farranpoison Posted October 12, 2018 Posted October 12, 2018 So uh, found a problem with one of the old mods for Hitomi's permanent SSR costume. Dunno who made it, but I thought it'd be prudent to bring this up. So I found out that if you disable the bikini bottom but keep her pants on, whenever she bends down the pants textures get overlapped with the body, and it looks pretty damn bad lol. Any fixes? 1
tdurden Posted October 12, 2018 Posted October 12, 2018 8 minutes ago, farranpoison said: So uh, found a problem with one of the old mods for Hitomi's permanent SSR costume. Dunno who made it, but I thought it'd be prudent to bring this up. So I found out that if you disable the bikini bottom but keep her pants on, whenever she bends down the pants textures get overlapped with the body, and it looks pretty damn bad lol. Any fixes? Many mods that build a replacement body off of the WhiteLaceNude or SquareBikiniNude bodies have this problem. It's because the hips on that body are slightly higher in the front due to whatever carried over in the original weight transfer. For this reason when I mod costumes I do not use those bodies in their entirety / large chunks but instead use them to patch holes in the existing body mesh and transfer weights to that. In short, the only way to 'fix' it is to build a better-fitting body replacement yourself.
knight77 Posted October 12, 2018 Posted October 12, 2018 58 minutes ago, tdurden said: Many mods that build a replacement body off of the WhiteLaceNude or SquareBikiniNude bodies have this problem. It's because the hips on that body are slightly higher in the front due to whatever carried over in the original weight transfer. For this reason when I mod costumes I do not use those bodies in their entirety / large chunks but instead use them to patch holes in the existing body mesh and transfer weights to that. In short, the only way to 'fix' it is to build a better-fitting body replacement yourself. Its a bit different than that. You see the bodies with panties have extra cuts in the mesh to simulate flesh bulge and similiar. Like there is a tight slip presseing against the hip and deforming it. The nude body doesnt have this, so bending it at the hip results in this way when you have panties.
tdurden Posted October 13, 2018 Posted October 13, 2018 3 hours ago, knight77 said: Its a bit different than that. You see the bodies with panties have extra cuts in the mesh to simulate flesh bulge and similiar. Like there is a tight slip presseing against the hip and deforming it. The nude body doesnt have this, so bending it at the hip results in this way when you have panties. This is also correct, but it also happens with suits that don't have the skin indentation around the waist. Either way the best way to prevent the problem is to keep as much of the original lower body mesh as you can and just fill in where necessary. 1
KuroKaze78 Posted October 13, 2018 Posted October 13, 2018 @amiga5000 - Right now, the method you are using to swap the textures is in conflict with both of my more recent mods since its reusing w7. The IniParams ((w0 - w7) - (z0 - z7)) are effectively global variables that were intended to be used as parameters to the shaders. The base d3dx.ini reserves a couple for persisted values like w, and z (without any number after it). Any other mods are free to use them but also means they have to play nice with it. So, at the time no one else was doing anything like the sort by leveraging the variables, so i kinda claimed w7 to be 1-5 depending on what group of shaders is being called. This allows for any texture overrides to determine whether its trying to draw the shadow, body, or clothes for various purposes, but only if no one else also tries to use w7 for any other purpose. I'm also using w6 as a identifier for the last custom suit that was drawn on screen so i can isolate things to only function when that suit is currently drawn on screen. This instance though is set every time the suit is drawn on screen, so technically i don't need it to maintain its value at all times since i keep setting it back again, however if someone is using w6 and intending it to keep its value while also using a mod of mine, then they will likely be unable to function properly. Luckily in your case, I find the alternative to actually be an easier solution anyways for dealing with swapping colors w/o the need of the IniParam variables: Spoiler [KeyTest] key = x type = cycle run = CommandList1, CommandList2, CommandList3, CommandList4 [CommandList1] ResourceCurrentColorPS0 = ResourceCPEACE01in [CommandList2] ResourceCurrentColorPS0 = ResourceCPEACE02in [CommandList3] ResourceCurrentColorPS0 = ResourceCPEACE03in [CommandList4] ResourceCurrentColorPS0 = ResourceCPEACE04in [ResourceCurrentColorPS0] ; Default to some texture filename= bikini_gold.dds [TextureOverrideCPEACE01_VB] hash = b767e1ea match_first_index = 0 match_priority = -1 vb0 = ResourceCPEACE01_VB unless_null ib = ResourceCPEACE01_IB unless_null ps-t0 = ResourceCurrentColorPS0 draw_indexed = auto handling=skip This method has the benefit of not relying on a persisted variable and does the same effect. The only further modification i usually perform is setting w6 to a value in the TextureOverride call, that i then compare in the Key section so that pressing "x" when the mod isn't currently displayed on the screen doesn't change the color, because technically, every mod is always Key section is always active at any point regardless of whether its causing a visible effect or not. Below is the snippet that assists in limiting the scope of the Key so will only fire when your TextureOverride is actually performing the mesh replacement. Spoiler [CommandListSetSuitId] w6 = 876234 [KeyTest] key = x condition = w6 == 876234 ... [TextureOverrideCPEACE01_VB] hash = b767e1ea match_first_index = 0 ... run = CommandListSetSuitId --- Regarding the whole clipping that can occur in many mods, my personal excuse is I'd rather spend only 2-4 hours on a 95% solution than 10-20 hours on a 99% solution (per suit). There are plenty of factors that go into it, I'm not all that good at manually fixing weight painting, especially whenever i have to attempt to freehand draw/paint anything. Subdividing the mesh to move it around and weight painting in general is very time-consuming and making a mistake and trying to "undo" it in blender frequently includes me going too far backward in history with blender's nebulous history tracking and I lose a substantial amound of work and saving is great but its not like i save every 1 minute, not to mention saving after i mess up only to learn 10 minutes later that i made a mistake a long time ago and its hard to revert it other than just starting over. Also I don't really spend time taking pictures in the game at all, so clipping doesn't bother me as much as it might someone that does want the picture to work in the pose they have. Sorry if anyone feels opposite to this, but more work on 1 mod also means less mods being released. I don't mind if people correct my mods and re-release (barring any issues from the original mod authors since my mods are typically derivatives from others) to fix weight paint or clipping issues.
tdurden Posted October 13, 2018 Posted October 13, 2018 37 minutes ago, KuroKaze78 said: Regarding the whole clipping that can occur in many mods, my personal excuse is I'd rather spend only 2-4 hours on a 95% solution than 10-20 hours on a 99% solution (per suit). There are plenty of factors that go into it, I'm not all that good at manually fixing weight painting, especially whenever i have to attempt to freehand draw/paint anything. Subdividing the mesh to move it around and weight painting in general is very time-consuming and making a mistake and trying to "undo" it in blender frequently includes me going too far backward in history with blender's nebulous history tracking and I lose a substantial amound of work and saving is great but its not like i save every 1 minute, not to mention saving after i mess up only to learn 10 minutes later that i made a mistake a long time ago and its hard to revert it other than just starting over. Also I don't really spend time taking pictures in the game at all, so clipping doesn't bother me as much as it might someone that does want the picture to work in the pose they have. Sorry if anyone feels opposite to this, but more work on 1 mod also means less mods being released. I don't mind if people correct my mods and re-release (barring any issues from the original mod authors since my mods are typically derivatives from others) to fix weight paint or clipping issues. I definitely feel you on this. In the process of trying to mod this little bugger; Found that the body mesh was asymmetric around the holes covered by the top, so the weights didn't transfer properly to a mostly-nude top and left small deformities in 5 or 6 places around the right arm and breast. So then I duped and cut as needed to make the mesh symmetrical, which duped weights into vertex groups where they didn't belong. Then I had to go group by group and zero out the extra weights that were on the wrong side of the body, then duplicate and mirror weights from the left side to the right into the correctly-numbered vertex group. Then there was still some manual cleanup in 3 or 4 spots where extra vertices were missing from or added to groups, so I had to do a point-by-point compare against the original body mesh in those spots. Then I'm like, 'wtf am I doing with my life' but at least I learned a lot about Blender. 99% achieved, but at what cost lol And still can't get the pearls to hang with gravity like bikini ties do. 6
farranpoison Posted October 13, 2018 Posted October 13, 2018 7 hours ago, tdurden said: Many mods that build a replacement body off of the WhiteLaceNude or SquareBikiniNude bodies have this problem. It's because the hips on that body are slightly higher in the front due to whatever carried over in the original weight transfer. For this reason when I mod costumes I do not use those bodies in their entirety / large chunks but instead use them to patch holes in the existing body mesh and transfer weights to that. In short, the only way to 'fix' it is to build a better-fitting body replacement yourself. Hmm, so no ability to be easily fixed? That's a shame. Guess I'll have to just keep the bottom bikini part lol.
KuroKaze78 Posted October 13, 2018 Posted October 13, 2018 @amiga5000 - I tried making it as random as possible because the number you would assign and check for equals against w6 is just to be any unique number that's not used by any other mod, similar concept as slot_ids in mod-heavy games like HoneySelect.
HI-METAL Posted October 13, 2018 Posted October 13, 2018 19 hours ago, amiga5000 said: Reveal hidden contents [KeyTestMaid] key = x type = cycle run = CommandList1, CommandList2, CommandList3, CommandList4 [CommandList1] ResourceLingerieCYCLE_VB = ResourceLingerie05_VB ResourceLingerieCYCLE_IB = ResourceLingerie05_IB [CommandList2] ResourceLingerieCYCLE_VB = ResourceLingerie04_VB ResourceLingerieCYCLE_IB = ResourceLingerie04_IB [CommandList3] ResourceLingerieCYCLE_VB = ResourceLingerie03_VB ResourceLingerieCYCLE_IB = ResourceLingerie03_IB [CommandList4] ResourceLingerieCYCLE_VB = null ResourceLingerieCYCLE_IB = null ... [ResourceLingerie03_VB] type = Buffer stride = 80 filename = skirt.vb [ResourceLingerie03_IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = skirt.ib [ResourceLingerie04_VB] type = Buffer stride = 80 filename = top.vb [ResourceLingerie04_IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = top.ib [ResourceLingerie05_VB] type = Buffer stride = 80 filename = all.vb [ResourceLingerie05_IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = all.ib ... Without using the w variable Whith x key change costume to normal, only top, only skirt, full nude Please testing Maid_Common_v2.zip https://mega.nz/#!CAd1RAxL!Q9Iwrgz7m_LvPTQbRg4KZb1uzLbtStND7XwbN9y89ig Thank you I think that it will be better to have a swimsuit texture as a DDS file. However, because the game has been changed to a loadable size, there are places where the texture position is misaligned. 4
KuroKaze78 Posted October 13, 2018 Posted October 13, 2018 So, I've finally uploaded the CostumeCustomizer framework mod, and 2 content mod-packs to start. It's taking quite a bit of time to data-dump everything I can think of for trying to help modders learn how to leverage it, but as I'm writing all of this, its becoming more obvious how imperative it is for me to begin working on a GUI-based content mod-pack creation tool. Anyways, as I mentioned I decided to start it's own thread for things related to that utility mod, and content packs created for it. Feel free to bombard questions and issues in that thread rather than bloat this one up. Also, the NudeStrapsSet1 content mod-pack supercedes my older NudeStraps ported mod posted in here and it includes a number of adjustments I've made since the original release. Download: CostumeCustomizer. Preview: Spoiler Nude Straps content mod-pack Fishnet & Lace content mod-pack (Includes Aradia Lace) 19
sayamonz Posted October 13, 2018 Posted October 13, 2018 My first successful swap Spoiler Spoiler Big thanks to amiga5000 for the body KuroKaze78 for the guidance. 5
bentonstein Posted October 14, 2018 Posted October 14, 2018 Does anyone know if Ayane's new braided hairstyle been ported to DOA5 yet?
setanzxc Posted October 14, 2018 Posted October 14, 2018 cannot start the game now, please help! using win 10 build 1809
Annoch Posted October 14, 2018 Posted October 14, 2018 Is the Gacha Demist mod broken? When I try to use it I get a pitch black screen where the shower is.
tdurden Posted October 14, 2018 Posted October 14, 2018 5 hours ago, Annoch said: Is the Gacha Demist mod broken? When I try to use it I get a pitch black screen where the shower is. Still works for me On another note - making more replacements, and throwing in some Halloween color swaps thanks to @KuroKaze78's ini guidance. First is for Momiji's SR Ura Kaze. You can swap between original colors and Halloween colors with leather or matte/cloth finish by pressing Z. EDIT: Whups, forgot to add the hair tie color toggle in. Updated download. Momiji_SR_UraKaze_HalloweenV1-1.zip 17
Tychedy Posted October 14, 2018 Posted October 14, 2018 On 2018/10/9 at AM9点53分, Kooki974 said: 大家好,我有一个奇怪的问题。 有谁可以帮助我吗? Modify directory in English name
HI-METAL Posted October 15, 2018 Posted October 15, 2018 Spoiler Luna's skin texture was added to #1595 11
xtech88 Posted October 15, 2018 Posted October 15, 2018 7 hours ago, amiga5000 said: First version of Asari for common Body ( ALL Girls except Honoka/Luna and Marie) Thank you very much to KuroKaze68 You can change colors with the x key and edit the mesh with the z key. 4 Mode for costume cycles with z key 6 color cycles with x key it's just a first version, there are some small details to fix, please test it anyway Thank you Asari_Common.zip https://mega.nz/#!SNlV1Y7Q!ucQwZRjrfJtTsNTuoc8-ARgTN8kGwUQZnATWBWY2-Qg Please be sure to have the Hi-Metal textures OMG!! It's perfect!! No-malfunction common is possible?? THX
sinkitsune Posted October 15, 2018 Posted October 15, 2018 Are there any animation mods? that Hitomi dancing looks like a mod lol
minazuki Posted October 16, 2018 Posted October 16, 2018 May I have a tutorial for UV map editing? Tamaki Destiny Child Transform This mod is for awaken level 4 only (Star 4), please enable the suit transform option, or using the black fan. (both need awaken level 4) Tamaki_Destiny_Child_Transform.zip Update V1.01 Fixed the body collision with Misaki Destiny Child Transform (maybe Kasumi too) Tamaki_Destiny_Child_Transform_V1.01.zip Update V1.5 Upgrade to Hi-Res body Minor Changes This mod needs Hi-res body Skin Texture, e.g. #1595 Download Tamaki_Destiny_Child_Transform_v1.5.zip 11
Popular Post HI-METAL Posted October 16, 2018 Popular Post Posted October 16, 2018 Spoiler Fiona's skin texture was added to #1595 20
xyuz00111166 Posted October 16, 2018 Posted October 16, 2018 On 9/26/2018 at 3:16 PM, KuroKaze78 said: NOTE - This has largely been obsoleted by my CostumeCustomizer mod and NudeHarness Straps are now included in the CostumeCustomizer_NudeStrapsSet1 content pack for it. Started working on a new mod port. This time I'm working on porting the DOA5LR Nude Harness Strap themed set from @funnybunny666 that was recently completed. I currently plan on eventually porting the entire set to DOAXVV. Similar to the Aradia Lace mod that I released, I'm aiming to make this mod as modular as possible within reason and the entirety of the set will be baked into this one mod. Once I get past a half-dozen ported, I'll probably document and set something up so users can create their own custom presets w/o too much difficulty so you won't have to manually cycle to your favorite every time you launch the game. Installation: Read the included README for installation instructions. If you haven't already enabled fingernail/eye mesh replacements, please ensure you have the following lines found in your d3dx.ini in the [CommandListFingernailsEyes] section. Alternatively, you can download the latested version of the d3dx.ini from the link listed below. [CommandListFingernailsEyes] w7=3 ; Dump out eye & fingernail textures: dump = deferred_ctx_accurate share_dupes ps-t0 mono dds dump = deferred_ctx_accurate share_dupes ps-t1 mono dds ; Dump out fingernail & eye mesh & pose: analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf dump = deferred_ctx_accurate vs-cb2 txt buf if z ; Enable fingernail texture replacements: checktextureoverride = ps-t0 ; Enable mesh replacement checktextureoverride = vb0 checktextureoverride = ib endif Usage: Replaces Black/Red Pareo R Suit Use CTRL + PageUp/PageDown to cycle between original presets Use Shift + 1-6 (Standard 1-6 keys and not numpad keys) to cycle between available meshes for modular pieces (only 1 right now, but with additional Nude Harness Strap themed mods, it'll expand) 1 = Gloves 2 = Stocking/Shoes 3 = Garter 4 = Accessory 1 5 = Accessory 2 6 = Body/Collar Included Pieces: Kasumi Nude Harness Straps V1/V2 Bunny Tail (Part of the suit as Accessory 1) Bunny Ears (Texture Replacement of DOAXVV Bunny Ears from September Event) Chest Harness Straps/Rings/Studs/Collar Garter Straps/Studs Fishnet Stocking/Heels MISSING - Heel Bunny Puff Tail (Planned as Accessory 2) MISSING - Heel Ribbon Bow (Planned as Accessory 2) MISSING - Heels w/o Stocking Known Issues: During BURST, gloves aren't displayed and the chest straps look washed out. Notes: Currently relies on the same w7 modifications to the d3dx.ini for the time being. On the last release from Aradia Lace, I had in there an experimental technique that saves the pose from the body mesh and re-uses it while drawing the clothes to utilize the pixel shaders used for clothing but include regions that weren't readily available as part of the suit clothing vertex groups. I believe for the current setup it should work, but if you notice issues where part of the mesh doesn't draw correctly let me know. I imagine these will likely be isolated to when you have multiple characters wearing the mod at the same time and on screen at the same time. Don't be too critical of minor weight/clipping issues, I may make a second pass after I port what I plan on porting, but I don't plan on making too many minor fixes until I get closer to finishing porting the majority of the suits I plan to cover. Preview of v1: Download: ReplaceBlackPareo_wNudeStraps_v1.0.zip Latest d3dx.ini: https://raw.githubusercontent.com/KuroKaze78/3d-fixes/master/DOAX-VenusVacation/d3dx.ini Credits to funnybunny666 for the original DOA5LR themed set mod. Version History: v1.0 - Released 9/26/2018 Includes Kasumi Nude Harness Straps V1/V2 for Common Body Mesh only. I am looking forward for something other than common in this mod. 1
ognish Posted October 16, 2018 Posted October 16, 2018 On 8/26/2018 at 7:50 PM, DOAX VV said: I do not understand how you could damage clothes??? It's not DOA5LR. 私はあなたが服を損傷する方法を理解していないのですか? それはDOA5LRではありません。 Maybe Google has translated it incorrectly? 多分、Googleはそれを間違って翻訳したでしょうか? *I can only speak English a little. *I am writing using Google translation. I confirmed Dildo v1.1.0s bug. Crash when Tamaki and Misaki are displayed. It solved by disabling these. ; ----------------------------------------------------------------------------------------------------- ; bathroom ; ------------------------------------------------------------------------------------------------------ ;[ResourceRefVB] ;type = Buffer ;stride = 36 ;filename = Dildo_Soap.vb ;[ResourceRefIB] ;type = Buffer ;format = R16_UINT ;filename = Dildo_Soap.ib ;[TextureOverrideRef] ;hash = 919b9dbd ;match_first_index = 0 ;vb0 = ResourceRefVB ;ib = ResourceRefIB ;ps-t0 = ResourceDildoBaseColor ;ps-t1 = ResourceDildoNormal ;ps-t2 = ResourceDildoSpec ;handling = skip ;drawindexed = auto ;[TextureOverrideWall] ;hash = 3e719307 ;handling = skip 1
ognish Posted October 16, 2018 Posted October 16, 2018 On 8/31/2018 at 12:35 AM, saeking said: *I can only speak English a little. *I am writing using Google translation. This bug may be resolvable with #2071.
ognish Posted October 16, 2018 Posted October 16, 2018 On 10/11/2018 at 11:17 PM, hitomiwaorenoyome said: HELP ME!! *I can only speak English a little. *I am writing using Google translation. I confirmed this bug. I confirmed that some MOD on #912 download link had influence. (White Lace Nude[Ring piercing only nude]) I have confirmed that [ReplaceBlackPareo_wNudeStraps_v1.0] and [ReplaceStripedTubeBikini_wWuyi_v1.0] are influenced by KuroKaze78's MOD Disabling White Lace Nude solved the problem. @KuroKaze78 @rotsac13 I like MOD of two people. Is it possible to use two MODs simultaneously, or to provide a similar new MOD?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now