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Darkest Dungeon Erotic Mods


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Posted (edited)
On 4/17/2022 at 5:18 AM, jamadhujr said:

help please, I installed Niur monster replacer and it become like this

20220417215737_1.jpg

you have conflicting files most likely,

best advice is to reset if you didn't back up your files/delete the mod

Edited by SafetyFirstTM
Posted

How to install NPC skin mods on dlc without file replacement?
It just doesn't work, through the manual mod folder installed from here. Haven't checked if they have Yankou on steam workshop tho... That one might work

 

Posted
5 hours ago, DanTPW said:

How to install NPC skin mods on dlc without file replacement?
It just doesn't work, through the manual mod folder installed from here. Haven't checked if they have Yankou on steam workshop tho... That one might work

 

DLCs are treated as their own mods, that are loaded before everything else so they are overwritten by everything.

The standard paths are correct, IE, Root\campaign\town\buildings\nomad_wagon is the correct path for the Comet Trinket Supply character.

Posted

Can someone please get me the vanilla Antiquarian files? mine became a mess between all the skins I had and I want a clean slate for Xel's new work.

Posted
1 hour ago, DevilsAvacado said:

does anybody know what specifically causes this error message?

Some mod has added an enemy called a 'Steward.' That enemy is being loaded for some reason, but no AI exists for them.

It could be a partial uninstall, perhaps a missing dependency, or fUcKeRy is afoot. It isn't a fatal error on its own, it'll only become an issue if the game actually spawns a Steward in a real fight, at which point... I don't know what would happen, honestly, but probably CTD.

Also, taking a picture of your actual screen with a physical camera, lul. The Snipping Tool is literally standard-issue for Windows since Vista.

Posted
On 4/17/2022 at 6:18 PM, jamadhujr said:

help please, I installed Niur monster replacer and it become like this

20220417215737_1.jpg

What's the 2nd enemy? Which mod is it?

Posted
43 minutes ago, Fasterflight225 said:

Thank you.

 

Another question: there was a few mods that changed sound of some enemies to, like, girly sounds xD Can someone point me to them or share?

 

I think some of them (if not all) was from some guy here on LL, he had topic with his "mods". Am I blind or what, i can't find it :D

Posted
22 minutes ago, Zud0k0rn said:

Thank you.

 

Another question: there was a few mods that changed sound of some enemies to, like, girly sounds xD Can someone point me to them or share?

 

I think some of them (if not all) was from some guy here on LL, he had topic with his "mods". Am I blind or what, i can't find it :D

I think you're referring to Dan's collection, dive there to find custom sounds for monsters

 

Posted
29 minutes ago, Zud0k0rn said:

Thank you.

 

Another question: there was a few mods that changed sound of some enemies to, like, girly sounds xD Can someone point me to them or share?

 

I think some of them (if not all) was from some guy here on LL, he had topic with his "mods". Am I blind or what, i can't find it :D

Dan's Bandits, yes.

Also, this set of Madman lines where they're gagged.

https://www.nexusmods.com/darkestdungeon/mods/1321

Posted
On 4/18/2022 at 7:44 PM, Fasterflight225 said:

DLCs are treated as their own mods, that are loaded before everything else so they are overwritten by everything.

The standard paths are correct, IE, Root\campaign\town\buildings\nomad_wagon is the correct path for the Comet Trinket Supply character.

So not the \dlc\(dlcid)\campaign\town\buildings\nomad_wagon.
I see, so just move it to the base folder then?

 

Posted

Are there any background mods for the actual darkest dungeon? I can't find ANY, which seems a bit weird considering how much potential it has and how much content there is for all the other dungeons..

Posted
4 hours ago, DanTPW said:

So not the \dlc\(dlcid)\campaign\town\buildings\nomad_wagon.
I see, so just move it to the base folder then?

 

I think the DLC overwrites the base game files like a mod, so you should repackage your edits as a mod so it'll overwrite the DLC instead.

Overwriting the files in your target will also change them, of course.

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