/26/2018

Includes Kasumi Nude Harness Straps V1/V2 for Common Body Mesh only.

Very nice! But it seems like I have a problem when I use it. I installed the mod as the README said, and it looks fine out in the Home screen, but in the Girls screen tab (where you change clothes and do Lessons and such) it looks like the costume is transparent? As shown below. I'm not sure if I did something wrong. I gotta admit, it looks really disconcerting lol...

 

Also how did you get your Hitomi to get such a tan? Is that a mod?

q8UEYXh.png

Posted

@KuroKaze78

 

Also this isn't a super huge concern, but I thought I might let you know... When I was using your Arcadia Lace mod, it looks like the tie in the back of the chest piece disappears depending on the camera angle? It was doing it with Marie, at least, dunno about the other girls.

 

And also man it'd be convenient to have a save for the color/mesh combo for this costume, but I understand you haven't been able to do so yet. Is there a way to at least set the default color or something?

 

Thanks for your work by the way, this really looks great otherwise.

 

 

DOAX-VenusVacation_180926_171211.jpg

DOAX-VenusVacation_180926_171224.jpg

Posted

@Hans Jürgen It's not transparent, what you are seeing is only the shadows being drawn w/o anything from the normal pixel buffer for some reason. Using CTRL + PageUp/PageDown should be able to cycle between Kasumi Nude Straps V1 and Kasumi Nude Straps V2 for the time being. Use Shift+1 (!) to cycle between glove options, Shift+2 (@) to cycle between Stocking/Shoe options, Shift+3 (#) for Garter options, Shift+4 ($) for Accessory 1 options, Shift+5 (%) for Accessory 2 options (none yet), and Shift+6 (^) for Chest/Collar options. Make sure for keys 1-6 you are using the normal number keys and not the NUMPAD keys which are represented by different key-codes.

When using any of the cycle based logic from any of my mods, try to do it when only one character is on screen as each mod is trying to limit the logic to only one at a time. Let me know if you are still having problems.

 

@farranpoison So, I'll try to work on dealing with the extremity replacement (gloves/Stocking). I would double check the modifications to the d3dx.ini, as your issue is likely related to the marking of what kind of replacement it is. Make sure you have at a minimum these three modifications.

[CommandListShadowMap]
w7=5
...

[CommandListSkin]
w7=2
...

[CommandListClothes]
w7=1
...

I've really messed alot with my d3dx.ini file, so I'll try reverting it later today and make only the changes I've requested to see if maybe some of the other modifications i have in mine that aren't called out are needed.

 

Regarding the Aradia Lace minor issue, I'll take a look later at it. I know in some other test cases, I've seen certain pieces of a mesh not render depending on camera position and character position. I'm wondering if there is some culling occuring based on the original mesh that then decides not to render in the first place. Either that or maybe there some limit on vertex count or something. I never noticed it with Aradia Lace previously, but I can look to see if i should target replacement on a different index that it isn't occuring on.

For changing the default. There is a nuance of using Presets w/ 3dmigoto that could may work to set a personal default settings. Later today I'll release an updated Aradia Lace mod probably with the index fix and this update set-up so its easier to edit. The edits you can try out in the Aradia Lace Selector-based ini follows are the following:

 

; ADD THE FOLLOWING SECTION to the top of each Selector INI file
; Defined Buffer used as true value
[ResourceTrue]
type=Buffer
format = R8_UINT
data = 1

; Empty buffer being used as a boolean container, null => false, assigned => true
[ResourceDefaultLoaded]

[CommandListSetDefault]
; Load default only if the boolean container is unassigned
if ResourceDefaultLoaded === -0.0
  ; Run desired Color Command List (see options in KeyCycleColors)
  run = CommandListBlack
  
  ; Run desired Mesh Combination (see options in KeyCycleMeshes)
  run = CommandListT_P_
  ; Assign the boolean container
  ResourceDefaultLoaded = ResourceTrue
endif

[PresetSetDefault]
run = CommandListSetDefault
; END ADD SECTION

; Search for TextureOverrideAradiaLacePanty in each Selector INI for each of the 3 model types
[TextureOverrideAradiaLacePanty]
; Hash may be different depending on which model type your are editting, just leave alone
hash = bf09a88c
match_first_index=8070
match_priority=0
; ADD THIS LINE
preset = PresetSetDefault
; END ADD LINE
run = CommandListSetAradiaLaceSuitId

This got a bit more hackish once I figured out that switching between presets between different suits does allow them to run multiple times which is why there is conditional logic inside the default setting. Anyways, it seems like its working to have the desired effect of apply a set color and mesh combo each time the config is loaded (start-up or F10) and it should be usable in most circumstances.

 

The only known issue I can think of that may happen is if you reload (F10) with multiple characters on screen at the same time that are using different mods that each are trying to set a default. That's because the way the [Preset] tags work is that 3dmigoto I believe only determines 1 preset to invoke at the end of the frame after everything has been drawn. So if 2 characters are being drawn that each are trying to set their own preset only 1 will actually get invoked. Potentially this could be changed to a CommandList invocation, however I was trying to limit how often it was being invoked rather than attempt to set a default value every frame.

 

 

Also, regarding the Hitomi tan-level, figured someone was going to ask eventually when i posted one, but yes it's just a modified skin texture. I first tried adjusting the tan texture file, however it appears its capped (you can accelerate tanning, but its still limited to only increasing the tan level so much). So, instead i just modified the skin and head texture i was using with a Levels adjustment in paint.net.

 

Posted

@KuroKaze78

 

Thanks for the reply! I did do only what the README said for the bondage suit (or whatever it's supposed to be called >_>;;) and that's what I got. Fine in the Home Screen, my girl looking like a ghost on the Girls Screen.

 

Also for the Arcadia Lace outfit, just gonna say, I'm not smart with this kind of modding thing, so I'll probably mess shit up with what you posted lol. Honestly, all I really want was something like the outfit option just without the panties, and just black, so I dunno if there's something that I can use that'll just give me that option for every one of my girls, or I will have to try and mess around with the .ini file lol.

 

Again though, thanks for the effort!

Posted
4 hours ago, farranpoison said:

@KuroKaze78

 

Thanks for the reply! I did do only what the README said for the bondage suit (or whatever it's supposed to be called >_>;;) and that's what I got. Fine in the Home Screen, my girl looking like a ghost on the Girls Screen.

 

Also for the Arcadia Lace outfit, just gonna say, I'm not smart with this kind of modding thing, so I'll probably mess shit up with what you posted lol. Honestly, all I really want was something like the outfit option just without the panties, and just black, so I dunno if there's something that I can use that'll just give me that option for every one of my girls, or I will have to try and mess around with the .ini file lol.

 

Again though, thanks for the effort!

I just followed the instrucctions that KuroKaze78 has given to do in the d3dx.ini. Before I did that, I'd had the same issue than you.

 

5 hours ago, KuroKaze78 said:

CommandListShadowMap]

w7=5

...

[CommandListSkin]

w7=2

...

[CommandListClothes]

w7=1

...

image.jpeg.3a3942d5ef04b9675976e1e9457a6ef3.jpeg

 

Thx for the mod KuroKaze78. Btw, for the bunny ears, were you refering to this head accessory from september?



Could you use a another normal accesory for it?

image.png

Posted

Updated AradiaLace mod to v1.6 which added the customizable default. Still requires you to edit each ini file to specify your choice of color and mesh combination, but hopefully with the directions inside the readme.txt and the comments in the ini files people don't have too much trouble editing it themselves.

 

@farranpoison If you still have issues, you can PM your d3dx.ini and I can take a quick look because other than the missing w7 handling in it, I can't think of what else could reproduce your issue. Also, I couldn't reproduce the Aradia Lace missing bow-tie either, I tried using Marie Rose, in one of the crouching poses on the bed but didn't seem to occur for me. I'm afraid to change it, because since I can't reproduce the issue, I'm also not sure if i pick a different index to use if it'll be worse or better. I've kinda chalked up these kind of issues as minor defects that occur in 3dmigoto or DOAXVV as they usually aren't too big of a deal and usually avoidable unless its active the majority of the time.

 

@Renatobustillos So the bunny ears are the following SR accessory from the Tower Festival ~Prayer for Full Moon~ event which you got for fully awakening the white school swimsuit:

BunnyEars.png.54e7b31f6e0a8dcdb7f0b12a527af332.png

I did it primarily as a stop-gap to quickly make something usable. It may be possible to replace the mesh of a normal N or R head accessory, just no one has attempted yet as far as I know so I didn't know how hard it would be or how long it would take to make it work properly.

Another option could be to make it part of the suit similar to the bunny tail accessory piece. The issue I know I'll have with that is somehow I'll have to utilize the pose of the characters head to place it correctly, but I haven't looked to see how hard it is to properly reuse the head's pose and also whether or not I'll have to track each head uniquely for every character (rather than just the 3 common models) and if its unique to the suit or if its global. So, because of all these yet unanswered questions and concerns, for the time being i decided to just texture edit an existing bunny ears accessory that was close enough to the one from DOA5LR used in the Kasumi Nude Straps mod.

 

In due time, I'll probably attempt to replace a N or R hairband accessory with the original bunny ears from the DOA5LR mod, just haven't gotten around to it yet.

Posted

Pardon the data-dump and the consecutive posts. I wanted to share some deep-dive analysis I'm doing to try and figure out the appropriate way to handle utilizing the pose from the body to re-use during a clothing TextureOverride. There really only are problems when you have multiple characters firing off the same TextureOverrides when you are trying to do this kind of technique. The problem being, if you grab the pose from the body TextureOverride and re-use it in a clothing TextureOverride, it'll work fine, but you will almost always end up with only the pose of the last character drawn on-screen that invoked the body TextureOverride.

 

To overcome this, I attempted to use a queue, to queue up the poses of each body TextureOverride as they occured, and then dequeue them in the same order for the clothing TextureOverrides. This seems to work fine under most conditions for non-alpha blended clothing if you skip prevent Queue/Dequeue from happening during the shadow-based pixel shaders. When I tried to also accomodate the shadow-based pixel shaders, I had issues. To look into how I or anyone else that wants to try to figure out another way to do this, I'm including a large analysis of the exact order of each draw call that affects the targeted 3 mesh pieces I'm utilizing in the NudeStraps mod.

 

Target Mesh pieces are:

Body Mesh

Bikini Mesh, non-alpha blended (referred to as Top)

Pareo Mesh, alpha-blended (referred to as Skirt)

Dump Screenshot:

2093587529_000001.1-Present-bb.jpg.3d965aa4ef8216fca74b4fed2cae47ce.jpg

 

**********************************
Draw Order Analysis

DRAW#   Character   MESH    TYPE            Vertex Shader           Pixel Shader
371     Hitomi      Body    Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
374     Hitomi      Skirt   Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
375     Hitomi      Top     Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
378     Misaki      Body    Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
381     Misaki      Skirt   Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
382     Misaki      Top     Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
384     Momiji      Body    Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
387     Momiji      Skirt   Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
388     Momiji      Top     Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
392     Hitomi      Body    Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
395     Hitomi      Skirt   Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
396     Hitomi      Top     Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
399     Misaki      Body    Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
402     Misaki      Skirt   Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
403     Misaki      Top     Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
405     Momiji      Body    Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
408     Momiji      Skirt   Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
409     Momiji      Top     Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238

479     Hitomi      Body    Skin            vs=ba2ad61fa36ff709     ps=88919121becebe35
484     Momiji      Body    Skin            vs=ba2ad61fa36ff709     ps=88919121becebe35
485     Misaki      Body    Skin            vs=ba2ad61fa36ff709     ps=88919121becebe35

490     Hitomi      Top     Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
491     Momiji      Top     Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
492     Misaki      Top     Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
493     Hitomi      Top     Shadow          vs=41d20c3971827464     ps=7afeeb590579796f
494     Momiji      Top     Shadow          vs=41d20c3971827464     ps=7afeeb590579796f
495     Misaki      Top     Shadow          vs=41d20c3971827464     ps=7afeeb590579796f
496     Hitomi      Top     Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
497     Momiji      Top     Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
498     Misaki      Top     Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238

512     Momiji      Top     Clothes         vs=ba2ad61fa36ff709     ps=02da6dca2c50f45c     NOTE: Not sure why the Top Shadows are
513     Hitomi      Top     Clothes         vs=ba2ad61fa36ff709     ps=02da6dca2c50f45c     drawn Hitomi -> Momiji -> Misaki, while
514     Misaki      Top     Clothes         vs=ba2ad61fa36ff709     ps=02da6dca2c50f45c     here its Momiji -> Hitomi -> Misaki

594     Momiji      Skirt   Clothes         vs=ca8a23be65616727     ps=2e475e8cc581dcba     NOTE: These are drawn probably closest
632     Hitomi      Skirt   Clothes         vs=ca8a23be65616727     ps=2e475e8cc581dcba     to the screen to furthest first, then
665     Misaki      Skirt   Clothes         vs=ca8a23be65616727     ps=2e475e8cc581dcba     followed up in reverse order
734     Misaki      Skirt   Clothes         vs=ca8a23be65616727     ps=2e475e8cc581dcba
736     Hitomi      Skirt   Clothes         vs=ca8a23be65616727     ps=2e475e8cc581dcba
738     Momiji      Skirt   Clothes         vs=ca8a23be65616727     ps=2e475e8cc581dcba

**********************************
Generic Flow

** Ground Shadows **
ForEach Character
  Body Shadow                       vs=a848a35c06a89711     ps=732814fc80dfd238
  ForEach Character.Clothes
    Character.Cloth Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
  ForEach Character.Clothes
    Character.Cloth Shadow          vs=a848a35c06a89711     ps=732814fc80dfd238
** Body Phase **
ForEach Body
  Body.Character Skin               vs=ba2ad61fa36ff709     ps=88919121becebe35

** Clothing shadows on Body **
ForEach Solid Clothes
  ForEach SolidCloth.Character
    SolidCloth.Character Shadow     vs=a848a35c06a89711     ps=732814fc80dfd238
ForEach Solid Clothes
  ForEach SolidCloth.Character
    SolidCloth.Character HifiShadow vs=41d20c3971827464     ps=7afeeb590579796f
ForEach Solid Clothes
  ForEach SolidCloth.Character
    SolidCloth.Character Shadow     vs=a848a35c06a89711     ps=732814fc80dfd238

** Clothing **
ForEach Solid Clothes
  ForEach SolidCloth.Character
    SolidCloth.Character Clothes    vs=ba2ad61fa36ff709     ps=02da6dca2c50f45c

** Transparent Blended Clothing **
ForEach Alpha Clothes
  ForEach AlphaClothes.Character
    AlphaCloth.Character Clothes    vs=ca8a23be65616727     ps=2e475e8cc581dcba
ForEach Alpha Clothes
  ForEach AlphaClothes.Character (Z-Order DESCENDING)
    AlphaClothes.Character Clothes  vs=ca8a23be65616727     ps=2e475e8cc581dcba

**********************************	
Vertex <-> Pixel Correlation notes
Vertex Shaders
a848a35c06a89711 - Low Fidelity vertex shader for shadows (correlates with pixel shader 732814fc80dfd238)
ba2ad61fa36ff709 - Solid object vertex shader
41d20c3971827464 - Solid high-fidelity clothes shadow vertex shader (correlates with pixel shader 7afeeb590579796f)
ca8a23be65616727 - vertex shader correlates with pixel shader 2e475e8cc581dcba

Pixel Shaders
732814fc80dfd238 - Generic Shadow shader  (correlates with vertex shader a848a35c06a89711)
88919121becebe35 - Skin Pixel Shader
7afeeb590579796f - Shadow-based shader used with solid clothes and high-fidelity vertex shader (correlates with vertex shader 41d20c3971827464)
02da6dca2c50f45c - Standard (no Alpha) Wet/Dry Shader
2e475e8cc581dcba - Alpha Enabled Wet/Dry Shader

So, what seems to be so different from what I was assuming was happening was that similar to the visible pixel shaders (skin, clothes) is that they always seem to cycle between each character before proceeding to the next mesh piece in a given phase. This is different from that early phase of what I'm assuming is to handle ground shadows where each character has their shadows fully drawn for all mesh pieces seemingly on the ground before proceeding to the next character.

 

Here is a usable solution if I only target using the pose for the clothes and exclude the Shadows.

 

Because my TextureOverrides will be called a total of 3 times per character for non-shadow shaders (once for the solid clothing, and twice for alpha-blended clothing). Use a 2D Array-based queue. The Queue event during the Body TextureOverride will queue the pose in each 1D Queue. The Dequeue event during either of the clothing TextureOverrides will dequeue from the first available 1D queue that is not empty. It doesn't matter whether it mixes and matches the pose of one character in the intended draw call for another character as long as each character gets their pose used in the end.

DRAW#   Character   MESH    TYPE      Result   2D-Array Queue (H = Hitomi, M = Momiji, S = Misaki)
479     Hitomi      Body    Skin               {H, 0, 0, 0},{H, 0, 0, 0},{H, 0, 0, 0}
484     Momiji      Body    Skin               {H, M, 0, 0},{H, M, 0, 0},{H, M, 0, 0}
485     Misaki      Body    Skin               {H, M, S, 0},{H, M, S, 0},{H, M, S, 0}
512     Momiji      Top     Clothes    H Top   {M, S, 0, 0},{H, M, S, 0},{H, M, S, 0}
513     Hitomi      Top     Clothes    M Top   {S, 0, 0, 0},{H, M, S, 0},{H, M, S, 0}
514     Misaki      Top     Clothes    S Top   {0, 0, 0, 0},{H, M, S, 0},{H, M, S, 0}
594     Momiji      Skirt   Clothes    H Skirt {0, 0, 0, 0},{M, S, 0, 0},{H, M, S, 0}
632     Hitomi      Skirt   Clothes    M Skirt {0, 0, 0, 0},{S, 0, 0, 0},{H, M, S, 0}
665     Misaki      Skirt   Clothes    S Skirt {0, 0, 0, 0},{0, 0, 0, 0},{H, M, S, 0}
734     Misaki      Skirt   Clothes    H Skirt {0, 0, 0, 0},{0, 0, 0, 0},{M, S, 0, 0}
736     Hitomi      Skirt   Clothes    M Skirt {0, 0, 0, 0},{0, 0, 0, 0},{S, 0, 0, 0}
738     Momiji      Skirt   Clothes    S Skirt {0, 0, 0, 0},{0, 0, 0, 0},{0, 0, 0, 0}

To handle shadows, either a different approach needs to be utilized when handling the TextureOverride for shadow shaders, or because I'm only trying to transplant a TextureOverride from the skin pixel shader to a clothing pixel shader, I could always not transplant the pose for shadows, and have the gloves clothing drawn in the clothing transplanted TextureOverride but have the gloves shadows drawn in the body TextureOverride where i don't need to worry about capturing and re-using the body pose. This could have issues with overlap between the alpha-enabled clothing between characters which could resolved if the final 1D array wasn't used as a queue but rather a stack. However, this already isn't matching its determined Z-order anways, so it may be a lost cause trying to accomodate that conditional case anyways.

Posted

@KuroKaze78

 

Nice update! I figured out how to change the defaults with your instructions, and my Marie is looking pretty.

 

About the back tie thing, I found out after some experimenting that the tie only disappears in the bedroom photo area, none of the other photo areas make it disappear. So if that helps anything. 

 

Ultimately though it's not a huge deal, so if you can't replicate it, then no biggie. Maybe it's because of one of the earlier mods that modded the room I have in my mods folder... might delete that and see if anything changed later.

 

Also for the black strap costume, I'll probably just not use it for now until Marie and the other girls get the option to use it. Maybe later if it gets updated I'll try again and see if I still am getting ghost girl.

Posted

@hardseppo From your screenshot it looks like they gave Fiona different fingernails than the rest of the girls. If you PM me your DOAXVV profile ID and set her as your home-screen girl and also wear the mod, I can view your profile and grab the info I need to ideally fix her fingernails. Just double checked with everyone else I have (missing Lei Fang, Ayane, Kasumi, and Fiona), and none of the others have unique fingernails.

Posted
8 minutes ago, hardseppo said:

works, except for the pubic hair :) can I change that to blank?

 

”HI_fiona00.dds” is a version with no pubic hair.
Please change the file name described in ”fiona.ini”.

Posted

@hardseppo I do briefly need her to wear the mod for the time being on the home screen so your profile info shows her with it. Right now it shows her with her SSR on. When you get a chance, leave her with the mod and I'll check periodically to capture it and let you know after I do.

 

Got the frame analysis, however, the fingernails behaved properly for me. So, either there is another mod that also is modding the fingernails, or the vb0 hash is different on the home screen than in the bedroom?

 

I specifically targetted the vb0 hash rather than the usual ib hash because i found there was another swimsuit that used the same ib hash for fingernails and i didn't want the mod to bleed into other suits. I could try to target the IB hash instead and only replace it if i detect other parts of the suit i'm trying to replace are being drawn, but that could still cause issues if one character is wearing the mod and the another character is wearing a suit with the same ib hash for the fingernails both on screen.

-----

Apparently, the Burst event uses different shaders for the suit I used modded for NudeStraps and the majority fo the mod doesn't really display correctly. Not really sure how hard its going to be to attempt to fix that, but for now its a known-issue.

 

- Crud, in BURST, for some reason, the swimsuit is drawn before the body is, which is completely different than the analysis i listed above, so the gloves don't yet have the body pose.

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