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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted
On 9/27/2018 at 9:27 PM, knight77 said:

 

Event SR Yogisari:

 

Since I made the 3 breast sizes again for Marie, the mod is a bit different for every body type.

For Marie everything except the panty is removed, but it can also be removed if wanted.

For Honoka and Common body type you are able to remove the semitransparent top and or the panty.

  Reveal hidden contents

DOAX-VenusVacation_180928_030736.jpg.65fdc6dc9864dc4ccb4804435baa6224.jpg

DOAX-VenusVacation_180928_031528.jpg.3fc86c1e23f86721f3407f73f5ff0ac6.jpg

DOAX-VenusVacation_180928_032458.jpg.c59c13342531c79a353408013cc5b2a3.jpg

 

File:

SR_Event_Yogisari.rar

 

 

Have fun with it

 

I've been trying to fix the Common body version of this mod, as I get the nips poking through.

DOAX-VenusVacation_181001_012332.thumb.jpg.ab62abd44fcfd26deb7c594e6100ec24.jpg

 

This part of SR_Event_Yogisari_Common.ini doesn't seem to draw anything;

 

[TextureOverrideCommonYogisari_Top03IB]
hash = 0bddcf9c
match_first_index = 6726
vb0 = ResourceCommonYogisari_Top03VB
ib = ResourceCommonYogisari_Top03IB
handling = skip
drawindexed = auto
 

I know the hash is correct but I have no way of confirming the first_index, because a FrameAnalysis of this costume doesn't seem to generate any files for the transparent white top (I get everything else in the scene but this).  Am I missing something that's exclusive to transparent clothing?

Posted

hi, i want to install the game but i have a probleme, there is some error like this with error 603:0, 112:212 or 307:112 and the game is not installing..... thanks for your help ( my Windows is 8.1)

 

 

Sans titre.png

Sans titre2.png

Sans titre1.jpg

Posted
8 hours ago, tdurden said:

This part of SR_Event_Yogisari_Common.ini doesn't seem to draw anything;

 

[TextureOverrideCommonYogisari_Top03IB]
hash = 0bddcf9c
match_first_index = 6726
vb0 = ResourceCommonYogisari_Top03VB
ib = ResourceCommonYogisari_Top03IB
handling = skip
drawindexed = auto
 

 

Thats because you are missing command lines in your post:

 

[ResourceCommonYogisari_Top03VB]
type = Buffer
stride = 76
filename = Common_Yogisari_Top.vb
[ResourceCommonYogisari_Top03IB]
type = Buffer
format = R16_UINT
filename = Common_Yogisari_Top.ib

[ResourceCommonYogisari_Top03VB]
type = Buffer
stride = 76
filename = Common_Yogisari_Top.vb
[ResourceCommonYogisari_Top03IB]
type = Buffer
format = R16_UINT
filename = Common_Yogisari_Top.ib

 

These lines should be followed by the ones you posted. They are definitly in my file and thats the one I uploaded, so maybe to deleted them accidentally.

Because theses lines replace the top mesh with one where the nipples dont peak through.

Posted
13 hours ago, xtech88 said:

Wonderful, but Basic Bikini Mod  cause error in DMM golden bikini.

Spoiler

image.png.1703fa58f325286b26ef74e82764b784.png

 

Updated:

Works fine now with normal and golden basic bikini

 

On 9/28/2018 at 3:27 AM, knight77 said:

Basic_Bikini_Nude (Common and Honoka Bodytype):

Since I dont have Fiona and will not have her for at least 3months and more, I wanted her greeting every day a bit more welcoming, so I edited the basic bikini nude for the common and honoka bodytype. Didnt work with Marie bodytype. There were allways errors when merging the poses with the plugin.

But this way, every new girl (except from Marie) will be in her birthday suit to celebrate that you have finally got her. Especially new players wont cry for the White Lace bikini when starting.

 

File:

Basic_Bikini.rar

 

 

 

 

 

 

 

Posted

By watching the tutorial Video, it became possible to change swimwear and replace naked models with blender. Thank you very much.
I am challenging to make the bathing suit transparent , please tell me how to
I can not do it just by adding it to dds which created an alpha channel on ps-t0
Is there anything else you need to do? 
If it is MOD of another person, you can change the transparency just by changing the color of the alpha channel

Posted
4 hours ago, knight77 said:

Thats because you are missing command lines in your post:

 

[ResourceCommonYogisari_Top03VB]
type = Buffer
stride = 76
filename = Common_Yogisari_Top.vb
[ResourceCommonYogisari_Top03IB]
type = Buffer
format = R16_UINT
filename = Common_Yogisari_Top.ib


[ResourceCommonYogisari_Top03VB]
type = Buffer
stride = 76
filename = Common_Yogisari_Top.vb
[ResourceCommonYogisari_Top03IB]
type = Buffer
format = R16_UINT
filename = Common_Yogisari_Top.ib

 

These lines should be followed by the ones you posted. They are definitly in my file and thats the one I uploaded, so maybe to deleted them accidentally.

Because theses lines replace the top mesh with one where the nipples dont peak through.

Hi Knight77, 

 

first time poster, I hope I used the quote function correctly. 

 

First of all thank you and to all the helpful people on this forum and the other one on reddit.

 

I have the same nipple peeking issue as tdurden.  If I am understanding your post correctly, would the solution be to copy and paste the lines into one of the config files?  if yes, does it go in the main one named "SR_Event_Yogisari_MoreTransparency"?  or should it go into one of the ones located in "Body_common"? (it is for Tamaki) 

 

If I am misunderstanding, would you be able to be able to provide slightly more in depth instructions on where to insert those lines?

 

Thank you again.

 

Btw I absolutely love your past work with the Castanic women, especially the one with the long red hair.  <3<3

 

 

*update:

 

Never mind, I think I understand now.  The peeking issue is unrelated to the config lines.  Tdurden was trying to find a fix for the peeking himself, not that it was an issue with your mod.  Must be a mod conflict in which the bodies we use have pointier neebs.

Posted
6 hours ago, knight77 said:

Thats because you are missing command lines in your post:

 

[ResourceCommonYogisari_Top03VB]
type = Buffer
stride = 76
filename = Common_Yogisari_Top.vb
[ResourceCommonYogisari_Top03IB]
type = Buffer
format = R16_UINT
filename = Common_Yogisari_Top.ib


[ResourceCommonYogisari_Top03VB]
type = Buffer
stride = 76
filename = Common_Yogisari_Top.vb
[ResourceCommonYogisari_Top03IB]
type = Buffer
format = R16_UINT
filename = Common_Yogisari_Top.ib

 

These lines should be followed by the ones you posted. They are definitly in my file and thats the one I uploaded, so maybe to deleted them accidentally.

Because theses lines replace the top mesh with one where the nipples dont peak through.

 

Thanks for the reply.  Sorry, I was trying to save space in the thread but should've just pasted the whole thing.  I have those lines as well.  However, the custom top mesh does not get drawn and the existing one stays.  As a simple test I also commented out the vb0, ib, and drawindexed lines to see if a standard handling=skip works and the top still does not disappear.  This leads me to believe that the first_index value is not matching (3DMigoto doesn't generate an error for this).  However, I don't get the transparent top when I do a FrameAnalysis so I don't know for certain or if it's some other function I'm not familiar with.

 

This all started with me trying to do a mesh adjustment for the transparent top on my own but the piece was not appearing in the FrameAnalysis dump, so I tried to work backwards from your mod.  Sorry for the confusion.

Posted

I just tried to figure out what might be different in your and my files.

Just leave the Yogisari files as they are (if you allready changed, just re-download the files I posted here), but add the following line to your d3dx.ini file:

 

[ShaderOverrideClothesPS11]
; Flower SR
hash = 441139afc0100f69
run = CommandListClothes

 

This was a line of code which I allready said to enter in the d3dx.ini file for a mod I shared before (The Flower SR from the event before). The new event SR uses the same hash and blocks the mod from working correctly. Adding this will fix it.

Posted
8 hours ago, knight77 said:

 

Updated:

Works fine now with normal and golden basic bikini

 

 

 

 

 

 

GREAT WORK AND THANK YOU!!

Posted
1 hour ago, knight77 said:

I just tried to figure out what might be different in your and my files.

Just leave the Yogisari files as they are (if you allready changed, just re-download the files I posted here), but add the following line to your d3dx.ini file:

 


[ShaderOverrideClothesPS11]
; Flower SR
hash = 441139afc0100f69
run = CommandListClothes

 

This was a line of code which I allready said to enter in the d3dx.ini file for a mod I shared before (The Flower SR from the event before). The new event SR uses the same hash and blocks the mod from working correctly. Adding this will fix it.

 

Thank you!  That did the trick.

Posted

i'm have a hard time getting blender to make  a simple nude mod . the starter vid on nude mod is not active in this site . i use the other vid  i found but i  go by it step by step the bodies are tangled mess  i need link to a good vid on nude modding. and night i hope you can help me on this.

Posted

Just looking at amiga5000's Marie Asari mod, now I can replace different type of cloth now.

 

Before using suit replace suit, the belly part have no deform

suit-to-suit.jpg.1b2bc3b711a4fb3f4f3697c0314f5c00.jpg

 

Now using body replace suit:

body-to-suit.jpg.1d30ff94ec26aa99438236e3b2e474fb.jpg

 

Sorry for my poor English.

Posted

Does anybody have experience or insight in editing / adding parts with gravity and attachment points?  For example, the bikini ribbons;

 

gravity.JPG.ec5014f78e4b2ea9092c619b27b102bc.JPG

 

I'm trying to figure out how to add another that behaves similarly (pivot with gravity around a fixed point) but on a different location on the mesh, so a 1-to-1 vertex copy / weight paint doesn't fit the bill.

Posted

the game is installed, but i dont understand how to have and install nude mod, someone can explain me? it is compliqued? thanks for your help ;) 

Posted
On 10/1/2018 at 6:25 PM, knight77 said:

I just tried to figure out what might be different in your and my files.

Just leave the Yogisari files as they are (if you allready changed, just re-download the files I posted here), but add the following line to your d3dx.ini file:

 


[ShaderOverrideClothesPS11]
; Flower SR
hash = 441139afc0100f69
run = CommandListClothes

 

This was a line of code which I allready said to enter in the d3dx.ini file for a mod I shared before (The Flower SR from the event before). The new event SR uses the same hash and blocks the mod from working correctly. Adding this will fix it.

hello night i have a problem with get  nude bodies to work , like taking a simple bikini  and making a nude mod.  removing parts of close i understand and  swapping closes . i  was using  that video  on youtube  to change   weight  paints ect.  when i export  it   the body  is like this. . i looked to see if there in another video that shows how to do nude mods.  it no longer up .  can you do  or show how to do it here. i t would be nice . as of right now  is driving me crazy.

DOAX-VenusVacation_180930_112004.jpg

DOAX-VenusVacation_180930_142108.jpg

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