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SexoutNG - Beta (2.10.93b10) release thread


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Posted

The sanitizer/randomizer stuff is already checking for that. This is in the idle anim conditions, which should never check for this kind of stuff (generally) since doing so breaks people manually assigning animations. Masturbation is the only place where I check gender (except one of the 3ways), and that's the only condition I really want to check there.

 

If a mod (or more commonly, a player/modder testing in the console) wants to run a specific animation by #, I don't want them fighting with the system.

Posted

Bleh that doesn't quite cut it.. need to also exclude the right sex with the wrong enchantments. Working on it though, should have b12 up shortly to fix the issue.

Posted

OK as usual, the conditions for this stupid shit are making me mental. Not the actual conditions, but reorganizing them into geck-logic. Somebody be a sport and convert this expression into geckified no-parenthesis condition AND/OR list?

 

(A AND B) OR (C AND (D OR E OR F))

 

Communicative rule (aka algebraic FOIL) to my head says this is going to be nightmare fuel with a dozen or more conditions in total. If so, I do have a fallback plan, but I'd rather avoid it for now.

Posted

I can simplify a bit for you.. and this is what makes me think it isn't going to be pretty.

 

(A AND B) OR (C AND (D OR E OR F))

is the same as

(A AND B) OR (C AND D) OR (C AND E) OR (C AND F)

 

Which in gecklanguage works out to something like..

A OR C AND B OR D AND B OR E AND B OR F AND D OR E AND D OR F AND E OR F (and more stuff my head is trying to asplode me over)...

 

I may just have to go with the nuclear option after all.

Posted

Nuclear option worked and will probably end up being easier to manage than that convoluted conditional anyway. What I've done is create four different masturbation animation groups... MasM, FasF, MasF, and FasM. Each one just has the conditions it needs in order to work right without any parenthesized groups etc.

 

Of course this means two things:

- any mods (there should be zero) directly calling the masturbation anims by name are now broken.

- whenever we get new masturbation animations, I need to add them to both groups.. MasM and FasM for male, MasF and FasF for female.

 

This doesn't impact the normal animations any since they do not use gender conditions in the idle animations controller.

 

New beta in a moment, which should be the LAST one before this beta goes to release.

Posted

Beta 12 in OP

- Female masturbation with strapon fixed

- Male masturbation with vagina should work too' date=' if we had such a thing.

[/quote']

 

I'm sorry if I'm doing something stupid, but I still get error 9.3 when hitting 'Y' key with a strapon equipped :(

Posted

Are you sure you installed the beta correctly? I tested it pretty extensively (rare for me' date=' I know!).

[/quote']

 

It's very simple to install it, just rename it, and overwrite Sexout.esm, so I did that right. I even started new game, and it didn't work.

Than, I got very angry, and reinstalled FNV, installed only Sexout and SCR, started new game, and it works now! :)

So, there was a problem with my game, have no idea what, maybe I'll find out what it was.

Thank you so much for your patience with my dumbass.

Posted

Does anyone,except me, have problem that counters on Sexout\experience doesnt increase anymore? Summary counters on Sexout\Stats work fine.

 

Also, random generator for sex type works odd. At settings 88-o, 6-v, 6-a i had 10 v in a row (at least according to animation). Tried on saved and new games and result was same.

Posted

"End to rapists 'standing around' waiting for victims to get dressed." and "Crawling" would be friggan amazing, but thanks for all the hard work so far!

 

I know you said Crawling isn't likely but how about the rapists standing around while the victim is unconscious....is that possible? Just curious.

 

Thanks for everything....this must be like a fulltime job :o

Posted

Pride, I've found out what was the cause of my problems yesterday.

It seems that Lust v6.0 is causing fem with strapon masty not to work, and get 9.3 error.

Though, I hope this is not caused by little green gremlins runnin round my PC O.o

Posted

I know you said Crawling isn't likely but how about the rapists standing around while the victim is unconscious....is that possible? Just curious.

 

Yes' date=' definitely.

 

Thanks for everything....this must be like a fulltime job :o

 

Sometimes ;)

 

Pride' date=' I've found out what was the cause of my problems yesterday.

It seems that Lust v6.0 is causing fem with strapon masty not to work, and get 9.3 error.

Though, I hope this is not caused by little green gremlins runnin round my PC O.o

[/quote']

 

I think gremlins are more likely but you never know. Continue to investigate if you can. :)

Posted

Starting work on the 'everyone stands around after' -- mostly only seen with rapists but actually affects all acts, you just don't notice it except during rape.

 

The reason this happens is that the post-sex shutdown script looks like this:

 

1. Do KO (knockdown / cum effect)

2. Wait for actors to become conscious

3. Redress actors

4. Do post-sex and per-call callbacks

5. Unlock actors

 

3,4, and 5 basically take place simultaneously (minimal delay)

 

#2 is what stops everything. The actors need to be conscious before the per-call callbacks for them take place. This was a huge issue before the callback refactor starting in r68, since a startconversation with an unconscious actor would simply say ".... is unconscious" and fail. Now that the dialog callbacks retry repeatedly, it's still an issue, but less of one. I don't believe the item or spell callbacks scripts that mods have created are checking for actor consciousness, so if I don't wait for actors to become conscious, those callbacks could still break if they need the actor to be conscious in order to function.

 

My thought for fixing this right now is to first move all of this cleanup code into a new script, and give the spell itself two effects. I have to do something like this because this script is just too big to hold any more complex logic.

 

The new effect (a cleanup effect) will just watch for an NX flag to get set by the main (existing) effect. When it sees the cleanup flag get set, it will enter a 'smarter' loop that handles each actor individually until they are all processed.

 

Callbacks and actor unlocking will still be delayed until all actors are conscious, but redressing and unrestraining them won't be. This will at least give the illusion that rapists are 'free', as they will get dressed and walk off while the victim is still laying there.

 

That's my plan anyway. Open to other suggestions as well as to pointing out pitfalls in the new approach that I don't see.

Posted
Potential candidates for next round (r70b1)

- Crawling (unlikely but you never know)

- End to rapists 'standing around' waiting for victims to get dressed.

- Return of bodysuits.

- Restrucutred fomod for options in Wrye (BAIN) and FOMM.

- 'safe for sex' clothing check against all slots.

- per-call 'mute' setting for slop/voice/all

- Full evaluation of random picker, seems still a bit broken.

- 'real' save/load support via extender + custom NVSE build.

 

"- End to rapists 'standing around' waiting for victims to get dressed." This is one that has bugged me from the beginning of working on my mod. Thanks for doing this one.

 

"- 'safe for sex' clothing check against all slots." - Can you elaborate a little more on this one (or point me to a post where you've already spelled it out)? Would this change remove more clothing, specifically hats? This reason I ask is that during Oral animations, hats (particularly cowboy hats) clip into the receivers body. It's a little immersion breaking (in my opinion). Besides, a gentleman always removes his hat before eating...

 

"- Restrucutred fomod for options in Wrye (BAIN) and FOMM." - For those of us who still stubbornly use NMM, will this affect us? Every time I start a new PC, I intend to change to FOMM, then I install everything with NMM without thinking. By the time I realize, I just want to continue and not have to re-install mods. Is there a way to convert from NMM to FOMM without uninstalling mods through NMM and reinstalling them through FOMM? Also, is there a better/newer FOMM version than what's on Nexus?

Posted
Potential candidates for next round (r70b1)

- Crawling (unlikely but you never know)

- End to rapists 'standing around' waiting for victims to get dressed.

- Return of bodysuits.

- Restrucutred fomod for options in Wrye (BAIN) and FOMM.

- 'safe for sex' clothing check against all slots.

- per-call 'mute' setting for slop/voice/all

- Full evaluation of random picker' date=' seems still a bit broken.

- 'real' save/load support via extender + custom NVSE build.

[/quote']

 

"- End to rapists 'standing around' waiting for victims to get dressed." This is one that has bugged me from the beginning of working on my mod. Thanks for doing this one.

 

It's bugged me too. I've been unable to fix it up until now because of the script size and callback issue.

 

"- 'safe for sex' clothing check against all slots." - Can you elaborate a little more on this one (or point me to a post where you've already spelled it out)? Would this change remove more clothing, specifically hats? This reason I ask is that during Oral animations, hats (particularly cowboy hats) clip into the receivers body. It's a little immersion breaking (in my opinion). Besides, a gentleman always removes his hat before eating...

 

Yes, that's the goal. Right now undressing is very basic, just enough to get by. It checks:

 

- upperbody (armor / slot 2) against safe for sex and nude bodies.

- weapon (slot 5), mask (slot 14), mouthobject (slot 16) and backpacks (slot 17) against safe for sex list.

 

My intention is to check ALL slots against the safe for sex lists.

 

"- Restrucutred fomod for options in Wrye (BAIN) and FOMM." - For those of us who still stubbornly use NMM, will this affect us? Every time I start a new PC, I intend to change to FOMM, then I install everything with NMM without thinking. By the time I realize, I just want to continue and not have to re-install mods. Is there a way to convert from NMM to FOMM without uninstalling mods through NMM and reinstalling them through FOMM?

 

It might affect you, it might not. I don't know what they've done to support or possibly break compatibility of fomods between NMM and FOMM. Only one way to find out.. well two ways, but I stubbornly refuse to install it myself to test. ;)

 

Updates to FOMM are in the works, to fix some bugs and add some simple features, before I engage in a total refactoring/rewrite.

Posted

"I don't know what they've done to support or possibly break compatibility of fomods between NMM and FOMM." So far they've been pretty good. I've only had 1 FOMOD based mod fail on me - the Shiloh colored maps for the pipboy. It was strange because 1 day it worked, the next day it didn't but NMM did not update. 2 weeks later, it worked again. Go figure. Other than that 1 issue, it's worked fine.

 

I think I ninja edited my post while you were typing the response, so I'll requery - is the FOMM on Nexus the best/only 1 to use (currently), or is there a better one I can download?

Posted

"I don't know what they've done to support or possibly break compatibility of fomods between NMM and FOMM." So far they've been pretty good. I've only had 1 FOMOD based mod fail on me - the Shiloh colored maps for the pipboy. It was strange because 1 day it worked' date=' the next day it didn't but NMM did not update. 2 weeks later, it worked again. Go figure. Other than that 1 issue, it's worked fine.

 

I think I ninja edited my post while you were typing the response, so I'll requery - is the FOMM on Nexus the best/only 1 to use (currently), or is there a better one I can download?

[/quote']

 

this one is the last release they made, 0.13.21.

Posted

2.5.70b1 in OP

- Bighorners properly rescaled after sex (not tested)

- Scanner now excludes children (tested)

- Actors no longer stand around waiting to get dressed (semi-tested)

 

Needs extensive testing. This will likely be another long beta.

 

The "no longer stand around" thing might cause some problems, especially in mods using the global post-sex notification hook. This is because that hook now fires before sex is *technically* done. In particular, it will fire before the victim has recovered or made their per-call callbacks, redressed, etc. In particular, this can cause problems if you expect the actors to immediately be:

- available for sex

- conscious

- dressed

 

As the victim will likely not be any of the above.

 

If this does cause a problem for any mods I *can* address it, but its a bit complicated.

Posted

2.5.70b1 in OP

- Bighorners properly rescaled after sex (not tested)

- Scanner now excludes children (tested)

- Actors no longer stand around waiting to get dressed (semi-tested)

 

Needs extensive testing. This will likely be another long beta.

 

The "no longer stand around" thing might cause some problems' date=' especially in mods using the global post-sex notification hook. This is because that hook now fires before sex is *technically* done. In particular, it will fire before the victim has recovered or made their per-call callbacks, redressed, etc. In particular, this can cause problems if you expect the actors to immediately be:

- available for sex

- conscious

- dressed

 

As the victim will likely not be any of the above.

 

If this does cause a problem for any mods I *can* address it, but its a bit complicated.

 

whoa that was quick....err so basically if i use this with brutal rapers or sexoutrapist, it might crash? I'm not really sure what global post-sex notification hook is lol.

Posted

Crash? no... who said anything about crashing? Heh.

 

There are very few mods using that hook, rapers is definitely not one of them, neither is rapist. Lust and pregnancy are the only two at present I think, so it needs tested with those. There won't be any 'crashing' but they may try to do 'stuff' to an actor before the actor is ready, resulting in odd behavior.

 

So that's what everyone should be looking for. Odd behavior, primarily in those two mods. Stuff that works one way (or fails one way) in the release sexout esm, but acts differently in the beta.

 

Really I don't think there are going to be any problems, but as I said, it might.

Posted

I'll change Pregnancy over later once I sort out my current issues, it should be easy, only one script to change. I'll give it a bit more time to settle :)

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