curthell Posted January 15, 2024 Posted January 15, 2024 2 hours ago, Dragneel013 said: What do you do about fnis limit? When I have this mod installed the animation limit gets hit when I run fnis and i get an error about array. install fnis xxxl
Voronves Posted January 15, 2024 Posted January 15, 2024 12 hours ago, BringtheNoise said: Are there any commands to get the Patto scenes in the bath house with Ondy? Well you technically can run any scene with startscene command just type "help Patto" in console find scene id and type "startscene id" It's buggy sometimes and make sure that all npc included in scene are inside the cell you run scene.
Garret012 Posted January 16, 2024 Posted January 16, 2024 17 hours ago, Voronves said: Well you technically can run any scene with startscene command just type "help Patto" in console find scene id and type "startscene id" It's buggy sometimes and make sure that all npc included in scene are inside the cell you run scene. How do you find the scene id? I don't find the parameter. I see Dial, qust etc... Not scenes?
Voronves Posted January 16, 2024 Posted January 16, 2024 (edited) 4 hours ago, Garret012 said: How do you find the scene id? I don't find the parameter. I see Dial, qust etc... Not scenes? Not sure which mod does it but probably more informative console or some other addon gives more info when you type help "name" command. When I'm at the computer later I'll try to find which one. It also adds info which plugin adds what so you can just scroll through and see what stuff is added by Dogma thief and what by other mods Edited January 16, 2024 by Voronves
sagar123 Posted January 17, 2024 Posted January 17, 2024 (edited) On 1/15/2024 at 2:15 PM, Dragneel013 said: What do you do about fnis limit? When I have this mod installed the animation limit gets hit when I run fnis and i get an error about array. well i recommend you to stop using fnis now,, use pandora..trust me its way better than both fnis and nemesis.. (now idk abt how good it work with combat related mods) but its the best rn for this mod... https://github.com/Monitor144hz/Pandora-Behaviour-Engine-Plus/releases Edited January 17, 2024 by sagar123
Dragneel013 Posted January 17, 2024 Posted January 17, 2024 45 minutes ago, sagar123 said: well i recommend you to stop using fnis now,, use pandora..trust me its way better than both fnis and nemesis.. (now idk abt how good it work with combat related mods) but its the best rn for this mod... https://github.com/Monitor144hz/Pandora-Behaviour-Engine-Plus/releases I have used pandora but most of my mods are conflicting with it so i stop using it. I am waiting on the official release on nexus before trying it again. I know a lot of people are recommending me this mod but It just don't work for me chief.
Dragneel013 Posted January 17, 2024 Posted January 17, 2024 On 1/15/2024 at 6:34 AM, curthell said: install fnis xxxl I have fnis xxl the max limit is 35k. With all the animations That i have not just sl animation i am already at 34500 animation. The Thief mods adds 5000 more animations.
sagar123 Posted January 17, 2024 Posted January 17, 2024 1 hour ago, Dragneel013 said: I have used pandora but most of my mods are conflicting with it so i stop using it. I am waiting on the official release on nexus before trying it again. I know a lot of people are recommending me this mod but It just don't work for me chief. well from my experience alpha is working just fine.. alternate option will be fnis + nemesis since nemesis doesn't support creature
Dragneel013 Posted January 17, 2024 Posted January 17, 2024 21 minutes ago, sagar123 said: well from my experience alpha is working just fine.. alternate option will be fnis + nemesis since nemesis doesn't support creature That is what my setup is fnis xxxxl + nemesis.
Seyhtan31 Posted January 17, 2024 Posted January 17, 2024 Dogma posted a walkthrough, can anyone share it if its not against the rules ofc?
brewmasterhal Posted January 17, 2024 Posted January 17, 2024 21 minutes ago, Seyhtan31 said: Dogma posted a walkthrough, can anyone share it if its not against the rules ofc? Google translate: Spoiler First the auxiliary mechanics: Player stats - Satiety/Energy Each parameter ranges from 0 to 10. Their semantic analogue is displayed in the MSM menu. (10) - Well rest | Satiety (7 - 9) - Rest |Easy hunger (5 - 6) - Fatigue | Hunger (2 - 3) - Severe fatigue | Severe hunger (0 - 1) - Iznurenie/Exhausting |Iznemoženie/Depletion Basically, these parameters are spent during the passage of crafts, I won’t tell you the number and exact places now, it would be necessary to revise all the scripts, and this would be of little use, because I will still be working with the balance, and this will change in the future . Here's the most important thing you need to know: When a parameter is added or subtracted, a notification with a characteristic sound is usually displayed, and its representation will also be indicated if it has changed. When changing days, -5 to satiety is spent. Energy is added after sleep, depending on what period we went to bed, evening +10, night +7, deep night +5 ( but this has not yet been fully developed ). Each start of the mini-game in the mine -2 to energy and -1.5 to satiety. And so I just added in the new patch: Farm: -1.5 energy for one carry of water. Hunting: -1 energy per hour spent in the forest. Fishing: +0.5 energy per hour, but is applied only when 1.0 has accumulated ( It works when we stand with a fishing rod waiting for a bite. I’m still wondering whether it’s worth adding energy consumption at the moment when the heroine pulls out a fish. ) Also, in some scenes, these parameters are replenished or, conversely, subtracted. For example, in the scene of a date with Godric there is food, and accordingly the satiety parameter increases, or in some scenes with Tolgan energy is consumed. Energy is replenished by sleep and food. Food that can be bought in the tavern or in the kitchen replenishes the following parameters: Vegetable Salad (Saturation +2) Chowder (Saturation +3) Fried Potatoes (Saturation +2 Replenishes Strength: +1) Fish soup (Saturation +7) Rabbit Stew (Fully saturates the character) Bottle of Ale (Saturation -1 Replenishes strength: +3) Salmon fillet (Saturation +8 Replenishes strength: +2) Cheese (Saturation +5) A bottle of wine (Strength is not spent until the end of the day) Bread (Feeds: +4 Replenishes strength: +2) There is also food that can be obtained within the quests: Signi's Mushroom Soup (Saturates: +8 Replenishes Strength: +8) Signy's Stew (Feeds: +7 Replenishes Strength: +5) If you buy food in a tavern and eat it there while it is hot, more parameters will be restored ( Sugar will offer to do this if available for a certain food ). Some effects are not working correctly now, I haven't gotten around to fixing them yet. As I said earlier, the main task of these parameters is to influence crafts, for example, in the mine the slider will move much faster, but sometimes it also influences scenes, for example, the Orm stage - the bar will not appear and will immediately count as a victory if the heroine is full energy, and also vice versa - defeat if the energy is close to zero. In general, this will be enough for you to have a general understanding, but do not rely heavily on these values, since I will balance all this more than once. Reputation Quietwoods has a reputation system. True, it is still used in few places, but this cannot be ignored. There are only four gradations: Touchy, Frivolous, Harlot and Courtesan. There is a parameter that increases in those scenes after which, according to the logic of the context, rumors may spread throughout the village, or those around them directly saw it. Frivolous >= 1, Harlot >= 3, Courtesan is given for working in a noisy room. You can also separately get the reputation - Rogue, if you deceive Tolgan. So far, in a more or less significant way, all this only affects the intro scene with Tolgan in the Krypt, where the scene changes a little. And the “rascal” affects the woodcutter scene, there will be a completely different scene there. Also, the intro scene in the bathhouse will not run if the heroine already has the reputation of a Courtesan. I will add more reactions in the future. Change of time of day. There are 5 periods in total: morning, working hours, evening, night, deep night. You can find out in the MSM menu, on the Silent Forest tab, or by clicking on the middle mouse button while outside the scene. When we wake up ( get out of bed, or finish a scene that implies this ), morning turns on - about 6 o'clock. Also in bed we can choose to sleep an extra hour to replenish a little more energy, but also to skip the time before the start of the work day. The working day lasts from 7 am to 6 pm, after which evening comes. Also at 18:00 the evening convocation starts, you can go into the circle to have it start, this can be done until 19:00. Keep in mind that if we do not come to the evening convocation, all the points that we earned that day will not be taken into account, if we broke the record this will not be counted either, and some events taking place on this day will simply be designated as already completed. The beginning of the evening convocation is also signaled by Korst's bugle. After the start of the evening, game time ceases to be taken into account; switching the time of day will occur within events, or if we go to bed, which can already be done as soon as the bugle sounds. Usually one event moves time forward one point, but sometimes more and rewinds time until the morning. Manual change of time of day You can either use the stumps near the Crypt, or in the Crypt click on the fire, which is located in the elders’ rooms. Also, mornings and workdays can be scrolled through "T", as in a regular game. Chest By clicking on it you can change clothes if clothes are already unlocked, and items in some quests will be placed there. Track posts For faster navigation through Silent Forest, you can use wayposts that are located in different places, but their use costs game time depending on the distance. Shower In addition to the fact that the heroine washes everything off herself, she also replenishes some energy. You can launch it at any time, but the effect of the energy bonus has a reboot; it will not be applied if little time has passed since the last time. Now, as for crafts. In addition to energy and stamina, clothing also affects them. For example, when fishing, the bite will be twice as fast while wearing fishing clothes. In the miner's room the slider movement will be reduced by approximately 20%. On the farm, the character will move a little faster in farm clothes. Well, when hunting, clothes are put on behind the scenes, and you don’t need to worry about it. I created crafts in such a way that they would be difficult to complete without first preparing, therefore, before trying to get a title in a particular craft, you must first receive various bonuses and improvements. Almost all bonuses apply only if we worked in a specific craft that day, except for the Utter bonus. Hunting . Hunts are an exception and are easy to complete without bonuses. There are no special secrets here, just wait until the hare stops moving, then it will be easy to hit him, they don’t run away even if you get close enough. Bonuses: Forstag - either there was a scene with him at the tower, or he suggested it. We talk to him and he will agree to hide game for us - 2 hares, it can be picked up once a day by clicking on the stone head, which is located right next to the place where we move when the hunt begins. You need to look towards the nearest mountainside. If we run the scene with Forstag at the tower again, the bonus will increase to 3 birds with one stone, this is a cumulative bonus ( we launched the scene twice, two days we will collect three birds with one stone ). Utter - available after completing the scene with him in the Rangely branch. But it’s more likely not a bonus, but simply payment for time. Harding - gives you a potion to drink to detect hares. During the hunt, we can also collect mushrooms, I recommend doing this in the first days, you can first save before the hunt to explore the area, find out where they are ( usually under large trees and stumps ) in order to collect as much as possible. It is given randomly from 1 to 3. Ideally, you need 20 mushrooms, a little less is possible, but we will lose good food. Farm: It is impossible to complete it without completing additional tasks. I advise you to start on the first day. As soon as this is possible, start the Imsin quest and immediately start the quest for the buckets from Fritha. Also, immediately take the “pest” task from Fritha. Advice: you can go on the same day as fishing, leave the fishing rod in the holder and go carry the bucket, then return and there should be a fish on the hook. But this is not necessary; it is quite possible to meet the allotted time by dedicating the whole day to one of the crafts. Bonuses: Modi: you need to complete the "pest" quest. Points: 5 or 10. Fritha: you need to complete the quest "pest". Points: 5. Mine: You can get the champion title here: Mini-game with ore mining Working in a noisy room for a title if there was no contract with Torggnir Lynx Bonuses: The main bonus is in the Dwemer ruins branch, but they have not yet been implemented, you just need to pick it up from Leiv after you get a job in the mine. Talk to him about different topics, and then the desired option will appear. With this item you can easily complete this craft. Hlar: if we handed him over to Nailon on day zero, and now he works in the mine. Tolgan: currently available if the heroine was already in debt to Tolgan. You can agree with him to exchange ore for a certain number of nights. Mogens and Schenk: available only with a certain choice in the Tolgan branch, if the heroine owes him. Fishing: For now, the main option to complete this craft is to get bait from Orm, you can do this by talking to him and meeting in the tavern. After that, every day he will give one bait, just accumulate them, and go fishing closer to the deadline. I'll add more ways to get bait in the future, I just haven't gotten around to it yet. Regarding the mechanics themselves, I think everything is clear there, I can only say that there are idle bites, they stop almost immediately, so don’t rush to pull them out. In general, the mechanics work like this: you cast, a bite occurs, the float either goes down or goes under water. There is such a feature of the mechanics that after some time, the fish comes off the hook, and the script goes into the usual state of waiting for a bite. Small fish go faster, about 10 game minutes, large fish will sit on the hook for about an hour. So, rather than catch small fish, you can wait to see if something big has bitten. This takes time, so it may not be practical on the day you're going for a championship, but if you're doing something at the same time, you can leave the rod in the holder and come back with a better chance of having a big fish on the hook. Bonuses: Ondi. You need to go through events in the bathhouse with Patto. If we get rid of Orm, the record that needs to be broken will go down. Now let's move on to the events: I won’t describe everything completely, it will take a lot of time, I’ll only talk about the main points and how to get sex scenes. Lynx I should probably start with this, since I will often mention it in other threads. First you have to catch her in the Devemer ruins, I made this possible after the zero day by untying her from the Tolgan branch. After that, just like on day zero, she will talk to us when we approach her near her house. In a conversation we need to choose whether she will help us if we need to sleep with someone. In order for her to agree, you need to persuade her about each individual NPC; for some cases, you will need to first obtain certain information. In some cases, the number of her partners depends. When Risi has agreed, new lines of dialogue should appear in the event we are going to invite her to. If the event is at night, we need to go to Risi in the evening in advance and tell her that we may need her help tonight. If the event is during the day, then you don’t need to do anything. And there is no need to go to Risi in the Dwemer ruins, the dialogues will appear inside the event itself to which we want to invite her. Below is a list of available events for her: Tolgan - day zero during the test from the first part. Godric - dialogue will appear both in the date scene and during the conversation in the warehouse. But for Risi to agree, you need to know how exactly Godric got the position of storekeeper. Orm - available only after the first sex scene between the heroine and Orm. Forstag - dialogue will appear during a meeting with him near the tower in a repeating scene. Patto - This is only available after completing the Patto branch completely. There will be a slight difference depending on which Patto mini-game we chose. Modi - There are two places here where you can invite Risi. The first is before the “pest” attack, then Risi will participate instead of the heroine. Or after the raid, if there was a scene between the heroine and Modi, to use Risi to get extra points. Lumberjacks - this will only work for now if they come to the heroine’s bedside; in Tolgan’s scene there is no entry into this event yet. Noisy room - you need to talk first with Torggnir, available in both of his branches, then with Risi, she will agree if she already had at least 3 partners ( zero-day Tolgan is also taken into account ). There will be two options, either we will take Risi’s side or Torggnir’s side, in any of these cases we will receive the title, and Torggnir will give the contract if the heroine signed it. Forstag - "meetings at the tower" This is an event from the last part, but the scene has some additional elements added that will start after a few repetitions, nothing significant, just a few dialogues. We can also invite Risi here from her branch. Tolgan - "full" Another event that started in the last part. If the heroine owes money to Tolgan, he will come to the heroine’s bed, and if we press the key at the moment when he is leaving, the heroine will get up to talk to him, by going to him you can start the scene. This scene has two options: 1) The reputation should not be “harlot” or “courtesan”. In this option, a crowd of spectators will be present. At the end of the scene, when the heroine asks to leave early, he will make an offer, you can agree and choose one of his friends (Mogens, Schenk). If you choose the option “I don’t care,” then the scene will have two at once. And also, in the future, these two will launch another event in the mine. 2) accordingly - is either a “harlot” or a “courtesan”. There will be no spectators in this version. And Tolgan to share with friends. That is, in this case there will be no option to choose just one. In the future, it will be the same if we chose two in the first option. After this, Tolgan will come to the heroine’s bedside every night. Or we can talk to him ourselves. At the moment when he comes to bed, you can ask for a delay, he will agree if the heroine spent the night with him last day. You can also ask Tolgan for help with the mine after we get a job there. You can ask for help or change the amount of ore up to 12 hours. An important point, if you use the skip script and choose the option of debt to Tolgan, then if you want to watch the introductory scene, I left the option there - “this has not happened yet”, although this is impossible, since the only options when the scene did not start in the end of the zero day, this is if we refused when Tolgan arrived, and she is no longer available, or if we stayed with Nalion, and this excludes the Tolgan debt branch. This option in the skip script is only for the early version, and then I will remove it. You also lose one extra night if you use it. Perhaps in the future I will finalize the Tolgan branch, untying it from the zero-day event, but there is a lot of work with this, so I can’t give any guarantees. Mogens and Schenk - "deception" Continuation of Tolgan's debt thread. If the debt to Tolgan exceeds 1 day, and we have chosen two in his scene, Mogens and Schenk have a certain chance of coming to the mine during work. After each hit with a pickaxe there is a check, but no later than 16:00. When they come to the mine, we must agree, and then they will come every day until we start a scene with Tolgan, in which we find out the truth, and then, if in the same scene we agree to stay with his friends, there will be a dialogue between them about this, if not, then when they come to the mine again. There you can either tell them to fuck off, or agree to continue meetings in exchange for ore, or simply agree, or deceive them in the same way, you can agree, but when asked “why not start right away” - say that not today, and repeat this several more times when they come to the mine on other days, until they understand what is happening. Korst - "rough girl" This is an alternative option to go through Silent Forest, it is not completed, but the main scene has already been implemented. You can start the event on day zero, you just need to go and be rude to him. If you don't do this, before you go to the treehouse after the intro and find out that Korst lives on the hill, this scene will no longer be available. After the scene with Korst, you will need to bring him two bottles of ale. And after this, the event will not develop further for now. You can also skip the part with the ale, and immediately go through the event during the first scene, but you need the scene to reach the very end, for this you do not need to press buttons during spanking, and the scene must be started outside of working hours, preferably in the morning, because that it wastes one time period. Not allowed in the dead of night. Harding - "heir - champion" After we have settled down to hunt, we need to talk with Forstag, from him we learn about Harding’s potion, we go and talk to him about it, in case of his proposal. In his dialogue we agree to everything, otherwise the event will become unavailable. We immediately drink the potion. There is no need to become a hunting champion, but after the evening meeting we talk to him again and again agree to everything. From now on, he will wait for the heroine in the rooms at noon, he will sit on a bench in the corridor. After starting his scene, you can ask for a potion again. It has a recurring shortened scene that can be run any day. The bonus is cumulative, just like Forstag’s: if you run a scene with him twice, you’ll be able to ask for a potion twice. Modi is a “pest”: After you talk to Frita about extra points, and find out about the pest ruining the chicken coop, you can come to Modi at night. It will take a lot of karma to trigger scenes with him. During the dialogue, you need to undress, then offer to play rock-paper-scissors for all his drinks, and again select the “undress” option. Here, when the heroine shows him the reward, if you don’t press the keys, she will invite him to try. You can also not press anything or select any dialogue during this scene, this will lead to a slightly more expanded option. After this, you can abandon the game and go straight to the final part in the hayloft. Or you can play, and here, if there is enough karma, there will be another small insert. After this scene, if you do not continue the investigation, you will receive a bonus from Modi in the amount of 5 points, and 10 if you come to meet him. You can go to Signy and talk to her, but it will not give anything, first you need to search her room, there is a chest there. To open it you will have to get a master key. For now, the master key can only be obtained from Godric; later I will add the ability to acquire it in the tree house. We get the master key, open the chest, take the magazine and talk to Signy. She will offer us a deal. Here we are faced with a choice, either give her the magazine and immediately receive Signy’s Mushroom Soup, + every morning the same portion will be placed in the heroine’s chest, or we tell Frita about everything, but meetings with Modi become impossible. If there is not enough karma to trigger a scene with him, the requirements will decrease after each encounter with him. Imsin - "Koromyslo" Wait for Imsin, the laundress, to come to the river, then take the buckets and jump with them from any ledge, so that the fall animation starts and the heroine drops them. Then after Imsin says the phrase, talk to her and receive the task. Talk to Signy and bring her 10 mushrooms, which can be found during the hunt. You can use a little less, but you will have to give up the soup. After you complete the quest, talk to Imsin the next day when she is at the river and receive the rocker. Also, after talking with Signy, you can ask Forstag to help you with this, if there was a scene with him, or if he proposed to you. He will give you some mushrooms every day. When you bring mushrooms to Signy for the first time, she will offer a deal - 10 mushrooms for a coupon to the bathhouse. Frita - "leaky buckets" After the first attempt to carry the buckets, we go to her, Frita sends us to Alrik. Alrik to the lumberjacks. There are two options here: 1) they talk about a log at the waterfalls, this branch can be passed using a tree house. 2) Offer proximity to lumberjacks. If there is little karma, this dialogue thread will not exist. But if you talk to Risi about helping in such matters, then this option will appear even with a small amount of karma. The second time you don’t have to talk to them, they will still come at night, when the heroine goes to bed, or in the scene to Tolgan ( Tolgan has not yet added Risi’s call ). You can cancel once and reschedule for another day. If you refuse a second time, this thread will no longer be available. When they come to the bed, there will be two options for the scene, the usual one and if we have the reputation of “The Rogue” after Tolgan. But we need to get this reputation after we have agreed on a matter with them; if before, then we won’t be able to reach an agreement with them at all. There is a point here: in order to watch the full scene with the participation of the heroine, you need to ask for help in the tree house on the very day on which you are going to go with them. It just so happened that the giant delivered the tree and the scene started. You can also get boards from the warehouse; to do this, you must already be on good terms with Godric. A small point: if the lumberjacks came to Tolgan’s scene and we had already refused once before, and we refuse again, and after their ultimatum we agree, Tolgan will offer a new deal. Useful if you want to get an achievement that involves a lot of debt Rangeela - "lesson for sister" This is another option to go through Silent Forest, the branch is in development, but the main content is already ready. After the first scene in the treehouse, we learn that Rangeela is bringing food to the village chief's house. We go and talk to her, she asks to teach her sister, Ulfrun, a lesson. It’s better here, even before this moment, to go to Utter’s house on the first day and interrupt him and his wife; he and Ulfrun are in their room between 13:00 and 15:00. To gain access to the house, you must first talk to Frald. If we haven't settled into the hunt yet, the scene will be different in terms of dialogue. When we interrupt Utter and Ulfrun for the second time and don't leave for a while, Utter will offer to join. Here, if there was no conversation with Rangeela, the heroine will not want to do this. So you need to remember to talk to her. If we fail to complete the mini-game, it can be repeated another day. In general, we finish the mini-game, watch the scene, and then talk to Rangeela. Here her branch will not develop further for now. Rangela will also offer to continue to play dirty tricks on her sister, for which she will share Signy’s stew, placing it in the chest in the morning. I moved this event from night to deep night in one of the past patches to relieve the load on nighttime events. So in the dead of night you need to click on the lower doors of Utter's house to trigger the scene. In the first scene we will see Fier. If you go to the treehouse the next day and then start the scene at Utter's house again, there will be more viewers this time. After this there will be a small dialogue scene in the tree house again, and this is the end of their branch. Tree house. There is only one scene here for now, the main content will be added to the extended version, since it is more related to the Dwemer ruins branch, I decided it would be better to do it all together. Everything is quite simple here, we talk to them and then agree to play, if we lose, there will be a scene. After that, you can ask them for something. For now it’s just about helping with the tree. But I will add a lot more in the future. Rock-paper-scissors doesn’t work quite correctly here, I’ll fix it later, for now it doesn’t play a big role. Bath - "introduction" This scene will not happen if you have already worked at least one day in the Noisy Room. This does not fit with logic, and it is necessary to either adapt this scene or create some kind of alternative introduction, which is more likely to be my choice in the future. In the meantime, the usual bathhouse mechanics will immediately start, bypassing the introduction. How far the stage can go depends on karma, only with a high stat can you advance to the very end. The system here is the same as in similar scenes, so as not to press keys at the right moments without interrupting the action. In total, the options that could be here are: 1) the scene broke off somewhere in the middle and just ended. 2) We tell Aenar the truth. In this case, there will be a trial of Brurid and Hakar. Read below. 3) We confirm the words of Brurid and Hakar. This will lead to the fact that they can later come to the mine and to the bed. If they come to the mine first, the scene there will not start, but a couple of new dialogues will appear in another scene. If they come to the bedside there will be several options: Agree to their demands Lost in a brawl and lost in a mini-game Tried to escape to the rooms In all these cases, the scene will end in the courtyard, after which they will come to both the bed and the mine. This can be considered as such a "bad ending", but without crashing out of the game, which is what I usually do. In this case, the passage will be difficult, with a constant negative effect, if we have not previously received immunity in the scene with Patto. We beat them in a brawl. We ran towards the exit and met Norring there. We won the stripe mini-game when Norring arrived. In all these cases, there will be a second version of their trial. Court : here they can either be expelled from Silent Forest or sent to a dangerous site in a mine. It all depends on the attitude of Fritha and Utter towards us, Svog always votes for exile and Torggnir always votes against. If one votes against and the other for, the votes will split and then we will be given the floor. The relationship is influenced by various factors, both working for these houses and secondary ones, such as the answer to Frita on day zero about the heroine’s attitude towards farming, or the scene in Utter’s house. The chance that they will be left in the second version of the trial is higher. If they get kicked out, it's the end of the line and we won't see them again. If they send you into a mine, we can cause a collapse by knocking out one of the supports ( with a regular blow ) when they are there. Also, if we owe Tolgan, he will have a dialogue when Brurid and Hakar are in the danger zone during the working day, and we will be able to get rid of Tolgan as well. There is no way to get rid of them outside the court branch yet, but I am thinking about this option. Mine - "noisy room" An event can be fired in several ways: 1) On the first day we signed a contract. The next day, the event will start after a dialogue with Torggnir. If we don't come to him, he will send Ragna after us. She will look for the heroine only in open areas, she does not enter interiors, and does not interfere in scenes, so you can avoid her if desired. If the event doesn't start until the evening, it will start at the evening convocation if we get there. The heroine will refuse to work, after which, with the assistance of the headman, a new contract will be signed. If after five days we do not start working, Torgnir will send Ragna again, this time, if we refuse, we will find ourselves outside the gates of Silent Forest and the quest will fail. You can start at any time, but you need a high karma score. The karma requirements will decrease several times after we enter the room and the heroine comments on this. If we work less than five hours a day, the remaining working hours will be multiplied by 3 and added to the debt. So if you want to pay off your debt in full, you need to start as early as possible. If the debt exceeds 100 hours, Torgnir will send Ragna for us during working hours, and he himself will begin a dialogue at the first meeting, sending the heroine to work until the end of working hours. Passage in this case will become very problematic. 2) If we did not sign the contract, we can agree with Torggnir to exchange a day in a noisy room for the champion title. Here everything is the same as in the previous version, except that the time is unlimited and there are no penalties, we can pay the time in installments on any day. When we have worked all 10 hours, we talk to him and receive the title at the evening convocation. 3) In both of these branches we can use Risi. The remaining options are not yet ready. I haven't decided yet when exactly I'll do this. Orm - "Sugar's plan" After you talk to Orm, you will have the opportunity to meet him in the tavern in the evening. After this, at night you need to meet with Sugar (Candy) in the tavern and discuss Orm. And after that, again on another day, meet with Orm and give a hint to Sugar so that she takes action. There are three options here: the plan works and we excommunicate Orm from fishing plan fails, ends in sex, but Orm is also absent from fishing fails completely and Orm is left to fish For the plan to work, you must either choose manual work, or refuse but win the stripe mini-game ( you cannot choose manual work to watch the sex scene ). Also, the bar will not appear and will automatically count as a victory if the heroine’s satiety and energy levels are high, with a total of more than 15. After the scene is over, Orm will stop giving bait until we meet him again. This is where we can bring Risi to him. Or start a scene with him and the heroine, there will be three possible endings. No matter which one you choose, after the night he will again continue to dispense bait once a day, this time in 3 portions. Godric - "date" Regardless of how exactly the zero day ended, whether we talked to him about help or not during Nalion's thread, it will be possible to raise this topic with him and ask for help, at the end of the dialogue he will offer dates. If there is a lot of karma, you can skip this moment and go straight to the final scene, but then we will miss a little content. Dates take place late at night, and do not end the day, that is, this is a free event in time; during the date, satiety increases. If on the first date you refuse him everything, even a kiss, dates will no longer be available. During the second date, you can refuse oral sex, the heroine will promise to do this on the third, but if you refuse already on the third, it will be the same as refusing a kiss. Next, only the scene in his room will be available. If you agree to oral, you can start dating as many times as you like. Also on a date you can find out about “steel hooves”; this is the first topic that should be raised, because on the second he will refuse to talk while the relationship is at a low level. On the second date, you can already ask why he doesn’t appear in public; you can find out about this in the scene, if you didn’t find out on the date. And then it will be possible to persuade Risi. At the end of the branch, it will be possible to launch repeating scenes with him by coming to him late at night. There is an opportunity to either stop the scene and continue in the same time period, or to stay until the morning and wake up in bed in the Krypt. We can use the information about steel hooves in the Hlara event if we don’t want to see the scene with the miners. We can ask Godric for a master key and boards while completing the corresponding quests. If there is not enough karma to trigger a scene with him, the requirements will decrease after each encounter with him. Hlar - "helper" This is only available in the version where Hlar became a miner after we informed Nalion on him on Day Zero. You need to approach him at any time and ask for help, after his offer, if you have enough karma, you can come to his bed and agree, or you can scare him with the “steel hooves” that we learned about from Godric. After completing the scene, another day Hlar will come to your bed and you can start another small scene. After the first scene, you can talk to him and ask for help, so far only for help in the mine. This will add a bonus of several measures of ore per day. Patto - "meetings in the bathhouse" First you need to get a job fishing, then catch at least one small fish. Then you need to talk to Ondi about this. And listen until the moment about the bathhouse. Then you can come at night and knock on doors. Sometimes she may not have time to come home after gatherings at Frita’s gazebo, so just look at her on the way, maybe she’s stuck somewhere. Further, I think there is no need to explain much here, everything is already very clear. There will be three meetings in total, and then a repeating scene. I can only note that this event can be completed in two days, that is, one night, and another night with a transition to another day. To do this, during the second meeting, in the mini-game, you must not add excitement to him. After completion, we will have a significant bonus on fishing, as well as the possibility of repeated meetings, after which we will also receive food, as in the third meeting, and another +1 to points. The meeting ends with a rewind of the day in the bathhouse. Also, after completing all the events, there will be an opportunity to invite Risi there. Also, choosing in the second encounter will grant similar permanent immunity for future events, be it miners or druid Perhaps I wrote all the most important things. Think through your actions days in advance, and then you can unlock the most of it. At the moment, not everything works as I would like, and all this still needs to be configured, it will be necessary to move events somehow in order to unload busy time periods and vice versa to fill the voids, but I will probably do this after the extended version, when all other events will be added and I will see the overall picture. Just as an example, I can give you my version of the first day route, which I usually choose to optimize time: I will choose the option with Tolgan's debt. He excludes the option with the Torggnir contract branch. In the skip script, we select the option in which we launch the scene with Tolgan. I also choose to leave early, and the option is “no matter with whom” to start the Mogens and Schenk thread ( don’t do this if you haven’t seen this scene yet, there is an option - “this hasn’t happened yet”, or watch the scene, and then start again with the skip script, and skip it ). We wake up, watch the scene with Norring We go outside and take a shower, replenishing some energy Let's go to Korst and be rude to him If it’s not yet a working day, go to the stumps and wait Let's go to Frita and get a job We go to Svog, then to the house, watch the scene with Ondi and Patto We cast a fishing rod and catch one small fish We talk with Orm about the mustachioed Olaf and the bait We knock on Ondi's door and ask about the bait, listen to the full proposal for a bathhouse Imsin should already come to the trough, we carry the buckets and overturn them Talk to Imsin, starting the quest for mushroom soup Let's go to Frita, talk about buckets and extra income We go to Alrik and talk about buckets, and then we talk to Risi, asking if she will help us if something happens We talk with the lumberjack, leaf through all the dialogues, and agree on intimacy We talk to Utter and go hunting We speak with Forstag, ask for help with the hunt and learn about Harding Talk to Harding, drink the potion We go into the mine, settle down and go to the ore vein We start ore mining, if Mogens and Schenk haven’t arrived, watch the scene, if not, you can start it again ( you can, of course, save before this and, if unsuccessful, load, but if you want to play honestly, just leave for now if the time is already more than 11:00 ) We still have to start the scene with Forstag at the tower before 13:00 We go to the back of the tavern, there Signy should already come to Imsin. We speak with Signy and receive a task for mushrooms. We immediately talk to Forstag about mushrooms. At 13:00+ as soon as Utter enters the house we speak with Frald and follow him in We interrupt them with Ulfrun If it didn’t work out in the morning to start the scene with Mogens and Schenk, go there, if you’ve already watched it, choose to hunt until the end of the day, and collect as many mushrooms as possible, right in the place where we start there is a mushroom inside the log, and behind the stump, also don’t forget to click on the head, There is also a mushroom behind the head, and then look at large trees they usually have them. Let's go to the evening meeting Afterwards we go to the warehouse and arrange a date We go into the treehouse and listen to the introductory dialogues, learn about Korst and Rangel, and leave We go to the Tavern and spend the evening with Orm, receiving bait at the end At night we go to Ondi and start a scene with Patto, or you can start a meeting with Sugar to start the event on the second day In the dead of night we meet with Godric, you can ask about the hooves, we choose a kiss If you manage to find 10 mushrooms, take them to Signy and get the quest for a bath voucher We go to the Dwemer ruins and get a bonus for the mine We end the day with the Tolgan scene Well, the day is over and we have already started most of the events, then we are looking at what we need. In the morning, for example, it’s best to go start the scene with Korst. Also, don’t forget to pick up bait from Orm, mushrooms from Forstag, bait and tackle from Ondi. I think you'll figure it out. I will continue to work on correcting errors and imperfections. I still have a very long list of various problems that need to be solved before I start working on the end of Silent Forest. At the end of the week, I think this will become more clear. 8
miahhexo Posted January 17, 2024 Posted January 17, 2024 anyone here using both fnis and nemesis? mine work fine without Thief installed. After install thief fnis run normally. i then uncheck fnis and run nemesis but it always fail with the bad allocation report
Highborn Posted January 17, 2024 Posted January 17, 2024 12 hours ago, sagar123 said: well i recommend you to stop using fnis now,, use pandora..trust me its way better than both fnis and nemesis.. (now idk abt how good it work with combat related mods) but its the best rn for this mod... https://github.com/Monitor144hz/Pandora-Behaviour-Engine-Plus/releases So, this Pandora mod works with creature animations like FNIS?
Reishouteki Posted January 18, 2024 Posted January 18, 2024 so how long is the red welt marks from the old gatekeeper supposed to last? it's been 4 game days and they're still there
WaterRabbit Posted January 18, 2024 Posted January 18, 2024 13 hours ago, Highborn said: So, this Pandora mod works with creature animations like FNIS? From the author on Reddit (3 months ago): Heya, I'm the author! For what it has that Nemesis doesn't, it supports patching for all creatures as well as being able to patch the skeleton behavior files directly, so it's much easier for authors to create behavior mods for creatures. There are also some improvements for the way that paired and motion data is generated; in particular, now all behavior mods that add new animation clips to the vanilla graphs will be have AMR support as Pandora automatically generates this data. Apart from that, it updates and launches in about half the time that Nemesis takes, thanks to an experimental C# library by ret2end for hkx files. And lastly, there is actually a public open source github respository where the latest files and documentation are hosted for everyone to use. Something to keep in mind however is that the engine was just released yesterday so it has not been fully tested yet, and development is still a work in progress, hence why it isn't on Nexus (yet). 1
pyoh1350 Posted January 21, 2024 Posted January 21, 2024 On 12/13/2023 at 4:13 AM, Liorel33 said: I have a problem during the scene with the bandits after the horse chase. After the DP, the bandits gag my character, and then there's an infinite black screen. I've replayed the scene three times after reloading my save, but I still encounter the same issue. Any ideas? Open the console in the dark, click the bandit archer, disable enable.
Gregi95 Posted January 21, 2024 Posted January 21, 2024 Does anyone, by any chance, still have the 1.0 version? I just want to complete the main quest. Other versions take up a lot of animation space
theprogamer+715 Posted January 21, 2024 Posted January 21, 2024 quick question but what is the newest version of this mod?
Kaihon Posted January 22, 2024 Posted January 22, 2024 Hey hey people, did anyone manage to make SOS physics work on SE version? I have 2 problems: 1. If I allow Thief to control SOS size and animation all male penises become ... comicaly large which leads to really weird sitations in blowjob scenes where dick is so big it simply goes through MC's head or through the body. However physic (at least hand+penis) seems to work okay. I can use Thief settings to change size % but it leads to misalignments. 2. If I disabled Thief control for SOS size and animation and re-distribute SOS (vector plexus) for male characters, I can control size using SOS settings but all penises become forever flacid because 3BA + SOS seems to realy on SexLab which is not needed for this mode and not installed. So the goal is to somehow allow 3BA+SOS interraction yet still let Thief mod to control their animation during scenes. All advices are greatly appreciated, thanks in advance. 1
Oyhuria Posted January 23, 2024 Posted January 23, 2024 On 1/17/2024 at 9:47 AM, miahhexo said: anyone here using both fnis and nemesis? mine work fine without Thief installed. After install thief fnis run normally. i then uncheck fnis and run nemesis but it always fail with the bad allocation report The bad allocation problem is kinda problematic but for me its quite easy to solve. Disable animation mods that get nemesis over or close to its limit and just let the ones that has the boxes checked in nemesis, generate these and then you enable the rest of your animations. Do that after generating your fnis animations. To avoid nemesis ctd just minimize it and wait a while for it to finish and don't use compatibility mode for it, that can also cause that bad allocation problem. Thief works fine with Fnis and nemesis together
wayandean Posted January 23, 2024 Posted January 23, 2024 On 1/12/2024 at 2:52 AM, lynnlain said: Hello. Have you solved your problem yet? I really wonder how you dealt with it afterwards cuz it is annoying me now 😭 No. I finished the mod but I never got my stuff back.
WaterRabbit Posted January 24, 2024 Posted January 24, 2024 15 hours ago, wayandean said: No. I finished the mod but I never got my stuff back. To get your stuff back you have to use a memory potion in Riften near the bench or the bed, depending on how many drinks you had with the Thief at the beginning. 2
luo79che Posted January 24, 2024 Posted January 24, 2024 Guys, when I was playing Castor Feeder, the animation got to the point where two peasants put their hands in my vagina and couldn't continue (I had chosen to serve Druids), what's the solution? 1
Reishouteki Posted January 24, 2024 Posted January 24, 2024 so is becoming Champion of all the jobs the only way to move on with the quest so far? seems like meeting the old man or getting the chick to pass a note to him aren't implemented yet
Highborn Posted January 25, 2024 Posted January 25, 2024 18 hours ago, Reishouteki said: so is becoming Champion of all the jobs the only way to move on with the quest so far? seems like meeting the old man or getting the chick to pass a note to him aren't implemented yet Yeah, it's not implemented yet.
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