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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted

Hello friends :) ,

I know this game is released for PC.It is a browser game and it needs DMM.I am sorry friend, I don't know much about browser game.So I have some queries about it.Sorry for asking about it here.:-

 

1.My question is this game can be played without any internet connection after I downloaded the game in my PC ? Or it needs a constant IE connection to play it ?

 

2.Can anyone tell me how to download this game ? I have heard this process is very complex.Please help.

 

 

Thank you :) .

Posted

Update on Fiona Noble Tutu SSR:

Fixed the body for malfunction!

On 9/28/2018 at 3:27 AM, knight77 said:

Fiona SSR Noble Tutu:

  Reveal hidden contents

Fiona_SSR.jpg.a1d51663e7883983f2bb0a49bec84cb2.jpg

Remove the Skirt but there is another version as .ini file when the skirt is still there, just the front removed a bit.

 

File:

 

Fiona_SSR_NobleTutu.rar

 

 

Posted
5 hours ago, knight77 said:

New Event SSR Caviar for Honoka and Nyotengu:

 

 

 

 

Thank you,Can you provide inner bikini color mods too? I would like to do some modification

Posted

@minazuki I'm not positive, but i think there are less collisions with the vb0 hash (86145451 for the Common nails for that black bikini suit) for the nails rather than the ib hash. Another option to try and curb when it replaces would be to use another resource as a marker for any of your replacements occuring each frame. Then if in a given frame, that resource is populated prior to replacing the nails you can conditionally perform the replacement.

 

[ResourceReplacementActive]
[ResourceTrue]
type=Buffer
format = R8_UINT
data = 1

[Present]
ResourceReplacementActive = null

[TextureOverrideBody1]
ResourceReplacementActive = ResourceTrue
...

[TextureOverrideBody2]
ResourceReplacementActive = ResourceTrue
...

[TextureOverrideBody3]
ResourceReplacementActive = ResourceTrue
...

[TextureOverrideBody4]
ResourceReplacementActive = ResourceTrue
...

[TextureOverrideBody4]
ResourceReplacementActive = ResourceTrue
...

[TextureOverrideClothes]
ResourceReplacementActive = ResourceTrue
...

[TextureOverrideNails]
haash=86145451
match_first_index=0
if ResourceReplacementActive !== null
  vb0 = ResourceNailsVB unless_null
  ib = ResourceNailsIB unless_null
  handling = skip
  drawindexed = auto
endif

I thought about recommending checking w6, however if two suits are currently on screen that both utilize w6, it will keep switching between the two different suitIDs and so you might end up with toenails showing up for your suit. In the proposed solution above, you might end up missing toenails on other suits if they are both rendered at the same time, but either way, if you doing a photo op with a single character it should be good regardless of whether they are trying to use your mod or another suit that happens to use the same hash.

 

Also, some tips for ideally having an easier time next time. You can combine TextureOverrides to a single TextureOverride if you are using drawindexed=auto. The drawindexed=auto is actually the invocation that calls renders at the time of the call. So basically, if you are overriding the ps-t0, ib, vb0, be sure to do all of them that you want before calling drawindexed=auto. Combining just makes it easier in my opinion if its all for a single mod rather than making individual TextureOverride sections and setting match_priority. I was getting a nail texture bleed, which I don't think anyone here has actually figured out the specific cause of what is doing it somewhat randomly, however I was able to fix it by capturing the textures of the body and re-using them during the nails to force the nails to use the right texture and it seems to work.

 

Spoiler

 


[ResourceSuitActive]
[ResourceTrue]
type=Buffer
format = R8_UINT
data = 1

[Present]
ResourceSuitActive = null

; Resource Containers for nails textures
[ResourceBodyTex0]
[ResourceBodyTex1]
[ResourceBodyTex2]

;Remove all clothes
[TextureOverrideClothes1]
hash = 35aa58e9
ResourceSuitActive = ResourceTrue
handling = skip

;Replace nails
[TextureOverrideNails]
hash = 86145451
match_first_index = 0
if ResourceSuitActive !== null
  ps-t0 = ResourceBodyTex0
  ps-t1 = ResourceBodyTex1
  ps-t2 = ResourceBodyTex2
  vb0 = ResourceNailsVB unless_null
  ib = ResourceNailsIB unless_null
  handling = skip
  drawindexed = auto
endif

;Replace Body to Night Cage Main
[TextureOverrideBody]
hash = 68a22e1b
match_first_index = 0
handling = skip
ResourceSuitActive = ResourceTrue
run = CommandListSetSuitId

; Not sure why the fingernails textures aren't what they are supposed to be at times, but we'll cache the textures during the body to reuse during the nails.
ResourceBodyTex0 = ps-t0
ResourceBodyTex1 = ps-t1
ResourceBodyTex2 = ps-t2

vb0 = ResourceBodyVB5 unless_null
ib = ResourceBodyIB5 unless_null
drawindexed = auto

ps-t0 = ResourceNightCageLace0
vb0 = ResourceBodyVB4 unless_null
ib = ResourceBodyIB4 unless_null
drawindexed = auto

ps-t0 = ResourceNightCagePanty0
vb0 = ResourceBodyVB3 unless_null
ib = ResourceBodyIB3 unless_null
drawindexed = auto

ps-t0 = ResourceNightCageSub0
vb0 = ResourceBodyVB2 unless_null
ib = ResourceBodyIB2 unless_null
drawindexed = auto

ps-t0 = ResourceNightCageMain0
vb0 = ResourceBodyVB1 unless_null
ib = ResourceBodyIB1 unless_null
drawindexed = auto

 

 

Regardless, nice job with your own solution.

 

-- Side Note: Does anyone know why the CODE sections in this forum seem to insert non-printable characters included within the text if you copy it from the forum and paste it elsewhere? Or atleast how to prevent it from happening.

Posted

@KuroKaze78 Thanks for your advice.
vb0 hash can used in TextureOverride, I don't know it before.
Just tested with some of the clothes, vb0 should have less collisions, but some clothes still have problems.
And during the test, I found the nails problem was caused by the files I developed with other suits.
This Ichijiku to Night Cage should have no problems, at least I can't found it. Anyway I will add your ReplacementActive on my mod too.

 

Thanks again for your coding, I just looking other people files to guess how to make it work. lol

Posted
On 10/1/2018 at 4:25 PM, knight77 said:

I just tried to figure out what might be different in your and my files.

Just leave the Yogisari files as they are (if you allready changed, just re-download the files I posted here), but add the following line to your d3dx.ini file:

 


[ShaderOverrideClothesPS11]
; Flower SR
hash = 441139afc0100f69
run = CommandListClothes

 

This was a line of code which I allready said to enter in the d3dx.ini file for a mod I shared before (The Flower SR from the event before). The new event SR uses the same hash and blocks the mod from working correctly. Adding this will fix it.

I tried, still same issue. And what was the Flower SR mod?

Posted
10 hours ago, amiga5000 said:

Like

On 10/4/2018 at 10:51 PM, knight77 said:

Event SSR Helena Liberté:

 

  Hide contents

DOAX-VenusVacation_181005_004643.jpg.461990e54456b9a947ded06ccc3fd433.jpg

 

Finally found that suit on some guest player and was able to edit it.

 

File:

SSR_Event_Helena_Liberte.rar

 

Like

Posted

 

Hello. I like amiga 5000 's Marie_BigBoobs_V 3 wet skin and I want to use it for other girl, but I tried messing around with a specular map at PHOTOSHOP, but it does not change. Is it the material of the body? I can only talk about texture but I will be saved if you tell me. Google translation I am sorry if I am funny. Thanks to everyone's mod, I got a fun game (if there was not Gacha) Thank you

Posted
4 hours ago, amiga5000 said:

Hi, I can not solve the Misaki Wedding Costume problem.

When I did the mod there was no problem at the end of the dress.

DOAX-VenusVacation_180827_221127.jpg.d78144c189fa3ff6e05b6429eb1056ed.jpg

Then after some time, can no longer remove it.

 

DOAX-VenusVacation_181006_172805.jpg.c0fb42eb3169b24bb757f25e4488ff7d.jpg

 

For now if you want you can use the long transparent dress.

 

DOAX-VenusVacation_181006_172255.jpg.58264b4f9007f87c98d7203f34b0d68b.jpg

 

Misaki_Wedding_v4.zip

 

https://mega.nz/#!6cl0hSIA!6-tmGDZm5u8vFYOPwmPnygrCbbo52qiVVcHF-MgdmLU

 

I'm sure of the hash, in hunting mode it disappears, but also eliminating all the objects, the final part of the dress always remains

 

Sceen01.jpg.c3b3c163b9840919263912199cfe72ee.jpg

 

Does anyone have any ideas to look for a fix?

 

Thankyou


[ShaderOverrideClothesShadow3]
hash = 0b76a35c80823274
handling = skip

 

Adding these lines in the d3dx.ini will solve the issue

Posted

@amiga5000 - I'd recommend an alternative solution. Skipping an entire Vertex Shader is a bit overkill for a mod and can affect alot of other suits/issues.

 

The portion of the suit that was misbehaving is drawn using the Pixel Shader 441139afc0100f69 which was identified a couple of weeks ago. The analysis dump only includes the mesh pieces that are identified ahead of time unlike hunting mode. Anyways, if you add the following, it will be fine without affecting too many other things.

 

d3dx.ini (if you don't have it already):

[ShaderOverrideClothesPS11]
; Flower SR
hash = 441139afc0100f69
run = CommandListClothes

 

mod ini:

[TextureOverrideMisWedBottom]
hash = 086b21c1
match_first_index = 288
handling = skip

 

Also, reminder that I'm tracking all the d3dx.ini requested modifications in my fork of the DOAXVV 3dfixes github repo. Link is in my signature.

 

Posted
On 10/4/2018 at 10:45 AM, knight77 said:

New Event SSR Caviar for Honoka and Nyotengu:

 

I went the other way around than Lalu posted before. I remove the underlaying bikini and let the negligé stay

  Reveal hidden contents

466060783_Caviar__0003_Ebene2.jpg.0aec9a33fc453e1290743e6f3aa866e9.jpg

 

There are also different colors available since that yellow-ish color for Honoka looks horrible!

So there is Black, White and Red for Honoka and Nyo (red is unmodded for Nyo)

 

  Reveal hidden contents

Caviar_Nyo.jpg.fb71b9cc7e93f1c77879d3fc7bb12a45.jpg197377328_Caviar__0001_Ebene4.jpg.8a9bd25f762cbaf761e98d1440b0fa22.jpg1766298186_Caviar__0002_Ebene3.jpg.dbc64743b0ff92984107f224b7ed1e79.jpg

 

 

Again quite limited with the edit, since I dont have the suits myself and had to look through other players to mod it.

So please report any errors you might find, so I can fix them later.

 

File:

SSR_Event_Caviar.rar

Can you add an option that remove negligé and keep underlaying bikini?

Posted
11 hours ago, amiga5000 said:

Another Swap.

 

Original Costume Titiana

 

 

Nice job again.Thanks!

It's strange,this time I try to add alpha channel to your swimsuit.and it doesn't change the transparancy.It changes the specular level as skin shader.Can you change it's shader as you did in Pistachio?

Thanks for your tutorial,,I'm still learning blender .

Posted
On 10/2/2018 at 9:45 PM, HI-METAL said:
  Reveal hidden contents

DOAX-VenusVacation_181002_215317.thumb.jpg.d42e36ffa339b5a659a6850c74fb631c.jpg525733775__7.jpg.ed980e20d18672e71dc0d3d04b71e64a.jpg638560224__8.jpg.455fb7cab420f08b635e29f730fa4008.jpg

Honoka's skin texture was added to #1606 

Would you mind making nipple M variation for Honoka?

If possible, I would like to see smaller one not just for Honoka.

Posted
On 9/5/2018 at 4:00 AM, amiga5000 said:

Hi, here is Marie big tits:

 

1606383821_Senzatitolo.gif.ebc6b859e241b1f80daa7c269d1eeb0f.gif

 

Use This Costume

 

DOAX-VenusVacation_180904_202145.jpg.6eb8bb9bfd6ba7ea6bf687d0e6f43ddd.jpg

 

Nude Normal Tits ( In two version standard Texture and NEW_UV_MAP )

 

DOAX-VenusVacation_180904_202320.jpg.6a9626bd5982c69a652222d50488ad59.jpg

 

Big BOOB Version ( First Release )

 

DOAX-VenusVacation_180904_202108.jpg.fb71831de9c6e7cf3bb0fb7909890f71.jpg

 

 

This Mod (also applies to Honoka big tits) I used the H-LOD version as a starting point.

 

Some things of course did not match such as nails, the position of the feet and hands, so I had to adapt the meshes.

 

Then I took the original model and expanded the vertex map as much as possible to adapt it to the new body.

 

Compared to the standard mods that remove parts of clothes and replace the body in the nude version there is only the initial adaptation of the mesh after the import of the TMC model. The rest is the same as the usual procedure.

 

I would like to point out that these mods are used to experiment.

 

If anyone has any technical questions about it, I will be happy to give as many explanations as I can.

 

As always excuse my English, I use Google Translator ..

 

Thank you

 

 

NEW NATURAL BODY

DOAX-VenusVacation_180910_191330.jpg.8892f09b52b4793781bacf35d3cf2b28.jpg

 

 

DOAX-VenusVacation_180904_201955.jpg

 

DOAX-VenusVacation_180904_215726.jpg.45697772c497d61e2b262894d73142f1.jpg

 

UPDATE Version 3 of BIGBOOBS MARIE

 

Now with Full Tan

 

DOAX-VenusVacation_180917_215527.jpg.cb74c14adfe1e7656c1966d5e379300e.jpgDOAX-VenusVacation_180917_215411.jpg.316cf7f1e75a162765413221a948b912.jpg

 

Marie_BigBoobs_V3.zip

 

https://mega.nz/#!3R0B3IiT!2SNGLu3jXjrpwEoJzJi8LK9VKDRkgmNayvJFho_mcqM

Marie_BigBoobs_V1.0.zip

Marie_BigBoobs_V2.zip

日本語にて失礼いたしますいます。こちらのテクスチャはどのように入れるのでしょうか。

MODツールはダウンロードしてずっと使っているのですが、こちらを含め、以前あがっていた舌出しテクスチャ等を入れると起動に失敗しましたと表示されます。

お知恵を拝借できればと存じます。よろしくお願いたします。

How do you use this texture?
I have been using MOD for a long time.
I could not get an error.

Im japanese so no good english sorry.

 

Posted
15 hours ago, amiga5000 said:

Marie Tonkinese

 

SWAP

DOAX-VenusVacation_181007_222009.jpg.e121440f4b65f6ae4f46a682d0bdb4f6.jpg

 

Bloody amazing work once again Amiga! I would totally buy you a 512kb expansion slot module for all your hard work, but those things are like crazy expensive! Maybe a TAC-2 instead?

 

Anyways, I was wondering could you adapt this (or any other costumes you've made) to the "Marie bigboobs V3" body? That would be awesome :)

Posted
7 hours ago, OLDERTHAN said:

Would you mind making nipple M variation for Honoka?

If possible, I would like to see smaller one not just for Honoka.

I do not have time right now and I can not do that work.
In the future, M size nipple may be added when making high resolution skin texture.
But I can not promise.

Posted

@amiga5000 Hi. I just wanted to thank you so much for those mods for Honoka! They are really great! Well done!! I really look forward to see more of this great mods! :D it would be nice if you could give the same mods to hitomi :D but i think this would be too much work.

thanks!

:)

Posted
6 hours ago, HI-METAL said:

I do not have time right now and I can not do that work.
In the future, M size nipple may be added when making high resolution skin texture.
But I can not promise.

Your work is invaluable and amazing. High resolution and M size will be immensely appreciated if you find the time. Thanks for all your work.

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