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Posted
18 hours ago, Highborn said:

The Fuz Ro Doh version must be correct, if you are on 1.5.97 it needs to be the one specific for that on older files of the download page. And Nemesis isn't compatible, try FNIS or Pandora

i have had the wrong version of Fuz Ro D-oh, needed 1.5.97 thx for help.

 

Posted
On 2/12/2025 at 12:55 AM, Nefermandias said:

Finally got to the end of the pregnancy quest, but unfortunately, game freezes in a strange way as soon as Hidara asks the name of the child.
Mouse cursor still works, but I'm not able to bring up any menu or move the character in any way.

That's because of UIExtensions mod. You can fix it by doing the following:

Play until the game freezes, then open console and type and enter this: hidemenu custommenu
Click on Hidara and then disable her using console.
Close console then open it again and enable Hidara.

That should fix it.

 

Posted
6 hours ago, squirrel_123 said:

Any forecast of being released for 1.6.1170?

And/or GOG 1.6.1179?

 

Bethesda made things so difficult for our modders.

Posted (edited)
7 hours ago, squirrel_123 said:

Any forecast of being released for 1.6.1170?

I assume it will be done only when the final version is finished. And considering Dogma's history, and how he is redoing stuff that was already finished (he tends to always find something more to do than he had anticipated), I'd say we are going to wait at least 2 years for the final version to be finished. Of course, he already said he is going to release it in parts because of too much work, so we won't have too wait that long to play something. He already revisited Riften, Windhelm and is currently revisiting Whiterun stuff. But keep in mind that after everything he is going to go back to finish Silent Wood stuff and pregnancy quest new endings.

Edited by Highborn
Posted
17 hours ago, Hentaurz said:

That's because of UIExtensions mod. You can fix it by doing the following:

Play until the game freezes, then open console and type and enter this: hidemenu custommenu
Click on Hidara and then disable her using console.
Close console then open it again and enable Hidara.

That should fix it.

 

Thank you. I will try that.

Posted (edited)

I have newly created the Dogma voice. I changed the heroine's lines to the Elevenlabs voice. Unfortunately, the Bella voice, which is my favorite, is no longer available on Elevenlabs, so I worked with a different voice instead.

 

requirements: Download version 1.0.0.8 from here: https://www.loverslab.com/files/file/18201-project-echo-voice-packs-deep-learning-voice-synthesis/

 

After that, I have worked on almost all the updated voices. Also, I have replaced all the heroine voices with Elevenlabs voices.

Since I do not have LE, only the SE version exists. The LE version might be possible by converting it into loose files.

I based my work on version 1.8++, but it should also work properly with versions 1.7 and below.

 

File Contents

--------------------------------------------------------------------------------------------------------------------------------

DBVO Bella - Dogma Thief.7z --> dogma DBVO.
Included in the most used Bella voice pack. If you use a different voice pack, you can rename the .json file.

 

Dogma - Thief_Voices_PQandFQ.esp --> Integrated version of Dogma Imquest and Palchris AdditionalQuest.
Also, some male organism sounds are fixed.

 

Dogma - Thief_Voices_SWQ.esp --> Dogma Silent Forest Quest Hangulization.
I have about 49,000 lines. I don't know whose voice it is, so I change it to all types of voices.

 

Dogma - Thief_Voices_Heroine.esp --> Created the heroine's voice in Dogma using 11labs.

 

Dogma - Thief_Voices_Heroine_selfvoice.esp --> Created the heroine's self-voice in Dogma using 11labs.

The tone of each voice was made slightly different.

 

My mod array information.
*Dogma - Thief.esp
*Dogma - Thief_Voices1.esp
*Dogma - Thief_Voices2.esp
*Dogma - Thief_Voices3.esp
*Dogma - Thief_Voices4.esp
*Dogma - Thief_Voices5.esp
*Dogma - Thief_Voices_SWQ.esp
*Dogma - Thief_Voices_PQandFQ.esp
*Dogma - Thief_Voices_Heroine.esp
*Dogma - Thief_Voices_Heroine_selfvoice.esp

This is my recommended arrangement, but it doesn't have to be arranged like this.

 

**Added Heroine voice csv source file. If you don't like the Heroine voice, work on it yourself. (Elevenlebs is very expensive)

 

Have Fun!!

 

ps : Thank you very much to the Dogma modder for creating such a great mod.

Dogma_heroine_sample.7z dogma_voice_add.txt

Edited by pyoh1350
Posted (edited)
On 2/13/2025 at 5:40 AM, squirrel_123 said:

Any forecast of being released for 1.6.1170?

 

Definitely a long-term goal.  Dogma is still developing on LE and just doing a quick conversion for SE.  After the last couple of major updates to SKSE, the LE code will no longer correctly execute in recent AE environments without being modified.

 

On 2/13/2025 at 11:50 AM, wren888 said:

And/or GOG 1.6.1179?

 

My guess would be never on this.

Edited by brewmasterhal
Posted (edited)
8 hours ago, pyoh1350 said:

I have newly created the Dogma voice. I changed the heroine's lines to the Elevenlabs voice. Unfortunately, the Bella voice, which is my favorite, is no longer available on Elevenlabs, so I worked with a different voice instead.

 

requirements: Download version 1.0.0.8 from here: https://www.loverslab.com/files/file/18201-project-echo-voice-packs-deep-learning-voice-synthesis/

 

After that, I have worked on almost all the updated voices. Also, I have replaced all the heroine voices with Elevenlabs voices.

Since I do not have LE, only the SE version exists. The LE version might be possible by converting it into loose files.

I based my work on version 1.8++, but it should also work properly with versions 1.7 and below.

 

File Contents

--------------------------------------------------------------------------------------------------------------------------------

DBVO Bella - Dogma Thief.7z --> dogma DBVO.
Included in the most used Bella voice pack. If you use a different voice pack, you can rename the .json file.

 

Dogma - Thief_Voices_PQandFQ.esp --> Integrated version of Dogma Imquest and Palchris AdditionalQuest.
Also, some male organism sounds are fixed.

 

Dogma - Thief_Voices_SWQ.esp --> Dogma Silent Forest Quest Hangulization.
I have about 49,000 lines. I don't know whose voice it is, so I change it to all types of voices.

 

Dogma - Thief_Voices_Heroine.esp --> Created the heroine's voice in Dogma using 11labs.

 

Dogma - Thief_Voices_Heroine_selfvoice.esp --> Created the heroine's self-voice in Dogma using 11labs.

The tone of each voice was made slightly different.

 

My mod array information.
*Dogma - Thief.esp
*Dogma - Thief_Voices1.esp
*Dogma - Thief_Voices2.esp
*Dogma - Thief_Voices3.esp
*Dogma - Thief_Voices4.esp
*Dogma - Thief_Voices5.esp
*Dogma - Thief_Voices_SWQ.esp
*Dogma - Thief_Voices_PQandFQ.esp
*Dogma - Thief_Voices_Heroine.esp
*Dogma - Thief_Voices_Heroine_selfvoice.esp

This is my recommended arrangement, but it doesn't have to be arranged like this.

 

**Added Heroine voice csv source file. If you don't like the Heroine voice, work on it yourself. (Elevenlebs is very expensive)

 

Have Fun!!

 

ps : Thank you very much to the Dogma modder for creating such a great mod.

Dogma_heroine_sample.7z 752.45 kB · 7 downloads dogma_voice_add.txt 89 B · 5 downloads

is this new voice completely new or it's one of the voices with support for quests mod/vanilla on Nexus? Asking because if there are packs for other mods with this new voice, I'd like to download for consistency.

Edited by Highborn
Posted
5 hours ago, Highborn said:

is this new voice completely new or it's one of the voices with support for quests mod/vanilla on Nexus? Asking because if there are packs for other mods with this new voice, I'd like to download for consistency.

Due to copyright issues, the voices for The Witcher 3 Ciri and Eleven Bella are no longer available. Therefore, this is a completely new voice. There are no related voices on Nexus... You can find this voice by searching for 'ALITA' on ElevenLabs. Additionally, I raised the pitch by about 0.6 using GoldWave.

Posted
7 hours ago, pyoh1350 said:

Due to copyright issues, the voices for The Witcher 3 Ciri and Eleven Bella are no longer available. Therefore, this is a completely new voice. There are no related voices on Nexus... You can find this voice by searching for 'ALITA' on ElevenLabs. Additionally, I raised the pitch by about 0.6 using GoldWave.

Btw, thank you for your work, it's a massive amount of lines but we can finally hear voices in Thief

Posted (edited)

Getting constant CTDs due to the many deleted references in the world. This is why you should be using "Initially disabled" flag instead of "Deleted". It's a known cause of crashing.

 

Edit: After spending some time in Xedit fixing all the deleted references in the worldspace myself, I can confirm this stops the crashes.

Edited by Bruhskyrim
Posted
On 5/10/2024 at 9:35 PM, Skuysd said:

Can someone fix this? When I set the name for the child, there is no little box to set the name, and my game is stuck.

Having the same issue :(  Did anyone find a solution to this?

Posted
On 2/16/2025 at 9:34 AM, Bruhskyrim said:

Getting constant CTDs due to the many deleted references in the world. This is why you should be using "Initially disabled" flag instead of "Deleted". It's a known cause of crashing.

 

Edit: After spending some time in Xedit fixing all the deleted references in the worldspace myself, I can confirm this stops the crashes.

 

I'll look into this the next time I take a good look at the mod files.

Posted
1 hour ago, Arrineee said:

hello ,, somebody have issu with oldman whiterun not sit in upstair and chair missing

if you have mods that changes the Bannered Mare cell, it could cause this

Posted

Has anyone been able to get the scene with Itar at the Tavern to trigger? I assumed once you sat down at one of the chairs it would trigger, but I can't seem to get any of them to cause a scene to start, and none of the characters have any dialogue to continue that path.

Posted
6 hours ago, theliddtin said:

Has anyone been able to get the scene with Itar at the Tavern to trigger? I assumed once you sat down at one of the chairs it would trigger, but I can't seem to get any of them to cause a scene to start, and none of the characters have any dialogue to continue that path.

Yea but its kinda not working propably cuz of the pathing. I had to teleport them to the tavern they sat and nothing happend. Then i just contonued to disable/enable them and i think they started working for some dialogues played but they got stuck again when Itar tried to stand up and talk to heroine so i had to teleport him him again. Then the rest of event went alright.

 

Posted

Issue with the law and order quest in Solitude. When I get to the second memory orb the scene stalls out with my character having sex in the street, after the 2 guards are done talking in the inn. Is there a way to skip the 2nd orb with console commands so I can continue the quest?

I don't having mods that change Solitude and cannot get this scene to advance.

Posted (edited)

hello if i chose path go in create porter just standing still and dialog stoped.

 

cant use comand or something? , please help thanks 

 

sorry for my bad english 

Edited by Arrineee

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