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Beyond Skyrim: Bruma


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Pleasedontsuckpleasedontsuckpleasedontsuck...

 

http://www.nexusmods.com/skyrim/mods/84946/?

 

I was starting to worry they were gonna go paid mods on us due to the total lack of any info about just where the hell the release was but here it is:-)

 

 

EDIT

 

Got ninjad lol

 

I'm gonna try a new game with only cbbe and sos light plus all my non porn mods with this thing so if I just uncheck everything and re run fnis that should do it right?

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Wow, it looks like bruma is out!  I haven't installed one of these big world mods since I started heavily modifying skyrim with sexlab, and enb mods so this may be a dumb question, but what's the likelyhood that this breaks everything?  I would just test it myself but doing so requires a new game (along with the 1h30min mcm setting config time) and I really don't want to do that quite yet.  

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Ok got it running what I did was uncheck all my porn mods and ran fnis again to be sure. I have the LAL mod installed but I chose the vanilla start just to see what would happen. Even though I have unchecked all my porn mods somehow the hands behind the back idle plays instead of hands bound in front until it is time for some special animation like head chopping block but I didn't get stuck at the vanilla start with any weird bugs. I decided to play as a dude again which I haven't done in more than two years because I want to get all the power play ego strokin bullshit out of beyond skyrim I can get... dam the male face is fucked up lol I haven't tried to make a male character in years and it was a chore this time.

 

I noticed some of the weapons and armors were missing their inventory models during crafting and it seems they are using weapons from that awful 3rd era mod on nexus. I was hoping they made all the stuff themselves but nope those crap weapons are in there. After I get used to bruma and the path to get there blah blah just gonna turn the porn mods back on maybe start over I don't know yet because playing the game "normally" is really boring. Fallout 4 faces are leaps and bounds ahead of skyrim atleast for male faces.

 

Anyone running maria eden mod should probably turn it off for now just in case. That mod will be updated sooner or later anyway and maybe the author will add support for bruma too we will have to wait and see.

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I can't wait to play this... even though it's already out. But I'm running Requiem and after 130 hours I'm only level 24 and I can't even kill a dragon yet. I will need to spend more time to get stronger and let the Bruma guys further patch the mod (inevitable) before I venture into that domain.

Hell, I have Clockwork, Darkend, Vigilant, and World of Rudra installed and I have yet to visit them.

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Still haven't gone there yet just getting all the usual whiterun crap done and go see the greybeards yadda yadda maybe get to level 20 something before going there. I have world of rudra installed but I have never been there lol had it for a year now.

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Still haven't been there yet want to get the companions stuff out of the way first. The bug reports are pretty bad over at nexus and the authors are advising to stay away from the center of the bruma map due to navmesh errors that cause instant CTD for anyone right now. They are working on some fixes but it is taking a lot of time. I would think someone would notice huge major errors like that before release though.

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I doubt I can squeeze this in with Falskarr, Cowl of Nocturnal, Beyond the Reach, and Summerset Isles. But I am dam sure going to try!! Scripts are already lagging. :( Anyone playing it? How is it performance wise?

i get terrilble framerate hiccups inside the city of bruma. It's really weird. and. I can range from 60 to 20 fps within the city and it can change by taking 1 step back or 1 step forward. it's extremely random.

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Still haven't been there yet want to get the companions stuff out of the way first. The bug reports are pretty bad over at nexus and the authors are advising to stay away from the center of the bruma map due to navmesh errors that cause instant CTD for anyone right now. They are working on some fixes but it is taking a lot of time. I would think someone would notice huge major errors like that before release though.

 

The mod is hugely unstable with frequent CTDS and significant fps drops even for people with high powered rigs. I looks like it's not finished or thoroughly debugged but the authors were desperate for E fame so they released it anyway.

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Well it could be they decided to release it to draw much more attention to the development help they need for it. With something actually released more people will be talking about it and trying to play it then of course trying to fix it themselves and eventually sign up for their group and get involved. Before they showed any recent development of it I thought it was dead and skyrim is so old now I didn't think we would ever see this mod go as far as it did.

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lol disaster one after another. by the looks of it they didn't really tested the mod enough before making it public, missing files and corrupted files are basically embarrassment seriously and it has happened couple of times in 2 releases already.

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lol disaster one after another. by the looks of it they didn't really tested the mod enough before making it public, missing files and corrupted files are basically embarrassment seriously and it has happened couple of times in 2 releases already.

 

Probably a bit of this, but also they do not have the massive load orders and this and that odds and sods mods installed that we do, it is a dlc sized mod, of course it is going to have problems, that is guaranteed, the question is how quickly do they fix them, that is assuming the can find out what the hell is causing the problem in the first place.

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The reuploaded 1.2 is up now and is pretty stable. No crashes for me after a few hours of running around doing quests.

It seems they had to disable the end part of a quest that you need to do for the Guard Captain though. It will hopefully be fixed in the next release.

 

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Did a manual install and it runs pretty well. Usually I wait for new mods to work out bugs, but this sounded so appealing that I had to try it. Little disappointed with it story wise. I mean Cyrodiil was ravaged by war for years and there seem to be few signs of it. I would have put in a few mass graveyards and broken walls in Bruma, but thats just me.

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Did a manual install and it runs pretty well. Usually I wait for new mods to work out bugs, but this sounded so appealing that I had to try it. Little disappointed with it story wise. I mean Cyrodiil was ravaged by war for years and there seem to be few signs of it. I would have put in a few mass graveyards and broken walls in Bruma, but thats just me.

 

I used mo and just put the patch under the main mod, and the pretty constant skyrim has stopped working errors, even when I was not in bruma seem to have gone away, though I do still get the odd ctd, but there again I got them any way.

 

And one of the things most fantasy games tend to overlook, mainly due to the fact that it has no affect on players, is that any where magic is common, and in the elder scrolls it is common should have no problem fixing mere damage, there should be plenty of spells around to repair walls dig big holes etc, if you can get spells to throw around storms of lightning, teleport around the province, merely digging  big hole is nothing or should be nothing,

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