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FYI: DX9 4GB memory issue should be fixed in new Windows 10 Insider flight (REDDIT REPOST)


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Posted

oh shit oh shit oh shit oh shit oh shit oh shit.

 

i fucking can't wait. i can finally make my monster rig run at 100% power > :D

Imagine: 4k skyrim - just for sexlab experience. Nice.

What's the predicted release date though? is it just a general fall release date or is there something more specific, and how will we know the update has happened? any notification?

Posted

oh shit oh shit oh shit oh shit oh shit oh shit.

 

i fucking can't wait. i can finally make my monster rig run at 100% power > :D

 

Imagine: 4k skyrim - just for sexlab experience. Nice.

 

What's the predicted release date though? is it just a general fall release date or is there something more specific, and how will we know the update has happened? any notification?

 

Its all in the reddit/blog post.

Posted

I was thinking on going through SL content with Oldrim again when I heard this, really sweeten the idea. You need to sign in to Window Insider build if you want the fix now tho.

Posted

I was thinking on going through SL content with Oldrim again when I heard this, really sweeten the idea. You need to sign in to Window Insider build if you want the fix now tho.

the idea it may be buggy kinda freaks me out though....

 

Don't want any corrupt files or such. 

Posted

 

I was thinking on going through SL content with Oldrim again when I heard this, really sweeten the idea. You need to sign in to Window Insider build if you want the fix now tho.

the idea it may be buggy kinda freaks me out though....

 

Don't want any corrupt files or such. 

 

 

Its more then just buggy. The main issue for me, is that the vast majority of things you can turn off in regular win 10 can't be turned off in insider version, and you are logged onto your MS account non-stop while using it, so can't even have a seperate non-admin login, well, you can, but its pointless to use it cause of the former. 

 

+ you get MS telementry, + all their marketing trackers + all the "targeted" advertising, + any viruses and bunch of malware from any adverts that they didn't test / screen properly (which is a huge, gigantic amount), +MS store and Xbox crap forced down your throat constantly.

 

So while its great news and I am waiting on it, I will not be joining the insider program just for that.

Posted

 

 

I was thinking on going through SL content with Oldrim again when I heard this, really sweeten the idea. You need to sign in to Window Insider build if you want the fix now tho.

the idea it may be buggy kinda freaks me out though....

 

Don't want any corrupt files or such.

Its more then just buggy. The main issue for me, is that the vast majority of things you can turn off in regular win 10 can't be turned off in insider version, and you are logged onto your MS account non-stop while using it, so can't even have a seperate non-admin login, well, you can, but its pointless to use it cause of the former.

 

+ you get MS telementry, + all their marketing trackers + all the "targeted" advertising, + any viruses and bunch of malware from any adverts that they didn't test / screen properly (which is a huge, gigantic amount), +MS store and Xbox crap forced down your throat constantly.

 

So while its great news and I am waiting on it, I will not be joining the insider program just for that.

Thank you for this. Don't know anything about insider but i had a feeling. The best news is the fall creation update. Now we have a date.

Posted

Personally won't be participating in the Insider program but this great news regardless.

 

Fucking finally.

 

Though to be honest you have to actually try to hit the limit to begin with.

Posted

Just read that reddit post again, projected release date for public is in the Fall Creator update this year. With Steam sales going on, I think I can wait while playing the backlogs I have. That or drafting a modlist for your Skyrim experience.

 

I personally hit the 3.9GB limit easily, its why I bought a 390 (coming from 5850) before going for Skylake.

Posted

I came from an amd a10 with integrated graphics to a I7 6700k with a 1070. Needless to say, when i first started adding textures i easily hit 4.5 to 4.7gb very fast. Toned it a back allot but I'm l looking forward too the fall update.

Posted

So psyched for this, going to wait for normal win10 release though.  Have a feeling insider will lack my security options that I enjoy (can't stand ads going through my OS of all things :C ) 

  • 1 month later...
Posted

Does this mean no more frame drops on high-machine?? It's a serios question I don't know :D

Lots of people are certainly curious about this. Skyrim is just all over the place on Windows 10.

 

- CTDs

- inexplicable FPS drops

- landscape not switching from LOD to regular textures

- CTDs

- more CTDs

 

It's just ridiculous, sometimes the game even crashes when you're alone in a zone like Aibellia Island doing nothing at all.

Not sure if lifting the 4064MB limit will fix all of this, the CTDs due to memory shortage should probably disappear and allow to stuff everything with 4-8K textures again (not for stable gameplay though).

Posted

 

- CTDs

- inexplicable FPS drops

- landscape not switching from LOD to regular textures

- CTDs

- more CTDs

It's just ridiculous, sometimes the game even crashes when you're alone in a zone like Aibellia Island doing nothing at all.

 

not because you do nothing your mods do nothing

 

and you fps drop isn't inexplicable either

 

 

170831075000105139.jpg

you never saw that?

because that's behind the wall, or in the house near, or whatever

you still render it, even if it's useless to render a wall behind that wall

170831074957585630.jpg

 

170831074946263038.jpg

that, you can see in game

he didn't bother merging the verticles after copy paste

meshe 1

170831074859729435.jpg

meshe 2

170831074910134242.jpg

meshe 1 meshe 2 meshe 1 meshe 2 meshe 1... everytime you move the camera

 

another copy paste fail

170831074950758957.jpg

he duplicate meshe 1 to move it near

wops, that don't fit, time to switch to another meshe, ctrl z

one ctrl z move back the meshe on meshe 1, one more ctrl z to cancel the duplicate

he only did one so you have a meshe 1 on another meshe 1 (nifskope can find that)

 

there's this too

170831075005373032.jpg

skyrim was released unfinished

they left some stuff in the esm, and put some unfinished files in the bsa, to finish with a patch

still waiting for that patch (they didn't bother finishing the game with their nothing special edition either, windhelm arena, carriage under attack, catching fish with a rod instead of your hands, the counter attack of the civil war losing camp...)

 

and since it was done fast and crappy to somehow get it working for the release, it wasn't optimised

 

 

 

Posted

Does this mean no more frame drops on high-machine?? It's a serios question I don't know :D

Or maybe you could find the right thread for this instead bumping another thread where someone also even failed to read the first page of topics.

Posted

 

 

- CTDs

- inexplicable FPS drops

- landscape not switching from LOD to regular textures

- CTDs

- more CTDs

It's just ridiculous, sometimes the game even crashes when you're alone in a zone like Aibellia Island doing nothing at all.

 

not because you do nothing your mods do nothing

 

and you fps drop isn't inexplicable either

 

 

170831075000105139.jpg

you never saw that?

because that's behind the wall, or in the house near, or whatever

you still render it, even if it's useless to render a wall behind that wall

170831074957585630.jpg

 

170831074946263038.jpg

that, you can see in game

he didn't bother merging the verticles after copy paste

meshe 1

170831074859729435.jpg

meshe 2

170831074910134242.jpg

meshe 1 meshe 2 meshe 1 meshe 2 meshe 1... everytime you move the camera

 

another copy paste fail

170831074950758957.jpg

he duplicate meshe 1 to move it near

wops, that don't fit, time to switch to another meshe, ctrl z

one ctrl z move back the meshe on meshe 1, one more ctrl z to cancel the duplicate

he only did one so you have a meshe 1 on another meshe 1 (nifskope can find that)

 

there's this too

170831075005373032.jpg

skyrim was released unfinished

they left some stuff in the esm, and put some unfinished files in the bsa, to finish with a patch

still waiting for that patch (they didn't bother finishing the game with their nothing special edition either, windhelm arena, carriage under attack, catching fish with a rod instead of your hands, the counter attack of the civil war losing camp...)

 

and since it was done fast and crappy to somehow get it working for the release, it wasn't optimised

 

 

 

Are you sure it's being rendered? Because most game engines will detect and not render tings that can't be seen, though I don't know if skyrim does that.

Posted

Super FYI: The same build that fixes the memory limit breaks Mod Organizer. Tannin has suggested a fix though, so either the full Fall Creators Update won't have the same problem or someone with the relevant skills will implement his suggested fix when it rolls out.

Posted

Super FYI: The same build that fixes the memory limit breaks Mod Organizer. Tannin has suggested a fix though, so either the full Fall Creators Update won't have the same problem or someone with the relevant skills will implement his suggested fix when it rolls out.

Let's hope.

Posted

 

Are you sure it's being rendered? Because most game engines will detect and not render tings that can't be seen, though I don't know if skyrim does that.

 

 

that's done by putting occlusion lanes (to not render stuff behind them)

parents (y won't load if x isn't load)

plane marker (or box or whatever it is)

...

 

there's a mod that do that to interior on nexus

if that mod was made, it's because bethesda didn't bother doing it

 

rendering useless stuff isn't the biggest problem in city anyway

170901025319267022.jpg

if you look at a transparent wall that clip with the palace wall

170901025318903558.jpg

pouf, bye bye the palace (most of it, there's still the door and a few things left)

 

2.3 more fps without that palace?

most of its textures are still in the ram, it's used by the other buildings

the nif is nothing, 2 mb (vanilla armors with unp it's about 1 mb)

most of those 2.3 fps are maybe collision (palace collide with the ground, city wall, building you can now see on the left...)

Posted

 

that's done by putting occlusion lanes (to not render stuff behind them)

parents (y won't load if x isn't load)

plane marker (or box or whatever it is)

...

 

there's a mod that do that to interior on nexus

if that mod was made, it's because bethesda didn't bother doing it

 

 

Which mod is that?  I've tried looking on Nexus but I'm not sure which one you're talking about.  Thanks in advance.

Posted

I would be very careful about jumping into the insider program.  I made a mistake of jumping in as soon as I saw the post about it on ENBdev.  I ended up having to wipe my hd, and revert back to the non insider version (thankfully I don't install games on or save personal data on my win drive).  So if you plan to "test this" make sure you do so on a separate partition or vbox it.  

 

Also, its a pain to actually find the correct insider build.  Every time I refreshed my win update, I would find a different build they wanted me to test.  Considering when that information was put up on reddit, at least 10+ new builds have been out.

 

From what I've read; people are still experiencing some other issues even after the vram limit was removed.  The entire reason they put a limit in the first place is because they couldn't figure out what the fuck was wrong with it.  Go figure how win 7 doesn't have the issue, but win 8 and 10 do.

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