KuroKaze78 Posted September 14, 2019 Posted September 14, 2019 @rakka74 - assuming your d3dx.ini supports it (i believe its in v1.9) you can skip the shadow being drawn for the particular mesh by only doing "handling = skip" and not doing "drawindexed = auto" when its replacing during a shadow type of shader. [TextureOverride 0dd48319 7716]hash = 0dd48319match_first_index = 7716handling = skip if $shader_type != 5 vb0 = ResourcePantyM1V ib = ResourcePantyM1I drawindexed = auto endif 2
rakka74 Posted September 15, 2019 Posted September 15, 2019 @KuroKaze78 When I added the following, the shadow disappeared, but the mesh was not displayed correctly. (I use 3Dfix-DOAX-VenusVacation-2.2) Quote ;pany lace mesh [TextureOverride 0dd48319 29418] hash = 0dd48319 match_first_index = 29418 if $shader_type != 5 drawindexed = auto else handling = skip endif panty lace mesh only (Do not add a script to skip) panty lace mesh only (Add a script to skip) After reviewing Minazuki's Mod, the following code seemed to affect shadow processing. Quote [TextureOverride Panty Lace 2] hash = c9047927 match_first_index = 9408 handling = skip if $pantyLace == 0 if $shader_type != 5 draw = from_caller endif endif When I tried the following, the shadow disappeared and it was displayed correctly. Quote ;pany lace [TextureOverride 0dd48319 29418] hash = 0dd48319 match_first_index = 29418 handling = skip if $shader_type != 5 draw = from_caller endif Thanks to KuroKaze78 and Minazuki.
ausgeek Posted September 15, 2019 Posted September 15, 2019 On 9/15/2019 at 2:37 AM, minazuki said: SSR Event Naked Summer (Common only) Here's an addition to the Mod.ini that will allow this to also work with the fully awakened variant - feel free to include this in your mod @minazuki: Last Updated: September 19 Spoiler ;;;;;;;;;;;;;;; FULLY AWAKENED VARIANT BY AUSGEEK (Updated 19 Sep) ;;;;;;;;;;;;;; [TextureOverride Bra Outline Awakened] hash = 7710cfaa match_first_index = 24666 if $bra > 3 handling = skip endif [TextureOverride Bra Strap Awakened] hash = 7710cfaa match_first_index = 1728 if $bra > 3 handling = skip endif [TextureOverride Bra Buckles Awakened] hash = 7710cfaa match_first_index = 3366 if $bra > 3 handling = skip endif [TextureOverride Bra Strap Near Buckle Awakened] hash = 7710cfaa match_first_index = 3042 if $bra > 3 handling = skip endif [TextureOverride Dress Frills Awakened] hash = 7710cfaa match_first_index = 6162 if $dressBottom || $hideDress handling = skip endif [TextureOverride Belt Awakened] hash = 7710cfaa match_first_index = 22230 if $belt > 0 handling = skip endif [TextureOverride Belt Bow Awakened] hash = 7710cfaa match_first_index = 17082 if $belt > 0 handling = skip endif [TextureOverride Belt Buckle Awakened] hash = 7710cfaa match_first_index = 0 if $belt > 0 handling = skip endif [TextureOverride Collar Awakened] hash = 7710cfaa match_first_index = 7326 if $collar handling = skip endif [TextureOverride CollarFront Awakened] hash = 7710cfaa match_first_index = 12978 if $collar handling = skip endif [TextureOverride Bowtie Awakened] hash = 7710cfaa match_first_index = 8502 if $collar > 1 handling = skip endif ; Doing something a bit funky to skip shipping chopped up meshes. To get the ; below DrawIndexed lines, select all faces of the mesh you wish to draw, ; toggle out of edit mode and back in (important!), then paste the below code ; into Blender's console. If you legitimately and completely understand how ; this code works you must be a programmer God ;-p ; ;d=bpy.context.active_object.data;d=sorted(set([i.index for i in d.loops if d.vertices[i.vertex_index].select]));print('\n'.join(['DrawIndexed=%i,first_index+%i,first_vertex'%(1+y-x,x)for(x,y)in zip(*[iter([d[i]for i in range(len(d))if i==0 or i+2>len(d)or d[i]-d[i-1]!=1 or d[i+1]-d[i]!=1])]*2)])) [TextureOverride Front Seam Awakened] hash = 254beb4e match_first_index = 0 if $dressTop || $dressMiddle || $dressBottom || $hideDress || $transparency handling = skip if !$dressTop && !$hideDress ;DrawIndexed=108,first_index+9,first_vertex $indices=108 $offset=9 run = CommandListTransparencyParams ;DrawIndexed=108,first_index+297,first_vertex $indices=108 $offset=297 run = CommandListTransparencyParams ;DrawIndexed=96,first_index+576,first_vertex $indices=96 $offset=576 run = CommandListTransparencyParams ;DrawIndexed=96,first_index+984,first_vertex $indices=96 $offset=984 run = CommandListTransparencyParams endif if !$dressMiddle && !$hideDress ;DrawIndexed=9,first_index+0,first_vertex $indices=9 $offset=0 run = CommandListTransparencyParams ;DrawIndexed=180,first_index+117,first_vertex $indices=180 $offset=117 run = CommandListTransparencyParams ;DrawIndexed=171,first_index+405,first_vertex $indices=171 $offset=405 run = CommandListTransparencyParams ;DrawIndexed=312,first_index+672,first_vertex $indices=312 $offset=672 run = CommandListTransparencyParams ;DrawIndexed=312,first_index+1080,first_vertex $indices=312 $offset=1080 run = CommandListTransparencyParams endif if $dressBottom < 2 && !$hideDress ;DrawIndexed=372,first_index+1392,first_vertex $indices=372 $offset=1392 run = CommandListTransparencyParams endif endif [TextureOverride Buttons Awakened] hash = 7710cfaa match_first_index = 13842 if $collar || $dressTop || $dressMiddle || $dressBottom || $hideDress || $transparency handling = skip if !$collar DrawIndexed=288,first_index+2304,first_vertex DrawIndexed=72,first_index+3168,first_vertex endif if !$dressTop && !$hideDress ;DrawIndexed=576,first_index+0,first_vertex $indices=576 $offset=0 run = CommandListTransparencyParams ;DrawIndexed=144,first_index+2592,first_vertex $indices=144 $offset=2592 run = CommandListTransparencyParams endif if !$dressMiddle && !$hideDress ;DrawIndexed=288,first_index+576,first_vertex $indices=288 $offset=576 run = CommandListTransparencyParams ;DrawIndexed=288,first_index+1152,first_vertex $indices=288 $offset=1152 run = CommandListTransparencyParams ;DrawIndexed=72,first_index+2736,first_vertex $indices=72 $offset=2736 run = CommandListTransparencyParams ;DrawIndexed=72,first_index+2880,first_vertex $indices=72 $offset=2880 run = CommandListTransparencyParams endif if $dressBottom < 2 && !$hideDress ;DrawIndexed=288,first_index+864,first_vertex $indices=288 $offset=864 run = CommandListTransparencyParams ;DrawIndexed=864,first_index+1440,first_vertex $indices=864 $offset=1440 run = CommandListTransparencyParams ;DrawIndexed=72,first_index+2808,first_vertex $indices=72 $offset=2808 run = CommandListTransparencyParams ;DrawIndexed=216,first_index+2952,first_vertex $indices=216 $offset=2952 run = CommandListTransparencyParams endif endif [TextureOverride Dress Top Awakened] hash = 254beb4e match_first_index = 1764 if $dressTop || $hideDress handling = skip elif $transparency run = CustomShaderTransparencyFromCaller endif [TextureOverride Dress Awakened] hash = 254beb4e match_first_index = 5178 if $dressTop || $dressMiddle || $dressBottom || $hideDress || $transparency handling = skip if !$dressTop && !$hideDress ;DrawIndexed=192,first_index+9966,first_vertex $indices=192 $offset=9966 run = CommandListTransparencyParams endif if !$dressMiddle && !$hideDress ;DrawIndexed=1482,first_index+0,first_vertex $indices=1482 $offset=0 run = CommandListTransparencyParams ;DrawIndexed=1800,first_index+8166,first_vertex $indices=1800 $offset=8166 run = CommandListTransparencyParams endif if $dressBottom < 2 && !$hideDress ;DrawIndexed=6684,first_index+1482,first_vertex $indices=6684 $offset=1482 run = CommandListTransparencyParams ;DrawIndexed=186,first_index+10158,first_vertex $indices=186 $offset=10158 run = CommandListTransparencyParams endif endif [TextureOverride Dress Middle Back Awakened] hash = 254beb4e match_first_index = 4416 if $dressMiddle || $hideDress handling = skip elif $transparency run = CustomShaderTransparencyFromCaller endif [Constants] global $offset global $indices [CommandListTransparencyParams] if $transparency run = CustomShaderTransparencyParams else DrawIndexed = $indices, first_index + $offset, first_vertex endif [CustomShaderTransparencyParams] blend[0] = ADD BLEND_FACTOR INV_BLEND_FACTOR blend_factor[0] = 0.55 blend_factor[1] = 0.55 blend_factor[2] = 0.55 blend_factor[3] = 1 if $shader_type != 5 DrawIndexed = $indices, first_index + $offset, first_vertex endif [CustomShaderTransparencyFromCaller] blend[0] = ADD BLEND_FACTOR INV_BLEND_FACTOR blend_factor[0] = 0.55 blend_factor[1] = 0.55 blend_factor[2] = 0.55 blend_factor[3] = 1 handling = skip if $shader_type != 5 Draw = from_caller endif 11
ddd3967 Posted September 15, 2019 Posted September 15, 2019 Damn! I can't run the game on the integrated card. Too slow.
Lemоn Posted September 15, 2019 Posted September 15, 2019 Hi! ;;;;;;;;;;;;;;; FULLY AWAKENED VARIANT BY ausgeek ;);;;;;;;;;;;;;; [TextureOverride Bra Outline Awakened] hash = 7d04439e match_first_index = 26430 if $bra > 3 handling = skip endif [TextureOverride Bra Strap Awakened] hash = 7d04439e match_first_index = 1728 if $bra > 3 handling = skip endif [TextureOverride Bra Buckles Awakened] hash = 7d04439e match_first_index = 3366 if $bra > 3 handling = skip endif [TextureOverride Bra Strap Near Buckle Awakened] hash = 7d04439e match_first_index = 3042 if $bra > 3 handling = skip endif [TextureOverride Dress Frills Awakened] hash = 7d04439e match_first_index = 6162 if $dressBottom || $hideDress handling = skip endif [TextureOverride Belt Awakened] hash = 7d04439e match_first_index = 23994 if $belt > 0 handling = skip endif [TextureOverride Belt Bow Awakened] hash = 7d04439e match_first_index = 18846 if $belt > 0 handling = skip endif [TextureOverride Belt Buckle Awakened] hash = 7d04439e match_first_index = 0 if $belt > 0 handling = skip endif [TextureOverride Collar Awakened] hash = 7d04439e match_first_index = 7326 if $collar handling = skip endif [TextureOverride Bowtie Awakened] hash = 7d04439e match_first_index = 8502 if $collar > 1 handling = skip endif ; Doing something a bit funky to skip shipping chopped up meshes. To get the ; below DrawIndexed lines, select all faces of the mesh you wish to draw, ; toggle out of edit mode and back in (important!), then paste the below code ; into Blender's console. If you legitimately and completely understand how ; this code works you must be a programmer God ? ; ;d=bpy.context.active_object.data;d=sorted(set([i.index for i in d.loops if d.vertices[i.vertex_index].select]));print('\n'.join(['DrawIndexed=%i,first_index+%i,first_vertex'%(1+y-x,x)for(x,y)in zip(*[iter([dfor i in range(len(d))if i==0 or i+2>len(d)or d-d[i-1]!=1 or d[i+1]-d!=1])]*2)])) [TextureOverride Collar and Front Seam Awakened] hash = 7d04439e match_first_index = 12978 if $collar || $dressTop || $dressMiddle || $dressBottom || $hideDress || $transparency handling = skip if !$collar DrawIndexed=276,first_index+0,first_vertex DrawIndexed=12,first_index+384,first_vertex DrawIndexed=288,first_index+1056,first_vertex DrawIndexed=288,first_index+1968,first_vertex endif if !$dressTop && !$hideDress ;DrawIndexed=108,first_index+276,first_vertex $indices=108 $offset=276 run = CommandListTransparencyParams ;DrawIndexed=108,first_index+396,first_vertex $indices=108 $offset=396 run = CommandListTransparencyParams ;DrawIndexed=192,first_index+864,first_vertex $indices=192 $offset=864 run = CommandListTransparencyParams endif if !$dressMiddle && !$hideDress ;DrawIndexed=360,first_index+504,first_vertex $indices=360 $offset=504 run = CommandListTransparencyParams ;DrawIndexed=624,first_index+1344,first_vertex $indices=624 $offset=1344 run = CommandListTransparencyParams endif if $dressBottom < 2 && !$hideDress ;DrawIndexed=372,first_index+2256,first_vertex $indices=372 $offset=2256 run = CommandListTransparencyParams endif endif [TextureOverride Buttons Awakened] hash = 7d04439e match_first_index = 15606 if $collar || $dressTop || $dressMiddle || $dressBottom || $hideDress || $transparency handling = skip if !$collar DrawIndexed=288,first_index+2304,first_vertex DrawIndexed=72,first_index+3168,first_vertex endif if !$dressTop && !$hideDress ;DrawIndexed=576,first_index+0,first_vertex $indices=576 $offset=0 run = CommandListTransparencyParams ;DrawIndexed=144,first_index+2592,first_vertex $indices=144 $offset=2592 run = CommandListTransparencyParams endif if !$dressMiddle && !$hideDress ;DrawIndexed=288,first_index+576,first_vertex $indices=288 $offset=576 run = CommandListTransparencyParams ;DrawIndexed=288,first_index+1152,first_vertex $indices=288 $offset=1152 run = CommandListTransparencyParams ;DrawIndexed=72,first_index+2736,first_vertex $indices=72 $offset=2736 run = CommandListTransparencyParams ;DrawIndexed=72,first_index+2880,first_vertex $indices=72 $offset=2880 run = CommandListTransparencyParams endif if $dressBottom < 2 && !$hideDress ;DrawIndexed=288,first_index+864,first_vertex $indices=288 $offset=864 run = CommandListTransparencyParams ;DrawIndexed=864,first_index+1440,first_vertex $indices=864 $offset=1440 run = CommandListTransparencyParams ;DrawIndexed=72,first_index+2808,first_vertex $indices=72 $offset=2808 run = CommandListTransparencyParams ;DrawIndexed=216,first_index+2952,first_vertex $indices=216 $offset=2952 run = CommandListTransparencyParams endif endif [TextureOverride Dress Top Awakened] hash = 82ffb44a match_first_index = 0 if $dressTop || $hideDress handling = skip elif $transparency run = CustomShaderTransparencyFromCaller endif [TextureOverride Dress Awakened] hash = 82ffb44a match_first_index = 3414 if $dressTop || $dressMiddle || $dressBottom || $hideDress || $transparency handling = skip if !$dressTop && !$hideDress ;DrawIndexed=192,first_index+9966,first_vertex $indices=192 $offset=9966 run = CommandListTransparencyParams endif if !$dressMiddle && !$hideDress ;DrawIndexed=1482,first_index+0,first_vertex $indices=1482 $offset=0 run = CommandListTransparencyParams ;DrawIndexed=1800,first_index+8166,first_vertex $indices=1800 $offset=8166 run = CommandListTransparencyParams endif if $dressBottom < 2 && !$hideDress ;DrawIndexed=6684,first_index+1482,first_vertex $indices=6684 $offset=1482 run = CommandListTransparencyParams ;DrawIndexed=186,first_index+10158,first_vertex $indices=186 $offset=10158 run = CommandListTransparencyParams endif endif [TextureOverride Dress Middle Back Awakened] hash = 82ffb44a match_first_index = 2652 if $dressMiddle || $hideDress handling = skip elif $transparency run = CustomShaderTransparencyFromCaller endif [Constants] global $offset global $indices [CommandListTransparencyParams] if $transparency run = CustomShaderTransparencyParams else DrawIndexed = $indices, first_index + $offset, first_vertex endif [CustomShaderTransparencyParams] blend[0] = ADD BLEND_FACTOR INV_BLEND_FACTOR blend_factor[0] = 0.55 blend_factor[1] = 0.55 blend_factor[2] = 0.55 blend_factor[3] = 1 if $shader_type != 5 DrawIndexed = $indices, first_index + $offset, first_vertex endif [CustomShaderTransparencyFromCaller] blend[0] = ADD BLEND_FACTOR INV_BLEND_FACTOR blend_factor[0] = 0.55 blend_factor[1] = 0.55 blend_factor[2] = 0.55 blend_factor[3] = 1 handling = skip if $shader_type != 5 Draw = from_caller endif
N1m0n Posted September 15, 2019 Posted September 15, 2019 38 minutes ago, ausgeek said: Seriously Lemon or whatever your name is, stop creating new accounts just to spam all the DOA forums, and yeah I noticed the one change you made in that quote was changing my name to yours. Wait, I'm innocent.
AnD0901 Posted September 15, 2019 Posted September 15, 2019 just got this for Marie. Is there a mod for this?
KuroKaze78 Posted September 15, 2019 Posted September 15, 2019 @AnD0901 - It's only a minor edit, but still it works nicely for that suit. 2
Lemоn Posted September 15, 2019 Posted September 15, 2019 Quote 2 hours ago, ausgeek said: Seriously Lemon or whatever your name is, stop creating new accounts just to spam all the DOA forums, and yeah I noticed the one change you made in that quote was changing my name to yours. Exuse me!
VonVolx Posted September 15, 2019 Posted September 15, 2019 4 hours ago, AnD0901 said: just got this for Marie. Is there a mod for this? I Don't believe so. Could be wrong but I don't have it to confirm. But I have every Marie mod(I think). you lucky I got Ayane AGAIN got her from the first free ticket for the SSR they gave out. 1
Donline- Posted September 15, 2019 Posted September 15, 2019 Untitled Project.mp4 Not finished Animation 6/100.. ? 13
fuukаku Posted September 15, 2019 Posted September 15, 2019 On 9/14/2019 at 7:37 PM, minazuki said: SSR Event Naked Summer (Common only) The transparency effect will disable the dress shadow, so you can look clear when using the new item Mysterious remote control. Also, it will not showing any laces under the transparency dress, and I will not fix this. Bra Variation (X + 1) Collar Variation (X + 2) Dress Top Variation (X + 3) Dress Middle Variation (X + 4) Belt Variation (X + 5) Panty Variation (Z + 1) Panty Lace Variation (Z + 2) Dress Bottom Variation (Z + 3 / X + 6) Hide Dress Switch (Z + 4) Color Variation (C + 1) Transparency Variation (C + 2) Preset More Preview IMPORTANT This mod needs Hi-res body Skin Texture, e.g. HI-METAL's Skin You must update 3Dfix-DOAX-VenusVacation to 1.9 or latest to use this mod. Changelog Reveal hidden contents V1.1 Fixed the body uv problem Fixed wrong body type when $hideDress == 1 V1.0 Initial release Download Wow! However, for some unknown reason, it does not work.
Sen222222 Posted September 15, 2019 Posted September 15, 2019 Hey here! How to install mods? Need a video. Thank.
tanho744 Posted September 15, 2019 Posted September 15, 2019 On 9/9/2019 at 2:57 PM, gswg94 said: Honoka momo denim 2nd awaken mod it's for malf ver it's my first clothes mod release. i thought it would take a lot of time, like few months. but i've done now. it would not be much good. you know i'm very noob for this kind thing. anyway hope you like this. Momo 2nd awaken.7z 375.46 kB · 479 downloads Thank you.
Kokorolova Posted September 15, 2019 Posted September 15, 2019 Hi, I'm a relatively new player to Venus Vacation (Steam version) and while I have found most of the mods I wanted and your advice on how to get them working helpful in the various threads I've visited, I just have 2 questions I hope you can help me with: Did HI-METAL or someone else ever ported the womb tattoo from his HI-RES skins onto other girls? I would like to get it for Helena if you have done/found such a mod. Did someone ever mod the Misaki SSR white dress? I have it for both Misaki and Helena and it's kind of a shame no one has done anything with it. I did find some post on the thread a while back about making the dress transparent, but whatever happened to the mod is now lost to time since it's not hosted anymore. If I'm being an jerk by looking for answers in here instead of another thread please let me know, the last thing I wanna do is cause problems.
krunkDunk Posted September 16, 2019 Posted September 16, 2019 1 hour ago, Kokorolova said: Hi, I'm a relatively new player to Venus Vacation (Steam version) and while I have found most of the mods I wanted and your advice on how to get them working helpful in the various threads I've visited, I just have 2 questions I hope you can help me with: Did HI-METAL or someone else ever ported the womb tattoo from his HI-RES skins onto other girls? I would like to get it for Helena if you have done/found such a mod. Did someone ever mod the Misaki SSR white dress? I have it for both Misaki and Helena and it's kind of a shame no one has done anything with it. I did find some post on the thread a while back about making the dress transparent, but whatever happened to the mod is now lost to time since it's not hosted anymore. If I'm being an jerk by looking for answers in here instead of another thread please let me know, the last thing I wanna do is cause problems. Well, I couldn't find the white dress, while searching either. so I'll re-upload what I had saved. I don't know if Helena's is identical so it may not work for her. The body mesh uses knight77 skin textures... HI-Metal textures are for meshes with different UVs Unfortunately I don't know who the author was. Misaki_Wedding_V6.zip 2
XpeH930 Posted September 16, 2019 Posted September 16, 2019 When the rock climbing event ends, will the unused "red stamina bottles" remain in the inventory until the next climbing round, or will they disapperar?
神無月 Posted September 16, 2019 Posted September 16, 2019 1 hour ago, XpeH930 said: When the rock climbing event ends, will the unused "red stamina bottles" remain in the inventory until the next climbing round, or will they disapperar? Disappear.The key too.
HI-METAL Posted September 16, 2019 Posted September 16, 2019 10 hours ago, Kokorolova said: Did HI-METAL or someone else ever ported the womb tattoo from his HI-RES skins onto other girls? I would like to get it for Helena if you have done/found such a mod. You can port them by using the linked file.
Popular Post jmkk184aa Posted September 16, 2019 Popular Post Posted September 16, 2019 Hi, Luna is a very cute character. So I make a interesting mod. SSR_MysticForest_LUNA F10 reload mod ctrl+1 => on/off mod x => on/off apron z+1 => on/off top z+2 => on/off bottom z+3 => on/off shoes other sample I wish you a good time. Costumes.zip 37
Kokorolova Posted September 16, 2019 Posted September 16, 2019 16 hours ago, krunkDunk said: Well, I couldn't find the white dress, while searching either. so I'll re-upload what I had saved. I don't know if Helena's is identical so it may not work for her. The body mesh uses knight77 skin textures... HI-Metal textures are for meshes with different UVs Unfortunately I don't know who the author was. Misaki_Wedding_V6.zip 4.26 MB · 131 downloads 8 hours ago, HI-METAL said: You can port them by using the linked file. Thank you both, My image editing skills are not the best, but one can learn. Just one more question, can I use GIMP or am I gonna have to get myself a copy of photoshop? EDIT: Well, we can at least confirm that the Misaki wedding dress mod works with Helena, I do not know about Momiji and her red dress, but if this worked, then I don't see why it shouldn't work. Once again, thank you both. Spoiler
xyuz00111166 Posted September 16, 2019 Posted September 16, 2019 Excuse me. Isn't there a mod for nagisa in this costume?
ayawrxsti Posted September 16, 2019 Posted September 16, 2019 8 hours ago, jmkk184aa said: Hi, Luna is a very cute character. So I make a interesting mod. SSR_MysticForest_LUNA ctrl+1 => on/off mod x => on/off apron z+1 => on/off top z+2 => on/off bottom z+3 => on/off shoes other sample I wish you a good time. Costumes.zip 2.47 MB · 90 downloads cant get this to work.... which folder should i put it into? thanks
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