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Animation Project for FNV.


beck11

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Posted

Aliens & Robots still need some loving too, I'd love to see at least one animation for all creatures once we work out how to best add them to Sexout :)

Posted

Aliens & Robots still need some loving too' date=' I'd love to see at least one animation for all creatures once we work out how to best add them to Sexout :)

[/quote']

 

add a quest where the player digs up a 20th century sex machine and uses it to mod a securitron via certified :P

Posted

I'll get around to some modeling/animating eventually =P

 

used to make some really good ones for Secondlife... wish I could just copy and paste and make them work here...lol

 

Still trying to figure out/wrap my head around scripting atm. Right now, it makes about as much sense to me as astrophysics... a bunch of random numbers and squiggly lines...

Posted

I was wondering if anyone would be willing to help me test out a new sexout.esp mod I've been working on. Its an esp for sexout.esm that adds additional animations to sexout and into its random animation picker so that new animations from this project can be added in game and let the game choose from them.

 

Right now its only dog animations since its much easier to test due to dogs only having 3 animations. Use crafty gremlin's Rocket Extended mod so that there is a dog companion following you at all times which makes it easier to monitor any new animations playing randomly.

 

I also made a version of Brutal Rapers that copies the script from sexout test.esp over, this should allow combat rape and stalking rape to choose the new animations as well.

 

 

 

Sexout animation test esp.rar

 

Backup your sexout Brutal Rapers mod first.

 

Copy to data folder and overwrite.

 

Just put it in the same group as you other esp files in the load order. Load order dosent really matter tbh.

 

If you downloaded the recent ZAZ update its fine. Im using different filepaths so there are no conflicts.

 

Lookout for "Aborting due to 9.2" errors in Sexout console when sex animations dont play.

 

 

I've tested this myself and so far it seems to be working but I only get at most 30-45mins to playtest a day and that is not enough time at all to judge whether this mod is fully functioning. Pls dont just download and offer no feedback, you'd be doing me a huge favor here so please make sure you comment back.

 

 

Images for the new animations:

 

 

post-162-13597883188681_thumb.jpg

1003

 

post-162-13597883213943_thumb.jpg

1004

 

post-162-13597883217335_thumb.jpg

1005

 

post-162-13597883218266_thumb.jpg

1006

Posted

Raped by a coyote. It picked up 1005, but the coyote was at a 90° angle from my PC.

A little later I was raped again and I think my character was at a 180° angle from where it should. Died before I could check the anim number though.

Posted

Yay!

 

I did not try the Rapers plugin, only the test.esp.

 

Tried it with "sex key" mod and with sexout rex.

 

 

- All 4 of the new dog animations have the "flying dog eyes" problem for me. i remember that from the other dog animations at first, don't know how that was fixed. The old ones now work correctly

(this was also present when manually starting the animation, forgot to tell about it the last time.)

 

 

Sex Kex, Dogs at Gibson Srap yard

- First time nothing happened, Dog and PC stand still

- from the second try on the animations worked fine all 4 of your new animations were picked along with the old ones

- it happened one more time out of about 20 times that the actors did nothing. Could be the sex key mod and not related to the plugin.

- All animations were (if they started) aligned correctly

 

 

Sexout Rex

- worked without a problem, all your new animations were picked along with the old ones.

- worked also when telling Rex to fuck Cass/Veronica

- All animations were aligned correctly

 

 

Load order wise i put the test esp as the first of the sexout esps.

 

 

 

Overall, it Works!:D Fantastic.

Posted

Thx guys. Im still a bit busy so I cant comment just yet but appreciate the feedback. Anyway I updated my post with images so its easier to point out the animations.

Posted

- All 4 of the new dog animations have the "flying dog eyes" problem for me. i remember that from the other dog animations at first' date=' don't know how that was fixed.

[/quote']

 

Do a search for "Nivea dog eye fix" on Nexus, that's a vanilla glitch and nothing to do with this mod or animations.

Posted

I was wondering if anyone would be willing to help me test out a new sexout.esp mod I've been working on. Its an esp for sexout.esm that adds additional animations to sexout and into its random animation picker so that new animations from this project can be added in game and let the game choose from them.

 

Right now its only dog animations since its much easier to test due to dogs only having 3 animations. Use crafty gremlin's Rocket Extended mod so that there is a dog companion following you at all times which makes it easier to monitor any new animations playing randomly.

 

I also made a version of Brutal Rapers that copies the script from sexout test.esp over' date=' this should allow combat rape and stalking rape to choose the new animations as well.

 

 

 

 

 

[b']Backup your sexout Brutal Rapers mod first.

 

Copy to data folder and overwrite.

 

Just put it in the same group as you other esp files in the load order. Load order dosent really matter tbh.

 

If you downloaded the recent ZAZ update its fine. Im using different filepaths so there are no conflicts.

 

Lookout for "Aborting due to 9.2" errors in Sexout console when sex animations dont play.[/b]

 

 

I've tested this myself and so far it seems to be working but I only get at most 30-45mins to playtest a day and that is not enough time at all to judge whether this mod is fully functioning. Pls dont just download and offer no feedback, you'd be doing me a huge favor here so please make sure you comment back.

 

 

Images for the new animations:

 

 

 

1003

 

 

1004

 

 

1005

 

 

1006

 

I tried this with Breeder on the Coyote Den quest/level and they seemed to work, for the most part, but I had two issues. The first one was alignment, it was really off for me, but maybe that's an issue with my body replacer? Not sure, I'm using Kendo's new Cali body.

 

The second issue was more with the plugin, but again, maybe it's on my end? Anyway, I dropped the two .esps in my data folder and now in FOMOD on my plugins list it shows two of each, with one being normal and the other starting with ._, like ._Sexout test.esp. Clicking on these causes FOMOD to crash and removing the plugins doesn't fix it. Any ideas?

 

Also, what body are you using in your screenshots? It looks good, lol. :P

Posted

Works fine with every single canine I have so far encountered on the mojave. Works with sexout Rex and Rocket and User29´s Breeder: Coyote den chapter. And if i had to guess i´d say the reason for the off alignment is probably because the animations were not created for the breeder and the Alpha coyote and Fenris are are scaled bigger compared to the basic canine. Thanks for the awesome animations Beck!

Posted

I was wondering if anyone would be willing to help me test out a new sexout.esp mod I've been working on. Its an esp for sexout.esm that adds additional animations to sexout and into its random animation picker so that new animations from this project can be added in game and let the game choose from them.

Tested using brutal rapers modified esp (without the actual brutal rapers loaded) and it works. All 4 animations appear and so far haven't repeated right after each other (1003, 1003 etc) mixing in with two main aniamations the held arm one and the laying on the back one. Sorry don't know their numbers/name. Tested using sexkey and rape key. Took about 2 or 3 animations before they started randomizing correctly.

 

Added info tested on a new clean install little mods are loaded. Basically only what was needed to test. No added mods. Just in case you wanted to know. Don't know if it conflicts because of this. Currenlty reloading and building from a clean game.

 

Posted

You dont need the edited BR esp. Seems that Sexout just uses its own Randomise script instead. As for animation not cycling properly....idk. Even with the added stuff the total number of animations is still low, could be just that it appeared they werent cycling well but could be just the game choosing the same animations. Will need a bigger sample size first to confirm that animations arnt cycling properly.

 

 

Guise, pls dont quote the whole post again when you reply. Its a sight for sore eyes.

 

Seems its working well except for one issue: Alignment.

 

I suggest trying the animations indoors in even and leveled terrain, if it still causes problems then I might start getting worried, otherwise its just a combination of Havok and uneven terrain messing with animations.

Posted

Guise, pls dont quote the whole post again when you reply. Its a sight for sore eyes.

 



Guise, pls dont quote the whole post again when you reply. Its a sight for sore eyes.

 


Sorry, trying not to repost the entire quote but don't know how to do it. I am new to the site and fairly new to forums. I would love to only make the needed quote if someone can help me with this I will be grateful. As you can see I tried to edit the quote but was unable to actualy post below the quote. :blush:

 

For the above post I used the Goodsprings Saloon. Inside is nice and flat. The alignment with Sunny's dog works fine on my computer. I am using an nVidia 670 if that helps. I have yet tried the other areas of NV. I you have an area that you would like to test I can. I am running through some testing of the mods that I am loading not actual game play so I am using the command console anyway. Can teleport to locations. If there are any mods that are acting up let me know as well. If I plan on using them I can load them up and test them as well.  :P

 

For the BR issue. The game kept using the same 2 animations. It didn't cycle properly. I tried for about 5-10 times. (using sexkey and rapegame 0.5) The animations were on the back and the one with the arms behind the back,(sorry don't know the animation # of those) at least until the modified BR was added.  After the modified BR was added the game used all 4 added animations randomized appropratly. Would of tested more but I only had a short time to see if it worked.

 

I have very limited mods on this game so far so there shouldn't be any conflicts ... yet.

 

Beck11.... If you like I can post the load order if that will help with some diagnosis. I wold post it now but don't want to take up un-needed space unless it is useful.

Posted

 

- All 4 of the new dog animations have the "flying dog eyes" problem for me. i remember that from the other dog animations at first, don't know how that was fixed.

Do a search for "Nivea dog eye fix" on Nexus, that's a vanilla glitch and nothing to do with this mod or animations.

http://newvegas.nexusmods.com/mods/42029

 

I had the same problem. Worked like a charm. Thanks.

Posted

I've been poking at this tonight. Alignment seems fine, no worse than any other sexout anims. I occasionally get the aborting due to 5.2 error but I think that's due more to the way sexkey and rapegame work, I have gotten the same issue where both chars just stand there with no anim, on regular humans before, esepcially if i would use it on the same human over and over. Tested on the slightly rising ground behind the prospector saloon, where sunny teaches you how to shoot. Some pics attached. I got three of the new anims to work in just a few minutes time, sorry I did not get to it quicker, but beasties aren't really my thing, so I mostly pass over news about em and don't really test them out.

 

 

post-86367-0-02423600-1360767487_thumb.jpg

 

 

 

post-86367-0-85534600-1360767604_thumb.jpg

 

 

Ground issue here, but same issue is present for all sexout anims on uneven ground

 

 

post-86367-0-57686400-1360767680_thumb.jpg

 

 

I have some pics at a few other angles if you want more.

 

 

 

 

 

Posted

Tried your mod with breeder and it worked flawlessly. Probably works with every doggie aswell then, yet to see that. Well done. Also, those animations are fantastic, as have all of your anims been.

Guest prodlimen
Posted

I was wondering if one of the 13 Supermutants animations is a Blowjob?. If the answer is yes, how can I get it to work?.

 

By the way, the last ZAZ update that includes your animations can't be downloaded. Whenever I try the link, a window with a pop up message says 404 - File not found. Is there an alternate link to get it? ;)

Posted

I thought I'd check in here and offer to lend some tool support.

 

The initial push for the Pose Converter project was to ensure full compatibility with existing Oblivion, Lovers, and Claudia's Little Secret animations. Grumpf, Gregathit, and others were extremely helpful identifying needs, coming up with ideas, recommendations, etc.

 

At this stage, I'd like to ask you if you have any Sexout specific requests for the tool.

 

At present, the tool has a number of features that should be fully functional for sexout animations.

 

1. It allows you to copy animations from any vaguely compatible source and import them into Fallout armatures.

2. It can automatically generate bb motions for breast and buttock bones.

3. It includes a generic bb motion module that can assign bb style motion to any bone

4. It allows you to copy and import full or partial animations by bone, keyframe, and keyframe range

5. It can rotate the direction or orientation of any pose by Bip01 bone or Bip01 Non Accum bone (Dev Beta .74 and higher only)

 

Oblivion only features that are currently missing for Sexout/Fallout/FNV Sexout animations:

 

1. Automatic Facial Expression generation. I added an Oblivion specific module that can be used to generate expressions for Oblivion animations. If I can find any documentation on the facial expressions system in Fallout, I can probably do the same for Sexout animations.

2. Automatic repair/reconstruction of Fallout Anim text fields. This could definitely be added, I just need to learn how the Fallout Anim text fields are structured

3. Automated Bone Prioritization. I'll need to learn about the differences between the Oblivion approach and the Fallout approach to make this fully functional.

Posted

Hey Beck, i just read what happened in the other Thread, sadly i can't say i didn't see that coming... :(

 

I just wanted to say that there are a lot of people that really appreciate what you are doing here since you started this whole thing many months ago.

And even if i could understand if you do, i really hope you don't quit and continue your work on FNV.

Posted

 

 

For the BR issue. The game kept using the same 2 animations. It didn't cycle properly. I tried for about 5-10 times. (using sexkey and rapegame 0.5) The animations were on the back and the one with the arms behind the back,(sorry don't know the animation # of those) at least until the modified BR was added.  After the modified BR was added the game used all 4 added animations randomized appropratly. Would of tested more but I only had a short time to see if it worked.

Guise, pls dont quote the whole post again when you reply. Its a sight for sore eyes.

 

 

So I guess you need to load up the edited BR to. Thanks for clarifying that out.

 

 

I was wondering if one of the 13 Supermutants animations is a Blowjob?. If the answer is yes, how can I get it to work?.

 

By the way, the last ZAZ update that includes your animations can't be downloaded. Whenever I try the link, a window with a pop up message says 404 - File not found. Is there an alternate link to get it? ;)

 

*Shrugs* Dont know. The animation is only under "ifOral" line under randomiser, if the game is not looking for animations under that line then it wont use it since the BJ animation was not put in the bulk of the other regular animations. Force the animation via console code if you need to see it.

 

 

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