Rikimaru253 Posted November 14, 2021 Posted November 14, 2021 (edited) 31 minutes ago, GDI said: I added all files from mod. I dont know what can i do glancing at it all you may need to do is delete the mod file out of the mod. I'm trying to get one in my hamlet to see if that fixes it to see if that fixes it hopefully the wagon will be quick with it. Edit: After deleting the mod file worked fine for me Edited November 14, 2021 by Rikimaru253 added photo and confirmation.
Fasterflight225 Posted November 14, 2021 Posted November 14, 2021 1 hour ago, GDI said: Hello to all, i have a problem whis skin. Can anybody help me? i ziped my mod for person, who can help me Delete modfiles.txt. 1
Rikimaru253 Posted November 14, 2021 Posted November 14, 2021 (edited) 14 minutes ago, GDI said: Can you give me your mod? remember to delete your old mod. put it in your mod folder not the steam workshop folder I delete the steam workshop uploader file so a update don't break any mods after i make edits to it ~FoxDemon over qipaofox.zip Edited November 14, 2021 by Rikimaru253
Balgin Posted November 14, 2021 Posted November 14, 2021 2 hours ago, GDI said: Hello to all, i have a problem whis skin. Can anybody help me? i ziped my mod for person, who can help me 2413116548.zip 42.14 MB · 4 downloads This is an issue commonly called Whiteboxing. However this doesn't follow the usual white boxing formula (where the entire cells appear white causing a blocky series of boxes to appear on the screen). Usually it's to do with file saving formula and certain file compression methods involved in the file saving which cause whiteboxing. However, if it was whiteboxing then it would be the same for everybody so you might have an issue locally among your files. Scorpy came up with this fix quite some time ago. Quote Hey guys, White boxes on your anim files is most likely from a bad style of png. I recommened exporting your images using GIMP or with Photoshop's Superpng addon. What art program are you using? I make my art alterations in photoshop... then save the files as PSD, then import them into GIMP, and export them in the proper naming for my class. When exporting from Gimp make sure all boxes are checked. There's more steps but I can't remember it all now off the top of my head. 1
TheEnemySpotted Posted November 14, 2021 Posted November 14, 2021 i made a rebalance/rework to the serona class if someone thinks that is too strong, i still think that she is strong as hell after the rework but here we go Serona.rar 7
Rikimaru253 Posted November 14, 2021 Posted November 14, 2021 (edited) Cut out the covered chest from png animation for Serona C (Futa Skin) (Replace Serona.sprite.attack_chengui in animation folder) Edited November 14, 2021 by Rikimaru253 4
Anonmon Posted November 14, 2021 Posted November 14, 2021 Any chance someone can create a skin for Vvulf using the wildlander_warhawk from the Wildlander Invasion mod? It'll make a nice placeholder until someone actually makes a dedicated Vvulf replacer. You know, this chick:
Fasterflight225 Posted November 15, 2021 Posted November 15, 2021 1 hour ago, Anonmon said: Any chance someone can create a skin for Vvulf using the wildlander_warhawk from the Wildlander Invasion mod? It'll make a nice placeholder until someone actually makes a dedicated Vvulf replacer. You know, this chick: All done. Vvulf('s men) to Wildlander(s) replacement.rar Once again, lovely to have an excuse not to test things myself. Makes things so quick and easy. I included replacements for the other two Elite Brigands as well, since they're technically Vvulf's men and should fit his theme. It's not perfect. I'm not confident enough to try messing with the bomb FX, so she'll still chuck bombs at your people before shooting them with her fucking cannon. 2
Anonmon Posted November 15, 2021 Posted November 15, 2021 1 hour ago, Fasterflight225 said: All done. Vvulf('s men) to Wildlander(s) replacement.rar 15 MB · 10 downloads Once again, lovely to have an excuse not to test things myself. Makes things so quick and easy. I included replacements for the other two Elite Brigands as well, since they're technically Vvulf's men and should fit his theme. It's not perfect. I'm not confident enough to try messing with the bomb FX, so she'll still chuck bombs at your people before shooting them with her fucking cannon. Thank you, that is perfect.
Zekapa Posted November 15, 2021 Posted November 15, 2021 On 8/19/2021 at 6:33 PM, Taikouchi said: I just collect skins for DD. I currently have 22.5gb in my folder. I have not played the game in a year. As a thank you for all the people who share I try to give back when someone asks for one. There are many wonderful people that can help you with info here. I am a bit of a deadhead with no skills but I will try to answer. 1. Monster skins typically cannot be made into a hero because there are animations that are not available such as the walking animations. I presume you can convert them into other monsters but every time I tried I screwed up and got white boxes everywhere. Someone else can help you with this. 2. My mod folder is set up by monster type not author. I don't know who made this. I will folder by author for DD2 when it comes out... If you could be kind enough to share the blonde reskin many including myself would be delighted. I went to Dan's page and downloaded the mod you mentioned and I went through every single monster folder but I could not find it... This is likely incredibly late but the mod for the big titty Herald/Skeleton Captain is Skeleton Monster Girl by w_s_l on workshop Spoiler https://steamcommunity.com/sharedfiles/filedetails/?id=2444921571
flamelordytheking Posted November 15, 2021 Posted November 15, 2021 quick question: how hard is it to add barks to either the game or an existing mod, and would it break the game/mod?
Dra_Lexx Posted November 15, 2021 Posted November 15, 2021 On 11/13/2021 at 12:41 PM, 6LewdLove6 said: Hey so big problem. I had a problem with my SSD and now all my stuff is gone :(. I had a backup but that was also on the SSD. Can anyone share their stuff with me? I'm talking monster skins hero skins backgrounds anything really. Spent so much time modding the game it would take forever to start from scratch. Here is my monsters folder, if you will. Gathered this for a long time. monsters.7z 4
The Butler Posted November 15, 2021 Posted November 15, 2021 I'm currently building an easy to install mod pack. Which can be activated/deactivated in the ingame mod menu, It'll be ready in the next couple of days. All Heroes skins will be compatible with each other so you won't need to select which one you like the most to keep and discard other. Skin count is basically limitless in this method. I'm using an old method that seems to be forgotten by authors. 5
Fasterflight225 Posted November 15, 2021 Posted November 15, 2021 8 hours ago, flamelordytheking said: quick question: how hard is it to add barks to either the game or an existing mod, and would it break the game/mod? Localization files are hell, abandon all hope ye who enter here. Strings and Localization Steam Workshop Copy any or all XML files from the game's localization folder to your mod's /localization folder Make changes you need to the XML files in your mod's /localization folder Run the steam_workshop_upload.exe with your project's uploader XML. The steam_workshop_upload should run the localization if necessary. Third Party Mod Uploads Copy any or all XML files from the game's localization folder to your mod's /localization folder Make changes you need to the XML files in your mod's /localization folder Copy your localization and, if you've modified it, colours folder to the game's directory In the game's localization folder you should see a localization batch file. Run it to generate the .loc file containing all of the game's strings. Copy that .loc file to your mod's localization folder All users that download your mod will now have all new or modified strings. Third Party Mod Uploads (Alternative) Copy any or all XML files from the game's localization folder to your mod's /localization folder Make changes you need to the XML files in your mod's /localization folder Set the upload mode to 'dont_submit' in your project's uploader XML Run the steam_workshop_upload.exe with your project's uploader XML The localization for your mod will have been compiled and will now be included in your mod's localization directory.
ReverendVerse Posted November 15, 2021 Posted November 15, 2021 17 hours ago, TheEnemySpotted said: i made a rebalance/rework to the serona class if someone thinks that is too strong, i still think that she is strong as hell after the rework but here we go Serona.rar 14.35 MB · 93 downloads Thanks, I will try this out. The class was just too OP imo and kind of made using not really that fun. I would really like to see this as a skin to replace another class to be honest. Not a fan of custom hero classes, because how OP they are.
T-4 Protocol Posted November 15, 2021 Posted November 15, 2021 Anyone using the Earth Enchantress mod? If any is the mod lines still mostly Chinese, because it is on my localization files
flamelordytheking Posted November 15, 2021 Posted November 15, 2021 1 hour ago, Fasterflight225 said: Localization files are hell, abandon all hope ye who enter here. Strings and Localization Steam Workshop Copy any or all XML files from the game's localization folder to your mod's /localization folder Make changes you need to the XML files in your mod's /localization folder Run the steam_workshop_upload.exe with your project's uploader XML. The steam_workshop_upload should run the localization if necessary. Third Party Mod Uploads Copy any or all XML files from the game's localization folder to your mod's /localization folder Make changes you need to the XML files in your mod's /localization folder Copy your localization and, if you've modified it, colours folder to the game's directory In the game's localization folder you should see a localization batch file. Run it to generate the .loc file containing all of the game's strings. Copy that .loc file to your mod's localization folder All users that download your mod will now have all new or modified strings. Third Party Mod Uploads (Alternative) Copy any or all XML files from the game's localization folder to your mod's /localization folder Make changes you need to the XML files in your mod's /localization folder Set the upload mode to 'dont_submit' in your project's uploader XML Run the steam_workshop_upload.exe with your project's uploader XML The localization for your mod will have been compiled and will now be included in your mod's localization directory. that doesn't seem too bad, from what I've seen. I just need to run the loc.bat after I make the edits to the existing XML files, right?
Fasterflight225 Posted November 15, 2021 Posted November 15, 2021 2 minutes ago, flamelordytheking said: that doesn't seem too bad, from what I've seen. I just need to run the loc.bat after I make the edits to the existing XML files, right? I don't know, I can't do it.
flamelordytheking Posted November 15, 2021 Posted November 15, 2021 (edited) 9 minutes ago, Fasterflight225 said: I don't know, I can't do it. I'll see if there's a tutorial edit, on further look, it appears to be quite easy to at least add a bark compared to most modding, so I'll try that instead Edited November 15, 2021 by flamelordytheking
dixshi Posted November 15, 2021 Posted November 15, 2021 21 hours ago, TheEnemySpotted said: i made a rebalance/rework to the serona class if someone thinks that is too strong, i still think that she is strong as hell after the rework but here we go Serona.rar 14.35 MB · 138 downloads Is this class finished? I thought it was in beta or something like that. It isn't posted on the workshop yet.
TheEnemySpotted Posted November 15, 2021 Posted November 15, 2021 36 minutes ago, dixshi said: Is this class finished? I thought it was in beta or something like that. It isn't posted on the workshop yet. totally playable
dixshi Posted November 15, 2021 Posted November 15, 2021 1 hour ago, TheEnemySpotted said: totally playable Ah sorry, should have specified. I was referring to whatever the original was. I was checking the patreon of the guy who made the Lilith class and saw images of this class and they were mentioning some sort of beta (well, I can't see the actual post because I'm not a patron but the title is "Draconblood Class Beta")
RohiseStraud Posted November 15, 2021 Posted November 15, 2021 On 10/21/2021 at 3:16 PM, Terlap said: I made a few more for the antiquarian. I also figured out how to change their names too, so I made a mod with both these and the occultist ones. Sprite Replace.rar 317.56 kB · 93 downloads I know I'm real late here but holy shit, thanks for this.
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