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Darkest Dungeon Erotic Mods


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Posted
On 5/7/2020 at 12:52 AM, DanAlmeny said:

NSFW BACKGROUNDS - CRYPTS (2/6) by Dan

 

Well the second part of my backgrounds. Add +80 new rooms to the game.

Tip: Adjust the lighting of the game not too dark and a little shiny, this mod has been done entirely with "highlights"

 

Captura.JPG.42e501db8d5384544ea43c78f2e95082.JPG

 

screenshot.3.jpg.03946456a772cff84e0878a6044c5493.jpg

 

Try my mod and comment what you think, so I will decide if I continue with the third part or not .... the more comments the better ;) 

 

 

 

 

NSFW_BACKGROUNDS-CRYPTS_by_Dan.rar 100.92 MB · 168 downloads

The backgrounds are rather nice so good job in compiling them ?

Also could you please post the names of the creators of those images?

Some of them look rather talented especially for commissions .

Posted

image.png.3c2c075e5238fb986091cd9201c48d8c.png

1 hour ago, TronTiti said:

Dude these are for monster corpses, which are small unless you have to zoom in. Also, most of them just lying there in funny postures except the last. Compared to your previous posted pictures those girls are dying in the most horrible ways possible. Pretty sure most of us here can tell the difference. 

Dying in the most horrible ways posible..... lol they are already dead. You are exaggerating it to make it sound waaay worse than it is. I liked the idea of the beasts in warren displaying corpses as like warning signs and such. It fits the theme. Darkest dungeon is not some happy go lucky Disneyland lol.

Spoiler

image.png.251964340b7dac18bc7222449831d2a4.pngimage.png.7118acf73d71e64e4684000fb64ce06a.pngimage.png.e1ca9a3ff8aca16dce61ddbd3e1629b5.pngimage.png.a07d6ffad4270ced7ba7736223b3c5ce.pngimage.png.3c2c075e5238fb986091cd9201c48d8c.png

 

Posted

Anyone test the Skeleton Spearman?    I see it has Skel and Atlas files.    

Is it a replacer requiring these new Skel files?   

Anyone work on the other skeletons for lewd mods yet?   I was thinking they could a mix of undead monstergirls.   Mummy, vampire, zombie, whatver.    Kind of difficult to lewd skeletons.   

Also lol are the guro debates going on.   Who cares?   It's just pixels folks.   

Show me a person adding guro mods to a video game and I'll show you someone who isn't out causing any trouble and suffering in real life.    Research the diamond industry in comparison.     Guro art is harmless.                

Posted
2 hours ago, Rapier33 said:

Also, in my opinion, the use of porn should be used thematically in this game and as such, KotBasil has been the best at that.

Self-esteem... rising!

 

For me, the fetish/theme division goes something like this:

Crypts - nasty experiments and erotica in general

Warrens - guro and breeding

Weald - bestiality and some guro

Cove - tentacles, obviously. And oviposition, maybe.

Haven't thought about DLC zones yet, but Courtyard with some replacements is ripe for some kind of sperm fetish.

 

As for my 2 cents about posting guro pictures... I think putting any images (and especially images with strong content) under spoiler tag is just a polite thing to do. It makes reading and quoting posts much easier.

 

 

 

Posted
9 hours ago, Osseos said:

Can somebody share the vanilla or lore/immersion friendly loading screens please? I overwrote mine a while ago and want to change it back.

Here you go buddy. Just a reminder: you can put most of your changes in a mod, in their dedicated locations. I'm current using a mod for npc and background stuff original from what is called RupertLance Replacers.

loading_screen.rar

Posted

In my opinion all those random hentai images copy paste into bacgrounds looks incongruous and completly not fit, even if its is Porn Darkest Dungeon.

I prefer use something like this:

crypts.corridor_wall_19.png.dad70eba016532d22b05946fb99d000a.png warrens.corridor_wall_28.png.8b0db3db1e0460b7f5eff3a6dc7a107c.pngweald.corridor_wall_18.png.b229dce1fdc308070da5d11926dc8a13.pngwarrens.room_wall.effigy.2.png.b600cb4167c1e0b855b5ab937da3ae51.png

it fit into style and proportions of characters.

But photoshoping random hentai images into background...

Spoiler

1942077738_cove.room_wall.1toruskopia.png.c4812695ba371c265e934a8f79e72586.png

Just.. NO..dont do it

Posted
14 hours ago, Dra_Lexx said:

This is no better than guro in my opinion

lol I thought tentacle was quite a common tag in hentai, was it not? If you want to say about my take on guro, the one with Teemo surely fits it better.

 

Posted
6 hours ago, usagisoumen said:

warrens.corridor_door.basic.png warrens.corridor_wall.02.png warrens.corridor_wall.07.png warrens.entrance_room_wall.png warrens.room_wall.brickton.png warrens.room_wall.sluice.png

 

Please note that there is guro in there.

Posted

A small new batch of the backgrounds. + 2 walls and 1 room for warrens, 1 room for cove and weald.

 

I attached archive to the post or you can browse the whole collection on Mega.

 

Teaser:

Spoiler

teaser4.jpg.477fac45ec5b01523e4b236d0f4335a6.jpg

 

DD3.rar

Posted
On 5/1/2020 at 8:45 PM, G9ai said:

So I discovered Darkest Dungeon recently and kinda stumbled into making a statue mod... but now i feel like i checked and read enough solutions for my problem, so i'm seeking some help (if im wrong here be free to tell me). 

 

What I'm working on is a simple Town Statue Replacer with a Futanari Statue, here is what i managed to do:
- A LOT of different sprites for: statue.character.png and statue.dd.character.png
- edit statue.icon.png and statue.town.button.png 

- replace the actual statue in Town with transparency and shine (town_statue_level01; ...02; ...03)

The Problem: Outer Shine/Glow

Yea i actually was able to replace the statue with hovering-shine-effect BUT it looks odd because i rendered it from photoshop as a PNG-8 with alpha (intentionally). 
I am trying to get that smooth transparent shine like the original darkest dungeon files and no method of the ones listed below are actually working:
- Photoshop Web-Export: PNG-24 with Alpha
- Photoshop Web-Export: PNG-8 with Alpha (only with scattering which means losing quality)
- GIMP Exporting: PNG Various Options (ingame sprite will always have hard edges)
- mask_trim_png.exe and png_alpha_colour_remover.exe - shine will have hard edges, it wont be smooth
- SuperPNG: Export Various Options - still hard edges, wont be smooth

Spoiler contains a Futanari Statue which shows what the sprite looks like when exported as PNG-8 with alpha from Photoshop
and a Screenshot of the Smooth Shine/Glow from Darkest Dungeon

  Reveal hidden contents

Shine Problem
wip_hovering_shine_with_png-8.png.9283068be52db89d3703df83ab538f6c.png


Original

darkest_dungeon_smooth_shine.png.b6788df0781481d06edce8355dfe2147.png


I hope someone has an idea how to fix that. It would enable a lot of things to be made!
___________________

Additionally... Actually I wanted to make more out of this mod than a replacer. I wanted to make a mod where the statue changes every time you return to town with different events happening that give you an advantage, disadvantage or items. that would work fine cause the sprites are easy to edit.
But because I have no god damn idea how to programm something like this i wanted to ask WHO COULD MAAAAYBE show me how? Or just do the basic functions and give me a template to edit for alle the events? Its a lot i'm asking for, i know. But if you are interested just DM me! 

Thanks!

 

I think it's the Spine runtime in the game uses PreMultiplied Alpha images, for performance purposes (this save operations while displaying sprites). But the PNG format is not intended to be Alpha-PreMultiplied, that's why you don't find options for this in imaging software. In imaging work, it's better to save RGBA channels unchanged : this ensure you can vary transparency and retrieve original colors.

 

I assume the action of mask_trim_png.exe and png_alpha_colour_remover.exe is quite basic, they just put black (RGB #000000) all pixels with alpha below 255 i.e. transparent and semi-transparent pixels. That's a very radical Alpha-PreMultiplication, but it works perfectly fine on most Darkest Dungeon's heroes and monsters, because they are bordered by black lines and all semi-transparent pixels are located at the outer edge of these lines. So color of semi-transparent pixels is intended to be black.

 

Sadly, this don't work fine on effects like glow, sorts, etc., witch use transparency on brigthly colored pixels. Here, you have to PreMultiply Alpha on your PNG file before using them in-game. And in order to get the correct original colors for the glow, you have to Alpha-UnPreMultiply the DD vanilla PNG ! 

Personnaly I use Python scripts to do that : https://github.com/maxme/PNG-Alpha-Premultiplier... That's not very ergonomic, and you must install Python and the pillow+numpy modules as prerequisite (or a C compiler, for the C version). But it works fine : thanks to maxme for the work.

Posted
4 hours ago, KotBasil said:

A small new batch of the backgrounds. + 2 walls and 1 room for warrens, 1 room for cove and weald.

 

I attached archive to the post or you can browse the whole collection on Mega.

 

Teaser:

  Reveal hidden contents

teaser4.jpg.477fac45ec5b01523e4b236d0f4335a6.jpg

 

DD3.rar 4.78 MB · 42 downloads

I really like all the efforts that you put to integrate the hentai aspect in the preexisting and artistic style background.

Crypt and weal are just perfect. 

Posted
2 hours ago, irondead said:

I really like all the efforts that you put to integrate the hentai aspect in the preexisting and artistic style background.

Crypt and weal are just perfect. 

Thanks! I always appreciate feedback.

 

I wasn't able to test them in game yet, so if you notice any problems, please tell me.

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