Matthewvp Posted Thursday at 02:43 PM Posted Thursday at 02:43 PM hello, anyone has vestal reskin with sfw marika? please share it
CatWemes Posted Thursday at 03:45 PM Posted Thursday at 03:45 PM On 10/12/2026 at 11:08 PM, weimo330 said: Dont know if it is too late to reply, you left an unused skeleton inside Just delete it and everything should work May I ask where did you get this mod? Kinda interested with this skin mod replace of the drowned captain I found it on a post about boss skins its been a while since I saw it. But im pretty sure the skin is a class mod not sure which one.
Disrok Posted Friday at 12:56 AM Posted Friday at 12:56 AM On 10/14/2026 at 10:42 PM, whyisntitworking said: So I tried Complex UI and it can handle Walrocks 3 rows of combat ksills which is neat, but it can't handle more then 7 camping skills. Is there a UI mod that can handle both? Does this work? https://steamcommunity.com/sharedfiles/filedetails/?id=3813985320 it says it does alot. google translate: Quote Functional Mod Compilation 2.0 (No New Save Required) This is a personal modified and integrated functional mod. Mod contents include: 21 skills, 14 camping skills, 4 accessories UI, 15 quirks (can be locked to 10), 5 diseases, a 108-slot large supply shop , and a large wagon (recruitment numbers: 2-4-6-8-10-12 / roster size: 35-95-128-171-224-280). It also includes an eye-protection patch for increasing the stacking limit of some items (BOSS, Arena, Courtyard, Bay Ruins, Darkest Dungeon, Farm, Snow Mountain, Pet Cemetery, Town, Wilderness, Beast Cave) , removal of resistance and other pop-up text bubbles, and faster display of other non-resistance pop-up text bubbles to speed up the combat flow. It also includes an increased length for displaying 7 ancestral arrows, town source type buffs, and a section on localization. (I've also included several other functional files in this mod; you can check them in the main file if needed.) My personal recommended Chinese localization mod is "TE Tooltips Localization". https://steamcommunity.com/sharedfiles/filedetails/?id=3165798906&searchtext=TE的工具提示条目汉化 This seems like a nice quality of life mod https://steamcommunity.com/sharedfiles/filedetails/?id=3324879217 1
deadmeat0411 Posted Friday at 06:05 PM Posted Friday at 06:05 PM Hi there,looking for heroes who make more nsfw zimik skin mod,that wont cause the og zimik mod character glitch into horrific abomination. Namely the Hellion (Candle),Sheild breaker (Desert crane) , Plague doctor (Sourge) , Vestal (luminosity) , Occultist (kulve taroth), Highway man (Blood Hunter) and Houndmaster (Enid) I know that there's mod for some already,but i only want skin mod but not the class mod. The jester nsfw replace will mess up the og jester mod,i have no clue how to use the plague doctor nsfw mod either as it is named as Eternal but not Scourge somehow. If can ,i want to learn how to fix glitches (the jester destiny nsfw replace mod glitch) ,or make use of the nsfw art of zimik to make skin mod
Disrok Posted yesterday at 03:42 AM Posted yesterday at 03:42 AM (edited) On 10/15/2026 at 5:12 AM, joj795 said: Im trying to use this replacer with the Vvulf miniboss random encounter The replacer is on top but i think the encounter mod still uses original animations from the game folder ignoring the replacer Is there a way to manual replace his attacks? or is it just incompatible? So I figured out how to code mashes so I can fight vvulf as first battle for playtesting. Im guessing 1665995906 is the one you are talking about. Sigh I didnt even need to figure mashes out in order to figure out what went wrong for you. In 1665995906 there is a: a b c version. The replacer only replaces the vanilla d version. so if I was you I would copy the d folder 3 times n rename it + the "brigand_sapper_D.art.darkest" file inside so it is A B C instead of D. I havent tested this but I believe it should work. btw there wasnt any audio but I guess copying from the original would solve that. (audio folder from base) btw 2 the reload looked like it wasnt used but I wouldnt delete it because maybe I just overlooked something. If you want to playtest it yourself at the old road (tutorial). Open "dungeons\weald\weald.1.mash.darkest" n change the monster (inner) file name which comes after tutorial_1 n the corresponding hall encounter to brigand_sapper_D or w/e version you prefer. Took me forever to figure out named encounters needed a corresponding unnamed encounter. not sure if the shambler is somehow special. Edited yesterday at 04:09 AM by Disrok
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