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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted

@KuroKaze78

 

Hate to bother you again, but a question, does your mods with the modifying of the d3dx file remove the shadows from all swimsuits? Because I was looking at the Aloha SR swimsuit from the current "past" gacha on my Kasumi and noticed that there weren't any shadows of the flowers on the body, unlike shown on Hitomi in the gacha. I tried to get rid of a mod that changed that swimsuit's panties/skirt so it'd go back to normal and the shadows still weren't there, so it must be a different mod I have.

 

Though I also tried to return the d3dx file to normal by deleting all the w7=1 etc. stuff, saved, and the shadows still weren't there so I dunno lol. Also the Arcadia Lace costume didn't look any different even though the README said that the point of putting that stuff there was to remove the shadows on the costume but reverting the d3dx file to normal didn't seem to change the Arcadia Lace costume's shadows at all, so I am very confused at this point lol.

 

Edit: Ok, I even deleted the whole Arcadia Lace mod folder and it's still the same, so I guess that's not it either. Anyone else not having shadows? Or is it supposed to be like that? Or is my computer just not powerful enough to render the shadows? I'm playing on all top settings though...

 

Edit 2: Hmm, so the w7=1 etc. stuff DOES affect the shadows on the Arcadia Lace like stated, just... on others not named Marie. Huh. I can see the shadows on the neck part on girls like Kokoro but not on Marie.

DOAX-VenusVacation_180928_014457.jpg

DOAX-VenusVacation_180928_014508.jpg

Posted

@farranpoison It does not. The modifications I call out to make in the d3dx.ini is only to set a variable provided by 3dmigoto (effectively the modding platform we are using) to certain values depending on what is currently being drawn to the screen. This allows me to isolate in my mod when i want to include shadows and when i don't. It's precisely because i require the change that I don't have to make my mod do sweeping changes like disable all shadows on clothing.

 

You are right that the vanilla white lace suit for Marie doesn't actually render shadows for the top (didn't realize that before), maybe because the bust size wasn't enough for TM to bother with it? The mod included the logic because Marie was ported after the common models and by that time I just replicated all the logic from one to the other.

 

Spoiler

ShadowDifferences_WhiteLace.png.e8eda79ba427bda893548e1ccf5cd770.png

 

Regarding the Lei swimsuit. I only recently found out that there already exist certain swimsuits that purposely don't include shadows or some use a different pixel shader for shadows that respects the alpha channel (PS: aeddedfe92d2e902). Usually these appear to be used on vanilla suits that are extremely transparent like the Orange R suit with the long pareo skirt, and newer Asari Lace suit for Luna uses the other shadow shader for the lace frills under the breasts.

 

Spoiler

Lace Frills under the breast use unique shader for shadows that doesn't render a shadow if its transparent enough. Hard to tell, but I don't have the suit so this is just from me taking an analysis dump from a profile.

AlphaEnabledShadows.png.f63797fe73a46a9f7b347f9090181486.png

 

Orange Suit. Notice the Shadows are drawn on the ground but they are not drawn against the body.

DOAX-VenusVacation_180928_095425.jpg.b79952506cbd64c6d5fe1c86dc666576.jpg

 

Annotated explanation of the impact my requested edit does:

Spoiler

[CommandListClothes]

; Clothes that generally get rendered will be directed to run this section

w7=1

 

[CommandListSkin]

; Skin that generally get rendered will be directed to run this section
w7=2

 

[CommandListShadowMap]

; Anything that generates a shadow, while attempting to generate a shadow will be directed to run this section.
w7=5

 

 

 

## Aradia Lace Mod ##

; This TextureOverride will run anytime the White Lace (i think top) is attempted to be drawn to the screen, for both normal and whenever its trying to draw the shadows created by the White Lace top.

[TextureOverrideAradiaLaceTop]

 

; This tells 3dmigoto to use this section if the current mesh being rendered to the screen is the white lace suit
hash = 9f7b762d

 

; This tells 3dmigoto to further limit this section to only run if its the top portion of the white lace suit.
match_first_index=0

 

; This tells 3dmigoto how to order all TextureOverride that all are supposed to be invoked.

match_priority=1

 

; This sets another variable that tracks that we are currently rendering the AradiaLace mod on the screen (so i can further restrict events only when its in use)
run = CommandListSetAradiaLaceSuitId

 

; This is checking the current value of w7, if we are invoking the TextureOverride via the clothing pixel shader route (CommandListClothes), then w7 would be equal to 1 and this check would succeed. If we are invoking the TextureOverride via the shadow pixel shader route (CommandListShadowMap), then w7 would be equal to 5 and this check would fail meaning we don't run anything inside the if/endif section.

 

if w7 != 5

 

  ; This section is now only running when w7 is not 5 which likely is only during CommandListClothes
  ps-t0 = ResourceAradiaLaceTopT0Current
  ps-t1 = ResourceAradiaLaceTopT1
  ps-t2 = ResourceAradiaLaceTopT0Current

  vb0 = ResourceAradiaLaceTopVB
  ib = ResourceAradiaLaceTopIBCurrent

 

  ; Draw the updated mesh and textures on the screen
  drawindexed = auto
endif

 

; This line is utilized for all invocations of the TextureOverride which tells 3dmigoto to not perform the original draw call

handling = skip

 

 

The reason why the mod checks for w7 != 5 rather than w7 = 1, is because if someone doesn't update their d3dx.ini, the mod will still function, however the mesh/texture replacement and drawindexed = auto will fire for both the clothing and shadow renders.

Posted

New Event Suits:

 

First off: Fiona Texture:

Spoiler

Fiona_Basic.jpg.62cfaf44730693793c194b92795e8c4d.jpg

File:

Skins.rar

 

There is one texture (no different versions right now) and the new skin.ini file in it. Or just add the following lines to your skin.ini:

[TextureOverrideFiona]
hash = 1becaba9
match_priority = -1
ps-t0 = ResourceFiona unless_null

[ResourceFiona]
filename = Fiona.dds

 

Basic_Bikini_Nude (Common and Honoka Bodytype):

Since I dont have Fiona and will not have her for at least 3months and more, I wanted her greeting every day a bit more welcoming, so I edited the basic bikini nude for the common and honoka bodytype. Didnt work with Marie bodytype. There were allways errors when merging the poses with the plugin.

But this way, every new girl (except from Marie) will be in her birthday suit to celebrate that you have finally got her. Especially new players wont cry for the White Lace bikini when starting.

 

File:

 

Basic_Bikini.rar

 

Fiona SSR Noble Tutu:

Spoiler

Fiona_SSR.jpg.a1d51663e7883983f2bb0a49bec84cb2.jpg

Remove the Skirt but there is another version as .ini file when the skirt is still there, just the front removed a bit.

 

File:

 

Fiona_SSR_NobleTutu.rar

 

You also need to add to your d3dx.ini file the following:

[ShaderOverrideClothesPS12]
; Fiona SSR
hash = 3fe8a7d99f96b151
run = CommandListClothes

 

Event SR Yogisari:

 

Since I made the 3 breast sizes again for Marie, the mod is a bit different for every body type.

For Marie everything except the panty is removed, but it can also be removed if wanted.

For Honoka and Common body type you are able to remove the semitransparent top and or the panty.

Spoiler

DOAX-VenusVacation_180928_030736.jpg.65fdc6dc9864dc4ccb4804435baa6224.jpg

DOAX-VenusVacation_180928_031528.jpg.3fc86c1e23f86721f3407f73f5ff0ac6.jpg

DOAX-VenusVacation_180928_032458.jpg.c59c13342531c79a353408013cc5b2a3.jpg

 

File:

SR_Event_Yogisari.rar

 

 

 

Have fun with it

Posted

For everyone using the my port of the NudeStraps mod, I forgot there was another d3dx.ini that needed to be applied which is why fingernails were leaking through.

The CommandListFingernailsEyes needs to be updated to even check for any mesh replacements. Some of you may already have it since I think it was posted to add it if you used the facial poses mod from 2chan.

[CommandListFingernailsEyes]
w7=3
; Dump out eye & fingernail textures:
dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
; Dump out fingernail & eye mesh & pose:
analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf
dump = deferred_ctx_accurate vs-cb2 txt buf
if z
	; Enable fingernail texture replacements:
	checktextureoverride = ps-t0
	; Enable mesh replacement
	checktextureoverride = vb0
	checktextureoverride = ib
endif

 

I've finally just gone and forked DarkStarSword's repo to compile all of the d3dx.ini modifications this topic has gone and asked to make (i think). You can download the latest version here: https://raw.githubusercontent.com/KuroKaze78/3d-fixes/master/DOAX-VenusVacation/d3dx.ini

 

 My fork of the 3d-fixes repo that contains the DOAX-VV folder can be reached here: https://github.com/KuroKaze78/3d-fixes

 

If any modder wants to submit changes, either fork and set-up a pull request or create an account and PM me your e-mail/username so I can add you as a collaborator (which i believe should give you write access to make the modification yourself).

 

The latest version also includes the d3dx.ini modification requested above by @knight77.

 

 

Posted
On 8/29/2018 at 8:33 PM, HI-METAL said:
  Reveal hidden contents

1384656713__5.thumb.jpg.2bf1a28ad1a46990feb0a8b83af79454.jpg1402596248__6.thumb.jpg.273b21f89d332d3090559961fd3c73bb.jpg

DOAXVV_DDS_V3_kasumi.7z

DOAXVV_DDS_V3_kokoro.7z

DOAXVV_DDS_V3_leifang.7z

DOAXVV_DDS_V3_momiji.7z

DOAXVV_DDS_V3_MarieRose.7z

DOAXVV_DDS_V3_nyotengu.7z

DOAXVV_DDS_V3_helena.7z

DOAXVV_DDS_V3_hitomi.7z

DOAXVV_DDS_V3_tamaki.7z

DOAXVV_DDS_V3_ayane.7z

 

Kasumi(Misaki),Kokoro,Leifang,Momiji,MarieRose,Nyoteng,Helena,Hitomi ,Ayane,Tamaki 1024×1024 Skin textures.

There are several variations in nipples and pubic hair.

This skin texture also supports MOD other than #1133 Square Bikini Nude.

Other characters will be added at a later date.

 

 

Hello, This mod support luna misaki?
 

Posted
23 minutes ago, kokorosss said:

Hello, This mod support luna misaki?
 

Misaki's skin texture is shared with Kasumi.
Skin textures of Luna and Honoka are being edited.

Posted

Awesome mods !

Got a problem that key "0" doesn´t remove the overlay anymore. What could be the cause ?

It worked til today where I installed most of the new mods and downloaded the d3dx.ini from #1902.

Now I can remove the gloves etc from Straps suit but not the overlay anymore.

Please help

 

Thanks again for all your mods guys. Removing the basic bikini is nice !

Posted
6 hours ago, KuroKaze78 said:

@farranpoison It does not. The modifications I call out to make in the d3dx.ini is only to set a variable provided by 3dmigoto (effectively the modding platform we are using) to certain values depending on what is currently being drawn to the screen. This allows me to isolate in my mod when i want to include shadows and when i don't. It's precisely because i require the change that I don't have to make my mod do sweeping changes like disable all shadows on clothing.

 

You are right that the vanilla white lace suit for Marie doesn't actually render shadows for the top (didn't realize that before), maybe because the bust size wasn't enough for TM to bother with it? The mod included the logic because Marie was ported after the common models and by that time I just replicated all the logic from one to the other.

 

  Reveal hidden contents

ShadowDifferences_WhiteLace.png.e8eda79ba427bda893548e1ccf5cd770.png

 

Regarding the Lei swimsuit. I only recently found out that there already exist certain swimsuits that purposely don't include shadows or some use a different pixel shader for shadows that respects the alpha channel (PS: aeddedfe92d2e902). Usually these appear to be used on vanilla suits that are extremely transparent like the Orange R suit with the long pareo skirt, and newer Asari Lace suit for Luna uses the other shadow shader for the lace frills under the breasts.

 

  Reveal hidden contents

Lace Frills under the breast use unique shader for shadows that doesn't render a shadow if its transparent enough. Hard to tell, but I don't have the suit so this is just from me taking an analysis dump from a profile.

AlphaEnabledShadows.png.f63797fe73a46a9f7b347f9090181486.png

 

Orange Suit. Notice the Shadows are drawn on the ground but they are not drawn against the body.

DOAX-VenusVacation_180928_095425.jpg.b79952506cbd64c6d5fe1c86dc666576.jpg

 

Annotated explanation of the impact my requested edit does:

  Reveal hidden contents

[CommandListClothes]

; Clothes that generally get rendered will be directed to run this section

w7=1

 

[CommandListSkin]

; Skin that generally get rendered will be directed to run this section
w7=2

 

[CommandListShadowMap]

; Anything that generates a shadow, while attempting to generate a shadow will be directed to run this section.
w7=5

 

 

 

## Aradia Lace Mod ##

; This TextureOverride will run anytime the White Lace (i think top) is attempted to be drawn to the screen, for both normal and whenever its trying to draw the shadows created by the White Lace top.

[TextureOverrideAradiaLaceTop]

 

; This tells 3dmigoto to use this section if the current mesh being rendered to the screen is the white lace suit
hash = 9f7b762d

 

; This tells 3dmigoto to further limit this section to only run if its the top portion of the white lace suit.
match_first_index=0

 

; This tells 3dmigoto how to order all TextureOverride that all are supposed to be invoked.

match_priority=1

 

; This sets another variable that tracks that we are currently rendering the AradiaLace mod on the screen (so i can further restrict events only when its in use)
run = CommandListSetAradiaLaceSuitId

 

; This is checking the current value of w7, if we are invoking the TextureOverride via the clothing pixel shader route (CommandListClothes), then w7 would be equal to 1 and this check would succeed. If we are invoking the TextureOverride via the shadow pixel shader route (CommandListShadowMap), then w7 would be equal to 5 and this check would fail meaning we don't run anything inside the if/endif section.

 

if w7 != 5

 

  ; This section is now only running when w7 is not 5 which likely is only during CommandListClothes
  ps-t0 = ResourceAradiaLaceTopT0Current
  ps-t1 = ResourceAradiaLaceTopT1
  ps-t2 = ResourceAradiaLaceTopT0Current

  vb0 = ResourceAradiaLaceTopVB
  ib = ResourceAradiaLaceTopIBCurrent

 

  ; Draw the updated mesh and textures on the screen
  drawindexed = auto
endif

 

; This line is utilized for all invocations of the TextureOverride which tells 3dmigoto to not perform the original draw call

handling = skip

 

 

The reason why the mod checks for w7 != 5 rather than w7 = 1, is because if someone doesn't update their d3dx.ini, the mod will still function, however the mesh/texture replacement and drawindexed = auto will fire for both the clothing and shadow renders.

Thanks for the info. So the gacha lied to me?! The picture of Hitomi has shadows from the flowers on her stomach/chest! I feel betrayed! Or unless you mean that those swimsuits shadows are being affected by something else.

 

Also question on the current Fiona gacha to people playing right now, since I want to be sure, if you collect 200 stars from trying to roll Fiona, and exchange them for the SSR swimsuit, will you get her? Or is it the swimsuit only?

 

Posted
1 hour ago, DOAX3GLITCHER said:

Congrats for your work

 

Can you edit Honoka next? i want usee your texture in ps4

Next is Honoka and Luna's schedule.
I think that you do not have to wait long.

Posted

Man, I'm certainly getting a lot of problems lately...

 

So for whoever made the Misaki seethrough SSR costume mod, apparently it affects the current trend gacha SR swimsuit. As seen below, the outer white cloth covering is gone. But if I delete the Misaki mod, the costume goes back to normal.

AczTkqG.png

Posted
1 hour ago, biganimefan said:

@knight77

What mod did you use to get that glossy skin

That was just simply in photomode the water spray.

 

1 hour ago, farranpoison said:

Also question on the current Fiona gacha to people playing right now, since I want to be sure, if you collect 200 stars from trying to roll Fiona, and exchange them for the SSR swimsuit, will you get her? Or is it the swimsuit only?

 

Yes its a failsafe, for those who pay to get hey its a way to get her for sure if you fail to get her through the gacha pull. It's still a lot of money (If I recall correclty something about 100$) if you were unlucky to get her with the gacha, you can buy her with the coins. With the "fiona coins" you get the current SSR for her, and SSR's allways unluck the girl with it.

 

2 hours ago, Hans Jürgen said:

Awesome mods !

Got a problem that key "0" doesn´t remove the overlay anymore. What could be the cause ?

It worked til today where I installed most of the new mods and downloaded the d3dx.ini from #1902.

Now I can remove the gloves etc from Straps suit but not the overlay anymore.

Please help

 

Thanks again for all your mods guys. Removing the basic bikini is nice !

The "0"-key should never have removed the overlay, at least not with the normal release it allways was the "mouse back" button if you had an 7key mouse. But it is just a setting in the d3dx.ini file, which can be changed to a key of your liking.

Posted
19 minutes ago, knight77 said:

The "0"-key should never have removed the overlay, at least not with the normal release it allways was the "mouse back" button if you had an 7key mouse. But it is just a setting in the d3dx.ini file, which can be changed to a key of your liking.

Thanks for answering ! It actually did work pressing zero key "0" to hide overlay (and get a proper look at the girls ?)

Have cheap mouse with 2 keys only, so if you could point out how to do it again with keyboard I´ll incorporate you in my prayers.

 

Posted
1 hour ago, knight77 said:

Yes its a failsafe, for those who pay to get hey its a way to get her for sure if you fail to get her through the gacha pull. It's still a lot of money (If I recall correclty something about 100$) if you were unlucky to get her with the gacha, you can buy her with the coins. With the "fiona coins" you get the current SSR for her, and SSR's allways unluck the girl with it.

Actually it's about $500 to get the pity Fiona SSR lol

 

Good to hear then.

Posted

Added a shader override someone claimed was needed. I didn't have the suit, but luckily found someone on the leaderboards to verified that it works. I did change the association to CommandListShadow however rather than clothes. It's been reflected in the d3dx.ini from github.

 

Spoiler
On 9/15/2018 at 9:25 PM, Lalulilelo said:

Thanks for the quick answer @knight77

 

I downloaded the whole momiji thingy, it almost works, but a new issue arises :

 

  Reveal hidden contents

image.png.65adaa53312c59283397f99e24cfbbea.png

 

Is what happens, even if I just put the command lines in the d3x.ini, same results.

 

Again, by "hunting" if I go to :

 

image.png.4abd2014796046ff5b938181da0cdb5a.png

 

As you can see, its fixed 

 

As before, if I hunt the f29a66d8, its also fixed.

 

Sorry to drag this on, but the mod is too good to ignore.

 

Edit

 

I just put 

 

[ShaderOverrideClothesFEF]
; Asari Lace
hash = 5c8cb360ba8afa6d
run = CommandListClothes

 

in the "hopefully" file, and its good now. Might be quite the hatchet job though. I'm have not clue what I'm doing.

 

 

@Hans Jürgen The d3dx.ini that is available from the github was branched off DarkStarSword's latest revision (which was released as version 1.6) and then I only made changes to add the w7 logic that I was requesting people make, and added support for 3 pixel shaders used for clothing, 1 pixel shader used for shadow just now, and 1 pixel shader used for skin. Also enabled mesh replacements of fingernails/eyes. If someone is comfortable with making edits to the d3dx.ini themselves then they can always just look at the history or diff the latest version with their modified config to only pull in the updates since anytime they update they would lose their modifications.

I myself have hunting mode enabled, changed the key for hunting mode to F12 so i don't hit it on accident so many times like i did when it was NUMPAD 0. There is a section called KeyToggleHUD which may be what you are referring to but I'm not sure. I'm not really sure what you are referring to as the "overlay," but I also don't have the hardware to utilize the 3D Vision portion of 3dmigoto anyways.

[KeyToggleHUD]
Key = XBUTTON1
y = 0
type = toggle

 

Posted
4 hours ago, ferris31 said:

 

The file attachment that is linking to doesn't exist according to FF and Chrome (but the other files are fine).

 

Hm, I cant upload them on the forum... Allways an error when I try it right now. It didnt showed a problem earlier. Maybe it will work later again.

 

Edit:

Fixed!!!

 

 

Posted
1 hour ago, KuroKaze78 said:

Added a shader override someone claimed was needed. I didn't have the suit, but luckily found someone on the leaderboards to verified that it works. I did change the association to CommandListShadow however rather than clothes. It's been reflected in the d3dx.ini from github.

 

  Reveal hidden contents

 

 

@Hans Jürgen The d3dx.ini that is available from the github was branched off DarkStarSword's latest revision (which was released as version 1.6) and then I only made changes to add the w7 logic that I was requesting people make, and added support for 3 pixel shaders used for clothing, 1 pixel shader used for shadow just now, and 1 pixel shader used for skin. Also enabled mesh replacements of fingernails/eyes. If someone is comfortable with making edits to the d3dx.ini themselves then they can always just look at the history or diff the latest version with their modified config to only pull in the updates since anytime they update they would lose their modifications.

I myself have hunting mode enabled, changed the key for hunting mode to F12 so i don't hit it on accident so many times like i did when it was NUMPAD 0. There is a section called KeyToggleHUD which may be what you are referring to but I'm not sure. I'm not really sure what you are referring to as the "overlay," but I also don't have the hardware to utilize the 3D Vision portion of 3dmigoto anyways.


[KeyToggleHUD]
Key = XBUTTON1
y = 0
type = toggle

 

Oh man what an answer. Thanks !!

Don´t understand half of it ?. Hunting ?

 

Aaahh, but it helped man ! Thanks, replaced it with key = "0" again ! So, HUD = overlay

 

And thanks for your awesome mods !!!

Now I can switch off these awful blue text screens that blot out my nice nak... ääääh ... nice girls.

 

 

Posted
23 hours ago, HI-METAL said:

Misaki's skin texture is shared with Kasumi.
Skin textures of Luna and Honoka are being edited.

Hello, I will be Kasumi name to MIsaki, why no effect in game

Posted
14 hours ago, knight77 said:

 

Hm, I cant upload them on the forum... Allways an error when I try it right now. It didnt showed a problem earlier. Maybe it will work later again.

 

Edit:

Fixed!!!

 

can not download,too.

Posted
55 minutes ago, kokorosss said:

Hello, I will be Kasumi name to MIsaki, why no effect in game

Kasumi and Misaki always use the same skin texture.
That is, when you change the skin texture of Kasumi, Misaki's skin texture is also automatically changed.
Misaki's dedicated hash number for skin texture is not provided.
This is the specification of the game.

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