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Futa-SMP: Preconfigured XML/Mesh/Texture pack - now with Bodyslide!


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Posted
53 minutes ago, Elessar Sindanárië said:

I don't know how to check the dll, I set up smp about a month ago and I'm not just now setting up your pack. 

first two images are of just normal running, you can see how exaggerated the physics are on the thighs belly and breast. 

Third image is what happens after my character takes a sharp turn

 

fourth is while making normal turns, you can see the butt and thigh starting to drag behind

 

The different .dll versions you can tell by the dates attached to them.  There's an archive in prZ's all in one file downloads page, which I recommend trying.

 

However, I can replicate your screenshots by doing similar high-velocity turns.

 

Here's the deal:  There is no HDT setup, be it PE or SMP, that displays physics that jiggle and collide appealingly in sex scenes as well as during combat and general gameplay.  The overwhelming majority of sex animations are low-energy and have no or very little effort put into animating the bones for HDT-style jiggling.  That means in order to make things jiggle during fine movements, things have to be over-tuned.  There's no other way.  This pack is made for sex scenes first and everything else second.

 

On that note, I should warn you:  Any changes you make to the xml to reduce what you're seeing in those screenshots will most probably ruin the physics during sex scenes.

 

That said, there's obviously room for improvement.  I think the total belly drag distance can be reduced without causing too much problems with the bulge physics, for one.  And the thigh weighting could be a little smoother.  It might also be smart to whip up an xml set for smaller breast sizes.

Another thing I think would be useful is an XML set tuned for combat and general gameplay.  How would you want something like that implemented?  I could probably whip up an XML to replace the one used by the body when HDT-friendly armor is equipped, so that when you had body armor (or a bikini top) equipped, the jiggling would be tuned to look good when you're turning back and forth super fast.

 

I'm a little pressed for time at the moment, but it's something I now want to do.  I'll include what I've described above as optional downloads in the next patch.

Posted

Okay, I'm using the same dll versions as you. 

I think making hdt armor xml would be a really good way to implement it, at least in my case it would be as I don't run around naked often. 

Side question, do you have any plans to make this work with creatures? I've specifically always have been trying to get it to work with horses and never could. Then again I was using hdt-pe, and all I did was take a horsepenis mesh from a equipable shlong mod and try to attach it to the horse in nifscope. 

Posted
6 minutes ago, Elessar Sindanárië said:

Okay, I'm using the same dll versions as you. 

I think making hdt armor xml would be a really good way to implement it, at least in my case it would be as I don't run around naked often. 

Side question, do you have any plans to make this work with creatures? I've specifically always have been trying to get it to work with horses and never could. Then again I was using hdt-pe, and all I did was take a horsepenis mesh from a equipable shlong mod and try to attach it to the horse in nifscope. 

I have plans to make this work with everything I can get my hands on, but Rome wasn't built in a day.  Besides what we've talked about (and a guide on how to adapt armor to use collision objects), support for male actors is next, and then I'm going to experiment with trying to get a CBBE body working properly in SMP.  After that I'm going to start looking at creatures.

Posted

Well I want to go ahead and take a look at creatures to see if I can't get anything working, but I don't know much about smp so I don't know where to start. I remember I had gotten the horse to work a little bit a while back with hdtpe, I want to see if I can't do it again. 

Posted
9 hours ago, zarzil said:

 get a CBBE body working properly in SMP. 

 

Works exactly the same. Since scivirus decided to paywall his body, I made my own 40K vert version.

Spoiler

ynvBi.png

 

 

The more verts, the more granular and refined the reaction; the better the weight painting and bone constraints, the more realistic it looks. Those factors won't change just because the UV does.

Posted

You mind sharing the body? Assuming of course it works with bodyslide and cbbe armors. 

Posted

Seeing as it uses a custom skeleton made specifically for SMP with added bones for naughty bits and facial bits the answer is nay, because unlike zarzil and prz and sassa, I have zero patience for "this no can be does workeding and now my skyrim is braked"

 

none.

 

at all.

 

ever.

 

ever.

 

, also said skeleton is derived from groov  (and kinda pornphile) and xp32's work so is technically not mine to share to begin with.

 

also does not work with bodyslide and needs custom outfits made thereof, should they expose various body parts therewith.

 

 

Posted
2 hours ago, 27X said:

 

Works exactly the same. Since scivirus decided to paywall his body, I made my own 40K vert version.

*early i7 explodes into flames*

Posted

Well I've been playing around with creatures, specifically the troll included in the all-in-one smp pack and it works to an extent. For whatever reason it will only detect collision at the base of the troll schlong. 

Posted
2 hours ago, zarzil said:

*early i7 explodes into flames*

Using 62.5% impulse and force values on armor xmls versus naked xmls tends to work wonders.

Posted

I'm an idiot its in the tanning rack.

 

Installing both the penzor and evilflex cocksocks has the penzor one overwrite evilflex.

 

Uninstalling the penzor vocksocks has the evilflex ones look normal but they don't seem to fit the unp SoS.

Posted
5 hours ago, offnightmare said:

I'm an idiot its in the tanning rack.

 

Installing both the penzor and evilflex cocksocks has the penzor one overwrite evilflex.

 

Uninstalling the penzor vocksocks has the evilflex ones look normal but they don't seem to fit the unp SoS.

What doesn't fit, exactly?  Can you give me a screenshot?

 

The socks, at least, shouldn't be overwriting.  Let me double check their .esps.

 

Edit:  Okay, fixed it.  I got lazy and never bothered to change the ID/mesh names to something unique when I cranked out the evilreflex version.  I uploaded a new version of the evilreflex set.  The two cocksock .esps will play nicely together.  They still share the same textures.

 

I should probably rename the penz0r set meshes/ID's just for clarity's sake, but that's going to have to wait for that far off day when I revisit the socks to make them actually look, uh, good, and bodyslideable (need to do that for the schlongs, too).  I'm focusing on physics stuff first.

Posted
3 hours ago, zarzil said:

What doesn't fit, exactly?  Can you give me a screenshot?

 

The socks, at least, shouldn't be overwriting.  Let me double check their .esps.

 

Edit:  Okay, fixed it.  I got lazy and never bothered to change the ID/mesh names to something unique when I cranked out the evilreflex version.  I uploaded a new version of the evilreflex set.  The two cocksock .esps will play nicely together.  They still share the same textures.

 

I should probably rename the penz0r set meshes/ID's just for clarity's sake, but that's going to have to wait for that far off day when I revisit the socks to make them actually look, uh, good, and bodyslideable (need to do that for the schlongs, too).  I'm focusing on physics stuff first.

Alright just um one question how do I give you a screenshot?

Posted
15 hours ago, offnightmare said:

Alright just um one question how do I give you a screenshot?

assuming you're using steam, just use the in-game capture button. Mine is f12, I don't remember if it's the default or not. Otherwise just use a program like puush. 

Posted

Swamped by RL stuff at the moment.  My interest in this thing has not decreased at all, so check back for male support and better armor physics options in a couple weeks.  I already know how to set up both of those things, so it's a when, not an if.

Posted

Oh, when I made those, they were intended to be worn with a bikini armor, as in, over one, with the actual player schlong hidden from view.  The half-sock was intended to be worn bottomless.  In the far future I intend to revisit these.

Posted

I cant believe how hard this is on my laptop, I drop to like 10 fps... Is this pack just much harder on a pc because it has so much more collision object than prx's all in one? I really like the effects with this mod but dam I need to figure out how mitigate the fps hit.

Posted
3 hours ago, ghe10 said:

I cant believe how hard this is on my laptop, I drop to like 10 fps... Is this pack just much harder on a pc because it has so much more collision object than prx's all in one? I really like the effects with this mod but dam I need to figure out how mitigate the fps hit.

It does not actually have any more collision objects.  What are the circumstances of the fps drop?  Is it the moment you fire up a save file, or during sex acts? 

 

What version of the SMP .dlls are you using?  As I've said before, prZ has an archive of smp dlls from 2016-2017 in his all in one downloads page.  The different versions have different performance impacts depending on the processor.

Posted
45 minutes ago, zarzil said:

It does not actually have any more collision objects.  What are the circumstances of the fps drop?  Is it the moment you fire up a save file, or during sex acts? 

 

What version of the SMP .dlls are you using?  As I've said before, prZ has an archive of smp dlls from 2016-2017 in his all in one downloads page.  The different versions have different performance impacts depending on the processor.

Judging from WinRAR it looks like I'm using 2017-3. the places I have been hanging around and testing various stuff is Solitude, outside solitude and blue palace. my cpu is running max on thread one maxed and thread 3 at 70% and the other 6 at 30%. when I'm standing still outside I get about 50-60 but when I move +/-30m it drops down to 20-26fps and after a bit goes to 43 fps then back to 60ish. My 1070 load is like 60% and opencl is set to run from it. My cpu is a 6700k as well.

 

motherfucker, I completely missed this

There's more than one set of .dll's for HDT-SMP floating around. Which ones should I use?
I have been using the 2016-8-14 binaries when making my xmls. These can be found in the SMP+MemPatch Binary Archive.rar found on prZ's All-in-One downloads page. Your performance will vary if you use later versions. It may actually be substantially better and more smooth and fleshlike - it seemed that way when I tested it, but I suffered from extreme frame rate loss. My computer isn't terribly powerful, so you might have a great experience with it!

Posted
6 hours ago, ghe10 said:

Judging from WinRAR it looks like I'm using 2017-3. the places I have been hanging around and testing various stuff is Solitude, outside solitude and blue palace. my cpu is running max on thread one maxed and thread 3 at 70% and the other 6 at 30%. when I'm standing still outside I get about 50-60 but when I move +/-30m it drops down to 20-26fps and after a bit goes to 43 fps then back to 60ish. My 1070 load is like 60% and opencl is set to run from it. My cpu is a 6700k as well.

 

motherfucker, I completely missed this

There's more than one set of .dll's for HDT-SMP floating around. Which ones should I use?
I have been using the 2016-8-14 binaries when making my xmls. These can be found in the SMP+MemPatch Binary Archive.rar found on prZ's All-in-One downloads page. Your performance will vary if you use later versions. It may actually be substantially better and more smooth and fleshlike - it seemed that way when I tested it, but I suffered from extreme frame rate loss. My computer isn't terribly powerful, so you might have a great experience with it!

Did that do it for you?  I have no idea what causes the sharp performance difference between versions for some people.  It may be how different processor iterations handle the different opencl versions, or it may just be that the newer HDT-SMP .dlls drastically trade peformance for accuracy.

 

Kind of weird that you're getting it while moving, though.  I've never experienced that.  The newer dlls drop my FPS to the 15's during sex scenes with complicated collisions, and I'm using an i7-920.  Overclocked to 4ghz, but still ancient technology.

Posted
On ‎1‎/‎2‎/‎2018 at 12:40 AM, zarzil said:

Did that do it for you?  I have no idea what causes the sharp performance difference between versions for some people.  It may be how different processor iterations handle the different opencl versions, or it may just be that the newer HDT-SMP .dlls drastically trade peformance for accuracy.

 

Kind of weird that you're getting it while moving, though.  I've never experienced that.  The newer dlls drop my FPS to the 15's during sex scenes with complicated collisions, and I'm using an i7-920.  Overclocked to 4ghz, but still ancient technology.

No I haven't figured it out yet, It got a bit better but still has too many sharp drops. Honestly it might well be my mod package I'm using, I put it together more than a year and half ago on a different pc. But its such a pain in the ass to rebuild everything. Maybe it because I'm using the cbbe body since my game was build around the ccbe body.

Posted
22 hours ago, ghe10 said:

No I haven't figured it out yet, It got a bit better but still has too many sharp drops. Honestly it might well be my mod package I'm using, I put it together more than a year and half ago on a different pc. But its such a pain in the ass to rebuild everything. Maybe it because I'm using the cbbe body since my game was build around the ccbe body.

I can't help you, in that case.  These XMLs absolutely do not support anything but the bodyslide option in this file.  Edit:  Or the optional customs in the pack.  Obviously.

  • 1 month later...
Posted
On 2/5/2018 at 7:35 PM, Gelubir said:

you are amazing!

Nice of you to say.  Taking a hiatus at the moment to work on a large, time sensitive writing project, but I'm still around for general support requests.

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