tdurden Posted October 1, 2018 Posted October 1, 2018 On 9/27/2018 at 9:27 PM, knight77 said: Event SR Yogisari: Since I made the 3 breast sizes again for Marie, the mod is a bit different for every body type. For Marie everything except the panty is removed, but it can also be removed if wanted. For Honoka and Common body type you are able to remove the semitransparent top and or the panty. Reveal hidden contents File: SR_Event_Yogisari.rar Have fun with it I've been trying to fix the Common body version of this mod, as I get the nips poking through. This part of SR_Event_Yogisari_Common.ini doesn't seem to draw anything; [TextureOverrideCommonYogisari_Top03IB] hash = 0bddcf9c match_first_index = 6726 vb0 = ResourceCommonYogisari_Top03VB ib = ResourceCommonYogisari_Top03IB handling = skip drawindexed = auto I know the hash is correct but I have no way of confirming the first_index, because a FrameAnalysis of this costume doesn't seem to generate any files for the transparent white top (I get everything else in the scene but this). Am I missing something that's exclusive to transparent clothing?
traviolo Posted October 1, 2018 Posted October 1, 2018 hi, i want to install the game but i have a probleme, there is some error like this with error 603:0, 112:212 or 307:112 and the game is not installing..... thanks for your help ( my Windows is 8.1)
knight77 Posted October 1, 2018 Posted October 1, 2018 8 hours ago, tdurden said: This part of SR_Event_Yogisari_Common.ini doesn't seem to draw anything; [TextureOverrideCommonYogisari_Top03IB] hash = 0bddcf9c match_first_index = 6726 vb0 = ResourceCommonYogisari_Top03VB ib = ResourceCommonYogisari_Top03IB handling = skip drawindexed = auto Thats because you are missing command lines in your post: [ResourceCommonYogisari_Top03VB] type = Buffer stride = 76 filename = Common_Yogisari_Top.vb [ResourceCommonYogisari_Top03IB] type = Buffer format = R16_UINT filename = Common_Yogisari_Top.ib [ResourceCommonYogisari_Top03VB] type = Buffer stride = 76 filename = Common_Yogisari_Top.vb [ResourceCommonYogisari_Top03IB] type = Buffer format = R16_UINT filename = Common_Yogisari_Top.ib These lines should be followed by the ones you posted. They are definitly in my file and thats the one I uploaded, so maybe to deleted them accidentally. Because theses lines replace the top mesh with one where the nipples dont peak through.
knight77 Posted October 1, 2018 Posted October 1, 2018 13 hours ago, xtech88 said: Wonderful, but Basic Bikini Mod cause error in DMM golden bikini. Spoiler Updated: Works fine now with normal and golden basic bikini On 9/28/2018 at 3:27 AM, knight77 said: Basic_Bikini_Nude (Common and Honoka Bodytype): Since I dont have Fiona and will not have her for at least 3months and more, I wanted her greeting every day a bit more welcoming, so I edited the basic bikini nude for the common and honoka bodytype. Didnt work with Marie bodytype. There were allways errors when merging the poses with the plugin. But this way, every new girl (except from Marie) will be in her birthday suit to celebrate that you have finally got her. Especially new players wont cry for the White Lace bikini when starting. File: Basic_Bikini.rar 2
apk575 Posted October 1, 2018 Posted October 1, 2018 By watching the tutorial Video, it became possible to change swimwear and replace naked models with blender. Thank you very much. I am challenging to make the bathing suit transparent , please tell me how to I can not do it just by adding it to dds which created an alpha channel on ps-t0 Is there anything else you need to do? If it is MOD of another person, you can change the transparency just by changing the color of the alpha channel 1
bujangles Posted October 1, 2018 Posted October 1, 2018 4 hours ago, knight77 said: Thats because you are missing command lines in your post: [ResourceCommonYogisari_Top03VB] type = Buffer stride = 76 filename = Common_Yogisari_Top.vb [ResourceCommonYogisari_Top03IB] type = Buffer format = R16_UINT filename = Common_Yogisari_Top.ib [ResourceCommonYogisari_Top03VB] type = Buffer stride = 76 filename = Common_Yogisari_Top.vb [ResourceCommonYogisari_Top03IB] type = Buffer format = R16_UINT filename = Common_Yogisari_Top.ib These lines should be followed by the ones you posted. They are definitly in my file and thats the one I uploaded, so maybe to deleted them accidentally. Because theses lines replace the top mesh with one where the nipples dont peak through. Hi Knight77, first time poster, I hope I used the quote function correctly. First of all thank you and to all the helpful people on this forum and the other one on reddit. I have the same nipple peeking issue as tdurden. If I am understanding your post correctly, would the solution be to copy and paste the lines into one of the config files? if yes, does it go in the main one named "SR_Event_Yogisari_MoreTransparency"? or should it go into one of the ones located in "Body_common"? (it is for Tamaki) If I am misunderstanding, would you be able to be able to provide slightly more in depth instructions on where to insert those lines? Thank you again. Btw I absolutely love your past work with the Castanic women, especially the one with the long red hair. <3<3 *update: Never mind, I think I understand now. The peeking issue is unrelated to the config lines. Tdurden was trying to find a fix for the peeking himself, not that it was an issue with your mod. Must be a mod conflict in which the bodies we use have pointier neebs.
tdurden Posted October 1, 2018 Posted October 1, 2018 6 hours ago, knight77 said: Thats because you are missing command lines in your post: [ResourceCommonYogisari_Top03VB] type = Buffer stride = 76 filename = Common_Yogisari_Top.vb [ResourceCommonYogisari_Top03IB] type = Buffer format = R16_UINT filename = Common_Yogisari_Top.ib [ResourceCommonYogisari_Top03VB] type = Buffer stride = 76 filename = Common_Yogisari_Top.vb [ResourceCommonYogisari_Top03IB] type = Buffer format = R16_UINT filename = Common_Yogisari_Top.ib These lines should be followed by the ones you posted. They are definitly in my file and thats the one I uploaded, so maybe to deleted them accidentally. Because theses lines replace the top mesh with one where the nipples dont peak through. Thanks for the reply. Sorry, I was trying to save space in the thread but should've just pasted the whole thing. I have those lines as well. However, the custom top mesh does not get drawn and the existing one stays. As a simple test I also commented out the vb0, ib, and drawindexed lines to see if a standard handling=skip works and the top still does not disappear. This leads me to believe that the first_index value is not matching (3DMigoto doesn't generate an error for this). However, I don't get the transparent top when I do a FrameAnalysis so I don't know for certain or if it's some other function I'm not familiar with. This all started with me trying to do a mesh adjustment for the transparent top on my own but the piece was not appearing in the FrameAnalysis dump, so I tried to work backwards from your mod. Sorry for the confusion.
knight77 Posted October 1, 2018 Posted October 1, 2018 I just tried to figure out what might be different in your and my files. Just leave the Yogisari files as they are (if you allready changed, just re-download the files I posted here), but add the following line to your d3dx.ini file: [ShaderOverrideClothesPS11] ; Flower SR hash = 441139afc0100f69 run = CommandListClothes This was a line of code which I allready said to enter in the d3dx.ini file for a mod I shared before (The Flower SR from the event before). The new event SR uses the same hash and blocks the mod from working correctly. Adding this will fix it. 5
xtech88 Posted October 2, 2018 Posted October 2, 2018 8 hours ago, knight77 said: Updated: Works fine now with normal and golden basic bikini GREAT WORK AND THANK YOU!!
tdurden Posted October 2, 2018 Posted October 2, 2018 1 hour ago, knight77 said: I just tried to figure out what might be different in your and my files. Just leave the Yogisari files as they are (if you allready changed, just re-download the files I posted here), but add the following line to your d3dx.ini file: [ShaderOverrideClothesPS11] ; Flower SR hash = 441139afc0100f69 run = CommandListClothes This was a line of code which I allready said to enter in the d3dx.ini file for a mod I shared before (The Flower SR from the event before). The new event SR uses the same hash and blocks the mod from working correctly. Adding this will fix it. Thank you! That did the trick.
siresully1 Posted October 2, 2018 Posted October 2, 2018 On 9/29/2018 at 6:28 PM, knight77 said: is there a simple video to show how make a nude mod ?
siresully1 Posted October 2, 2018 Posted October 2, 2018 i'm have a hard time getting blender to make a simple nude mod . the starter vid on nude mod is not active in this site . i use the other vid i found but i go by it step by step the bodies are tangled mess i need link to a good vid on nude modding. and night i hope you can help me on this.
HI-METAL Posted October 2, 2018 Posted October 2, 2018 Spoiler Honoka's skin texture was added to #1595 19
minazuki Posted October 2, 2018 Posted October 2, 2018 Just looking at amiga5000's Marie Asari mod, now I can replace different type of cloth now. Before using suit replace suit, the belly part have no deform Now using body replace suit: Sorry for my poor English. 1
siresully1 Posted October 2, 2018 Posted October 2, 2018 On 9/30/2018 at 8:15 PM, minazuki said: Just watch the first post video, it will show you how to make a simple mod (include nude). This is my first mod Kokoro SSR.zip where is that video located ?
tdurden Posted October 3, 2018 Posted October 3, 2018 Does anybody have experience or insight in editing / adding parts with gravity and attachment points? For example, the bikini ribbons; I'm trying to figure out how to add another that behaves similarly (pivot with gravity around a fixed point) but on a different location on the mesh, so a 1-to-1 vertex copy / weight paint doesn't fit the bill.
Hans Jürgen Posted October 3, 2018 Posted October 3, 2018 4 hours ago, AhrixMercy69 said: how do i gte white lace bikini? Play the game. Lace is easy. Getting anything REAL is hard ! Good luck mate
traviolo Posted October 3, 2018 Posted October 3, 2018 the game is installed, but i dont understand how to have and install nude mod, someone can explain me? it is compliqued? thanks for your help
siresully1 Posted October 3, 2018 Posted October 3, 2018 On 10/1/2018 at 6:25 PM, knight77 said: I just tried to figure out what might be different in your and my files. Just leave the Yogisari files as they are (if you allready changed, just re-download the files I posted here), but add the following line to your d3dx.ini file: [ShaderOverrideClothesPS11] ; Flower SR hash = 441139afc0100f69 run = CommandListClothes This was a line of code which I allready said to enter in the d3dx.ini file for a mod I shared before (The Flower SR from the event before). The new event SR uses the same hash and blocks the mod from working correctly. Adding this will fix it. hello night i have a problem with get nude bodies to work , like taking a simple bikini and making a nude mod. removing parts of close i understand and swapping closes . i was using that video on youtube to change weight paints ect. when i export it the body is like this. . i looked to see if there in another video that shows how to do nude mods. it no longer up . can you do or show how to do it here. i t would be nice . as of right now is driving me crazy.
knight77 Posted October 3, 2018 Posted October 3, 2018 There is everything you need to know about it.
traviolo Posted October 3, 2018 Posted October 3, 2018 8 minutes ago, knight77 said: There is everything you need to know about it. thanks i'm going to Watch this.
Lalulilelo Posted October 4, 2018 Posted October 4, 2018 I did the quick usual thingy fu.ini There's the code for removing the bra and its knot too but I commented it out. 7
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