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Posted
3 hours ago, Rygus said:

If anyone get's this working with AE content, I'd appreciate some help. It just gets stuck in the first scene after the first drink with the stanger for me.

Some people that played with AE managed to get through until later parts of the mod. At least from what I remember in this thread. So, maybe you are missing something, like correct Fuz Ro D'oh version. It can cause the drink scene to get stuck. If you are talking about the character wakes up, then it could be a mod that changes Riften or the Bee and Barb depending on where you wake up. The mod is also meant to be played with FNIS and Pandora's latest version is compatible. I wouldn't recommend playing with Nemesis if it's your case.

1 hour ago, Chlodwig said:

Stuck again 

can't find that crypt entrance in Silentwood  I'm currently running around almost 1hour around the questmarker but no door no trapdoor nothing just this giant sitting on a tree some empty hut and and a destroyed tower with some stairs but no fu**** entrance to a crypt.

The crypt is close to the House with the Windmill, it's on the way. There is a wooden portal-like entrance to some stairs that goes down into a circle nordic crypt. Similar to this:

 

1200px-SR-place-Dustman's_Cairn.jpg

 

 

 

Posted
7 hours ago, Rygus said:

just one guy did that whole thing?! That is impressive and more understandable. I thought I had seen ppl refer to the dogma "team" before.

 

I'm probably the closest that anyone has come to being a collaborator on this project, and I've contributed basically nothing to it since like 2019.

Posted
15 hours ago, Nefermandias said:

Just finished this awesome mod and I believe I have a dumb question now:
How do I access the Silentwood extra content?

You need to lose three times against the boy at the hot springs

Posted
20 hours ago, Highborn said:

Some people that played with AE managed to get through until later parts of the mod. At least from what I remember in this thread. So, maybe you are missing something, like correct Fuz Ro D'oh version. It can cause the drink scene to get stuck. If you are talking about the character wakes up, then it could be a mod that changes Riften or the Bee and Barb depending on where you wake up. The mod is also meant to be played with FNIS and Pandora's latest version is compatible. I wouldn't recommend playing with Nemesis if it's your case.

The crypt is close to the House with the Windmill, it's on the way. There is a wooden portal-like entrance to some stairs that goes down into a circle nordic crypt. Similar to this:

 

1200px-SR-place-Dustman's_Cairn.jpg

 

 

 

 Thank you very much!!! It was fuz roh doh!

Posted

Hello! 
I ran into a problem. In the mine, during the first days of being in silentwood, i have a ctd when the slider for the ore mining mini-game appears. All other mini-games work fine.
There are no crash logs in skse. Version of mod 1.8.07
and sorry for my bad english, this is not my native language)

Posted

Has anyone done the Dwemer ruins - “The Treasury” part with Nalion, where Hlar is banished and and the branch “Whore for Nalion” is not launched?
I have the 4 crystals, talk to him and there is at some point a dialogue that mentions something about lending your pestle or trade for crystals (only this dialogue).
When selecting the dialogue Nalion goes the the alchemy table and then returns back.

During that part the walkthrough mentions "then do not move away, it is an alternative option to run it" but I don't see anything happening.

After Nalion comes back, when I talk to Nalion there is only a dialogue about trading for the crystals.

After trading to get the crystal, I didn't find any extra interaction with Nalion, after using the crystal, trying to solve the puzzle, solving the puzzle.

Any idea how this part is triggered?

Posted (edited)
On 1/2/2025 at 3:51 PM, puttputt77 said:

Is it normal that this mod adds 10k+ animations? It is almost bigger then most slal packs. 

 

not sure but in my memory the mod had like 6k animation or 7k

 

lot of works, we can hardly imagine how much

 

edit: name mod under FNIS is dft 1.7+ ?

 

Edited by Myu77 - AmoGlobine
Posted
7 hours ago, Gimlord said:

Has anyone done the Dwemer ruins - “The Treasury” part with Nalion, where Hlar is banished and and the branch “Whore for Nalion” is not launched?
I have the 4 crystals, talk to him and there is at some point a dialogue that mentions something about lending your pestle or trade for crystals (only this dialogue).
When selecting the dialogue Nalion goes the the alchemy table and then returns back.

During that part the walkthrough mentions "then do not move away, it is an alternative option to run it" but I don't see anything happening.

After Nalion comes back, when I talk to Nalion there is only a dialogue about trading for the crystals.

After trading to get the crystal, I didn't find any extra interaction with Nalion, after using the crystal, trying to solve the puzzle, solving the puzzle.

Any idea how this part is triggered?

From what I remember, I only got the animation to start the branch after I used the crystals and then came back for him to trade crystals. But apparently it didn't work for you. But I'm not sure which version was. Dogma seemed to have fixed this dialogue to make it more sense after I played. But if you played this branch before, it doesn't add anything new, it's the same animation.

Posted (edited)

Is there a way to stop some of the sequences?
I want to play the game not watch all the time scripted scenes.

I know the author had a lot of work to create these scenes and they are fine

but as I said i want to play not watch scripted scenes, its a pc game not television.

Edited by Chlodwig
Posted
48 minutes ago, Chlodwig said:

Is there a way to stop some of the sequences?
I want to play the game not watch all the time scripted scenes.

I know the author had a lot of work to create these scenes and they are fine

but as I said i want to play not watch scripted scenes, its a pc game not television.

Sounds like this mod isn't for you then.
The best thing about this mod is precisely the way the author seamlessly integrated cutscenes into the game.

Posted
2 hours ago, Chlodwig said:

Is there a way to stop some of the sequences?
I want to play the game not watch all the time scripted scenes.

 

There is a skip key assignment in the MCM (don't remember what is the default one - you have to check it yourself), but it does not work in all scenes, most but not all anyway.

Posted (edited)
7 hours ago, Chlodwig said:

Is there a way to stop some of the sequences?
I want to play the game not watch all the time scripted scenes.

I know the author had a lot of work to create these scenes and they are fine

but as I said i want to play not watch scripted scenes, its a pc game not television.

 

5 hours ago, PippinTom said:

There is a skip key assignment in the MCM (don't remember what is the default one - you have to check it yourself), but it does not work in all scenes, most but not all anyway.

 

The sgtm X command will change the game speed.  I like to use a factor of 3 to 5 to "fast-forward" through a lot of scripted sequences.  Note that you'll have to set it back to 1 in order to have a playable game, as it increases things like turn rate, move speed, etc.

 

So if there's a scene that is unskippable that you want to get through more quickly, open the console and put in like sgtm 3 and all of the timings will run at triple speed.  Voiced lines will play at normal speed but they are only allocated a third of the normal time before the next NPC starts talking, which in normal gameplay causes the lines to play over one another but in non-voiced mods like Thief you just end up with all of the text flashing for a second or two.

 

Other quirks of changing the game speed are: NPCs may not be able to navigate correctly for factors above 1 (they get stuck on any elevation change); NPCs may not actually move X times faster; game speeds below 1 are allowed but will make the game run in slow motion; setting the game speed to 0 generates a divide by zero error and causes a CTD immediately - don't use numbers below 0.1 for the speed factor.

 

Edit:

Actually stopping or interrupting a scene would be a very bad idea.  The engine allows any script to be attached to both any NPC dialog record and any scene phase.  There are script commands that will terminate a scene, but use of such is absolutely guaranteed to break things.

Edited by brewmasterhal
Posted (edited)

HELP!

When I first came to Serpent's Maw Mine the miners inside attacked me when they saw me, but there was nothing in my bag.

Edited by csjno1
Posted (edited)
On 1/10/2025 at 9:58 PM, Nefermandias said:

Sounds like this mod isn't for you then.
The best thing about this mod is precisely the way the author seamlessly integrated cutscenes into the game.

Cut scenes?  the whole mod is a cut scene the is no free play besides walking between locations avilable, the cut scenes are far to long, sometimes 30 minutes and even longer.
And if you aren't in 3rd person nothing happens at all....

wait some minigames that ofent doesn't have any effect if you fail or win, or that a scripted that you can't win at all
and you get even more cut scenes with just showing sexual fantasies of the mod creator....
At least you can do all the chores while the cutscenes run.

 

This mod started intresting but in silentwood it really turns to the worst questmod I ever played... well not played watched because I'can't play I can only watch and than walk to the next cutscene. If the mod is  really 10hours long, it must be 9.5 hours cutscenes and the other 0.5h walking between the locations.
 

Edited by Chlodwig
Posted
On 4/2/2023 at 7:08 PM, Highborn said:

I never saw that bug before, the only thing I can think of is to deactivate the fade to black option on the MCM menu

It's supposed to be on the wall behind the bed

 

 

I have the same issue after defeating Lefty. There is nothing to activate behind Lefty's bed. I already tried different angles and distances, 1st and 3rd person, just hitting the wall but nothing works equal if fade is activated or not in MCM menu.

 

Is there a command to get rid of the tapestry? Even the TCL command don't work in the mine.

Posted (edited)

what is recommended with this mod, is playing it with only sexlabs framework/animation mods for sex scene and enhanced scene +body skeleton requirement etc.. nothing else

 

this mod is not perfect, nothing is perfect, you may want to use SGTM to not lose your life in slow useless animation and dialogue,

 

but amazing mod

Edited by Myu77 - AmoGlobine
Posted
11 hours ago, Chlodwig said:

Cut scenes?  the whole mod is a cut scene the is no free play besides walking between locations avilable, the cut scenes are far to long, sometimes 30 minutes and even longer.
And if you aren't in 3rd person nothing happens at all....

wait some minigames that ofent doesn't have any effect if you fail or win, or that a scripted that you can't win at all
and you get even more cut scenes with just showing sexual fantasies of the mod creator....
At least you can do all the chores while the cutscenes run.

 

This mod started intresting but in silentwood it really turns to the worst questmod I ever played... well not played watched because I'can't play I can only watch and than walk to the next cutscene. If the mod is  really 10hours long, it must be 9.5 hours cutscenes and the other 0.5h walking between the locations.
 

You are free to not like the mod, but saying it has no branching paths and player agency is objectively not true. Just take a quick look at @brewmasterhal walkthrough if you don't believe me. As a matter of fact, this mod gives way more freedom to chose how to tackle the situations than Skyrim's own main quest.

Posted
20 hours ago, Chlodwig said:

If the mod is  really 10hours long, it must be 9.5 hours cutscenes and the other 0.5h walking between the locations.

 

If you tried to do everything offered by the mod, it's way more like 30+ hours.

 

Also: if the sex stuff isn't to your liking, I think you should check your address bar - you're on the wrong site bruv.

Posted
11 hours ago, Myu77 - AmoGlobine said:

what is recommended with this mod, is playing it with only sexlabs framework/animation mods for sex scene and enhanced scene +body skeleton requirement etc.. nothing else

 

The mod actually works better without Sexlab installed at all.  It doesn't interact with SL in any way.

Posted
On 1/12/2025 at 6:37 AM, Chlodwig said:

Cut scenes?  the whole mod is a cut scene the is no free play besides walking between locations avilable, the cut scenes are far to long, sometimes 30 minutes and even longer.
And if you aren't in 3rd person nothing happens at all....

wait some minigames that ofent doesn't have any effect if you fail or win, or that a scripted that you can't win at all
and you get even more cut scenes with just showing sexual fantasies of the mod creator....
At least you can do all the chores while the cutscenes run.

 

This mod started intresting but in silentwood it really turns to the worst questmod I ever played... well not played watched because I'can't play I can only watch and than walk to the next cutscene. If the mod is  really 10hours long, it must be 9.5 hours cutscenes and the other 0.5h walking between the locations.
 

What kind of gameplay did you expect? Smash buttons everytime the NPC bangs the player? The mod is ultimately about choices and dialogues like any sex mod. Did you expect sexual gameplay? This mod is the closest you're gonna find because there are minigames during some sex scenes. You won't find it in any sex mod, even sexlab framework mods just fire a sex animation for you to watch anyway. 

 

If you can't wait cutscenes and pay attention to the dialogue from a QUEST mod, then the problem is not the mod, it's you.

Posted (edited)
7 hours ago, brewmasterhal said:

 

The mod actually works better without Sexlab installed at all.  It doesn't interact with SL in any way.

 

ah my bad, i thought it was, yeah the mod have his own animation, i've been kinda idiot on that one, thanks

 

and yeah, even using SGTM(usually sgtm 4 maximum) to get faster some animation/dialogue screne (specially when changing cloth for exemple, at bannered mare)

it took me like 9+ hours to reach part6-7 whitout knowing what i was doing, in 'discovery mod' so yeah theres no lie about the gameplay time

 

it's the first mod, whitout fight, that i have liked, and i don't wanna know how much time been worked on it lol, i think my brain would melt, i can barely imagine

 

script/animation/different choice/quest/cell/actor/dialogue/minigames/audio and for sure, i've missed some things

 

the work is pretty insane

Edited by Myu77 - AmoGlobine
Posted
On 6/10/2024 at 3:59 AM, VaCR said:

For those who are unlucky with the Torek ring quest with Palamed in skunkway, if you had taken this quest before working in squeaking mast, your dialogue leading to the scenes with Pal is locked(absent), to bypass that condition( taking quest after working in brothel for atleast 3 days) type into console  resetquest hp_sw_dice, after that  setstage hp_sw_dice 0. Enjoy.

thanks!my man

Posted

Is there a command to change tolgans debt? Or disable it? I'm trying to create a saves with most of the silentwood scenes avalible to return to but unlocking his path is kinda annoyng later when his event takes priority over others so i would like to use console to bypass him quickly

Posted (edited)

Hi there, this looks amazing!

Rokie question:

It says SE not compatible, but also there´s info about SE requirements...

Some guidance please?

(I´m on SE 1.5.97)

Edited by Agnot

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