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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted

@rakka74 - assuming your d3dx.ini supports it (i believe its in v1.9) you can skip the shadow being drawn for the particular mesh by only doing "handling = skip" and not doing "drawindexed = auto" when its replacing during a shadow type of shader.

 

[TextureOverride 0dd48319 7716]
hash = 0dd48319
match_first_index = 7716
handling = skip

 

if $shader_type != 5
 vb0 = ResourcePantyM1V
 ib = ResourcePantyM1I
 drawindexed = auto

endif

 

Posted

@KuroKaze78


When I added the following, the shadow disappeared, but the mesh was not displayed correctly.

(I use 3Dfix-DOAX-VenusVacation-2.2)

Quote

;pany lace mesh

[TextureOverride 0dd48319 29418]
hash = 0dd48319
match_first_index = 29418
if $shader_type != 5
    drawindexed = auto
else
    handling = skip
endif

panty lace mesh only (Do not add a script to skip)

Snap2953.png.2aa8b01dab591868a9c31dec13fdba6a.png

 

panty lace mesh only (Add a script to skip)

Snap2954.png.8145d9d893f629b9093aa32658e604b2.png

 


After reviewing Minazuki's Mod, the following code seemed to affect shadow processing.

Quote

[TextureOverride Panty Lace 2]
hash = c9047927
match_first_index = 9408
handling = skip
if $pantyLace == 0
    if $shader_type != 5
    draw = from_caller
    endif
endif


When I tried the following, the shadow disappeared and it was displayed correctly.

Quote

;pany lace
[TextureOverride 0dd48319 29418]
hash = 0dd48319
match_first_index = 29418
handling = skip
if $shader_type != 5
    draw = from_caller
endif

Snap2955.png.e6320b929ac794be364f1c979021e2cf.png

 

Snap2957.png.3b915679d44668861692fb20bf7ead20.png

 

Thanks to KuroKaze78 and Minazuki.

Posted
On 9/15/2019 at 2:37 AM, minazuki said:

SSR Event Naked Summer (Common only)

Here's an addition to the Mod.ini that will allow this to also work with the fully awakened variant - feel free to include this in your mod @minazuki:

 

DOAX-VenusVacation_190915_165249.thumb.jpg.c4514bbe0ac27a370523b80ef608a396.jpg
 

Last Updated: September 19

 

Spoiler

 


;;;;;;;;;;;;;;; FULLY AWAKENED VARIANT BY AUSGEEK (Updated 19 Sep) ;;;;;;;;;;;;;;
[TextureOverride Bra Outline Awakened]
hash = 7710cfaa
match_first_index = 24666
if $bra > 3
	handling = skip
endif

[TextureOverride Bra Strap Awakened]
hash = 7710cfaa
match_first_index = 1728
if $bra > 3
	handling = skip
endif

[TextureOverride Bra Buckles Awakened]
hash = 7710cfaa
match_first_index = 3366
if $bra > 3
	handling = skip
endif

[TextureOverride Bra Strap Near Buckle Awakened]
hash = 7710cfaa
match_first_index = 3042
if $bra > 3
	handling = skip
endif

[TextureOverride Dress Frills Awakened]
hash = 7710cfaa
match_first_index = 6162
if $dressBottom || $hideDress
	handling = skip
endif

[TextureOverride Belt Awakened]
hash = 7710cfaa
match_first_index = 22230
if $belt > 0
	handling = skip
endif

[TextureOverride Belt Bow Awakened]
hash = 7710cfaa
match_first_index = 17082
if $belt > 0
	handling = skip
endif

[TextureOverride Belt Buckle Awakened]
hash = 7710cfaa
match_first_index = 0
if $belt > 0
	handling = skip
endif

[TextureOverride Collar Awakened]
hash = 7710cfaa
match_first_index = 7326
if $collar
	handling = skip
endif

[TextureOverride CollarFront Awakened]
hash = 7710cfaa
match_first_index = 12978
if $collar
	handling = skip
endif

[TextureOverride Bowtie Awakened]
hash = 7710cfaa
match_first_index = 8502
if $collar > 1
	handling = skip
endif

; Doing something a bit funky to skip shipping chopped up meshes. To get the
; below DrawIndexed lines, select all faces of the mesh you wish to draw,
; toggle out of edit mode and back in (important!), then paste the below code
; into Blender's console. If you legitimately and completely understand how
; this code works you must be a programmer God ;-p
;
;d=bpy.context.active_object.data;d=sorted(set([i.index for i in d.loops if d.vertices[i.vertex_index].select]));print('\n'.join(['DrawIndexed=%i,first_index+%i,first_vertex'%(1+y-x,x)for(x,y)in zip(*[iter([d[i]for i in range(len(d))if i==0 or i+2>len(d)or d[i]-d[i-1]!=1 or d[i+1]-d[i]!=1])]*2)]))

[TextureOverride Front Seam Awakened]
hash = 254beb4e
match_first_index = 0
if $dressTop || $dressMiddle || $dressBottom || $hideDress || $transparency
	handling = skip
	if !$dressTop && !$hideDress
		;DrawIndexed=108,first_index+9,first_vertex
		$indices=108
		$offset=9
		run = CommandListTransparencyParams
		;DrawIndexed=108,first_index+297,first_vertex
		$indices=108
		$offset=297
		run = CommandListTransparencyParams
		;DrawIndexed=96,first_index+576,first_vertex
		$indices=96
		$offset=576
		run = CommandListTransparencyParams
		;DrawIndexed=96,first_index+984,first_vertex
		$indices=96
		$offset=984
		run = CommandListTransparencyParams
	endif
	if !$dressMiddle && !$hideDress
		;DrawIndexed=9,first_index+0,first_vertex
		$indices=9
		$offset=0
		run = CommandListTransparencyParams
		;DrawIndexed=180,first_index+117,first_vertex
		$indices=180
		$offset=117
		run = CommandListTransparencyParams
		;DrawIndexed=171,first_index+405,first_vertex
		$indices=171
		$offset=405
		run = CommandListTransparencyParams
		;DrawIndexed=312,first_index+672,first_vertex
		$indices=312
		$offset=672
		run = CommandListTransparencyParams
		;DrawIndexed=312,first_index+1080,first_vertex
		$indices=312
		$offset=1080
		run = CommandListTransparencyParams
	endif
	if $dressBottom < 2 && !$hideDress
		;DrawIndexed=372,first_index+1392,first_vertex
		$indices=372
		$offset=1392
		run = CommandListTransparencyParams
	endif
endif

[TextureOverride Buttons Awakened]
hash = 7710cfaa
match_first_index = 13842
if $collar || $dressTop || $dressMiddle || $dressBottom || $hideDress || $transparency
	handling = skip
	if !$collar
		DrawIndexed=288,first_index+2304,first_vertex
		DrawIndexed=72,first_index+3168,first_vertex
	endif
	if !$dressTop && !$hideDress
		;DrawIndexed=576,first_index+0,first_vertex
		$indices=576
		$offset=0
		run = CommandListTransparencyParams
		;DrawIndexed=144,first_index+2592,first_vertex
		$indices=144
		$offset=2592
		run = CommandListTransparencyParams
	endif
	if !$dressMiddle && !$hideDress
		;DrawIndexed=288,first_index+576,first_vertex
		$indices=288
		$offset=576
		run = CommandListTransparencyParams
		;DrawIndexed=288,first_index+1152,first_vertex
		$indices=288
		$offset=1152
		run = CommandListTransparencyParams
		;DrawIndexed=72,first_index+2736,first_vertex
		$indices=72
		$offset=2736
		run = CommandListTransparencyParams
		;DrawIndexed=72,first_index+2880,first_vertex
		$indices=72
		$offset=2880
		run = CommandListTransparencyParams
	endif
	if $dressBottom < 2 && !$hideDress
		;DrawIndexed=288,first_index+864,first_vertex
		$indices=288
		$offset=864
		run = CommandListTransparencyParams
		;DrawIndexed=864,first_index+1440,first_vertex
		$indices=864
		$offset=1440
		run = CommandListTransparencyParams
		;DrawIndexed=72,first_index+2808,first_vertex
		$indices=72
		$offset=2808
		run = CommandListTransparencyParams
		;DrawIndexed=216,first_index+2952,first_vertex
		$indices=216
		$offset=2952
		run = CommandListTransparencyParams
	endif
endif

[TextureOverride Dress Top Awakened]
hash = 254beb4e
match_first_index = 1764
if $dressTop || $hideDress
	handling = skip
elif $transparency
	run = CustomShaderTransparencyFromCaller
endif

[TextureOverride Dress Awakened]
hash = 254beb4e
match_first_index = 5178
if $dressTop || $dressMiddle || $dressBottom || $hideDress || $transparency
	handling = skip

	if !$dressTop && !$hideDress
		;DrawIndexed=192,first_index+9966,first_vertex
		$indices=192
		$offset=9966
		run = CommandListTransparencyParams
	endif
	if !$dressMiddle && !$hideDress
		;DrawIndexed=1482,first_index+0,first_vertex
		$indices=1482
		$offset=0
		run = CommandListTransparencyParams
		;DrawIndexed=1800,first_index+8166,first_vertex
		$indices=1800
		$offset=8166
		run = CommandListTransparencyParams
	endif
	if $dressBottom < 2 && !$hideDress
		;DrawIndexed=6684,first_index+1482,first_vertex
		$indices=6684
		$offset=1482
		run = CommandListTransparencyParams
		;DrawIndexed=186,first_index+10158,first_vertex
		$indices=186
		$offset=10158
		run = CommandListTransparencyParams
	endif
endif

[TextureOverride Dress Middle Back Awakened]
hash = 254beb4e
match_first_index = 4416
if $dressMiddle || $hideDress
	handling = skip
elif $transparency
	run = CustomShaderTransparencyFromCaller
endif

[Constants]
global $offset
global $indices

[CommandListTransparencyParams]
if $transparency
	run = CustomShaderTransparencyParams
else
	DrawIndexed = $indices, first_index + $offset, first_vertex
endif
[CustomShaderTransparencyParams]
blend[0] = ADD BLEND_FACTOR INV_BLEND_FACTOR
blend_factor[0] = 0.55
blend_factor[1] = 0.55
blend_factor[2] = 0.55
blend_factor[3] = 1
if $shader_type != 5
	DrawIndexed = $indices, first_index + $offset, first_vertex
endif
[CustomShaderTransparencyFromCaller]
blend[0] = ADD BLEND_FACTOR INV_BLEND_FACTOR
blend_factor[0] = 0.55
blend_factor[1] = 0.55
blend_factor[2] = 0.55
blend_factor[3] = 1
handling = skip
if $shader_type != 5
	Draw = from_caller
endif

 

 

 

 

Posted

Hi!

 

 

 


;;;;;;;;;;;;;;; FULLY AWAKENED VARIANT BY ausgeek ;);;;;;;;;;;;;;; [TextureOverride Bra Outline Awakened] hash = 7d04439e match_first_index = 26430 if $bra > 3 handling = skip endif [TextureOverride Bra Strap Awakened] hash = 7d04439e match_first_index = 1728 if $bra > 3 handling = skip endif [TextureOverride Bra Buckles Awakened] hash = 7d04439e match_first_index = 3366 if $bra > 3 handling = skip endif [TextureOverride Bra Strap Near Buckle Awakened] hash = 7d04439e match_first_index = 3042 if $bra > 3 handling = skip endif [TextureOverride Dress Frills Awakened] hash = 7d04439e match_first_index = 6162 if $dressBottom || $hideDress handling = skip endif [TextureOverride Belt Awakened] hash = 7d04439e match_first_index = 23994 if $belt > 0 handling = skip endif [TextureOverride Belt Bow Awakened] hash = 7d04439e match_first_index = 18846 if $belt > 0 handling = skip endif [TextureOverride Belt Buckle Awakened] hash = 7d04439e match_first_index = 0 if $belt > 0 handling = skip endif [TextureOverride Collar Awakened] hash = 7d04439e match_first_index = 7326 if $collar handling = skip endif [TextureOverride Bowtie Awakened] hash = 7d04439e match_first_index = 8502 if $collar > 1 handling = skip endif ; Doing something a bit funky to skip shipping chopped up meshes. To get the ; below DrawIndexed lines, select all faces of the mesh you wish to draw, ; toggle out of edit mode and back in (important!), then paste the below code ; into Blender's console. If you legitimately and completely understand how ; this code works you must be a programmer God ? ; ;d=bpy.context.active_object.data;d=sorted(set([i.index for i in d.loops if d.vertices[i.vertex_index].select]));print('\n'.join(['DrawIndexed=%i,first_index+%i,first_vertex'%(1+y-x,x)for(x,y)in zip(*[iter([dfor i in range(len(d))if i==0 or i+2>len(d)or d-d[i-1]!=1 or d[i+1]-d!=1])]*2)])) [TextureOverride Collar and Front Seam Awakened] hash = 7d04439e match_first_index = 12978 if $collar || $dressTop || $dressMiddle || $dressBottom || $hideDress || $transparency handling = skip if !$collar DrawIndexed=276,first_index+0,first_vertex DrawIndexed=12,first_index+384,first_vertex DrawIndexed=288,first_index+1056,first_vertex DrawIndexed=288,first_index+1968,first_vertex endif if !$dressTop && !$hideDress ;DrawIndexed=108,first_index+276,first_vertex $indices=108 $offset=276 run = CommandListTransparencyParams ;DrawIndexed=108,first_index+396,first_vertex $indices=108 $offset=396 run = CommandListTransparencyParams ;DrawIndexed=192,first_index+864,first_vertex $indices=192 $offset=864 run = CommandListTransparencyParams endif if !$dressMiddle && !$hideDress ;DrawIndexed=360,first_index+504,first_vertex $indices=360 $offset=504 run = CommandListTransparencyParams ;DrawIndexed=624,first_index+1344,first_vertex $indices=624 $offset=1344 run = CommandListTransparencyParams endif if $dressBottom < 2 && !$hideDress ;DrawIndexed=372,first_index+2256,first_vertex $indices=372 $offset=2256 run = CommandListTransparencyParams endif endif [TextureOverride Buttons Awakened] hash = 7d04439e match_first_index = 15606 if $collar || $dressTop || $dressMiddle || $dressBottom || $hideDress || $transparency handling = skip if !$collar DrawIndexed=288,first_index+2304,first_vertex DrawIndexed=72,first_index+3168,first_vertex endif if !$dressTop && !$hideDress ;DrawIndexed=576,first_index+0,first_vertex $indices=576 $offset=0 run = CommandListTransparencyParams ;DrawIndexed=144,first_index+2592,first_vertex $indices=144 $offset=2592 run = CommandListTransparencyParams endif if !$dressMiddle && !$hideDress ;DrawIndexed=288,first_index+576,first_vertex $indices=288 $offset=576 run = CommandListTransparencyParams ;DrawIndexed=288,first_index+1152,first_vertex $indices=288 $offset=1152 run = CommandListTransparencyParams ;DrawIndexed=72,first_index+2736,first_vertex $indices=72 $offset=2736 run = CommandListTransparencyParams ;DrawIndexed=72,first_index+2880,first_vertex $indices=72 $offset=2880 run = CommandListTransparencyParams endif if $dressBottom < 2 && !$hideDress ;DrawIndexed=288,first_index+864,first_vertex $indices=288 $offset=864 run = CommandListTransparencyParams ;DrawIndexed=864,first_index+1440,first_vertex $indices=864 $offset=1440 run = CommandListTransparencyParams ;DrawIndexed=72,first_index+2808,first_vertex $indices=72 $offset=2808 run = CommandListTransparencyParams ;DrawIndexed=216,first_index+2952,first_vertex $indices=216 $offset=2952 run = CommandListTransparencyParams endif endif [TextureOverride Dress Top Awakened] hash = 82ffb44a match_first_index = 0 if $dressTop || $hideDress handling = skip elif $transparency run = CustomShaderTransparencyFromCaller endif [TextureOverride Dress Awakened] hash = 82ffb44a match_first_index = 3414 if $dressTop || $dressMiddle || $dressBottom || $hideDress || $transparency handling = skip if !$dressTop && !$hideDress ;DrawIndexed=192,first_index+9966,first_vertex $indices=192 $offset=9966 run = CommandListTransparencyParams endif if !$dressMiddle && !$hideDress ;DrawIndexed=1482,first_index+0,first_vertex $indices=1482 $offset=0 run = CommandListTransparencyParams ;DrawIndexed=1800,first_index+8166,first_vertex $indices=1800 $offset=8166 run = CommandListTransparencyParams endif if $dressBottom < 2 && !$hideDress ;DrawIndexed=6684,first_index+1482,first_vertex $indices=6684 $offset=1482 run = CommandListTransparencyParams ;DrawIndexed=186,first_index+10158,first_vertex $indices=186 $offset=10158 run = CommandListTransparencyParams endif endif [TextureOverride Dress Middle Back Awakened] hash = 82ffb44a match_first_index = 2652 if $dressMiddle || $hideDress handling = skip elif $transparency run = CustomShaderTransparencyFromCaller endif [Constants] global $offset global $indices [CommandListTransparencyParams] if $transparency run = CustomShaderTransparencyParams else DrawIndexed = $indices, first_index + $offset, first_vertex endif [CustomShaderTransparencyParams] blend[0] = ADD BLEND_FACTOR INV_BLEND_FACTOR blend_factor[0] = 0.55 blend_factor[1] = 0.55 blend_factor[2] = 0.55 blend_factor[3] = 1 if $shader_type != 5 DrawIndexed = $indices, first_index + $offset, first_vertex endif [CustomShaderTransparencyFromCaller] blend[0] = ADD BLEND_FACTOR INV_BLEND_FACTOR blend_factor[0] = 0.55 blend_factor[1] = 0.55 blend_factor[2] = 0.55 blend_factor[3] = 1 handling = skip if $shader_type != 5 Draw = from_caller endif

 

 

 

Posted
38 minutes ago, ausgeek said:

Seriously Lemon or whatever your name is, stop creating new accounts just to spam all the DOA forums, and yeah I noticed the one change you made in that quote was changing my name to yours.

Wait, I'm innocent.

Posted
Quote
2 hours ago, ausgeek said:

Seriously Lemon or whatever your name is, stop creating new accounts just to spam all the DOA forums, and yeah I noticed the one change you made in that quote was changing my name to yours.

Exuse me!    :(  

 

 

Posted
4 hours ago, AnD0901 said:

just got this for Marie.

Is there a mod for this?

 

 

 

 

I  Don't believe so. Could be wrong but I don't have it to confirm. But I have every Marie mod(I think). you lucky I got Ayane AGAIN got her from the first free ticket  for the SSR they gave out.

Posted
On 9/14/2019 at 7:37 PM, minazuki said:

SSR Event Naked Summer (Common only)

 

The transparency effect will disable the dress shadow, so you can look clear when using the new item Mysterious remote control.

Also, it will not showing any laces under the transparency dress, and I will not fix this.

 

Bra Variation        (X + 1)

Collar Variation    (X + 2)

Dress Top Variation    (X + 3)

Dress Middle Variation    (X + 4)

Belt Variation        (X + 5)

Panty Variation        (Z + 1)

Panty Lace Variation    (Z + 2)

Dress Bottom Variation    (Z + 3 / X + 6)

Hide Dress Switch    (Z + 4)

Color Variation        (C + 1)

Transparency Variation    (C + 2)

Preset

More Preview

 

IMPORTANT
This mod needs Hi-res body Skin Texture, e.g. HI-METAL's Skin
You must update 3Dfix-DOAX-VenusVacation to 1.9 or latest to use this mod.

 

Changelog

  Reveal hidden contents

V1.1
Fixed the body uv problem
Fixed wrong body type when $hideDress == 1
V1.0
Initial release

 

Download

 

Wow! However, for some unknown reason, it does not work.

Posted
On 9/9/2019 at 2:57 PM, gswg94 said:

Honoka momo denim 2nd awaken mod

 

it's for malf ver

 

 

 

it's my first clothes mod release. i thought it would take a lot of time, like few months. but i've done now.

it would not be much good. you know i'm very noob for this kind thing. anyway hope you like this.

 

 

preview.thumb.jpg.930df63fe5c20d2a651d3bfe3c0e38a3.jpg

 

 

preview2.thumb.jpg.8e673e4b7dcf7fe06cdd2b38b516360b.jpg

 

preview3.thumb.jpg.fc7797eb46f5709c96d6dab1a2175d54.jpg

 

 

 

 

Momo 2nd awaken.7z 375.46 kB · 479 downloads

 

 

 

 

Thank you.

 

Posted

Hi, I'm a relatively new player to Venus Vacation (Steam version) and while I have found most of the mods I wanted and your advice on how to get them working helpful in the various threads I've visited, I just have 2 questions I hope you can help me with:

 

Did HI-METAL or someone else ever ported the womb tattoo from his HI-RES skins onto other girls? I would like to get it for Helena if you have done/found such a mod.

 

Did someone ever mod the Misaki SSR white dress? I have it for both Misaki and Helena and it's kind of a shame no one has done anything with it. I did find some post on the thread a while back about making the dress transparent, but whatever happened to the mod is now lost to time since it's not hosted anymore.

 

If I'm being an jerk by looking for answers in here instead of another thread please let me know, the last thing I wanna do is cause problems.

Posted
1 hour ago, Kokorolova said:

Hi, I'm a relatively new player to Venus Vacation (Steam version) and while I have found most of the mods I wanted and your advice on how to get them working helpful in the various threads I've visited, I just have 2 questions I hope you can help me with:

 

Did HI-METAL or someone else ever ported the womb tattoo from his HI-RES skins onto other girls? I would like to get it for Helena if you have done/found such a mod.

 

Did someone ever mod the Misaki SSR white dress? I have it for both Misaki and Helena and it's kind of a shame no one has done anything with it. I did find some post on the thread a while back about making the dress transparent, but whatever happened to the mod is now lost to time since it's not hosted anymore.

 

If I'm being an jerk by looking for answers in here instead of another thread please let me know, the last thing I wanna do is cause problems.

Well, I couldn't find the white dress, while searching either. so I'll re-upload what I had saved. I don't know if Helena's is identical so it may not work for her.

The body mesh uses knight77 skin textures... HI-Metal textures are for meshes with different UVs

Unfortunately I don't know who the author was.

Misaki_Wedding_V6.zip

Posted

When the rock climbing event ends, will the unused "red stamina bottles" remain in the inventory until the next climbing round, or will they disapperar?

Posted
1 hour ago, XpeH930 said:

When the rock climbing event ends, will the unused "red stamina bottles" remain in the inventory until the next climbing round, or will they disapperar?

Disappear.The key too.

Posted
10 hours ago, Kokorolova said:

Did HI-METAL or someone else ever ported the womb tattoo from his HI-RES skins onto other girls? I would like to get it for Helena if you have done/found such a mod.

 

You can port them by using the linked file.

 

Posted
16 hours ago, krunkDunk said:

Well, I couldn't find the white dress, while searching either. so I'll re-upload what I had saved. I don't know if Helena's is identical so it may not work for her.

The body mesh uses knight77 skin textures... HI-Metal textures are for meshes with different UVs

Unfortunately I don't know who the author was.

Misaki_Wedding_V6.zip 4.26 MB · 131 downloads

 

8 hours ago, HI-METAL said:

You can port them by using the linked file.

 

 

Thank you both, My image editing skills are not the best, but one can learn. Just one more question, can I use GIMP or am I gonna have to get myself a copy of photoshop?

 

EDIT: Well, we can at least confirm that the Misaki wedding dress mod works with Helena, I do not know about Momiji and her red dress, but if this worked, then I don't see why it shouldn't work. Once again, thank you both.

 

 

Spoiler

DOAX-VenusVacation_190916_145639.jpg.c48b51182019ad1f87c407013afbd838.jpg

 

 

DOAX-VenusVacation_190916_145728.jpg.1ddf3c6cd0554a7fd08781300b5f3286.jpg

 

Posted
8 hours ago, jmkk184aa said:

Hi,

Luna is a very cute character.

So I make a interesting mod.

 

SSR_MysticForest_LUNA

 

ctrl+1 => on/off mod

 

x => on/off apron

apron.jpg.bccc2c19e548e97edfbb05e1b5c181a2.jpg

 

z+1 => on/off top

bra.jpg.8f8e7ab789085f71a801213f24c50384.jpg

 

z+2 => on/off bottom

panty.jpg.6e96b6e8fc4878081827ae625832a648.jpg

 

z+3 => on/off shoes

shoes.jpg.29132c7739170d661a03822e76081d4f.jpg

 

 

other sample

other.jpg.5f3cb1d3313e672d3ae0096067d4213e.jpg

 

 

I wish you a good time.

 

Costumes.zip 2.47 MB · 90 downloads

cant get this to work....

 

which folder should i put it into?

 

thanks

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