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Posted
45 minutes ago, Agnot said:

Hi there, this looks amazing!

Rokie question:

It says SE not compatible, but also there´s info about SE requirements...

Some guidance please?

(I´m on SE 1.5.97)

It's compatible with SE 1.5.97. When you go to the download page it will ask the version you playing LE or SE. AE is not fully supported but some people said it's playable.

Posted

For some reason I can't get Vikar to follow me into the witch's basement to move her body, he just gets stuck outside at the trap door and doesn't come in. Any command to skip past this scene?

Posted
3 hours ago, shivster000 said:

For some reason I can't get Vikar to follow me into the witch's basement to move her body, he just gets stuck outside at the trap door and doesn't come in. Any command to skip past this scene?

 

Have you tried using moveto player to get him into the cell?

Posted

I'm stuck on the 2nd memory orb scene in solitude. (The one in front of the radiant raiment) my character is stuck having sex and the guards don't come out of the winking skeever or advance the scene. I don't know how to get this scene to finish so I can move on with the side quest?

Posted
On 1/12/2025 at 11:05 AM, K-CMotors said:

 

I have the same issue after defeating Lefty. There is nothing to activate behind Lefty's bed. I already tried different angles and distances, 1st and 3rd person, just hitting the wall but nothing works equal if fade is activated or not in MCM menu.

 

Is there a command to get rid of the tapestry? Even the TCL command don't work in the mine.

 So no solution for that? That's a pitty. -.-

Posted

Issue with the 2nd memory orb in front of the radiant Raiment in solitude. The first memory orb scene played fine. But when I go to activate the 2nd one the scene with the guards in the winking skeever plays then when it flips to my character the sex scene just keeps running and never advances. Is there a way to at least skip the 2nd memory orb scene to continue the law and order quest?

Posted
8 hours ago, SextusChadiusErectus said:

This mod really is amazing. Anything similar to this?

Right? We really need more story driven NSFW quest mods where the players choice do matter. The fact that the animations are stand alone and don't even need SexLab or any other framework is a really nice bonus too.

Posted

Is editing the dialogue as simple as editing the "Name" in the editor? Or is it tremendously more complicated? I wanted to change some of the player and NPC dialogues to make more sense for my character.

Posted
On 1/16/2025 at 1:40 PM, orcking12 said:

I'm stuck on the 2nd memory orb scene in solitude. (The one in front of the radiant raiment) my character is stuck having sex and the guards don't come out of the winking skeever or advance the scene. I don't know how to get this scene to finish so I can move on with the side quest?

If you have mods that change Solitude it might conflict with the scene. Try disabling those if you have it.

 

9 hours ago, danielbower said:

Is editing the dialogue as simple as editing the "Name" in the editor? Or is it tremendously more complicated? I wanted to change some of the player and NPC dialogues to make more sense for my character.

It's simple with tes5edit / xedit. Just right click on the dialogue and edit it the way you want it.

Posted (edited)
12 hours ago, danielbower said:

Is editing the dialogue as simple as editing the "Name" in the editor? Or is it tremendously more complicated? I wanted to change some of the player and NPC dialogues to make more sense for my character.

 

If you mean you want to modify the dialog to include your character name (i.e. so that some of the NPCs will actually call you by name) it's a relatively simple process on a per-line basis.  Open the mod in XEdit, find the lines you want to change, select each while holding CTRL, right-click and copy as override, create a new mod file where your modifications will be stored, then open the dialogs in that file and manually edit them one-at-a-time.  You want to be sure to create a new mod for this, so that when the next update gets released all your changes won't be wiped out.  The biggest hurdle you will face, by far, is the sheer number of lines of dialog and trying to find any specific ones of interest.

 

14 hours ago, Nefermandias said:

Right? We really need more story driven NSFW quest mods where the players choice do matter. The fact that the animations are stand alone and don't even need SexLab or any other framework is a really nice bonus too.

 

It's kind of a double-edged sword I guess.  Being able to run anims without a massive framework definitely allows for a lot more flexibility and less overhead, but at the same time I'm sure that it's a massive pain in the ass to manage it all.  If it had all been done within the SL framework, then it would be much easier for another creator to re-use all of these nice animations to create more of these kinds of mods.

Edited by brewmasterhal
Posted
7 hours ago, brewmasterhal said:

It's kind of a double-edged sword I guess.  Being able to run anims without a massive framework definitely allows for a lot more flexibility and less overhead, but at the same time I'm sure that it's a massive pain in the ass to manage it all.  If it had all been done within the SL framework, then it would be much easier for another creator to re-use all of these nice animations to create more of these kinds of mods.

SexLab would never allow for the level of interactivity and cinematography achieved by Thief. The scenes blend naturally in the narrative and make use of camera angles and player input for greater immersion. I don't think it would be possible even with OStim.


For instance, the whole sequence with the player character slowly corrupting the innkeeper's son is a true gem.

Posted (edited)

Does anyone else have an issue with Korst's scene in the evening after you met him at the house the previous day or is it just a me issue. After the morning scene, ive approached him in noon, evening call, and even after the evening call, and he still has no dialogue. Any workaround to start it or fix?

 

Edit: He doesnt have dialogue in the morning to stay over at his house again as well

Edited by Chrohnos
Posted
On 1/19/2025 at 1:00 AM, brewmasterhal said:

 

If you mean you want to modify the dialog to include your character name (i.e. so that some of the NPCs will actually call you by name) it's a relatively simple process on a per-line basis.  Open the mod in XEdit, find the lines you want to change, select each while holding CTRL, right-click and copy as override, create a new mod file where your modifications will be stored, then open the dialogs in that file and manually edit them one-at-a-time.  You want to be sure to create a new mod for this, so that when the next update gets released all your changes won't be wiped out.  The biggest hurdle you will face, by far, is the sheer number of lines of dialog and trying to find any specific ones of interest.

 


Is there no way to filter by a specific part of the quest in XEdit? Like Filtering by the QNAM - Quest or a similar feature like bd_sq etc?

Posted

Also, my XEdit is SUPER laggy when going through the dialog topics. Obviously because of the sheer amount there are. But I have an exceptionally good PC. Is there any way to improve the performance? Clicking on any of the dialog topics freezes it for like 5 seconds then loads.

Posted
1 hour ago, danielbower said:

Is there no way to filter by a specific part of the quest in XEdit? Like Filtering by the QNAM - Quest or a similar feature like bd_sq etc?

 

Click on a quest and then click on the References tab at the bottom of the screen.  That page will show every record which references the QUST record you have selected, including every DIAL record belonging to the QUST, every INFO record that includes a script which references the QUST, and every SCEN record belonging to the QUST.  Note that DIAL and SCEN records have a required field pointing to an owning QUST record, so you're guaranteed to find most of the relevant DIAL and SCEN records in there.

 

All INFO records must be subrecords of a DIAL, which means you should be able to find all of the relevant ones this way as well.  Note, however, that all of the dialogs that appear in a SCEN are subrecords of DIALs with no player text.  This means that, using XEdit alone, the best method of keeping track of which INFO (NPC dialog) lines belong to a given SCEN is by digging through the Actions of the SCEN one-by-one to find pointers to DIAL records, holding CTRL and clicking to link to that DIAL, expand the DIAL to see the INFO, and go from there.  Fortunately, you can use the browser navigation back button on your mouse to return to the SCEN from there.
 

25 minutes ago, danielbower said:

Also, my XEdit is SUPER laggy when going through the dialog topics. Obviously because of the sheer amount there are. But I have an exceptionally good PC. Is there any way to improve the performance? Clicking on any of the dialog topics freezes it for like 5 seconds then loads.

 

Sounds like you might be running out of RAM?  Even a mod file as large as Thief is like ~20 MB in size, so there should be no reason why it can't readily be loaded into RAM by the application.  The only thing I can think of is if you're running like 100+ Chrome tabs and the OS is resorting to dumping RAM into a page file, and your HDD read times are slow for some reason...

 

1 hour ago, junior55 said:

How to rude to Korst? He keep spamming "get out of my face" ... 

 

Pretty sure that means he saw you having sex with the Imperial.

Posted
19 hours ago, Chrohnos said:

Does anyone else have an issue with Korst's scene in the evening after you met him at the house the previous day or is it just a me issue. After the morning scene, ive approached him in noon, evening call, and even after the evening call, and he still has no dialogue. Any workaround to start it or fix?

 

Edit: He doesnt have dialogue in the morning to stay over at his house again as well

so nobody else? :(

Posted
41 minutes ago, brewmasterhal said:

 

Sounds like you might be running out of RAM?  Even a mod file as large as Thief is like ~20 MB in size, so there should be no reason why it can't readily be loaded into RAM by the application.  The only thing I can think of is if you're running like 100+ Chrome tabs and the OS is resorting to dumping RAM into a page file, and your HDD read times are slow for some reason...

Thing is, I shouldn't be. My computer, running at a regular pace, with XEdit, using uses about 30% of my ram. I have 64GB of DDR5. XEdit and Skyrim are running on a NVME SSD. It's definitely an issue on my end, but I can't seem to figure it out.

Posted
4 hours ago, Chrohnos said:

that means its alr done.

 

5 hours ago, brewmasterhal said:

Pretty sure that means he saw you having sex with the Imperial.

Okay.. So what's next? In the first day trial and i go to him there is still no new dialog 

Posted
1 hour ago, junior55 said:

Okay.. So what's next? In the first day trial and i go to him there is still no new dialog 

 

First day trial?

If Kust sees you in that scene, he will never talk to you again.

Posted
47 minutes ago, brewmasterhal said:

 

First day trial?

If Kust sees you in that scene, he will never talk to you again.

I'm sorry, but what scene again? I forgot.. You said my characters having sex with Imperial, which one? 

Posted
2 hours ago, brewmasterhal said:

 

First day trial?

If Kust sees you in that scene, he will never talk to you again.

 

1 hour ago, junior55 said:

I'm sorry, but what scene again? I forgot.. You said my characters having sex with Imperial, which one? 

I think there is a misunderstanding here. Korst is the gatekeeper of Silent Wood. Kust is the graveyard keeper of Falkreath. Both have scenes with the heroine in the mod.

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