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Darkest Dungeon Erotic Mods


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Posted
1 hour ago, Mud said:

If you're up for it, please do give a shot at porting Draconblood onto Abom! I think her melee-styled sprite set just seems to suit Abom's attacks best apart from Beast's Bile, and I'd been wanting a not-so-beastly skin of that class to boot. I'm hoping that because Serona's combat sprite sheet has pieces for her normal and transform states on it just like Abom does, then her skeleton files might already be able to accommodate the swap without too much finangling? Fingers crossed, anyway.

...Goddamnit, how does the game decide what specific animation name transformation skills call for?

Something I replaced breaks it. Not 'replaces' it, breaks it, the transformation starts calling for an animation with a blank name, and nothing I can think to do changes that.

It's strange, because Combat? Defend? These simply call for original Abom names, but something about Transformation abilities just... does not fucking like porting, I dunno.

The alternatives are for you to go to Dan, because he has successfully ported transformation classes before, or I could... I dunno, port Abom's stats onto Serona? Then I'd assign Abom's trinkets to work with her instead, set the original Abom to not appear,... It's an insane play, but would theoretically work...

Posted

Hrm... so trying to do your usual process replacing Transform's files with Serona's "qiehuan" files just crashes the game? That's unfortunate...

 

I thought I'd try to look up how mod classes that can transform like the Lamia work to see if I could figure out the missing link, but damned if I can find any actual resources on that...

Posted

Are there any like packs of backgrounds for the different areas? I use to have a bunch but forgot to back them up before a reinstall. Also probably long shot but there was this activity log I believe I got from here way back. Featuring I believe some girl from fate. Anyone had that too somehow I'd appreciate it. Haha.

Posted
44 minutes ago, Mud said:

Hrm... so trying to do your usual process replacing Transform's files with Serona's "qiehuan" files just crashes the game? That's unfortunate...

 

I thought I'd try to look up how mod classes that can transform like the Lamia work to see if I could figure out the missing link, but damned if I can find any actual resources on that...

No, it doesn't crash, the animation just doesn't play.

The debug log says 'missing animation: '

It's supposed to say something like 'animation: attack_transform' but for some reason just... doesn't.

Posted
13 hours ago, Fasterflight225 said:

I've never successfully ported someone ONTO a transformation class, though to my knowledge, it was usually shenanigans. 2/3 times, I think?

Still, transformation classes can be ported onto non-transformation classes no problem, so if you aren't willing to risk it, that is an option. She obviously won't transform, but can be ANY class instead.

Both are options. Would you like me to try one?

Keep in mind that in the case of my recorded failure, Dan just walked up and DID it no problem, so the risk is mainly to me and my pride.

you can add a line into the info of a monster/class to cancel transformation issues

 

Posted (edited)
On 2021/7/9 at AM11点41分, rediridesence said:

在这里预览 mod 的运行情况:(注意不和谐歌曲和摇篮曲使用相同的攻击动画,所以也不需要展示它。)

 

 

 

没有显示的是不和谐的歌曲,它改变了整个派对,并在整个团队中造成了适度的恐怖。

 

On 2021/7/9 at AM10点32分, rediridesence said:

 

这是我需要修复的唯一错误,并且为了大家的信息,我确实修复了它。

 

下面应该是完成的模组,修复了白盒错误。怪物将保持 2 号大小。

 

 

猪若虫 (1.0) .rar 37.54 MB · 723 次下载

 

编辑:如果有人再有白盒问题,那么问题就在你身上。我已经三次检查了我这边的动作,它们都工作正常,没有白框。

 

所以,话虽如此,以下是关于这个敌人可能会掉落的稀有饰品的信息:

 

屏幕截图.png

名称:若虫喇叭

稀有度:稀有

效果:

-压力 -35%

-眩晕抗性 +25%

- 减益抗性 +35%

- 致命一击抗性:-50%

 

该物品的增益效果很棒,但是,如果您到达死亡之门,则很有可能任何命中都会杀死您。(普通英雄在佩戴此饰品时有 17% 的几率存活)

hi bro, your mods will cause the game to crash and die every time you cast [Lullaby], can you fix it?

Edited by wzq121
Posted
5 hours ago, Fasterflight225 said:

Could you be more specific? What line, where?

I don't know how other transform classes do this, but I know the Draconblood class has two states in the combat animation and it changes these by calling upon a few lines in the effects file.

 

seronacombat.png.277e73195d87d6adffebfb47276ead89.png

 

effect: .name "Serona Mode A" .target "performer" .set_mode SeronaA .chance 100% .on_hit true .on_miss true .apply_once true .queue false .has_description false
effect: .name "Serona Mode B" .target "performer" .set_mode SeronaB .chance 100% .on_hit true .on_miss true .apply_once true .queue false .has_description false 

 

 

I wanted to use the Draconblood skin for the Dragon Mistress class and noticed that the animation just hung every time I didn't specificy what "mode" to use at the end of every skill. I just solved this by adding the Serona Mode A effect at the end of every skill.

 

I'm adding my edit to this post if you want to have a look or if anyone else wants to use it. Warning: it's the futanari version and I made some changes to the localization file to make it more fitting and nerfed the aoe stun skill's damage a little as I felt it was too OP.

 

 

The Dragon Mistress Draconblood skin.7z

Posted
26 minutes ago, evilbbq said:

I don't know how other transform classes do this, but I know the Draconblood class has two states in the combat animation and it changes these by calling upon a few lines in the effects file.

 

seronacombat.png.277e73195d87d6adffebfb47276ead89.png

 

effect: .name "Serona Mode A" .target "performer" .set_mode SeronaA .chance 100% .on_hit true .on_miss true .apply_once true .queue false .has_description false
effect: .name "Serona Mode B" .target "performer" .set_mode SeronaB .chance 100% .on_hit true .on_miss true .apply_once true .queue false .has_description false 

 

 

I wanted to use the Draconblood skin for the Dragon Mistress class and noticed that the animation just hung every time I didn't specificy what "mode" to use at the end of every skill. I just solved this by adding the Serona Mode A effect at the end of every skill.

 

I'm adding my edit to this post if you want to have a look or if anyone else wants to use it. Warning: it's the futanari version and I made some changes to the localization file to make it more fitting and nerfed the aoe stun skill's damage a little as I felt it was too OP.

 

 

The Dragon Mistress Draconblood skin.7z 13.85 MB · 1 download

That... Doesn't make much sense.

I mean, yes, that IS a good lead, but... I didn't touch the Abom's info file. The game should have tried to run HIS transformation effect, you know, Man/Beast.

But the game doesn't try to play transformation_human or transformation_beast. It tries to play a blank, empty-named animation when new skeletons are ported onto the class.

...It would be truly bizarre if that was the solution... but it does deserve investigation to see if I can replicate this.

Posted
16 minutes ago, Fasterflight225 said:

That... Doesn't make much sense.

I mean, yes, that IS a good lead, but... I didn't touch the Abom's info file. The game should have tried to run HIS transformation effect, you know, Man/Beast.

But the game doesn't try to play transformation_human or transformation_beast. It tries to play a blank, empty-named animation when new skeletons are ported onto the class.

...It would be truly bizarre if that was the solution... but it does deserve investigation to see if I can replicate this.

It may just be something strange in the Draconblood's skeleton file specifically, I don't have a copy of Spine to look into this further sadly.

Posted (edited)

An absolutely stunning concept for the Plow Horse monster from the Farmstead by Xelsword!
854021993_PlowHorse.png.23f798ddd2f51dbe744b7fbdce8c8dee.png

I gotta say, I'm very happy about the front part of this abomination, but conflicted about its hindquarters.
Do you think it could work as an anthro horse lady instead? See my edit under the spoiler:

Spoiler

895661303_PlowHorseidea.png.ed99ccc1cf6fcd8119bee7f1e3fe8455.png

 

Edited by SparklySnuggly
Posted
4 minutes ago, SparklySnuggly said:

An absolutely stunning concept for the Plow Horse monster from the Farmstead by Xelsword!
854021993_PlowHorse.png.23f798ddd2f51dbe744b7fbdce8c8dee.png

I gotta say, I'm very happy about the front part of this abomination, but conflicted about its hindquarters.
Do you think it could work as an anthro horse lady instead? See my edit under the spoiler:
 

  Hide contents

1942461788_PlowHorseidea.png.5eecaa6873243be7fec96ba6c136ae34.png

 

 

I did actually do that kind of design initially. I decided to change it for a couple of reasons, primarily because it felt too different, also it is a 2 tile enemy. Doing the more centaur like design felt more appropriate.

 

I would love to see more perspectives on this though! Like I have said in the past none of these designs are final until the actual mod is made.

Posted
41 minutes ago, XelswordArt said:

 

I did actually do that kind of design initially. I decided to change it for a couple of reasons, primarily because it felt too different, also it is a 2 tile enemy. Doing the more centaur like design felt more appropriate.

 

I would love to see more perspectives on this though! Like I have said in the past none of these designs are final until the actual mod is made.

Tbh, all the concept designs thus far have been great, they each have a standout amount of character and detail, which is what mainly draws me to these mods over others.  This one in particular stands out real well, can definitely get that 2 tile vibe off of it, and the centaur vibe works in this endeavor imo.  Them double thighs, mm.

Posted
1 hour ago, SparklySnuggly said:

An absolutely stunning concept for the Plow Horse monster from the Farmstead by Xelsword!
854021993_PlowHorse.png.23f798ddd2f51dbe744b7fbdce8c8dee.png

I gotta say, I'm very happy about the front part of this abomination, but conflicted about its hindquarters.
Do you think it could work as an anthro horse lady instead? See my edit under the spoiler:

  Reveal hidden contents

895661303_PlowHorseidea.png.ed99ccc1cf6fcd8119bee7f1e3fe8455.png

 

 

1 hour ago, XelswordArt said:

 

I did actually do that kind of design initially. I decided to change it for a couple of reasons, primarily because it felt too different, also it is a 2 tile enemy. Doing the more centaur like design felt more appropriate.

 

I would love to see more perspectives on this though! Like I have said in the past none of these designs are final until the actual mod is made.

 

Personally I think the centaur design is more appropiate, plus I prefer it in general, it is more in the "spirit" of the original. That said, I have the opposite opinion of Sparkly, in that I'm more conflicted in the front part, as I'd prefer it to be human (like a traditional centaur), like Hestrir's replacer, which is coincidentally one of my favorite enemy replacements:

 

Spoiler

o1biErV.thumb.png.d9e3b3de0f3ab9d4da14ecfabca373d0.png

 

Posted
3 hours ago, SparklySnuggly said:

An absolutely stunning concept for the Plow Horse monster from the Farmstead by Xelsword!
854021993_PlowHorse.png.23f798ddd2f51dbe744b7fbdce8c8dee.png

I gotta say, I'm very happy about the front part of this abomination, but conflicted about its hindquarters.
Do you think it could work as an anthro horse lady instead? See my edit under the spoiler:

  Hide contents

895661303_PlowHorseidea.png.ed99ccc1cf6fcd8119bee7f1e3fe8455.png

 

 I understand some people may prefer a more human front but that first design really does it for me, love every bit of it

Great work Xel!

Posted
47 minutes ago, Kytis89 said:

I agree with Ice_Pie with more humanlike front. Human-face and (imo) no pussy in front...

 

The front is staying the way it is, I'm pretty happy with it. I might remove the pussy, don't really like the idea of it being just blank there though.

Posted
On 5/1/2022 at 3:29 PM, SparklySnuggly said:

That actually makes a lot of sense since Xelsword has been very excited for the new Warhammer Total War!

yeah he said something about it on discord i love the games too

5 hours ago, XelswordArt said:

 

I did actually do that kind of design initially. I decided to change it for a couple of reasons, primarily because it felt too different, also it is a 2 tile enemy. Doing the more centaur like design felt more appropriate.

 

I would love to see more perspectives on this though! Like I have said in the past none of these designs are final until the actual mod is made.

i love it!!

Posted
1 hour ago, XelswordArt said:

 

The front is staying the way it is, I'm pretty happy with it. I might remove the pussy, don't really like the idea of it being just blank there though.

 

You could throw in a peytral.

Posted

Thought I might throw in my (layman) two cents. I love the front half, but the way it connects to the back half seems a bit odd to me (two curvy asses leading into each other maybe), though I'm sure others enjoy it. But I like the centaur design; if the back half weren't there, it wouldn't be as cool or fit as well in two enemy slots. What if it were something like...

519618782_bifurcatedrefractedhorse.png.27c718cadd3857964876e97e4743227b.png

It lets the curvy front half breathe, preserves the centaur aspect, and also emphasizes the floaty-broken-crystal-mutation-theme endemic in the farmstead. From a lore perspective I imagine a centaur/plowhorse got split in half and the magically connected front half's crystals said 'we're kinda bipedal now, huh?' and mutated including genitalia.  

 

It's probably out of left field and I'm not sure how coherent or feasible it is, but I felt compelled to share my idea anyway.  Regardless, all your designs have been awesome to see lately.

Posted
7 hours ago, XelswordArt said:

 

I did actually do that kind of design initially. I decided to change it for a couple of reasons, primarily because it felt too different, also it is a 2 tile enemy. Doing the more centaur like design felt more appropriate.

 

I would love to see more perspectives on this though! Like I have said in the past none of these designs are final until the actual mod is made.

My only problem with this are the double vaginas. Get rid of the frontal one and it's gold.

Posted
15 minutes ago, Nefermandias said:

My only problem with this are the double vaginas. Get rid of the frontal one and it's gold.


But two vaginas equal double the pregnancy.

Jokes side, I agree, it looks too odd with the one in the front.
Looks wonderful still.

Posted
4 hours ago, XelswordArt said:

 

The front is staying the way it is, I'm pretty happy with it. I might remove the pussy, don't really like the idea of it being just blank there though.

I like the design personally. Your mods for this game are phenomenal, even if it's not a fav it's still going to be great.

Posted
1 hour ago, CranberryExtract said:

Thought I might throw in my (layman) two cents. I love the front half, but the way it connects to the back half seems a bit odd to me (two curvy asses leading into each other maybe), though I'm sure others enjoy it. But I like the centaur design; if the back half weren't there, it wouldn't be as cool or fit as well in two enemy slots. What if it were something like...

519618782_bifurcatedrefractedhorse.png.27c718cadd3857964876e97e4743227b.png

It lets the curvy front half breathe, preserves the centaur aspect, and also emphasizes the floaty-broken-crystal-mutation-theme endemic in the farmstead. From a lore perspective I imagine a centaur/plowhorse got split in half and the magically connected front half's crystals said 'we're kinda bipedal now, huh?' and mutated including genitalia.  

 

It's probably out of left field and I'm not sure how coherent or feasible it is, but I felt compelled to share my idea anyway.  Regardless, all your designs have been awesome to see lately.

 

Interesting idea, not sure how I feel about this though, I generally prefer the torso to be pretty intact.

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