brewmasterhal Posted February 23, 2025 Posted February 23, 2025 5 hours ago, Highborn said: Anyone tried using Thief with The New Gentleman body replacer? Do they work well together? So long as the hands and dick line up with the skeleton, it should work. Points of contact between the character models are the important bit. 1
Highborn Posted February 24, 2025 Posted February 24, 2025 5 hours ago, brewmasterhal said: So long as the hands and dick line up with the skeleton, it should work. Points of contact between the character models are the important bit. I see. It's because iirc Thief adds custom bodies and I don't know if they would load another schlong on top of other.
brewmasterhal Posted February 24, 2025 Posted February 24, 2025 1 hour ago, Highborn said: I see. It's because iirc Thief adds custom bodies and I don't know if they would load another schlong on top of other. I think both versions of Thief handle genitals the same way. That is, pretty much identical to how SoS does it: there's a big hole in the front of the male body mesh and a genitals armor is dynamically equipped to fill the hole. Thief contains a copy of the default one from vanilla SoS which it loads in place of the copy which would otherwise get equipped, likely because Dogma wanted the option of using different styles although I don't think that ended up happening. If you load a body mod that directly incorporates genitals into the mesh, you're likely to end up with some clipping because the SoS script is going to fire and try to equip the other one (it expects to need to fill a hole). You can get around this in a couple of ways, if it is an issue. First, you can open the male_genitals.nif files in your SoS and Thief installs and delete all of the meshes, leaving empty minimal .nif containers with no geometry. Second, you can modify the ARMA records in your other body mod such that they are flagged as using slot 53 (I think? might be 52). This is the equip slot that SoS uses, and since body armor takes precedence if both ARMO records reference ARMA meshes with the same slot flag active then the body wins and the other mesh will not render. All that only applies if your alternative body doesn't use the SoS framework. If it does, it will be set up to have a big hole like other bodies do and everything will be fine (Thief would then load its own default mesh but again you can overwrite the data if you need/want). If it's not built on the SoS framework, then the above applies. Your real issues would arise from having different skeletons. SoS uses the XPMSE skeleton, and most implementations are designed such that the genitals overlap with the appropriate bones. This doesn't have to be the case, however - I'm aware that Anub has published an altered skeleton which moves the bones upward a few units to match what looks like a custom edit of the body. It's all still built on SoS though, so if you combine the modified skeleton with a default body mesh or vice-versa, you end up with - at best - a situation in which the physics and the mesh are not aligned. You can determine if any of this is going to be an issue in like 30 seconds by just opening your preferred body mesh in NifSkope and seeing if there's a giant hole where the junk should be. 1
Shane498 Posted February 24, 2025 Posted February 24, 2025 @Highborn i finally fixed my problem even if playing on AE, i basically uninstalled most of my mods, and i was able to play everything. The only scene that i can't play is the flag minigame in silentwood, every time the blacksmith lean on the tree waiting for me at the start of the game is quickly gets up saying "you are not read for this", the bar at the top don even show (i only got it once and was already half full). i thought it cold be related to sleep or hunger of the character but i guess not. i mean its weird that of all the minigames this is the only one that doesn't work, i saw others with this bug, did someone actually got past that?
Highborn Posted February 24, 2025 Posted February 24, 2025 5 hours ago, Shane498 said: @Highborn i finally fixed my problem even if playing on AE, i basically uninstalled most of my mods, and i was able to play everything. The only scene that i can't play is the flag minigame in silentwood, every time the blacksmith lean on the tree waiting for me at the start of the game is quickly gets up saying "you are not read for this", the bar at the top don even show (i only got it once and was already half full). i thought it cold be related to sleep or hunger of the character but i guess not. i mean its weird that of all the minigames this is the only one that doesn't work, i saw others with this bug, did someone actually got past that? From what I remember when Dogma was updating the latest version with fixes, it somehow bugged this quest, I had to use a previous version to pass this quest. Not sure if the latest version he released re-fixed that quest, because I didn't try it again. 1
thelord007 Posted February 27, 2025 Posted February 27, 2025 Hello, I would like to buy the latest version of the mod can someone tell me whether its worth and much would it cost?
brewmasterhal Posted February 27, 2025 Posted February 27, 2025 (edited) 44 minutes ago, thelord007 said: Hello, I would like to buy the latest version of the mod can someone tell me whether its worth and much would it cost? Here's the link to the post where you can get access to v1.8.0.7 of the mod. All you need to do is have a Patreon account and pay $10 to get access. As far as it's worth $10 USD, that's going to be up to you. This edition of the exclusive version has a lot of new content, but it also has some bugs that can make it challenging to access all of the mod content. In most economies, $10 is not much - especially the economies in which people can afford computers that can run Skyrim. It's the equivalent of less than two Big Mac hamburgers from your local McDonald's franchise. Edited February 27, 2025 by brewmasterhal 1
thelord007 Posted February 27, 2025 Posted February 27, 2025 Just now, brewmasterhal said: Here's the link to the post where you can get access to v1.8.0.7 of the mod. All you need to do is have a Patreon account and pay $10 to get access. As far as it's worth $10 USD, that's going to be up to you. This edition of the exclusive version has a lot of new content, but it also has some bugs that can make it challenging to access all of the mod content. In most economies, $10 is not much - especially the economies in which people can afford computers that can run Skyrim. It's the equivalent of less than two Big Mac hamburgers from your local McDonald's franchise. Thank you for the help, means a lot
asdfa94 Posted February 27, 2025 Posted February 27, 2025 Is the only way to complete Silentwood aka get to Hokki, to achieve Champion of Champions status?
qosq Posted February 27, 2025 Posted February 27, 2025 On 2021/2/7 at AM10点17分, brewmasterhal said: When I first entered the Snake Throat and met Lefty, it triggered the incident of them attacking me, but I had nothing on me at the time. They said I was armed. How should I solve this problem?
Voronves Posted February 27, 2025 Posted February 27, 2025 5 hours ago, asdfa94 said: Is the only way to complete Silentwood aka get to Hokki, to achieve Champion of Champions status? Depending on the version. In the newer builds you fan also convince the guard at the main gate (forgot his name the guy that blows horn for evening gathering in forsworn clothes).
brewmasterhal Posted February 27, 2025 Posted February 27, 2025 (edited) 12 hours ago, asdfa94 said: Is the only way to complete Silentwood aka get to Hokki, to achieve Champion of Champions status? No, there are like 4-5 other methods. 11 hours ago, qosq said: When I first entered the Snake Throat and met Lefty, it triggered the incident of them attacking me, but I had nothing on me at the time. They said I was armed. How should I solve this problem? Reload an earlier save and try this: before you enter the mine execute player.removeallitems and then let the quest play out. That should destroy every non-quest item in your inventory. If they still attack then there are bigger problems. Edited February 27, 2025 by brewmasterhal
qosq Posted February 28, 2025 Posted February 28, 2025 5 hours ago, brewmasterhal said: 不,还有其他 4-5 种方法。 重新加载之前的保存并尝试此操作:在进入矿井之前执行player.removeallitems,然后让任务继续。这应该会摧毁库存中的所有非任务物品。如果他们仍然发起攻击,那么问题就更大了。 Thank you, I found the reason. It was caused by my skill tree overhaul mod.
nothing2lose Posted February 28, 2025 Posted February 28, 2025 On 2/16/2025 at 11:34 PM, Bruhskyrim said: Getting constant CTDs due to the many deleted references in the world. This is why you should be using "Initially disabled" flag instead of "Deleted". It's a known cause of crashing. Edit: After spending some time in Xedit fixing all the deleted references in the worldspace myself, I can confirm this stops the crashes. just clean it using xedit auto clean and all the deleted flag will be properly flagged
Madyo Posted March 4, 2025 Posted March 4, 2025 (edited) is this compatible to forsworn story quest mod and from the deeps se(new version) Edited March 4, 2025 by Madyo
theliddtin Posted March 6, 2025 Posted March 6, 2025 On 2/19/2025 at 12:48 AM, Voronves said: Yea but its kinda not working propably cuz of the pathing. I had to teleport them to the tavern they sat and nothing happend. Then i just contonued to disable/enable them and i think they started working for some dialogues played but they got stuck again when Itar tried to stand up and talk to heroine so i had to teleport him him again. Then the rest of event went alright. Thanks for this tip! For anyone else, the disable trick will work well--the main factor that impacted me was that everyone except Tolgan and Itar were stuck hanging around which seemed to prevent the scene from triggering.
raeder87 Posted March 10, 2025 Posted March 10, 2025 I saw there might be a thief 1.8 around. What will be the next update, cant really find anything about it.
Highborn Posted March 10, 2025 Posted March 10, 2025 6 hours ago, raeder87 said: I saw there might be a thief 1.8 around. What will be the next update, cant really find anything about it. 1.8 was already released on patreon for those who have the top tier. It adds more stuff in Silent Wood questline like the dwemer ruins branch and another scene in the tree house. Currently Dogma is making the "final" version of the mod in which he will revisit the entire questline to add stuff he didn't have time to older branches. This final version will be released in parts and the first one will cover from Riften to Whiterun (not including Silent Wood which will still be revisited later).
raeder87 Posted March 10, 2025 Posted March 10, 2025 Wow, sounds good. But i think silentwood should be a new mod. Its has so many quests, npcs, stuff to do, an endless version of it can totally stand on its own.
WAlter2K Posted March 11, 2025 Posted March 11, 2025 Can "Thief" be used with TNG? When I used TNG before, it was easy for my lower body to penetrate the model
uncleben7 Posted March 11, 2025 Posted March 11, 2025 Probably one of my favorite quest mods. I have never finished it. lol Something always happens every freaking time, from PC crashes, to un-passable bugs. (Like the time the werewolf just murdered my dragon whore no matter what.) One of the things I love about this mod is they way it forces your dragon whore to admit she's a whore. About to do it again,
wbzdwss Posted March 13, 2025 Posted March 13, 2025 Hi, I installed dogma-thief tried to play for a while, animation and tasks seem to have no problem and can be played normally, but the setting of Dogma-thief in MCM shows that the main functions are not yet initi, I have waited for a long time and did not load properly, has anyone encountered this?🤨
brewmasterhal Posted March 13, 2025 Posted March 13, 2025 11 hours ago, wbzdwss said: Hi, I installed dogma-thief tried to play for a while, animation and tasks seem to have no problem and can be played normally, but the setting of Dogma-thief in MCM shows that the main functions are not yet initi, I have waited for a long time and did not load properly, has anyone encountered this?🤨 MCM issues like this occur when you have some kind of conflict that causes scripting errors.
wbzdwss Posted March 14, 2025 Posted March 14, 2025 22 hours ago, brewmasterhal said: MCM issues like this occur when you have some kind of conflict that causes scripting errors. Thanks. I figured it out. I used an outdated translation plugin.🥲
Shadichero3276 Posted March 17, 2025 Posted March 17, 2025 Hi, It's safe to update the mod from version 1.7 to version 1.8 in mid game playthrough if I haven't touched the quest ? Thanks you !
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