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[8-31-12 update] ZaZ Gags


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Posted

Hi, I have to say very good work! I like especially ball gags :) and I would like to use these in game but the problem is that my character is not able to keep mouth open after location change (game load etc.)

 

Now my question. Is there any way to keep mouth with gag open even after game load?

If I understand it correctly there is some script attached to ball gag object so when equipped it calls some "open mouth" animation/pose, but this script works only when item is equpped manually.

- does anybody know what animation/pose was used to open mouth?

- does anybody know how to call it ingame using papyrus script?

 

thank you in advance

Posted

Hello' date=' i need help with this mod...

i install fnis 3.3.1 or 3.2 and my character is freeze and mod is dont work...

in nexus i dont see fnis 3.1 can someone upload this?

maybe then this mod it work for me... please for help

[/quote']

 

Sorry, I don't have 3.1 anymore. I'm not sure why the older version would be better anyway. Also, this mod doesn't require FNIS.

 

I install zaz resources with NMM, and click on FNIS for users "Update FNIS Behavior"... next i click "Behavior Consistance Check"...

i run Skyrim and when i use spell to animation on npc or my char nothing is happen...

why?:(

Posted

After some investigation I now know how to keep mouth open.

In theory all what is needed is to check whether player loads game or changes location and then set proper expression.

 

So I wanted to attach two handlers to player:

 

OnPlayerLoadGame

OnLocationChange

 

and inside do something like this:

player.SetExpressionOverride(16, 100)

 

see: http://www.loverslab.com/showthread.php?tid=9922&pid=215823#pid215823

 

So far I was not able to catch OnPlayerLoadGame becase I'm doing something wrong, but so far it looks like nice solution to my problem :)

Posted

OK problem solved. I'm not sure what I did but now it seems to work just fine. :D

 

Always wanted to wear nice gag but your character refused to open mouth?

Well now you can because this mod keeps players mouth open!

  • 2 weeks later...
Posted

Hey Mayatola ,

 

Can You Send me the Scripts you Used to keep the Mouth Open , with the gags ?

And How exactly was it done

 

Cheers

Posted

Hey Mayatola ' date='

 

Can You Send me the Scripts you Used to keep the Mouth Open , with the gags ?

And How exactly was it done

 

Cheers

[/quote']

 

I just copy/pasted what Athstai told me here: http://www.loverslab.com/showthread.php?tid=9922&pid=215823#pid215823

 

I don't have the .psc file anymore :(

 

As it is though, it doesn't quite work with npcs, only the pc. The xaz bondage script works better for npcs. Maybe he can help you integrate Athstai's mouth open script into his.

Posted
Hey Mayatola ,

 

Can You Send me the Scripts you Used to keep the Mouth Open , with the gags ?

And How exactly was it done

 

Cheers

I don't know how Mayatola did it but I tried to reproduce that effect and I think I got it right.

 

I attached a plugin with 2 enchanted items and 2 scripted (with sources too!) enchantments. "Gag" enchantment keeps the wearer's mouth open no matter what and the other "bound" automatically reapplies the cuffed animation whenever it's broken (but it's a little buggy because it makes sprinting impossible and messes up combat controls, it's best not to use it lots, it's just a test I did because I was curious!)

 

Anyways you can obtain those items in game by typing "help BC 4" in console and adding the 2 items. After that you can disenchant them at an enchanting table and apply their enchantments to any piece of clothing you like. I also included a fix for "ZaZ Gags.esp" that adds the proper keywords to the gags so they can be enchanted too.

mslBondageControler.zip

Posted
Hey Mayatola ' date='

 

Can You Send me the Scripts you Used to keep the Mouth Open , with the gags ?

And How exactly was it done

 

Cheers[/quote']

I don't know how Mayatola did it but I tried to reproduce that effect and I think I got it right.

 

I attached a plugin with 2 enchanted items and 2 scripted (with sources too!) enchantments. "Gag" enchantment keeps the wearer's mouth open no matter what and the other "bound" automatically reapplies the cuffed animation whenever it's broken (but it's a little buggy because it makes sprinting impossible and messes up combat controls, it's best not to use it lots, it's just a test I did because I was curious!)

 

Anyways you can obtain those items in game by typing "help BC 4" in console and adding the 2 items. After that you can disenchant them at an enchanting table and apply their enchantments to any piece of clothing you like. I also included a fix for "ZaZ Gags.esp" that adds the proper keywords to the gags so they can be enchanted too.

 

Thank You Very Much :)

I needed the Mouth open Script , Because for the Spit animation :P ,also Im adding a 2 Lore Friendly Gags for Both Genders .

 

The Cuffed script will be useful later when I add stuff like the arm Binder and Yokes , I Have to Request Fore to add those type of offset animations to FNIS , But im in no Hurry .

 

All the Web Work and Animations are done , Im Just adding a few more I created Recently including a few lore friendly weapons, Correcting all the static meshes , they will have havok now . I may Have to ESM'fy Definitely im looking into that .

 

Cheers

Posted

I don't know how Mayatola did it but I tried to reproduce that effect and I think I got it right.

 

I attached a plugin with 2 enchanted items and 2 scripted (with sources too!) enchantments. "Gag" enchantment keeps the wearer's mouth open no matter what and the other "bound" automatically reapplies the cuffed animation whenever it's broken (but it's a little buggy because it makes sprinting impossible and messes up combat controls' date=' it's best not to use it lots, it's just a test I did because I was curious!)

 

Anyways you can obtain those items in game by typing "help BC 4" in console and adding the 2 items. After that you can disenchant them at an enchanting table and apply their enchantments to any piece of clothing you like. I also included a fix for "ZaZ Gags.esp" that adds the proper keywords to the gags so they can be enchanted too.

[/quote']

 

The problem is that there is no "right" way to do these things. For NPCs, the solution is probably to do what you did; set up a timer to reapply the animation/expression. For the PC, it's fairly easy to intercept the events and animations that break the bonds. (For instance, look at what I did in the beta framework release I posted a few months ago.)

 

Of course, those things work on the npcs too, but it's hard (impossible?) to set up events to trigger on game load events and so on for each npc.

Posted

Thank You Very Much :)

I needed the Mouth open Script ' date=' Because for the Spit animation :P ,also Im adding a 2 Lore Friendly Gags for Both Genders .

 

The Cuffed script will be useful later when I add stuff like the arm Binder and Yokes , I Have to Request Fore to add those type of offset animations to FNIS , But im in no Hurry .

 

All the Web Work and Animations are done , Im Just adding a few more I created Recently including a few lore friendly weapons, Correcting all the static meshes , they will have havok now . I may Have to ESM'fy Definitely im looking into that .

 

Cheers

[/quote']

 

I'm really looking forward to what Fore can do. So far I've not seen anyone add any offset idles, but it'd be really, really cool if he could do it.

  • 2 months later...
Posted

I tried this mod but when I equip the gags, nothing happens or shows up. Any ideas? I'm using the epic elf race but it doesn't work for npcs either.

  • 2 weeks later...
Posted

I'm having the same as Veta. My characters mouth doesn't open at all. I use the Yaksha race.

 

 

I am sorry for bringing up an old problem, but i really like the idea of this mod and i want to get itr working^^

So I have the same problem as above, I have a costum Race: http://www.skyrim.nexusmods.com/mods/20627  who doesn´t seam to want to open her mouth^^. It works perfectly fine with my companions (thougth one suddenly didin´t want to follow me anymore after i put on the gag but o well)

 

(I tried puttiung the femalehead.tri and the mouth folder into the Race folder, but it didn´t work, i also tried a clean save)

 

I would be very glad if you could help me with this matter.

Posted

hey can someone give me a hand, i just got all the other zaz resources mod counterparts working, but for the life of me i cannot get this to work, i type in help zaz and nothing comes up, i followed the instructions but still nothing i am at a loss of what to do, any help would be greatly appreciative.

Posted

hey can someone give me a hand, i just got all the other zaz resources mod counterparts working, but for the life of me i cannot get this to work, i type in help zaz and nothing comes up, i followed the instructions but still nothing i am at a loss of what to do, any help would be greatly appreciative.

 

Every gag should be included in the ZAP pack to be honest... I don't think this mod has any related things except the mute part that Xaz linked

Posted

hey can someone give me a hand, i just got all the other zaz resources mod counterparts working, but for the life of me i cannot get this to work, i type in help zaz and nothing comes up, i followed the instructions but still nothing i am at a loss of what to do, any help would be greatly appreciative.

I recommend you use Zaz Animation Pack instead.
  • 1 month later...
Posted

 

 

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Been using this ENB for a week or so now (reallike enb), so I went from super bright and having to turn down brightness every time I load in to super dark and having to use candlelight even in broad daylight to take screens.

 

Also, nice work CaptainChaos! :) Meant to use your new ballgag too, but remembered that I forgot to copy it after I loaded in all my characters. :(

 

Hey;) I tryed every mod i coud find but never got pictures like that:) could you please tell me what to do for haveng such an excellent "dungeon party"?

Thanks

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