tibu Posted October 4, 2018 Posted October 4, 2018 Hello friends , I know this game is released for PC.It is a browser game and it needs DMM.I am sorry friend, I don't know much about browser game.So I have some queries about it.Sorry for asking about it here.:- 1.My question is this game can be played without any internet connection after I downloaded the game in my PC ? Or it needs a constant IE connection to play it ? 2.Can anyone tell me how to download this game ? I have heard this process is very complex.Please help. Thank you .
knight77 Posted October 4, 2018 Posted October 4, 2018 Update on Fiona Noble Tutu SSR: Fixed the body for malfunction! On 9/28/2018 at 3:27 AM, knight77 said: Fiona SSR Noble Tutu: Reveal hidden contents Remove the Skirt but there is another version as .ini file when the skirt is still there, just the front removed a bit. File: Fiona_SSR_NobleTutu.rar 1
Popular Post knight77 Posted October 4, 2018 Popular Post Posted October 4, 2018 New Event SSR Caviar for Honoka and Nyotengu: I went the other way around than Lalu posted before. I remove the underlaying bikini and let the negligé stay Spoiler There are also different colors available since that yellow-ish color for Honoka looks horrible! So there is Black, White and Red for Honoka and Nyo (red is unmodded for Nyo) Spoiler Again quite limited with the edit, since I dont have the suits myself and had to look through other players to mod it. So please report any errors you might find, so I can fix them later. File: SSR_Event_Caviar.rar 20
knight77 Posted October 4, 2018 Posted October 4, 2018 Event SSR Helena Liberté: Spoiler Finally found that suit on some guest player and was able to edit it. File: SSR_Event_Helena_Liberte.rar 14
barjack Posted October 4, 2018 Posted October 4, 2018 5 hours ago, knight77 said: New Event SSR Caviar for Honoka and Nyotengu: Thank you,Can you provide inner bikini color mods too? I would like to do some modification
Popular Post minazuki Posted October 5, 2018 Popular Post Posted October 5, 2018 Tamaki SSR suit Night Cage for common body Replace common R suit Ichijiku(Fig) to Tamaki SSR suit Night Cage. Only works for common body, no plans for other bodies. Ichijiku(Fig) I can't make the mesh transparent, the lace armband and thigh bands are much worse than the original ones. Besides, this suit is changing from the body, it is using the same shader of the body. It may look strange on some environment. More preview Spoiler The panty can be opened by pressing mouse button Forward(XBUTTON2), you can change to other key in ini file, if you like. Spoiler Night Cage V2.zip 33
KuroKaze78 Posted October 5, 2018 Posted October 5, 2018 @minazuki I'm not positive, but i think there are less collisions with the vb0 hash (86145451 for the Common nails for that black bikini suit) for the nails rather than the ib hash. Another option to try and curb when it replaces would be to use another resource as a marker for any of your replacements occuring each frame. Then if in a given frame, that resource is populated prior to replacing the nails you can conditionally perform the replacement. [ResourceReplacementActive] [ResourceTrue] type=Buffer format = R8_UINT data = 1 [Present] ResourceReplacementActive = null [TextureOverrideBody1] ResourceReplacementActive = ResourceTrue ... [TextureOverrideBody2] ResourceReplacementActive = ResourceTrue ... [TextureOverrideBody3] ResourceReplacementActive = ResourceTrue ... [TextureOverrideBody4] ResourceReplacementActive = ResourceTrue ... [TextureOverrideBody4] ResourceReplacementActive = ResourceTrue ... [TextureOverrideClothes] ResourceReplacementActive = ResourceTrue ... [TextureOverrideNails] haash=86145451 match_first_index=0 if ResourceReplacementActive !== null vb0 = ResourceNailsVB unless_null ib = ResourceNailsIB unless_null handling = skip drawindexed = auto endif I thought about recommending checking w6, however if two suits are currently on screen that both utilize w6, it will keep switching between the two different suitIDs and so you might end up with toenails showing up for your suit. In the proposed solution above, you might end up missing toenails on other suits if they are both rendered at the same time, but either way, if you doing a photo op with a single character it should be good regardless of whether they are trying to use your mod or another suit that happens to use the same hash. Also, some tips for ideally having an easier time next time. You can combine TextureOverrides to a single TextureOverride if you are using drawindexed=auto. The drawindexed=auto is actually the invocation that calls renders at the time of the call. So basically, if you are overriding the ps-t0, ib, vb0, be sure to do all of them that you want before calling drawindexed=auto. Combining just makes it easier in my opinion if its all for a single mod rather than making individual TextureOverride sections and setting match_priority. I was getting a nail texture bleed, which I don't think anyone here has actually figured out the specific cause of what is doing it somewhat randomly, however I was able to fix it by capturing the textures of the body and re-using them during the nails to force the nails to use the right texture and it seems to work. Spoiler [ResourceSuitActive] [ResourceTrue] type=Buffer format = R8_UINT data = 1 [Present] ResourceSuitActive = null ; Resource Containers for nails textures [ResourceBodyTex0] [ResourceBodyTex1] [ResourceBodyTex2] ;Remove all clothes [TextureOverrideClothes1] hash = 35aa58e9 ResourceSuitActive = ResourceTrue handling = skip ;Replace nails [TextureOverrideNails] hash = 86145451 match_first_index = 0 if ResourceSuitActive !== null ps-t0 = ResourceBodyTex0 ps-t1 = ResourceBodyTex1 ps-t2 = ResourceBodyTex2 vb0 = ResourceNailsVB unless_null ib = ResourceNailsIB unless_null handling = skip drawindexed = auto endif ;Replace Body to Night Cage Main [TextureOverrideBody] hash = 68a22e1b match_first_index = 0 handling = skip ResourceSuitActive = ResourceTrue run = CommandListSetSuitId ; Not sure why the fingernails textures aren't what they are supposed to be at times, but we'll cache the textures during the body to reuse during the nails. ResourceBodyTex0 = ps-t0 ResourceBodyTex1 = ps-t1 ResourceBodyTex2 = ps-t2 vb0 = ResourceBodyVB5 unless_null ib = ResourceBodyIB5 unless_null drawindexed = auto ps-t0 = ResourceNightCageLace0 vb0 = ResourceBodyVB4 unless_null ib = ResourceBodyIB4 unless_null drawindexed = auto ps-t0 = ResourceNightCagePanty0 vb0 = ResourceBodyVB3 unless_null ib = ResourceBodyIB3 unless_null drawindexed = auto ps-t0 = ResourceNightCageSub0 vb0 = ResourceBodyVB2 unless_null ib = ResourceBodyIB2 unless_null drawindexed = auto ps-t0 = ResourceNightCageMain0 vb0 = ResourceBodyVB1 unless_null ib = ResourceBodyIB1 unless_null drawindexed = auto Regardless, nice job with your own solution. -- Side Note: Does anyone know why the CODE sections in this forum seem to insert non-printable characters included within the text if you copy it from the forum and paste it elsewhere? Or atleast how to prevent it from happening. 1
Popular Post tdurden Posted October 5, 2018 Popular Post Posted October 5, 2018 Been working on some N and R replacements so I'll start to post them here. Common Body only for now; R_RedStrings.zip R_OrangeWhite.zip 26
minazuki Posted October 5, 2018 Posted October 5, 2018 @KuroKaze78 Thanks for your advice. vb0 hash can used in TextureOverride, I don't know it before. Just tested with some of the clothes, vb0 should have less collisions, but some clothes still have problems. And during the test, I found the nails problem was caused by the files I developed with other suits. This Ichijiku to Night Cage should have no problems, at least I can't found it. Anyway I will add your ReplacementActive on my mod too. Thanks again for your coding, I just looking other people files to guess how to make it work. lol
yangsx Posted October 6, 2018 Posted October 6, 2018 On 10/1/2018 at 4:25 PM, knight77 said: I just tried to figure out what might be different in your and my files. Just leave the Yogisari files as they are (if you allready changed, just re-download the files I posted here), but add the following line to your d3dx.ini file: [ShaderOverrideClothesPS11] ; Flower SR hash = 441139afc0100f69 run = CommandListClothes This was a line of code which I allready said to enter in the d3dx.ini file for a mod I shared before (The Flower SR from the event before). The new event SR uses the same hash and blocks the mod from working correctly. Adding this will fix it. I tried, still same issue. And what was the Flower SR mod?
Togr Posted October 6, 2018 Posted October 6, 2018 10 hours ago, amiga5000 said: Original Daiquiri Costume Honoka Asari Honoka_Asari.zip https://mega.nz/#!nQMgDK5L!DySSrvJTd9uQWGv9FYTz3KoDQt6xicd4QtGuzmTaW9M All my Honoka's Mod https://docs.google.com/spreadsheets/d/e/2PACX-1vS3j3nq6O4RCmg7iDUUpxelodDzZuN82-GsfLnIQZ2zYPFKZcRThMwQU3uKLVRCgGQofasKCARS8WRb/pubhtml?gid=810443621&single=true Like On 10/4/2018 at 10:51 PM, knight77 said: Event SSR Helena Liberté: Hide contents Finally found that suit on some guest player and was able to edit it. File: SSR_Event_Helena_Liberte.rar Like 1
3B SANGO Posted October 6, 2018 Posted October 6, 2018 Hello. I like amiga 5000 's Marie_BigBoobs_V 3 wet skin and I want to use it for other girl, but I tried messing around with a specular map at PHOTOSHOP, but it does not change. Is it the material of the body? I can only talk about texture but I will be saved if you tell me. Google translation I am sorry if I am funny. Thanks to everyone's mod, I got a fun game (if there was not Gacha) Thank you
blazing1403 Posted October 6, 2018 Posted October 6, 2018 4 hours ago, amiga5000 said: Hi, I can not solve the Misaki Wedding Costume problem. When I did the mod there was no problem at the end of the dress. Then after some time, can no longer remove it. For now if you want you can use the long transparent dress. Misaki_Wedding_v4.zip https://mega.nz/#!6cl0hSIA!6-tmGDZm5u8vFYOPwmPnygrCbbo52qiVVcHF-MgdmLU I'm sure of the hash, in hunting mode it disappears, but also eliminating all the objects, the final part of the dress always remains Does anyone have any ideas to look for a fix? Thankyou [ShaderOverrideClothesShadow3] hash = 0b76a35c80823274 handling = skip Adding these lines in the d3dx.ini will solve the issue 4
JToney3449 Posted October 7, 2018 Posted October 7, 2018 On 10/4/2018 at 5:51 PM, knight77 said: Event SSR Helena Liberté: Reveal hidden contents Finally found that suit on some guest player and was able to edit it. File: SSR_Event_Helena_Liberte.rar Could anyone make a version of this suit that is just minus the coat and not the rest, please? 1
KuroKaze78 Posted October 7, 2018 Posted October 7, 2018 @amiga5000 - I'd recommend an alternative solution. Skipping an entire Vertex Shader is a bit overkill for a mod and can affect alot of other suits/issues. The portion of the suit that was misbehaving is drawn using the Pixel Shader 441139afc0100f69 which was identified a couple of weeks ago. The analysis dump only includes the mesh pieces that are identified ahead of time unlike hunting mode. Anyways, if you add the following, it will be fine without affecting too many other things. d3dx.ini (if you don't have it already): [ShaderOverrideClothesPS11] ; Flower SR hash = 441139afc0100f69 run = CommandListClothes mod ini: [TextureOverrideMisWedBottom] hash = 086b21c1 match_first_index = 288 handling = skip Also, reminder that I'm tracking all the d3dx.ini requested modifications in my fork of the DOAXVV 3dfixes github repo. Link is in my signature. 2
yangsx Posted October 7, 2018 Posted October 7, 2018 On 10/4/2018 at 10:45 AM, knight77 said: New Event SSR Caviar for Honoka and Nyotengu: I went the other way around than Lalu posted before. I remove the underlaying bikini and let the negligé stay Reveal hidden contents There are also different colors available since that yellow-ish color for Honoka looks horrible! So there is Black, White and Red for Honoka and Nyo (red is unmodded for Nyo) Reveal hidden contents Again quite limited with the edit, since I dont have the suits myself and had to look through other players to mod it. So please report any errors you might find, so I can fix them later. File: SSR_Event_Caviar.rar Can you add an option that remove negligé and keep underlaying bikini?
barjack Posted October 7, 2018 Posted October 7, 2018 11 hours ago, amiga5000 said: Another Swap. Original Costume Titiana Nice job again.Thanks! It's strange,this time I try to add alpha channel to your swimsuit.and it doesn't change the transparancy.It changes the specular level as skin shader.Can you change it's shader as you did in Pistachio? Thanks for your tutorial,,I'm still learning blender .
H_W Posted October 7, 2018 Posted October 7, 2018 12 hours ago, amiga5000 said: Another Swap. Original Costume Titiana Honoka Peace Honoka_Peace.zip https://mega.nz/#!GBVmHQzD!J1YIHZtadBVSEMsIJJm2ngv0KxtMA1by8Elyv-q8Eo4 OMG! This is one of the best swimsuits in DOAXVV. Thank you so much, Amiga! 1
OLDERTHAN Posted October 8, 2018 Posted October 8, 2018 On 10/2/2018 at 9:45 PM, HI-METAL said: Reveal hidden contents Honoka's skin texture was added to #1606 Would you mind making nipple M variation for Honoka? If possible, I would like to see smaller one not just for Honoka.
doaaxvva Posted October 8, 2018 Posted October 8, 2018 On 9/5/2018 at 4:00 AM, amiga5000 said: Hi, here is Marie big tits: Use This Costume Nude Normal Tits ( In two version standard Texture and NEW_UV_MAP ) Big BOOB Version ( First Release ) This Mod (also applies to Honoka big tits) I used the H-LOD version as a starting point. Some things of course did not match such as nails, the position of the feet and hands, so I had to adapt the meshes. Then I took the original model and expanded the vertex map as much as possible to adapt it to the new body. Compared to the standard mods that remove parts of clothes and replace the body in the nude version there is only the initial adaptation of the mesh after the import of the TMC model. The rest is the same as the usual procedure. I would like to point out that these mods are used to experiment. If anyone has any technical questions about it, I will be happy to give as many explanations as I can. As always excuse my English, I use Google Translator .. Thank you NEW NATURAL BODY UPDATE Version 3 of BIGBOOBS MARIE Now with Full Tan Marie_BigBoobs_V3.zip https://mega.nz/#!3R0B3IiT!2SNGLu3jXjrpwEoJzJi8LK9VKDRkgmNayvJFho_mcqM Marie_BigBoobs_V1.0.zip Marie_BigBoobs_V2.zip 日本語にて失礼いたしますいます。こちらのテクスチャはどのように入れるのでしょうか。 MODツールはダウンロードしてずっと使っているのですが、こちらを含め、以前あがっていた舌出しテクスチャ等を入れると起動に失敗しましたと表示されます。 お知恵を拝借できればと存じます。よろしくお願いたします。 How do you use this texture? I have been using MOD for a long time. I could not get an error. Im japanese so no good english sorry.
Jumeng Posted October 8, 2018 Posted October 8, 2018 15 hours ago, amiga5000 said: Marie Tonkinese SWAP Bloody amazing work once again Amiga! I would totally buy you a 512kb expansion slot module for all your hard work, but those things are like crazy expensive! Maybe a TAC-2 instead? Anyways, I was wondering could you adapt this (or any other costumes you've made) to the "Marie bigboobs V3" body? That would be awesome
jgz31582 Posted October 8, 2018 Posted October 8, 2018 On 10/7/2018 at 4:50 AM, amiga5000 said: Another Swap. Original Costume Titiana Honoka Peace Honoka_Peace.zip https://mega.nz/#!GBVmHQzD!J1YIHZtadBVSEMsIJJm2ngv0KxtMA1by8Elyv-q8Eo4 怎麼換顏色???
HI-METAL Posted October 8, 2018 Posted October 8, 2018 7 hours ago, OLDERTHAN said: Would you mind making nipple M variation for Honoka? If possible, I would like to see smaller one not just for Honoka. I do not have time right now and I can not do that work. In the future, M size nipple may be added when making high resolution skin texture. But I can not promise. 3
Ronimus Posted October 8, 2018 Posted October 8, 2018 @amiga5000 Hi. I just wanted to thank you so much for those mods for Honoka! They are really great! Well done!! I really look forward to see more of this great mods! it would be nice if you could give the same mods to hitomi but i think this would be too much work. thanks!
KanekoVV Posted October 8, 2018 Posted October 8, 2018 6 hours ago, HI-METAL said: I do not have time right now and I can not do that work. In the future, M size nipple may be added when making high resolution skin texture. But I can not promise. Your work is invaluable and amazing. High resolution and M size will be immensely appreciated if you find the time. Thanks for all your work.
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