Jump to content

Darkest Dungeon Erotic Mods


Recommended Posts

15 minutes ago, JamesMortimer said:

I do. Pretty nice for a free mod

I hope you don't mind the nsfw; I am recently playing with this mod and it is a lot of fun, I plan to modify things in this mod in the future.yurei.sprite.attack_show.png.0f3eb7ad17a9968dd31ce6e3be5dd07d.png

Link to comment

I have just finished making a texture pack for the class "Snake Charmer", one of my favorites and it is always in my formations, try it and tell me if there is any error, maybe the heroic / afflicted sprites are something wrong, because I have had certain errors loading them in photoshop, I had to modify them a bit ...snake_charmer.png.a40ab3aea56c1eb6f1069c156a00c39d.png

All my content will be here:

 

Link to comment
3 hours ago, DanAlmeny said:

I have just finished making a texture pack for the class "Snake Charmer", one of my favorites and it is always in my formations, try it and tell me if there is any error, maybe the heroic / afflicted sprites are something wrong, because I have had certain errors loading them in photoshop, I had to modify them a bit ...snake_charmer.png.a40ab3aea56c1eb6f1069c156a00c39d.png

 

More Variants - Snake Charmer.rar 12.87 MB · 20 downloads

Can you make one with no eye? I kinda love to have one for more mysterious vibe. Sure I could do myself but I'm stuck with my own "projects". Ahem, would you be so kind?

Link to comment

I have been updating my mods and now this message appears to me, someone has a solution, previously I only varied the files quest.generation and number.quest.generation in the campaign folder, but it turns out that now it does not work, I have also modified all my mods that change this data, but always the same message comes out.
Big mods I use:
The Crystalline Light
Crimson Court_ Virulent Overhaul
The Sunward Isles
Town Wars

Trinket Variety Project

 

1102502894_Darkest2020-05-1406-56-03-44.png.5088680096ff6acb7444e3d57f204da7.png

Link to comment
3 hours ago, DanAlmeny said:

I have been updating my mods and now this message appears to me, someone has a solution, previously I only varied the files quest.generation and number.quest.generation in the campaign folder, but it turns out that now it does not work, I have also modified all my mods that change this data, but always the same message comes out.
Big mods I use:
The Crystalline Light
Crimson Court_ Virulent Overhaul
The Sunward Isles
Town Wars

Trinket Variety Project

 

1102502894_Darkest2020-05-1406-56-03-44.png.5088680096ff6acb7444e3d57f204da7.png

Error in generating of quest file. Quest try make 2 level in dungeon but in file generation is only 1,3,5. You need mods "Level 2 and 4 Quests" or "Arduous edition" to make it work. Also it can be problem in campaign/quest in "number.quest.generation.json" file

 

make it look like:

{
    "generation": {
        "number": {
            "number_of_quests_per_town_visit_table": [
                99,
                99,
                99,
                99,
                99,
                99,
                99,
                99
            ]
        }
    }
}

 

P.S: Wait why Error on 1062 line? only file who have this big number is quest.generation.json i edit it once and its pain in the ass.

Link to comment
3 hours ago, Kensou said:

Error in generating of quest file. Quest try make 2 level in dungeon but in file generation is only 1,3,5. You need mods "Level 2 and 4 Quests" or "Arduous edition" to make it work. Also it can be problem in campaign/quest in "number.quest.generation.json" file

 

make it look like:

{
    "generation": {
        "number": {
            "number_of_quests_per_town_visit_table": [
                99,
                99,
                99,
                99,
                99,
                99,
                99,
                99
            ]
        }
    }
}

 

P.S: Wait why Error on 1062 line? only file who have this big number is quest.generation.json i edit it once and its pain in the ass.

I have certainly broken my game, there is no solution and deactivating my biggest mods, the problem still persists; I guess it's the end .....: /

Darkest 2020-05-14 10-54-55-54.png

Link to comment
4 hours ago, DanAlmeny said:

I have been updating my mods and now this message appears to me, someone has a solution, previously I only varied the files quest.generation and number.quest.generation in the campaign folder, but it turns out that now it does not work, I have also modified all my mods that change this data, but always the same message comes out.
Big mods I use:
The Crystalline Light
Crimson Court_ Virulent Overhaul
The Sunward Isles
Town Wars

Trinket Variety Project

 

1102502894_Darkest2020-05-1406-56-03-44.png.5088680096ff6acb7444e3d57f204da7.png

Oh man, I've seen these sorts of screens more than I care too. I'm getting stressed just looking at it.

 

I'm not very good at reading these errors messages or what they all mean. My advice would be to reverse engineer the issue. Restore the original file and then make single changes at a time until you find what's causing it, then share that with us so we can tell you what's wrong (hopefully we know too :/ )

Link to comment

 

xrt nomad skins

I was doing a mini investigation (google images :v) regarding the mods of the artist xrt nomad, and I stumbled upon a Korean forum, there is like a thread with people discussing Darkest Dungeons and uploading mods I think ...
Forum:https://gall.dcinside.com/mgallery/board/lists/?id=darkest&page=1&exception_mode=recommend&search_head=20
the point is that i think i found a folder with skins or maybe not? If someone has time, can they review it as well as the forum? If you want to download it, I leave the link here:https://drive.google.com/file/d/1EFoMoJla0Rea1xIHlY62PaCc08ugb-Gy/view
(If you download it you can check what it contains, if it is new or not and publish images)

 

https://www.fmkorea.com/2756742305

1738702600_XRTakaNomad.png.bd37b3edbeaf7d3fc27589c9ccd5fe44.png

Link to comment
1 hour ago, DanAlmeny said:

 

xrt nomad skins

I was doing a mini investigation (google images :v) regarding the mods of the artist xrt nomad, and I stumbled upon a Korean forum, there is like a thread with people discussing Darkest Dungeons and uploading mods I think ...
Forum:https://gall.dcinside.com/mgallery/board/lists/?id=darkest&page=1&exception_mode=recommend&search_head=20
the point is that i think i found a folder with skins or maybe not? If someone has time, can they review it as well as the forum? If you want to download it, I leave the link here:https://drive.google.com/file/d/1EFoMoJla0Rea1xIHlY62PaCc08ugb-Gy/view
(If you download it you can check what it contains, if it is new or not and publish images)

 

https://www.fmkorea.com/2756742305

1738702600_XRTakaNomad.png.bd37b3edbeaf7d3fc27589c9ccd5fe44.png

Welp, pretty much all from steam/nexus, there are some exclusive like xrt nomad hellion, new skin of seer, reskin of hood eyes etc. Not much at all, i could've posted but i dunno where to upload images xDDD

Link to comment
2 hours ago, DanAlmeny said:

 

xrt nomad skins

I was doing a mini investigation (google images :v) regarding the mods of the artist xrt nomad, and I stumbled upon a Korean forum, there is like a thread with people discussing Darkest Dungeons and uploading mods I think ...
Forum:https://gall.dcinside.com/mgallery/board/lists/?id=darkest&page=1&exception_mode=recommend&search_head=20
the point is that i think i found a folder with skins or maybe not? If someone has time, can they review it as well as the forum? If you want to download it, I leave the link here:https://drive.google.com/file/d/1EFoMoJla0Rea1xIHlY62PaCc08ugb-Gy/view
(If you download it you can check what it contains, if it is new or not and publish images)

 

https://www.fmkorea.com/2756742305

1738702600_XRTakaNomad.png.bd37b3edbeaf7d3fc27589c9ccd5fe44.png

Great find!
I only skimmed through the files, so someone else may want to do a more thorough check.
Lots of recolors and a couple fusions using shindol face & niur body.
Courtesan in particular looks like she got a bust size increase, looks like I'll finally have to download the class.
I already have most of them but here's a few that stood out to me.
Capture.PNG.de142f6b2f08f52e780d729af81886cd.PNG

Link to comment
1 hour ago, DanAlmeny said:

 

xrt nomad skins

I was doing a mini investigation (google images :v) regarding the mods of the artist xrt nomad, and I stumbled upon a Korean forum, there is like a thread with people discussing Darkest Dungeons and uploading mods I think ...
Forum:https://gall.dcinside.com/mgallery/board/lists/?id=darkest&page=1&exception_mode=recommend&search_head=20
the point is that i think i found a folder with skins or maybe not? If someone has time, can they review it as well as the forum? If you want to download it, I leave the link here:https://drive.google.com/file/d/1EFoMoJla0Rea1xIHlY62PaCc08ugb-Gy/view
(If you download it you can check what it contains, if it is new or not and publish images)

 

https://www.fmkorea.com/2756742305

1738702600_XRTakaNomad.png.bd37b3edbeaf7d3fc27589c9ccd5fe44.png

Seems to be a massive character / npc pack lots of dupes but there are a few gems here and there :))))

Spoiler

image.png.68d1c09d6602e8559ef651508483d5d6.pngimage.png.457c24ccc44ae27d73d626909506ecb1.pngimage.png.9b07050c2d6b1a1a902f5f7900342bc4.pngimage.png.960a65c9b2d5433546759f52402ae134.pngimage.png.594c463dd5dfcce8213460b06bd376c8.pngimage.png.6e1836b32de5587202d192ad46433bc4.pngimage.png.29978af9f570f2785c31eb6bc8c10ff1.pngimage.png.4ade6d56533fb38d270e4bfbb73204e7.pngimage.png.39bd661dcfafd04c80774a2db55aee53.pngimage.png.0bc6960be9e102194779fd4f1ec06b27.pngimage.png.71ebbab9404e4d8065e2eb27db8f758e.pngimage.png.d0ddddd1a356bbf0a6e64e8de276ddb5.pngimage.png.2f447b54f09a26f9966a44c69c3be63e.pngimage.thumb.png.0cbf9e21d00749f8717556582f0eb4ab.pngimage.png.dc3feb5295180977ecb3e694d6c282fb.pngimage.png.f764d31bc3bd1bf64f1f1c6f7a4a2485.pngimage.png.aada5062e2309a5afa46e9b2a191275a.pngimage.png.f62cb8247918b409e2ea4a815a0eee01.pngimage.png.147c2b7b0ef8f4e360461cc71686deab.pngimage.png.104f7bd6888ab2e072064c1dc3138492.pngimage.png.4832d7cfd05b7274b6dfee5afea992f6.pngimage.png.b391f929202661f67167426dbd4d44e7.pngimage.png.e3d0f59af0e555e443548ed790012f8a.pngimage.png.9470f7e9e4c1176cfc0abd4ea86617d0.pngimage.png.cd4cda4533b57182da3ded0fce98c393.pngimage.png.6ec9edcfa33f1b30e656c25e8f40c541.pngimage.png.e6eb97c84c3e04867a399fe7fdcc3a6f.pngimage.png.7b170c20a6822401e7193115627fca4e.pngimage.png.4c326b627a0ce92dffe8a63f8da32bd7.pngimage.png.b05205a58b63191e8be08c66abde2f91.pngimage.png.7b38063f1f2480f45203007b1c32488a.pngimage.png.ac1c95d86a384efe88556f1710a10772.pngimage.png.b83b21a789dcbeafc45d1cb206ae55f5.pngimage.png.228cda5e498e2906e0c69540b6631b47.pngimage.png.08bc7562a8ec9499aab9e6b11bde1390.pngimage.png.1a94d4dbee2ff7c43330f6cff4ec5f56.pngimage.png.5fa61c6aeaf93c5f3b555e0beccab15d.pngimage.png.e5c5a7eede10f5cc4a9ab5dfdb71fd1c.pngimage.png.fedc1ef132ce8feed45c1034137dfc69.pngimage.png.d742a00a223ac700e0cd718e04aa020d.pngimage.png.7bf35e8cf3add506a3b56a48477da49e.pngimage.png.117d1407180e86c659e8359149ff2450.pngimage.png.5c117ac4582a709bee79a87699bbdc69.png

 

image.png

Link to comment

need some help with how skins work. skins for modded classes have a modfiles file that list their original skins. for example the tusk only have 1 skin originally, and so the modfiles only list tusk_A plus a specific file like .attack and then a number, like this "heroes/tusk/tusk_A/anim/tusk.sprite.attack.big_game.png 262728" when I just add another skin, lets say tusk_B, without the numbers, in game the skin is covered by white squares, that doesnt happen with non modded classes. I did found a way to work around it, by getting a color pallet mod from steam that added a bunch of other skins, I could then replace to the ones I wanted, copy their modfiles lines and copy on the original tusk mod files. but there is one Fool skin that has more files such as attack, like it utilizes more files to create more motion I assume, thing is, I bet that for those to show up they would have to have the numbers at the end of their modfiles lines too. my question is, how do I locate or generate those numbers at the end of the modfiles lines, which I think must be how the game detects them.
as you can probably tell I have no idea how programing or modding works, this workaround I just mentioned is the furthest that Ive gotten to something like it.

Link to comment

If someone dont wanna download whole 1GB file with other steam mods who everyone aready have, I upload those who not been in my DD dir

 

 

 

hood.sprite.attack_pssst.png.43f8f9c248786484ccbb29278531f154.pnghood_O.zip      (custom pantsu)

 

 

eeeeee.png.39b039bc339988bb997d34d353db0ca2.pngsuccubus_X.zip     (custom face)   <- +PSD files inside

 

aweaeaweae.png.cb89464c0096572833d54a8f1becba1f.png arbalest_N.zip  new one

 

asasasa.png.d0539f44ca7487892eb751dae7e69f4b.pngFlagellant 2 kins.7z 2almost identical Flagellants

 

flagellant.sprite.defend.png.a78b8342ab24175ad24a1615bf933a44.pngflagellant_P.zip  (if u dont have her yet)

 

omenseeker.sprite.attack_entangle.png.952c989ecf9961cdaf828c5197e38711.pngomenseeker.zip (another face change only)

 

librarian.sprite.attack_debuff.png.eea4ff39d3273cc46c24c0d29109fabb.pngLibrarian3.7z new one

 

 

.

.

.

end of part 1

 

Link to comment
1 hour ago, lazy042 said:

need some help with how skins work. skins for modded classes have a modfiles file that list their original skins. for example the tusk only have 1 skin originally, and so the modfiles only list tusk_A plus a specific file like .attack and then a number, like this "heroes/tusk/tusk_A/anim/tusk.sprite.attack.big_game.png 262728" when I just add another skin, lets say tusk_B, without the numbers, in game the skin is covered by white squares, that doesnt happen with non modded classes. I did found a way to work around it, by getting a color pallet mod from steam that added a bunch of other skins, I could then replace to the ones I wanted, copy their modfiles lines and copy on the original tusk mod files. but there is one Fool skin that has more files such as attack, like it utilizes more files to create more motion I assume, thing is, I bet that for those to show up they would have to have the numbers at the end of their modfiles lines too. my question is, how do I locate or generate those numbers at the end of the modfiles lines, which I think must be how the game detects them.
as you can probably tell I have no idea how programing or modding works, this workaround I just mentioned is the furthest that Ive gotten to something like it.

just remove the modfile, it does not affect the mod and you can add whatever you want

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use