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Posted
4 minutes ago, sagar123 said:

nope.. infact 1.2 is very old.. but lets just say till 1.2 content end.. most of them are stable.. and then u can upgrade and use skip function to catch up with 1.2 end.. thats how we play every version

I'll use version 1.2 then. I hope it doesn't break the vanilla Skyrim quests.

Posted
1 hour ago, Gregi95 said:

I'll use version 1.2 then. I hope it doesn't break the vanilla Skyrim quests.

i'll suggest u to treat this mod like a whole different game.. skyrim is just like an engine/asset for this mod.. make different profile and play this mod with its own saves and dont play any other quests  

Posted

No boy at the hot springs. Only the girl standing in the middle of the spring. Tried twice still the same. What am I doing wrong? This last time she didn't mark the map, but I knew where to go.

Posted
1 hour ago, el1090 said:

No boy at the hot springs. Only the girl standing in the middle of the spring. Tried twice still the same. What am I doing wrong? This last time she didn't mark the map, but I knew where to go.

have u looked behind the tree?

 

Posted
9 hours ago, sagar123 said:

have u looked behind the tree?

 

Yes i found out it's a problem with invisible npcs. I'm trying to find a solution. Very hard to find. I think I my have to just start a new game. All my saves are the same. Thanks for asking about my problem. I have asked all over the net. Can't find an answer. There's help for others, but nothing has helped me.

Posted
4 hours ago, zr316 said:

I can't find the mushroom at the start of the pregnancy mission, does anyone know what to do?

if the lady told you to find the mushroom, look behind the house. there should be a flat land where your character will see it, but it disappears. the mushroom roams around the vicinity of the house and across the roads. spot it 2-3 times and your character should make some remark then head back to the house and the old lady should give you invisibility scrolls. 

 

Posted
13 hours ago, TheVolcanoGodess said:

Quest mods are very rare. Shame this one still has a few bugs in a few of the scenes, but my other mods sort of "fix" that issue 

imo what it needs besides the minor bug fixes is the clear quest log and quest markers.. most of the time its impossible to play even normally without the walkthorugh.. i hope final version will have that

Posted

I'm having a bit of an issue with the mod. (Version 1.4.2) The animations during the cunnilingus scene with Liorel bug out. Both characters just stand there in their idle animation at the chair, but the cutscene still progresses with the dialogue and even ends. I've checked and I seem to have all correct versions of the mods required and the ones that are suggested. The only mod I think could conflict is Sexlab, but it seems to have worked for others. I can't really think of anything on how to fix it.

Posted
2 hours ago, The Bebop Cowboy said:

I'm having a bit of an issue with the mod. (Version 1.4.2) The animations during the cunnilingus scene with Liorel bug out. Both characters just stand there in their idle animation at the chair, but the cutscene still progresses with the dialogue and even ends. I've checked and I seem to have all correct versions of the mods required and the ones that are suggested. The only mod I think could conflict is Sexlab, but it seems to have worked for others. I can't really think of anything on how to fix it.

Animations not playing is usually a FNIS issue, are you sure you ran it after installing/updating the mod?

Posted
8 hours ago, Kryona said:

Animations not playing is usually a FNIS issue, are you sure you ran it after installing/updating the mod?

That was the issue, I got confused and didn't realize the warnings were above. Thanks.

Posted
3 hours ago, thelord007 said:

Do we ever get the chance to have sex with the thief voluntarily? 

lmao now that i think abt it.. mc have sex with everyone except thief in the entire story.. funny thing is The Thief was actually the sweetest guy

Posted
On 5/25/2022 at 11:20 PM, wayandean said:

I did collect them all and brought them to the thief. Naturally I tried to open them beforehand but I couldn't.

 

"find the innkeeper.  He will tell you that the thief went outside, so grab the fur armor on the table and head out.  A short scene follows, after which you need to go back inside and recover your things from a locked chest.  Once done, the thief will come back in and there is a final conversation during which you have options like giving him some money, giving him a hug, etc.

 

Opening the caches (by equipping them) will return all of the things that the thief stole from you, along with a wide assortment of bars of gold, jewelry, and other valuables that can be sold.  One of the things you find is Jona's ring. "

 

I did all that, I recovered my items from the locked chest. Said my goodbyes, gave him some money, a hug etc. I'm left with '5 thief's pouch' which I can't open/equip, so no gold bars, jewelry or any rings.

 

There are maybe a 100 rocks around that farm, I ran around looking for a while but can't find anything. I have no map marker for it (though the markers have never worked for me on this mod). Any ideas anyone?

Hello. Have you solved your problem yet? I really wonder how you dealt with it afterwards cuz it is annoying me now 😭

Posted (edited)

I got lots of warning about duplication in my FNIS. Dont know if I should be worried or not.

Duplicate AnimEvent bd_leito_rework_NCVagToAnal_A2_S3 for character, mods BDanimations1 and BDanimations1

Duplicate AnimEvent bd_leito_rework_NCVagToAnal_A2_S3 for character, mods BDanimations1 and BDanimations1

Duplicate AnimEvent dft_dress_boots_F for character, mods dftMiscAnimation and dftMiscAnimation

Duplicate AnimEvent dft_leito_anal_rear_entry_rew_A2_S1 for character, mods dftHuman and dftHuman

Duplicate AnimEvent dft_leito_bottle_anal_a1_s1 for character, mods BDanimations1 and BDanimations1

Duplicate AnimEvent dft_leito_bottle_vag_a1_s2 for character, mods BDanimations1 and BDanimations1

Duplicate AnimEvent dogma_cap_hbh_bed_A2_S3 for character, mods BDanimations1 and BDanimations1

Duplicate AnimEvent dogma_db_lender_P1_A2_S1 for character, mods BDanimations2 and BDanimations2

Duplicate AnimEvent dogma_db_lender_P1_A2_S2 for character, mods BDanimations2 and BDanimations2

Duplicate AnimEvent dogma_db_lender_P1_A2_S3 for character, mods BDanimations2 and BDanimations2

Duplicate AnimEvent dogma_db_lender_P2_A2_S1 for character, mods BDanimations2 and BDanimations2

Duplicate AnimEvent dogma_db_lender_P3_A2_S1 for character, mods BDanimations2 and BDanimations2

Duplicate AnimEvent dogma_haron_post_a_player_idle_aft for character, mods BDanimations2 and BDanimations2

Duplicate AnimEvent dogma_haron_post_v_player_idle_aft for character, mods BDanimations2 and BDanimations2

Duplicate AnimEvent dogma_mem_warrens_Kneel2 for character, mods BDanimations1 and BDanimations1

Duplicate AnimEvent dogma_hor_tor_A2_S1 for horse, mods dft and dft

Duplicate AnimEvent dogma_hor_tor_A2_S2 for horse, mods dft and dft

Duplicate AnimFile JumpFall.hkx for character, mods dftMiscAnimation and Skyrim

 


Modlist

#Mod_Name

"DLC: HearthFires"

"DLC: Dragonborn"

"DLC: Dawnguard"

"Creation Club: ccQDRSSE001-SurvivalMode"

"Creation Club: ccBGSSSE037-Curios"

"Creation Club: ccBGSSSE025-AdvDSGS"

"Creation Club: ccBGSSSE001-Fish"

"Creation Club: _ResourcePack"

"RaceMenu Anniversary Edition"

"FNIS Behavior SE 7_6 XXL"

"FNIS Spells SE 7.0"

"FNIS Creature Pack SE 7.6"

"SkyUI_5_2_SE"

"Nemesis Unlimited Behavior Engine"

"Unofficial Skyrim Special Edition Patch"

"Caliente's Beautiful Bodies Enhancer -CBBE-"

"XP32 Maximum Skeleton Special Extended"

"MCM Helper"

"PapyrusUtil AE SE - Scripting Utility Functions"

"Skyrim Configuration Menu"

"UIExtensions"

"Fuz Ro D'oh"

"All in one Address Library (Anniversary Edition)"

"Normal Mods_separator"

"Alternate Start - Live Another Life"

"Deadly Mutilation V1_3_3 CORE"

"JContainers SE"

"Skyrim Flora Overhaul"

"Immersive Patrols Heavy (16 vs 16 Battles)"

"Enhanced Lights and FX"

"LeanWolf's Better-Shaped Weapons - All in One Installer"

"Immersive Weapons"

"Serana Dialogue Add-On SE"

"1) Skyrim Immersive Creatures v7.0.2 (includes 1K Textures)"

"Rich Skyrim Merchants"

"FISSES for Skyrim AE 1.6.1130 (or later)"

"Modern Brawl Bug Fix"

"Brawl Lines Expansion"

"Lux - Via"

"Keld"

"Fall of Granite Hill"

"Overhaul_separator"

"Ordinator 9.31.0"

"Apocalypse"

"JK's Skyrim all in one"

"AI Overhaul SSE"

"Lawless A Bandit Overhaul"

"Animation Mod_separator"

"SchlongsOfSkyrim_"

"Schlongs of Skyrim SE"

"MfgFix"

"Expressive Facial Animation - Female Edition"

"Conditional Expressions"

"ZAZ Animation"

"BakaFactory's SLAL Pack"

"MYSLALPACK v12.0"

"The Eyes of Beauty SSE"

"SE SG Brows"

"Fair Skin Complexion for CBBE"

"Expressive Facial Animation - Male Edition"

"Expressive Facegen Morphs SE"

"KS Hairdos SSE"

"Pretty Face CBBE"

"UNP Female Body Renewal"

"(Part 1) SSE Engine Fixes for 1.6.629 and newer"

"DynamicAnimationReplacerAE v1.1.3 for Skyrim 16629"

"SL Dangerous Nights SE v"

"EVLaS"

"EVG Conditional Idles"

"Adult Mod_separator"

"SexLabFrameworkAE_v"

"SexLabAroused Redux V"

"Baka Motion Data Pack"

"Sexlab Defeat Baka Patch"

"Sexlab Sexlab Approach Redux"

"Patched SE SL TOOLS Updated"

"MoreNastyCrittersSE_v"

"CreatureFrameworkV"

"HentaiCreaturesSE_MNCSEv"

"SexLab MatchMaker"

"SLAL_SE"

"Pretty Combat Animations - Weapon Master (SE)"

"TOHAddonsFaceGenSE"

"Dual Casting Fix"

"SL Nights"

"Thief"

"ZAZ"

 

Edited by danielcool20
Posted

ok here is a weird question but i'm hoping someone could help.

 

before i used to play on LE, i recently switched to SE but appereantly SE adds more trees, bushes and all sorts of things. Even in LE it was hard to navigate in silentwood especially during nights but in SE its almost impossible lol

 

Any way to reduce the amount of damn trees and bushes either via console or some mod maybe? 

 

Also its been awhile since i last played this silentwood branch and almost forgot everything and everyone, so if i could see a little bit better that would help me a lot.

 

thanks in advance!

Posted
6 hours ago, Seyhtan31 said:

ok here is a weird question but i'm hoping someone could help.

 

before i used to play on LE, i recently switched to SE but appereantly SE adds more trees, bushes and all sorts of things. Even in LE it was hard to navigate in silentwood especially during nights but in SE its almost impossible lol

 

Any way to reduce the amount of damn trees and bushes either via console or some mod maybe? 

 

Also its been awhile since i last played this silentwood branch and almost forgot everything and everyone, so if i could see a little bit better that would help me a lot.

 

thanks in advance!

Umm i guess u just have to download some no tree mod search nexus something is probably there.

 

6 hours ago, Aztecrama17 said:

Anyone know when version 1.5 or 1.6 come out for public ? its almost 2 week now and still no news

New version came out in like pre alpha stage to meet the goal of releasing becore new year and currently Dogma patches is daily to get rid of bugs and add blocked content so I wouldn't expect  public release in near future 

Posted (edited)

So just for grins, I just finished a playthrough in which the character avoided all sexual encounters to see if it was possible.
At the end, the character's status was virgin, so it is possible.

 

I did discover if you go back to Riften before going into the Serpent's Maw prison and drink the Memory Potion, it also completes the game -- albeit with "The Thief" left toiling away in the prison.

 

I know a lot of work is going on with Silent Wood, but really the place the story could use some more content is between Rorikstead and Solitude.  Along the road there is a bandit ambush and of course Robber's Gorge.  It seems like this road would be a good place to have either the Old Man take his revenge (assuming you did not go back to him) or the Assassin (assuming you agreed to poison the Old Man, but didn't follow through).  Otherwise, Rorikstead feels like a dead end to me.

 

Edit: I am aware that the assassin can accost you in the Thief's final camp, but that is only one way.

Edited by WaterRabbit
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