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[CE][WIP] Conan Sexiles


Guest oxyg1n

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Posted

I'm waiting for the devkit update to release the next Sexiles update, too, judging by the patch notes it might cause some issues with the new orbs.

Posted

Thought about putting this on our Server (28 Slot PvP/RP/18+ Server, Lots of Mods for Building, RP and stuff)

Is there Need for Public Sexiles-Rpservers ? If so i may open it to the community.

 

Posted

just wanted to report a bug, i recreated my character to change my hair and my moaning voice went from normal female to dirty old man no matter what voice i choose

Guest oxyg1n
Posted

@Serethal It's good to see the mod is living on. I was afraid it would die.

Posted

Any servers running this mod? considering getting conan exiles but i dunno if its worth it

 

I am playing on one which is RP focused. So far I am having lots of fun, you should come and take a look if you decide to get the game. Link to the server site where you can also find the one for discord is below.

 

http://www.exiles-erp.org/

Posted

 

Any servers running this mod? considering getting conan exiles but i dunno if its worth it

 

I am playing on one which is RP focused. So far I am having lots of fun, you should come and take a look if you decide to get the game. Link to the server site where you can also find the one for discord is below.

 

http://www.exiles-erp.org/

 

Joined as Ogrim Grady! :D Will corruption reduction be a part of the next update? That would be a wonderful incentive for players to have sex. honestly the only game tie in that this mod would need. Love this stuff!

Posted

i'm pretty computer illiterate-my only concept of modding thus far has been using the steam workshop and nexus mod manager-the easy things.

so thank you for making this one easy to install.

it could use a little more variety, but what is there is fantastic

Posted

@Serethal Wonderful I had no idea this mod was made months ago already. Now I can rest easy. With how it updates it does cause CTD's, crashes, and incompatability with other mods. So I have one general question for you could you possibly find a way to make this mod compatiable with Immersive Animations. Specifically the Breast jiggle 1x-5x? Or could you implement it with his permission? I'm not fond of the animations, and could do alone with the breast jiggle options only. I'm thinking they don't work together as my game goes all CTD with both enabled.

 

Aside from that I'd like the ability to place thralls in one of those positions so I can sit on my throne and watch. Maybe have one big orgy. Will it be possible ever? And Serethal when they update the game with FOLLOWER thralls will they too be able to be used for the animations? And any plan of having the mod more interactive? Anyhow thanks for keeping this mod alive. I know you can add your own item table ID's. Maybe with the use of plugins you'll never have to update it again based on FUNCOMS updates to the blueprint structure.

Posted

The mod needs an update for the latest game version, something I'm currently working on (the modkit update was only released yesterday). As does Immersive Animations. That's the cause of the CTD. I believe the IA author changed his dependencies recently, which should make this compatible with Sexiles. You just need to wait for both mods to be updated for the latest game version. Sexiles includes breast physics during sex, but adding jiggle to the game in general is outside the scope of this mod. We'll see. 

 

Thrall on thrall action is definitely planned.

Posted

So far so good with testing this mod. It can be a bit finicky engaging in activation of the right animation at the right time, but can be sorted with communication. As far as the animations go, biggest issue has been with the Cowgirl one, man on back, woman on top, the weenus juts through the pelvis during pumping, probably more easily solved if the animation straightens the weenus upwards during this particular animation.

 

What we found missing:

Under "From Behind", additional states would be 'on all fours' for receiver, on knees for giver. Then shift to current animation of holding by the backs of arms. Next animation could be shifting hands to hair and hip while she shifts her hands to her breasts. A great finishing animation would be woman back down to all fours with head down low, back arched, ass up, man risen to pumping while squatting.

 

Under "Standing", perhaps an animation that turns the receiver around to take a pumping up against a wall.

 

Non-Intercourse animations:

Hugging, fondling, kissing, cuddling.

 

Greatly looking forward to further development of this mod, it made for one hell of a nice return to Conan Exiles with a gal pal. Donations await further progress.

Posted

Any misalignment is caused by the game update, they updated BasePlayerChar and it's using a new mesh transform. Sexiles update that fixes this will be out later today. It still won't be perfect (all the anims are WIP) but you shouldn't be seeing stuff like that. 

 

As for the from behind request, doggy animations I have been working on for some time now and what you described is pretty close to what was going to happen :P It's not going to be in this update though, as I'm not happy with them yet.

 

1.16.2 is up!

 

 

Posted

@Serethal You did and unexpectedly quick. Thanks for the fast update it's working perfectly now. Also tested and it works very well with Immersive Animations. Immersive Animations/Shiny Exiles/Exiles is my shortned load order top to bottom.

 

Also with testing as I test as many mods possible together giving feedback on compatability and sometimes ideas. Two things you might have the answer to Serethal. The first is Recustomizer by Kharzette either crashes if loaded after, or loads before and cannot use the ctrl+Shift+G to access the customized shortcut menu. I'd like them to work together. Nice to change your characters look like breast size or hairstyles. Also I bound Q to to toggle combat for personal preference. Recustomizer also uses ModMaster for the time being. Any chance of adding a clock wheel menu instead? Or changing Q to Something else. I don't get why mods with shortcut menus and actions cant be activated separately.

 

I have yet to test FemaleSpawner100, NudeFemaleSpaener100, and FemaleWheelofPain or WHYSIG the one you can choose nudity on or off for the wheels. Will report back if they don't work with Sexiles. Again thank you for making this possible.

Posted

The recustomizer is finnicky and relies to modmaster both of which have not been updated for the latest version. I would avoid them altogether at the moment, regardless of whether you use Sexiles or not. 

 

Spawners and the wheel of pain mods should be 100% compatible with Sexiles. 

Posted

@Serethal I've finished testing countless mods,with Sexiles and they all work. Only two exceptions. Recustomizer as you mentioned hasn't been updated, and now since it was recently updated Immersive Animations is no longer working. Here is what Claude had to say hope it helps. And yes the female spawner and nude mods all work and wheel of pain mods.

 

@RAH_ZEN The mod is working as intended in SP/Server. One of your mods is modying the "BaseSurvivalChar" asset. That's the only difference between this update and the previous one aside from its features. My mod was previously modying the "BaseBPChar" asset which apparently was causing the Thirst/Hunger meter not to drain once it was full.

 

So I guess Sexiles edits the "BaseSurvivalChar" ? It was working for a day until he updated it. Any chance multiple mods could be independent and have comparability even though they edit the same blueprint assets? I'd really like this to work together.

Posted

@Serethal I've finished testing countless mods,with Sexiles and they all work. Only two exceptions. Recustomizer as you mentioned hasn't been updated, and now since it was recently updated Immersive Animations is no longer working. Here is what Claude had to say hope it helps. And yes the female spawner and nude mods all work and wheel of pain mods.

 

@RAH_ZEN The mod is working as intended in SP/Server. One of your mods is modying the "BaseSurvivalChar" asset. That's the only difference between this update and the previous one aside from its features. My mod was previously modying the "BaseBPChar" asset which apparently was causing the Thirst/Hunger meter not to drain once it was full.

 

So I guess Sexiles edits the "BaseSurvivalChar" ? It was working for a day until he updated it. Any chance multiple mods could be independent and have comparability even though they edit the same blueprint assets? I'd really like this to work together.

 

Currently impossible, but the devs are planning to make changes to the Mod Controller to make that happen. And yes, Sexiles does indeed also edit BaseSurvivalChar. I didn't see the author reverted back to editing it, which is a shame :(

Posted

 

@Serethal I've finished testing countless mods,with Sexiles and they all work. Only two exceptions. Recustomizer as you mentioned hasn't been updated, and now since it was recently updated Immersive Animations is no longer working. Here is what Claude had to say hope it helps. And yes the female spawner and nude mods all work and wheel of pain mods.

 

@RAH_ZEN The mod is working as intended in SP/Server. One of your mods is modying the "BaseSurvivalChar" asset. That's the only difference between this update and the previous one aside from its features. My mod was previously modying the "BaseBPChar" asset which apparently was causing the Thirst/Hunger meter not to drain once it was full.

 

So I guess Sexiles edits the "BaseSurvivalChar" ? It was working for a day until he updated it. Any chance multiple mods could be independent and have comparability even though they edit the same blueprint assets? I'd really like this to work together.

Currently impossible, but the devs are planning to make changes to the Mod Controller to make that happen. And yes, Sexiles does indeed also edit BaseSurvivalChar. I didn't see the author reverted back to editing it, which is a shame :(

I will suggest to Claude to revert back to the old method editing the BPchar for the sake of sexiles. But I think with the previous version you got infinite durability and food and They never went down. Maybe he doesn't know how to remedy it as it was.It is,good to know about the mod controller.

Posted

 

 

@Serethal I've finished testing countless mods,with Sexiles and they all work. Only two exceptions. Recustomizer as you mentioned hasn't been updated, and now since it was recently updated Immersive Animations is no longer working. Here is what Claude had to say hope it helps. And yes the female spawner and nude mods all work and wheel of pain mods.

 

@RAH_ZEN The mod is working as intended in SP/Server. One of your mods is modying the "BaseSurvivalChar" asset. That's the only difference between this update and the previous one aside from its features. My mod was previously modying the "BaseBPChar" asset which apparently was causing the Thirst/Hunger meter not to drain once it was full.

 

So I guess Sexiles edits the "BaseSurvivalChar" ? It was working for a day until he updated it. Any chance multiple mods could be independent and have comparability even though they edit the same blueprint assets? I'd really like this to work together.

Currently impossible, but the devs are planning to make changes to the Mod Controller to make that happen. And yes, Sexiles does indeed also edit BaseSurvivalChar. I didn't see the author reverted back to editing it, which is a shame :(

I will suggest to Claude to revert back to the old method editing the BPchar for the sake of sexiles. But I think with the previous version you got infinite durability and food and They never went down. Maybe he doesn't know how to remedy it as it was.It is,good to know about the mod controller.

 

 

I can probably transition to editing only BasePlayerChar, instead of BaseSurvivalChar, but honestly, the mod works as it is RIGHT NOW, and I have so much stuff to do it's not even funny, so not at the time being. 

Posted

@Serethal Well that's understandable. Here's to hoping for better mod controller support by the Devs. Any ETA for better mod controller support? Anyway works well as is. You can always swap out mods for the time being.

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