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Darkest Dungeon Erotic Mods


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Posted
On 10/23/2021 at 4:59 AM, elizers said:

can someone help me with this? 
i cant seem to be able to load the dark chaplain abilities, or can someone share me their dark chaplain folder? idk how to fix it

imagen_2021-10-22_235808.png

 

Whose npc replacer for the guild is that? Do they have a pack with all of their npc replacers? I have always been using niurs and xelswords so far so I might try those.

Posted (edited)
32 minutes ago, wombex said:

 

Whose npc replacer for the guild is that? Do they have a pack with all of their npc replacers? I have always been using niurs and xelswords so far so I might try those.

That looks like JEF's replacers to me.

He's pretty much done all the town npc's by this point.

Edited by Balgin
Posted

For DDII: The characters and enemies are all 3d, while things like fire and the backgrounds are flat models which the stagecoach moves past. The games runs on unity.

Unlike in the first one the second centers around you carrying your torch on the stagecoach to the mountain; you decide on one of the paths you want to take and unlike in the first this one is a constant progresssion forward, you can not turn back after you start or pick a path.image.thumb.png.364e922e3381de09edbfb35614ef757a.pngimage.thumb.png.84bd046e3ccf3c9aedf46365d62c6f4e.pngimage.thumb.png.1c633beea92f1e4d9c09ccc40df080c2.png

image.thumb.png.aa4b001eb3703f184795ded47d556bd6.png

Posted

The new models and animations look hella smooth, but by that same quality I reckon it's going to be difficult to make mods for. There are a whole lot more animations in 2 than in 1, including a unique animation for preparing every combat skill when clicked, and rigging models with different proportions to use existing animations tends to look hella janky in 3D games.

Posted
On 10/26/2021 at 9:45 PM, BasementDweller1 said:

Does anyone know how to edit a vanilla trinket so that it has custom flavor text/item description (like that of classes like Lillith, mods like Lustiest Lair, or even the Crimson Court hero trinkets)

In the localization files, add it to the description after a linebreak.

Posted
12 hours ago, Mud said:

The new models and animations look hella smooth, but by that same quality I reckon it's going to be difficult to make mods for. There are a whole lot more animations in 2 than in 1, including a unique animation for preparing every combat skill when clicked, and rigging models with different proportions to use existing animations tends to look hella janky in 3D games.

 

i imagine once the proper tools are made for it it will get easier. if TES has shown us anything, its that 3d model mods can take off once the methods are ironed out.

Posted
1 hour ago, rediridesence said:

 

i imagine once the proper tools are made for it it will get easier. if TES has shown us anything, its that 3d model mods can take off once the methods are ironed out.

yeah but TES has a HUGE fanbase that still mods till this day, I don't think we will have a lot of modding in DD 2, maybe stuff luke unlocking stuff and skills or stuff like that, but stuff like skin mods and new classes are going to be rare (or at least that's my prediction), modders are probably going to stay modding for DD 1.

Posted
16 hours ago, AlDragon said:

For DDII: The characters and enemies are all 3d, while things like fire and the backgrounds are flat models which the stagecoach moves past. The games runs on unity.

Unlike in the first one the second centers around you carrying your torch on the stagecoach to the mountain; you decide on one of the paths you want to take and unlike in the first this one is a constant progresssion forward, you can not turn back after you start or pick a path.image.thumb.png.364e922e3381de09edbfb35614ef757a.pngimage.thumb.png.84bd046e3ccf3c9aedf46365d62c6f4e.pngimage.thumb.png.1c633beea92f1e4d9c09ccc40df080c2.png

image.thumb.png.aa4b001eb3703f184795ded47d556bd6.png

something i noticed is that on the party building section, it looks like you only have one of each hero, instead of magically having multiple clones of the same person who coincidentally have the same backstory. and the heroes don't have random names, they all have their respective "default" names from DD1
i haven't checked out any gameplay videos nor played the early access myself though, so i might be wrong

Posted
4 hours ago, Quertee said:

something i noticed is that on the party building section, it looks like you only have one of each hero, instead of magically having multiple clones of the same person who coincidentally have the same backstory. and the heroes don't have random names, they all have their respective "default" names from DD1
i haven't checked out any gameplay videos nor played the early access myself though, so i might be wrong

Yes. you only have one of each. when they die it selects from the remaining. I am not sure if they reappear when they all die. Yes they have default names which you can change. There is a mechanic that allows you to actively play throught their backstories (I am not sure if that happens in DDI, I think it happened once or twice for me and it was a fluke). The leveling system for the game is also way different; the heroes only upgrade their skills as far as I can tell and you need a mastery point to increase it, which is shared with all heroes..

Posted
On 10/27/2021 at 1:02 AM, sosnev said:

Look like DD2 is out so what you think guys, will we get the same mods there? 

It has been over 6 years since DD released. Over half a decade for the lewd modding scene to get where we currently are. And DD2 looks like it will be far more complicated to make lewd mods of.

 

If this had a massive community such like those of Illusion games or TES? Maybe. But unless they release some great modding kit alongside the game, the only thing I'd expect is a Darkest Desire 2 far down the line. If at all.

Posted
1 hour ago, Ice_Pie said:

It has been over 6 years since DD released. Over half a decade for the lewd modding scene to get where we currently are. And DD2 looks like it will be far more complicated to make lewd mods of.

 

If this had a massive community such like those of Illusion games or TES? Maybe. But unless they release some great modding kit alongside the game, the only thing I'd expect is a Darkest Desire 2 far down the line. If at all.

Yeah I could see some light mods to change perhaps dialogues and maybe icons. But the rest seems pretty unlikely as sad as it is. But hey least we still get all the great mods for the first game.

Posted
11 hours ago, BasementDweller1 said:

Could you give me an example? Im having a bit of a hard time getting it to work.

<entry id="crusader_weapon_0"><![CDATA[Battered Longsword
"A morbid tale is written in each dent..."]]></entry>

Posted (edited)
On 4/23/2021 at 11:04 PM, jefuty said:

It might be possible in the future ......
I do have some thoughts on this.
But that's after the replacement mod is done ......
That's a few months or even years from now
because I am very slow at painting.

love all your work, been using it most of all of them ?

 

btw could someone help me with this 2 mods?

The first one for some reason it doesnt have any sound effect when hitting the enemy, while the dragon mistress its her buff ability, the one that do the healing it just fall silent.

 

mods.rar

Edited by Raison.D'tre
Posted

is it possible to use  the skel and anim of abomination for the mob gargoyle? idk where i saw it but all i get is a blank space so idk how to fix it to make it work

Posted
2 hours ago, elizers said:

is it possible to use  the skel and anim of abomination for the mob gargoyle? idk where i saw it but all i get is a blank space so idk how to fix it to make it work

Yes, but you need to lock the Abomination's Combat and Defend sprites to a single form for other entities to use it.

I made this port already, actually. Just replace the pngs with whatever you were thinking of... unless whatever you were thinking wasn't vanilla-skinned, in which case specify and I'll port it for you.

Gargoyle Nuir Replacer.rar

Posted
3 hours ago, elizers said:

is it possible to use  the skel and anim of abomination for the mob gargoyle? idk where i saw it but all i get is a blank space so idk how to fix it to make it work

I've got this after Fasterflight was kind enough to lock in Xelsword's abomination combat animation for his convert of Xel's Abomination into a Ghoul mod your welcome to it if thats more your taste.

Gargoyle_Xelsword_Replacer.7z

Posted
On 10/28/2021 at 9:26 PM, Ice_Pie said:

It has been over 6 years since DD released. Over half a decade for the lewd modding scene to get where we currently are. And DD2 looks like it will be far more complicated to make lewd mods of.

 

If this had a massive community such like those of Illusion games or TES? Maybe. But unless they release some great modding kit alongside the game, the only thing I'd expect is a Darkest Desire 2 far down the line. If at all.

I agree, somewhat. Never doubt the human tenacity to lewd anything and everything. That being said, unity isn't all that hard to mod around pending on how they packaged the game itself. Making the assets for the mod, however, is where the real problem comes from. Well, that isn't entirely true either. Running a few model rips from elsewhere through blender wouldn't be too difficult, getting them to look stylized to match really well with the game is, that and a aforementioned animation jank. I'd say expect reskins firstly, and hold little expectations for custom classes until far later. On the bright side this means a DD2 Lewd overhaul mod shouldn't be impossible since most of the mod is changing base game text, reskins, and adding new lewd bosses into the game. Reskins using base game animations (likely), Text Changes (even easier),  inserting new bosses and mobs (Maybe), new classes (a bit harder with the current party system set up), making the game feel as mod "friendly" as DD1 (impossible). Then again this is just my uninformed hypothetical assumptions.

I love the DD modding community, both nsfw and sfw, because even if they really don't want to, they typically still help with the weirdest requests. Just wish the game gained as much traction as you mentioned before. Sadly, I think the enthusiasm for DD2 modding isn't even going to be as high as DD1 was, because there is a lot... to find issue with in DD2 if you liked how DD1 worked more. Whereas in while DD1 is a roguelike as well it's general format promoted long stints of gaming at a time to build up your town so even if you lose you still gain something, whereas the gameplay loop of DD2 seems more like a game where you play 1 or 2 hours, get janked by a bad run and have nothing to fall back on really resulting in starting from ground zero again giving less incentive to keep playing for long periods of time or multiple runs after winning once. Typically modding communities build off of games that they can spend longer periods of time on and still find something to do, otherwise it seems pointless to keep modding it past basic QoL and Reskin mods.

Once again, a unprofessional opinion based on observation of current gameplay in early access and I could just be full of shite.

Posted
5 hours ago, DonFrosty said:

I agree, somewhat. Never doubt the human tenacity to lewd anything and everything. That being said, unity isn't all that hard to mod around pending on how they packaged the game itself. Making the assets for the mod, however, is where the real problem comes from. Well, that isn't entirely true either. Running a few model rips from elsewhere through blender wouldn't be too difficult, getting them to look stylized to match really well with the game is, that and a aforementioned animation jank. I'd say expect reskins firstly, and hold little expectations for custom classes until far later. On the bright side this means a DD2 Lewd overhaul mod shouldn't be impossible since most of the mod is changing base game text, reskins, and adding new lewd bosses into the game. Reskins using base game animations (likely), Text Changes (even easier),  inserting new bosses and mobs (Maybe), new classes (a bit harder with the current party system set up), making the game feel as mod "friendly" as DD1 (impossible). Then again this is just my uninformed hypothetical assumptions.

I love the DD modding community, both nsfw and sfw, because even if they really don't want to, they typically still help with the weirdest requests. Just wish the game gained as much traction as you mentioned before. Sadly, I think the enthusiasm for DD2 modding isn't even going to be as high as DD1 was, because there is a lot... to find issue with in DD2 if you liked how DD1 worked more. Whereas in while DD1 is a roguelike as well it's general format promoted long stints of gaming at a time to build up your town so even if you lose you still gain something, whereas the gameplay loop of DD2 seems more like a game where you play 1 or 2 hours, get janked by a bad run and have nothing to fall back on really resulting in starting from ground zero again giving less incentive to keep playing for long periods of time or multiple runs after winning once. Typically modding communities build off of games that they can spend longer periods of time on and still find something to do, otherwise it seems pointless to keep modding it past basic QoL and Reskin mods.

Once again, a unprofessional opinion based on observation of current gameplay in early access and I could just be full of shite.

DD2 looks pretty cool. If it's as good as at looks, I'm okay not having lewd mods as an option anytime soon.

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