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Posted

I can't talk with bards at the bard college

 

I gave them a favor that watching varg.

 

after two days, they are busy, there is no way to talk

 

'he is busy'

 

Even I heard information about varg's schedule from cheesemonger.

 

They are still busy

Posted
14 minutes ago, Betal said:

I can't talk with bards at the bard college

 

I gave them a favor that watching varg.

 

after two days, they are busy, there is no way to talk

 

'he is busy'

 

Even I heard information about varg's schedule from cheesemonger.

 

They are still busy

 

Now I get it

 

I have to wait till 6:00 PM

 

after that time, can talk with them

 

I spend a hour in this problem

Posted
1 hour ago, theman135 said:

How complete is the silentwood part? Does dogma have any other plans?

Currently all side quests in Silentwood are completed up to the point where we become chief and now mod just continues to whiterun. Right now Dogmas working on a main route after becoming chief and alternative scenarios to complete the Silentwood and big sidequest in the dwemer ruins under Silentwood.

Posted

Hey, is there a way to reset the silentwood quest, or do I have to load an old savegame? Seems like I made some mistakes and wont make it in the remaining days.

Posted

Man the Silentwood.. I'm telling you, fucking work of art, I stopped playing after the old man, I'm gonna wait for the whole episode before I play it that's how good it is I'm gonna hold on until it's finished

Posted

Updated to skyrim AE 1.6.1170, all good to go for this mod of version 1.6.1.4.

To make it work, beware that avoid large animation mod or you may get ctd.

 

Play through the silentwood, to win all of the four games you may use "set gamehour to XX",

In such case, you have unlimited time for the work now...but beware need to set before everyday's 18:00

Since you have unlimited time, you may now pass all four games easier.

For the farm minigame, use"player.moveto xxxxxx" (you need to get the ref id from your game) to the rock before the farest bucket that help you to win the minigame easier.

 

 

Posted

I have a question, can I use nemesis and fnis together with thief? im asking because whenever the PC covers her chest they T-pose instead, every other animation works fine though so far.

Posted
3 hours ago, shitend2226 said:

Updated to skyrim AE 1.6.1170, all good to go for this mod of version 1.6.1.4.

To make it work, beware that avoid large animation mod or you may get ctd.

 

Play through the silentwood, to win all of the four games you may use "set gamehour to XX",

In such case, you have unlimited time for the work now...but beware need to set before everyday's 18:00

Since you have unlimited time, you may now pass all four games easier.

For the farm minigame, use"player.moveto xxxxxx" (you need to get the ref id from your game) to the rock before the farest bucket that help you to win the minigame easier.

 

 

thanks alot brother 

Posted

Is anyone else having a problem in Silentwood where after I get the guard to take the other guard away from Atter’s house and go inside I can’t activate the door or do anything in there?

Posted
On 3/2/2024 at 1:32 AM, Gav1in said:

I have a question, can I use nemesis and fnis together with thief? im asking because whenever the PC covers her chest they T-pose instead, every other animation works fine though so far.

 

You can use them both together.  Nemesis has an animation limit and I don't know why you would use Nemesis when playing through Thief.  
There are plenty of posts describing how to use them both together if you Google it.

Posted

This mod corrupted all my saves. Every time I load any of my save I end up in the rock, paper, scissor location in the hot spring. I even loaded save files that were prior to install/activation of this mod.

Posted

Anyone know why this mod messes with spells, or what mods would conflict with this and cause it to mess up spellcasting?

I installed this mod, started a new game, and my right hand can't cast spells. Left hand works without issue.

Once I disable Dogma - Thief.esp I can cast again on the same save.

Posted
5 hours ago, maximnix said:

Anyone know why this mod messes with spells, or what mods would conflict with this and cause it to mess up spellcasting?

I installed this mod, started a new game, and my right hand can't cast spells. Left hand works without issue.

Once I disable Dogma - Thief.esp I can cast again on the same save.

During one of the quest stages, the Skunkway, you are supposed to be in a place that you can't use magic to escape, so I believe that's the only part of the mod that takes control of it. But if you can't use magic at all in a new game or without starting the quest, then it's not supposed to work that way.

Posted

 

On 3/2/2024 at 12:25 AM, shitend2226 said:

Updated to skyrim AE 1.6.1170, all good to go for this mod of version 1.6.1.4.

To make it work, beware that avoid large animation mod or you may get ctd.

 

Play through the silentwood, to win all of the four games you may use "set gamehour to XX",

In such case, you have unlimited time for the work now...but beware need to set before everyday's 18:00

Since you have unlimited time, you may now pass all four games easier.

For the farm minigame, use"player.moveto xxxxxx" (you need to get the ref id from your game) to the rock before the farest bucket that help you to win the minigame easier.

 

 

 

12 hours ago, Highborn said:

During one of the quest stages, the Skunkway, you are supposed to be in a place that you can't use magic to escape, so I believe that's the only part of the mod that takes control of it. But if you can't use magic at all in a new game or without starting the quest, then it's not supposed to work that way.

 

Ah. Yep I'm a dumbass. I had the wrong version installed. 1.6.1.4 works just fine. Serves me right for spending a couple hours finding a problem I could have solved by scrolling up this page a few comments more lol.

Posted
On 3/4/2024 at 12:06 AM, WaterRabbit said:

 

You can use them both together.  Nemesis has an animation limit and I don't know why you would use Nemesis when playing through Thief.  
There are plenty of posts describing how to use them both together if you Google it.

I use nemesis for combat animations, and I do use fnis + nemesis together my character just t-poses when the "cover self" animation plays and im not sure what would be causing it.

Posted
On 3/7/2024 at 7:27 PM, Gav1in said:

I use nemesis for combat animations, and I do use fnis + nemesis together my character just t-poses when the "cover self" animation plays and im not sure what would be causing it.

 

So IME, Thief runs best with the lightest load order you can get away with.  I create a MO2 profile just to run Thief and always start a new game to play it.  The normal mods I play with would just trash this mod and make it unplayable. 

 

Most of the actual combat in Thief doesn't benefit from combat mods or animations.  There might be a half dozen combats required in Thief that aren't custom and most can be avoided.  Nothing in Riften, Windhelm, and Whiterun.  In Falkreath, one of the combats is a 1-hit kill either way and the other works best with dual cast Firebolts as everything else is too slow.  Then maybe one outside Solitude depending how you approach one of the quests.  The Ratway is basically all custom or 1-hit kills on skeevers.  And that is about it.  So there isn't much use for the combat mods unless you plan on playing other content.

 

All IMHO, of course. YMMV.

 

Posted
17 hours ago, junior55 said:

Why no update since year 2022?? :(

It was updated since December 2023, it's currently only available on patreon though, since the version is still considered a beta. If you want to support Dogma and play it, you can subscribe to him. He will eventually release it publicly when he finishes the Silent Wood content. 

Posted

How can I start quest manually by ID ? I talk with stranger, drink and after that wake up nearlly barrels but quest didnt started and if I try search barrels 2 of them make me ctd how can avoid it ?

Posted (edited)

Placing the Guard Captain in Jail can be a problem if your speechcraft isn't high enough and because you got no mone it can become impossible to pass the guard at the entrance of the jail, which ends the mod before it realy started if you don't console command your way around.

 

Edited by Chlodwig
Posted
On 3/11/2024 at 4:29 PM, Xaqiq13 said:

2 of them make me ctd how can avoid it ?

 

I expect something else is causing that, not thief.

As far as I remember Thief on modifies the contents of one of the barrels.

When you say 2 of them do you mean that there are 2 barrels that if you check one of them you CTD or that the moment you check a 2nd barrel you CTD?
 

Posted
On 3/11/2024 at 5:29 PM, Xaqiq13 said:

How can I start quest manually by ID ? I talk with stranger, drink and after that wake up nearlly barrels but quest didnt started and if I try search barrels 2 of them make me ctd how can avoid it ?

 

only drink one drink.  You end in the room in the inn instead of outside  but the Chest in the room  is double at the same place tricky to click the right one with clothes inside to be able to leave the room,  again why easy with the inn keeper giving clothes at the end of the conversation when complicated buy doubling chests.

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