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What's Your Dream Mod? (Free for all)


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Hmm. Dream mod. Well, I've talked about this one with a friend for a while. Here's the long and short of it.

 

The Story.

You get a letter from the steward of Solitude requesting that someone go down the roads between Skyrim and the other major countries since the was in Skyrim they haven't been able to keep the highways safe. To rid the roads of bandits and hostile entities they are giving the player open reign to develop whatever fortifications they are able to with the goods and services they are able to acquire from traveling merchants and bounties from bandit caches. The player sets up camp in a large clearing in the valley along the boarder and has to fend for themselves. Obtaining furs and food from hunting and foraging, either to use or sell to traveling merchants. While hunting the player would come across a large bandit camp where they find and free a captive whom they bring back to their camp. The captive hears your story and offers to help, having been captured as a trader themselves, they can relate to the plight on the highways and want to aid in your task. Now you have someone to come to for advice or quests and things that need to be done around the camp, your own steward as it were. From here you start to build up the camp, get a small plot of land tilled for farming and gain crops based on your needs, livestock should you be able to purchase them from traveling merchants and depending on those traveling with the merchants, new members of your camp. Hire them on to live in your camp to then develop it into a small village, then up to a noticeable town. Even finding other people captured by bandits that you can either release or ask to join your village, either as villagers, guards, or companions.

 

The Mechanics.

- Worldspace: Having the highway you work out of in its own small worldspace without the ability to return to the normal game space. I kinda see this as being important as you really want to get the survival feel. Frostfall, Hunterborn and iNeeds would be great additions as Recommended but not Required mods to add to the fun.

- Traveling Merchants: Getting started you would need some basic materials, stuff that would be harder to forage for since you wouldn't have any of the industry setup to craft equipment or potions and no enchanting table to speak of.

- Traveling Followers: Somewhere or somehow (I really don't know if this is a thing that can be done, but the developers in this community have surprised me before) have an option in the MCM that lists all or allows you to select follower mods you have and add them to the traveling follower pool. Also, have any of the core Skyrim Followers unlocked so that they are traveling would also be nice. Again, not lore friendly, but you could argue that the player isn't the Dragonborn in Skyrim at the moment and just another Dragonborn in general.

- Traveling Scholars: Similar to the Merchants, they would be traveling with Notes, charcoal rubs perhaps, of the overworld Rune Walls that you otherwise wouldn't get access to.

- Biomes: The implementation of small pockets of the existing biomes in the country of Skyrim would be nice and within the various biomes you could set up the large camps of bandits or monsters. Spider dens, Giant camps, Falmer dungeon entrance, Drauger dungeon entrance, Dwemer dungeon entrance. Those types of things.

- Dungeons: Cycling as many of the existing dungeons in the core game and when you complete the dungeon, drops you out the entrance where you entered. The dungeons would have a much shorter cooldown so you could enter again in a shorter time, but with a new dungeon cycled in from a list. Each biome having the correct type of dungeon.

- Artifacts: Skyrim has lots of various artifacts that you should only be getting one of, Dawnbreaker, Nettlebane, Orc Mjolnir. Obviously you wouldn't be able to get many of these, such as Volendrung since you need to do the event for it. Other means would be required for it. Amulets of Skyrim for instance, also has artifact specific amulets that you can get.

- Town Building: Obviously you want to start with something as a camp site then work your way up. Possibly in a lightly forested area with large rocks and as you build the houses the rocks and trees get removed and the houses get put in.

- Modular Interiors: This is something that would come much later, as I would assume a sizeable amount of the mod would actually need to be done first to get to this point. Take an Inn for instance. Do you want a simple Bannerd Mare type of inn or have a Lovers Lab type of inn. One of the buildings in the town could be a Merchant like Belathor's or possibly have a plugin that adds the Captured Dreams mod interior so you can have that shop in your town. Just examples ofcourse, but it would be neat and fun. Have a purely "Paragon" city in the valley, or the new micro-nation of Lewdrim.

 

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My Thoughts.

I and I'm sure many others have thought about this kind of mod before, set in the Skyrim worldspace. Though I know it really doesn't make sense lore-wise, I think it would still be a bit of fun, and though I don't boast to have any of the skills required to develop something to this scale, I could imagine many others do, since I've downloaded many mods having bits and pieces of the description above. Underground Bath House (assigning follower mod or vanilla npc's to live there), Blackthorn Village (building the entire town using the Hearthfire construction mechanics), bandit or even monster raids on the town (Castle Gonduin had a mechanic like this and you could even use a similar mechanic as used during the civil war Whiterun raid) and the incredibly large library of follower mods that exist to fill the village.

 

Anyway, I've been scrolling past this thread for a while and it kept coming to mind. Hope this wasn't to long and drawn out.

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  • 1 month later...

wilderness ambush mod. when in the wilderness, chance for a random type of enemy to spawn and rape the pc. as of right now, there are only two mods that come close. sexlab pheromones, but you have to drink something first, and then you'll only be getting jumped by that one creature type you drank the pheromones for. and sexlab kidnapped, but that mod's unstable and broken.

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An overhaul that turns Skyrim into a high fantasy game with magic landscapes and has all the classic monsters and creatures from D&D. A new story that doesn't revolve only around the player as "the chosen one". Morally grey dragons with their own agenda.

 

In the adult department an immersive slavery mod, without bugs, where your owner's friends will stop you if you try to escape, instead of helping you. With an unpredictable owner that can decide to punish you because he feels like it. In addition to this a Devious Framework without bugged lassos. Animations for the new D&D monsters. ?

 

In the combat department, a mod that allows you to make combat moves with new animations and effects (without corrupting your save).

 

An MMO interface with skillslots for spells. No more opening the menu in the middle of combat because you forgot what key you linked that spell to.

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no it doesn't. aroused creatures causes creatures that are already there to rape the pc. it doesn't spawn anything in. plus it only works for creatures and not humanoid npcs as well. nor does it work for actors that are typically hostile

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A Harem Dating Sim.

 

Much like in the indie rpg, Harem Collector, start out with a nice sized mansion, and go out adventuring. Meet up with some nice waifu's or husbando type followers,  as per usual, but instead of just having them as a follower, marrying them via Amulet of Mara and having sex wit them via mass Match Maker, though none of that is bad, it does move things along. It would be nice to be able to take any npc follower mod and have them run a relationship quest that can allow you to romance them much like in Amorous Adventurers. Even having different outcomes depending on the voice they have, as it drastically changes their personality. Eventually they offer to say with you, or you can offer them to stay with you, then, like in Underground Bathhouse, you can send them to live in your mansion. When I think of the players home, I think of Stonewall Manor. It's big and has lots of room for them to move around, and they can even be given jobs that they fulfill when not operating as a follower.

 

Those are just some of the things I think about when it comes to the mods I'd like to see.

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  • 2 months later...

personally? A breeding mod, in the MME become a cow mod the slavers mention becoming a milking slave to a farmer. Also in a mod, i dont recall wich, there is a mention of selling you to a farmer and servicing his animals and letting them breed you, that i think would be a neat mod. Anything with  breeding and cum inflation!

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  • 1 month later...

Quest-centric mod, with repeatables, several ending routes and lots of minor quests. As far as theme goes - breeding farms, tentacle cult, exhibitionism - pretty much anything, so long as it has story and progression. And somewhat lighter athmosphere. If it's tentacles, then it's injuotoko stuff, and so on and so forth.

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18 hours ago, oxidized-iron said:

Quest-centric mod, with repeatables, several ending routes and lots of minor quests. As far as theme goes - breeding farms, tentacle cult, exhibitionism - pretty much anything, so long as it has story and progression. And somewhat lighter athmosphere. If it's tentacles, then it's injuotoko stuff, and so on and so forth.

The several ending part is pretty much required for roleplaying. And a character may be neutral, friendly or down right hostile to a concept. We have the old classical with someone persecuting people into something while having their own skeletons in the wardrobe, or simply claiming that it doesn't count in their case. You pretty much have to be a dunmer to not see what some of them are doing to their ancestors remains as necromancy for instance. The same principle apply elsewhere.

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My dream mod is pretty simple but probably hard to make.  I like the mod BAC and the fact you are being transformed into something, I just wish for instance at the start of a Dwemer ruin or something you got the "curse" and you must fight your way through the ruin, traps and puzzles, but at the same time the curse is affected by time, the longer you take, the more transformed you get. Then after you make it through, there is a cure, so your game isn't messed up from then on.  There could be different curses for different dungeons also, Human into Cow, or minotaur. Male into Female or Female into male etc. The key would be the transformation stages, similar to BAC where you have 20 different stages, unlike Hormones where the gender switch is going into Racemenu and making the switch manually. 

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My dream mod would basically be Monster Girl Quest in skyrim. Being a big fan out monster girls, there aren't that much monster girl mods that I know of out there (which is understandable, since you'd need to make custom animations/models/sounds). Perhaps have a "cum meter" or something like that, where monster girls have a chance to pin you down and start raping you (Kind of like Sexlab Defeat, but you can escape during the rape, not just before). If the meter filled up, then it would be game over, either there would be continuous rape until you loaded a save, or maybe a mission where you have to find and get all your stuff back after waking up somewhere random. The mod would also require a lot of femdom animations, there isn't much femdom animations last time I searched (when I played with Sexlab defeat, (I only had cowgirl positions that would play)

 

Also a mod that gives you really smart AI for your followers.

 

Spoiler

Also being a fan of soft vore, I wouldn't mind if some enemies could swallow you and the struggle system would work there. I know there is the devourment mod, so at least I can get that.

 

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On 8/10/2012 at 4:16 AM, Emhyr said:

I'd like to have a mod that when you 'die' rather than having to load a save you are found and nursed back to health by adventurers. You wake up in some shack with no gear. Nothing at all. And disable quicksave. It would add a real sense of risk and fear to the game rather than *save* 'I'll just go try and kill that really scary looking thing and just load if I die.'

 

I've had a play around with making the player essential and making it myself but haven't had the time to get very far.

 

I think a combination of Death Alternative and Defeat does this. I have woken up many times in a inn (rescued). There is option for being left for dead, robbed etc. I never had to load a save for dying.

 

On 5/26/2019 at 12:16 AM, Guest said:

wilderness ambush mod. when in the wilderness, chance for a random type of enemy to spawn and rape the pc. as of right now, there are only two mods that come close. sexlab pheromones, but you have to drink something first, and then you'll only be getting jumped by that one creature type you drank the

pheromones for. and sexlab kidnapped, but that mod's unstable and broken.

 

Sexlab kidnapped 4.1.1 seems to be working fine with me. I am not using creature ambushes though.

 

 

I want more furniture use in general. I like hogties and furniture use in porn, especially where the slave/sub is kept in them, waiting for the master to return. Some of them can be uncomfortable.

 

You could add furniture use is during kidnappings or enslavement. The bandits could tie you up in a pole and carry you. Once you reach your destination you could be put in one of the many furniture available in zaz while waiting for your turn to be sold. People should be able to abuse you in the mean time if they want to. Something like below. This is very similar to the cage system but a furniture would be used instead.

Spoiler

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The beginning of every hostile enslavement could have the slave tied in a piece of furniture to tame them, or some owners could have a preference for keeping their slaves in uncomfortable furniture.

 

I would love to see furniture that treat their slaves like livestock. Something like this:

 

Spoiler

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Here, slaves are kept this way till they are needed. These positions aren't mean to be comfortable.

 

A special type of furniture I would love to see is one where the slave is turned into actual furniture. Something like this:

Spoiler

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Adamant slaves should be humiliated using above stuff to reduce there adamance and show their place. They could be publicly insulted by being taken out for a walk as below:

Spoiler

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Would love if furniture use corresponded to adamance.

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  • 4 weeks later...

My dream mod is really simple but even the simplest thing requires a ton of work for this game in specific. A mod that allows you to sprint at any direction you are facing and sprint jump. why? because I've played a lot of games that you don't have to be specificlly pressing W so you can sprint.

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I know it's probably the most unlikely to ever be done but I really want a conjoined mod, I'm talking two heads on a body.  Two heads would be the best, though a functional multiple breast or four arm mod would be just as good (or if my dreams would be answered, all three of these together).  I know something like this is so unlikely since the work required would undoubtedly need a very passionate person behind it to get it done right, skeleton and mapping and all so things actually function and move (and jiggle).  So I can't see it happening unless the mod maker actually likes this stuff like me.

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On 10/26/2019 at 10:25 PM, MiraMinx said:

I know it's probably the most unlikely to ever be done but I really want a conjoined mod, I'm talking two heads on a body.  Two heads would be the best, though a functional multiple breast or four arm mod would be just as good (or if my dreams would be answered, all three of these together).  I know something like this is so unlikely since the work required would undoubtedly need a very passionate person behind it to get it done right, skeleton and mapping and all so things actually function and move (and jiggle).  So I can't see it happening unless the mod maker actually likes this stuff like me.

A multiple breast mod, you say? I may be working on one of those.

Spoiler


 

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Umm... I really, really want a relationship system like in Sims. I've tried mods like RDS and MCG. The mods do help in RP's

but there's always this thing with Skyrim which can never change sadly. No expressions or animations on how the NPC's or PC react. 

Very few foreplay animations. OSex is the favorite thing of mine honestly. 

 

I hope someday a savoir makes somewhat of a mod like that... maybe I'll make the mod myself one day. XDD

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Oooh, Oooh!! I got one more.

 

Being able to use UNP and CBBE at the same time. 

For eg: PC using UNP and NPC's using CBBE. I don't know if it's possible right now or will be in the future, 

but I really wish if this kind of thing could happen. If someone knows something like this can happen, 

please teach me!! O_o

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Damn it, the more I think the more ideas I get. 

 

Sound synchronization when having sex. "Whenever the bodies slap onto each other", "Blowjob muffles", "Pressing hotkeys to trigger moans [Numpad 1 for mild, Numpad 2 for Erotic]"... 

Flexible Schlongs, so that the bj's can get more variations, I guess? Somewhat like the ABC mod for creatures or the Sims Penis. 

Being able to use HDT physics on mouth/lips so that the Schlong thing I mentioned earlier could perfectly align and give better poses? 

 

[This one is a dream mod of mine] 

Being able to dance using GSPoses and earn money. Only dance and no sexual stuff. 

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