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Armors for YII-TECHNIQUES-LABORS *Children of the Sky*


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Posted

 


JerWA, on 02 Mar 2013 - 19:03, said:
Seeing all the thief armors at 0 armor value after ReProc. I've included the debug log for the main armor piece, but all pieces show 0 armor value for me now. All of the other armors being loaded by the same ESP, including the Field Mage armor itself, appear to be fine, it's just this set acting up.

[importer] {30->0x1E} Name: Field Mage FX117.esp

[395] [GRUP] ============== Extracting Next ARMO =============
[396] [ARMO] Setting FormID: 02001DA8
[397] [EDID] Setting EDID[subString] to ThiefArmorFX117
[398] [OBND] Setting OBND[subData] to : 00 00 00 00 00 00 00 00 00 00 00 00
[399] [FULL] Setting FULL[subData] to : 54 68 69 65 66 20 41 72 6D 6F 72 20 46 58 31 31 37 00
[400] [FULL] Setting FULL[subStringPointer] to : Thief Armor FX117
[401] [EITM] Setting EITM[subForm] FormID: 000F6510
[402] [MOD2] Setting MOD2[subString] to Armor\ThievesGuild\M\TorsoLeaderGND.nif
[403] [MO2T] Setting MO2T[subData] to : 02 00 00 00 00 00 00 00 00 00 00 00
[404] [MOD4] Setting MOD4[subString] to armor\Daywalker\Thief\body_gnd.nif
[405] [MO4T] Setting MO4T[subData] to : 02 00 00 00 00 00 00 00 00 00 00 00
[406] [RNAM] Setting RNAM[subForm] FormID: 00000019
[407] [KSIZ] Setting KSIZ[subData] to : 03 00 00 00
[408] [KWDA] Setting KWDA[subFormArray] FormID[0]: 0006BBD3
[409] [KWDA] Setting KWDA[subFormArray] FormID[1]: 0006C0EC
[410] [KWDA] Setting KWDA[subFormArray] FormID[2]: 0008F959
[411] [DESC] Setting DESC[subData] to : 00
[412] [DESC] Setting DESC[subStringPointer] to :
[413] [MODL] Setting MODL[subForm] FormID: 02001DA7
[414] [DATA] Value: 300, weight 10.0
[415] [DNAM] Setting DNAM[subData] to : D8 0E 00 00
[416] [GRUP] =============== DONE ==============



Don't know how common it is, but this is from the ReProccer patch generator for SkyRe on Nexus here.

Any ideas?

PS: Love the mod and armors.

Edit: Found 1 more set doing this, the Fairy Princess stuff. Not sure what's different that they scale down to 0 armor when run through ReProc when the rest seems to adjust normally. Just an FYI.

 

What are the items used for crafting the thief armors and the Fairy Princess stuff? If any of the crafts are not vanilla that may be the reason as stated here on the ReProccer page. 

 

Why would you want to extend this section? Since Dawnguard, quite a few armor mod authors think it's cool to not use vanilla armor materials, in order to stuff their armor in a crafting category of its own. One downside of this is that, without vanilla keywords, my patcher can not create meltdown recipes, and can not adjust tempering recipes, as it will be confused about the armor's material. By adding new "armor material override" entries, one can force back vanilla armor material keywords upon mod-added armor.

 

Note that these keywords will help calculate armor values if there's no explicit definition in "armor_material". If there is a explicit definition, on the other hand, the explicit definition's armor value will be used instead(as always).

 

Valid values for "materialOverride" are: Iron Steel Dwarven Falmer Orcish Steelplate Ebony Dragonplate Daedric Fur hide Leather Elven Scaled Glass and Dragonscale.

 

So if the armor's use a different crafting item then what the ReProccer has in it's list might be the reason for the 0 armor stats as ReProccer is confused at what the armor materials are for it.

 

Also Values might get messed up for weird combinations, such as a Daedric-quality armor, requiring Deadric smithing, with steel keywords and "Steel" in it's name.

 

If the modder uses neither vanilla material keywords, the ReProccer users need to add armor_material_override entries. Find out how strong each piece is suppose to be and go from there.

Posted

 

 

bunnybunnah, on 04 Mar 2013 - 19:14, said:

:0 I just realized, there is no cow outfit for the CotS :0

 

like this, I mean; http://skyrim.nexusmods.com/mods/32729 though less revealing and more cute ... with a tail and ears

 

cows are cute

 

There are unp versions of that out there.

 

 

Oo unp will fit without changing the shape of the body?  

Posted

 


bunnybunnah, on 05 Mar 2013 - 10:32, said:

myuhinny, on 05 Mar 2013 - 08:02, said:


bunnybunnah, on 04 Mar 2013 - 19:14, said:
:0 I just realized, there is no cow outfit for the CotS :0

like this, I mean; http://skyrim.nexusmods.com/mods/32729 though less revealing and more cute ... with a tail and ears

cows are cute


There are unp versions of that out there.


Oo unp will fit without changing the shape of the body?

 

Depends on what size settings they use for minimum and max when they made the outfit for unp. There will almost always be a body change unless it is specifically made for the body you are using. Like the armored bikini found on the nexus doesn't change the body much when it's worn.

Posted

Any can refresh the links for the Dragon Brand armor i have the meshes but the textures file link it tells me file has been removed or the link is out of date if possible can someone provide the links in anyway would be appriciated.

Posted

I can not seem to get it to load up, is there a special mod I need besides the lichking to get it to work or is there a DLC I need? I even went into work shop and tried to place the item in front of me and nothging

Posted

Did you try unzipping and manually add them to your skyrim folder? Many are not nmm compatible so you need to unzip them and and place them into the folder or they won't end up in the right area.

Posted

Did you try unzipping and manually add them to your skyrim folder? Many are not nmm compatible so you need to unzip them and and place them into the folder or they won't end up in the right area.

Yes I place things into the data folder like every other texture mod and mesh.. But for some reason and not sure if its my steam Skyrim or if its other mods (( witch I have tried unchecking all mods that use the Steal armor for crafting)) I even have the Lich king Armor loaded up the adults but not the Daywalker ones.

 

 

So the issue is, they do not show up in game and even when I use the Meshes for other Armors for replacement the Textures do not load up, I do have the lich kings Armor the big bulky armor that its based on.. Do I throw the meshes in there or do I keep it in the Daywalker folder?

Posted

 

 

 

Any can refresh the links for the Dragon Brand armor i have the meshes but the textures file link it tells me file has been removed or the link is out of date if possible can someone provide the links in anyway would be appriciated.

 

 

 

 

 

Always use the links on the first page. They are up to date. Have not had time to change all 500 links on the inside of the post. (probably not going to either) 

 

 

 

poodynosia, on 08 Mar 2013 - 11:27, said:

 

 

 

 

 

Did you try unzipping and manually add them to your skyrim folder? Many are not nmm compatible so you need to unzip them and and place them into the folder or they won't end up in the right area.

Yes I place things into the data folder like every other texture mod and mesh.. But for some reason and not sure if its my steam Skyrim or if its other mods (( witch I have tried unchecking all mods that use the Steal armor for crafting)) I even have the Lich king Armor loaded up the adults but not the Daywalker ones.


So the issue is, they do not show up in game and even when I use the Meshes for other Armors for replacement the Textures do not load up, I do have the lich kings Armor the big bulky armor that its based on.. Do I throw the meshes in there or do I keep it in the Daywalker folder?

 

 

 

 

 

Replied to your e-mail.  Use the links on the first page.

 

 

Posted

What's the armor set being used in Lostdaywalker's sig? Getting ready to stat a skychild flame mage, that would go really well with her.

Posted

Oh, I't love it to see an x117 version of that armor! I've been using it myself (without the gloves/boots) but because it's not an edited version it causes some clipping issues and stuff.

 

Anyone working on that armor? Or?

Posted

Looked at that when it came out.  Did not know how do do some of the things I wanted to. Its made quite weird. Now I could. 

 

 

I started on real winter wear. Ended up with one quite un-lore friendly. Unless some one in Skyrim invented denim.

 

 

 

 

 

post-51948-0-15580400-1362942069_thumb.jpg

 

 

 

 

Hey!!! who took my 1000 post!!!

Posted

 

 

 

Looked at that when it came out.  Did not know how do do some of the things I wanted to. Its made quite weird. Now I could. 

 

 

I started on real winter wear. Ended up with one quite un-lore friendly. Unless some one in Skyrim invented denim.

 

 

 

 

 

 

Hey!!! who took my 1000 post!!!

 

 

 

That looks pretty cool, actually. Think you could make a version that  looks a bit like that "Sweet Bear" set, if I am not asking too much? :P

Imo, the original version looks pretty nice, although I dislike the boots/gloves (low-poly and oversized)

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