asdfa94 Posted January 4, 2023 Posted January 4, 2023 8 hours ago, Highborn said: Yeah, you don't need previous installations. Just the more recent version. To fix the guards, you can try using the MCM menu for the game to take control of the scene, or try disabling/enabling the NPCs. It might be a mod incompatibility issue but I have no idea which one. During the Druid scene Kyne's Blessing was causing issues. Although I have no mods that alter the inn or Falkreath in any way other then the Enhanced Vanilla Trees.
theliddtin Posted January 4, 2023 Posted January 4, 2023 14 hours ago, Oyhuria said: T-pose ? you're probably facing the same issue as me Also at this point i will just accept it as a bug since nothing related to fnis and nemesis seems to fix these specific scenes and the Russian localization seems to have the same results, i believe at this point these T-pose random problems are more related to what people choose at dialogues rather than any kind of mod interfering in it, likely one script lacking correct patch and that kind of stuff i assume that by the fact that this mod has a lot of complexity in itself, in a amazing way ofc, but having these few issues I just went through and re-tested that bandit scene and had no t-posing. I do only run FNIS though, is it possible having both Nemesis and FNIS running together could be the difference here.
Oyhuria Posted January 4, 2023 Posted January 4, 2023 48 minutes ago, theliddtin said: I just went through and re-tested that bandit scene and had no t-posing. I do only run FNIS though, is it possible having both Nemesis and FNIS running together could be the difference here. that's also a no, tried only with FNIS and no difference, do you know if it is incompatible with SLSO ? Apropos ? mods that changes Sexlab stuff ? This mod basically overwrites everything in my game btw the part of bandit scene that has T-pose is when the other bandit gets in the tent too
Oyhuria Posted January 4, 2023 Posted January 4, 2023 running Consistency Check in FNIS gave these informations Duplicate AnimEvent bd_leito_rework_NCVagToAnal_A2_S3 for character, mods BDanimations1 and BDanimations1 Duplicate AnimEvent bd_leito_rework_NCVagToAnal_A2_S3 for character, mods BDanimations1 and BDanimations1 Duplicate AnimEvent dft_dress_boots_F for character, mods dftMiscAnimation and dftMiscAnimation Duplicate AnimEvent dft_leito_anal_rear_entry_rew_A2_S1 for character, mods dftHuman and dftHuman Duplicate AnimEvent dft_leito_bottle_anal_a1_s1 for character, mods BDanimations1 and BDanimations1 Duplicate AnimEvent dft_leito_bottle_vag_a1_s2 for character, mods BDanimations1 and BDanimations1 Duplicate AnimEvent dogma_cap_hbh_bed_A2_S3 for character, mods BDanimations1 and BDanimations1 Duplicate AnimEvent dogma_db_lender_P1_A2_S1 for character, mods BDanimations2 and BDanimations2 Duplicate AnimEvent dogma_db_lender_P1_A2_S2 for character, mods BDanimations2 and BDanimations2 Duplicate AnimEvent dogma_db_lender_P1_A2_S3 for character, mods BDanimations2 and BDanimations2 Duplicate AnimEvent dogma_db_lender_P2_A2_S1 for character, mods BDanimations2 and BDanimations2 Duplicate AnimEvent dogma_db_lender_P3_A2_S1 for character, mods BDanimations2 and BDanimations2 Duplicate AnimEvent dogma_haron_post_a_player_idle_aft for character, mods BDanimations2 and BDanimations2 Duplicate AnimEvent dogma_haron_post_v_player_idle_aft for character, mods BDanimations2 and BDanimations2 Duplicate AnimEvent dogma_mem_warrens_Kneel2 for character, mods BDanimations1 and BDanimations1 unsure if it's helpful anyhow
Oyhuria Posted January 4, 2023 Posted January 4, 2023 Found the culprit for my game !!!!1 this mod uses Leito animations and it was conflicting with FX4 Classics. not sure if removing its hkx works so i just removed everything. 1
theliddtin Posted January 4, 2023 Posted January 4, 2023 4 hours ago, Oyhuria said: Found the culprit for my game !!!!1 this mod uses Leito animations and it was conflicting with FX4 Classics. not sure if removing its hkx works so i just removed everything. Congratulations! Glad to see it got worked out. I am still trying to see exactly how these animations are played in the mod.
ZeroMagOne Posted January 5, 2023 Posted January 5, 2023 Gonna be a weird question, but is there links to the older translations anywhere? I kind of preferred some of the dialog in an older version (Namely the scene with Hamlof) even if it wasn't the most grammatically correct.
yui515 Posted January 5, 2023 Posted January 5, 2023 sorry. I found some bug. first, box minigame in part 8? i can enter box but minigame doesnt happen. second, in bath, dialog didnt show. please help me!
brewmasterhal Posted January 5, 2023 Posted January 5, 2023 34 minutes ago, ZeroMagOne said: Gonna be a weird question, but is there links to the older translations anywhere? I kind of preferred some of the dialog in an older version (Namely the scene with Hamlof) even if it wasn't the most grammatically correct. You can always download the Russian version and run it through google translate again.
theliddtin Posted January 5, 2023 Posted January 5, 2023 9 hours ago, brewmasterhal said: You can always download the Russian version and run it through google translate again. 10 hours ago, ZeroMagOne said: Gonna be a weird question, but is there links to the older translations anywhere? I kind of preferred some of the dialog in an older version (Namely the scene with Hamlof) even if it wasn't the most grammatically correct. Based on how the untranslated lines seem pretty coherent, I get the feeling that a lot of the new-ish updates are run through a translator but also looked over and edited manually too. If you want to just edit a particular scene, it's not too challenging to edit those specific lines yourself.
Highborn Posted January 5, 2023 Posted January 5, 2023 2 hours ago, theliddtin said: Based on how the untranslated lines seem pretty coherent, I get the feeling that a lot of the new-ish updates are run through a translator but also looked over and edited manually too. If you want to just edit a particular scene, it's not too challenging to edit those specific lines yourself. Yeah, I believe Dogma has said that he checks the machine translation to see if there is something blatantly wrong. But there is also the fact that Google has improved a lot their translation throughout the years.
Oyhuria Posted January 5, 2023 Posted January 5, 2023 21 hours ago, theliddtin said: Congratulations! Glad to see it got worked out. I am still trying to see exactly how these animations are played in the mod. i'd say that its not a problem related to this mod, i'd say that FX4 Classics. tries to overwrite the animation thinking that it's a SL animation and fails it only puts more sound effects on animations
theliddtin Posted January 5, 2023 Posted January 5, 2023 2 hours ago, Highborn said: Yeah, I believe Dogma has said that he checks the machine translation to see if there is something blatantly wrong. But there is also the fact that Google has improved a lot their translation throughout the years. The whole improvements to computer-generated stuff is fascinating for sure. The original thing that made me think that Dogma does deliberately translate some stuff had to do with the name of Kush/Jack. from like 0.9.5 from 2 years ago. It seemed from the original translation's lines that they were named Jack as a reference to "Jackpot" since they are the arena gambler. I'm not sure what the lines or names are like in Russian but I thought it unlikely that a machine would be able to make such an edit.
theliddtin Posted January 6, 2023 Posted January 6, 2023 11 hours ago, lampard said: At Riften, after drink a potion , the orb doesnt appear on top of the bed at bee and bard. is there something i need to do first or is it a bug? It's possible it's a bug, but there's one other thing that comes to mind-- At the very beginning of the mod, did you stay for a second drink with the titular Thief? If you DID, then the orb should actually appear outside the Bee and Barb. Use the console to give yourself more of the potion and start scanning around the area--I think it should be on the benches. If you did not, then it should have been on top of the bed as you mentioned, and there is some weird issue with the mod.
Horus_04 Posted January 6, 2023 Posted January 6, 2023 Is it a bug of the mod that the 2 giants are stuck in T-pose or is it a problem with my installation?
theliddtin Posted January 6, 2023 Posted January 6, 2023 48 minutes ago, Horus_04 said: Is it a bug of the mod that the 2 giants are stuck in T-pose or is it a problem with my installation? I haven't had the giants T-pose for me, they are just in a sitting position. I have had issues with the giants in the new update. In particular, when you are supposed to run into the giant guarding the chief's house, that dialogue doesn't trigger.
Highborn Posted January 6, 2023 Posted January 6, 2023 Giants working fine with me, they are supposed to be sitting at the floor.
Highborn Posted January 6, 2023 Posted January 6, 2023 (edited) On 1/5/2023 at 3:56 AM, ZeroMagOne said: Gonna be a weird question, but is there links to the older translations anywhere? I kind of preferred some of the dialog in an older version (Namely the scene with Hamlof) even if it wasn't the most grammatically correct. On 1/5/2023 at 2:19 PM, theliddtin said: Based on how the untranslated lines seem pretty coherent, I get the feeling that a lot of the new-ish updates are run through a translator but also looked over and edited manually too. If you want to just edit a particular scene, it's not too challenging to edit those specific lines yourself. I asked Dogma about this, and he said that he does check and correct the translation he releases. It's not an automated process: "I manually copied each line, pasted it into google translator, checked the translation, and then corrected it depending on whether it conveyed the meaning correctly or not. My knowledge of English is of course very superficial, but even so, I quite often noticed that the translator worked something completely past the point. Surely I missed a lot, but what I noticed - I tried to correct. Often I had to rebuild sentences in the original, write them differently, in a simpler form, so that the translator could cope with this, especially for idioms, it is very difficult for me to find analogues in English, for this you need to know both languages well. Sometimes there were sentences that were very difficult to translate, or even a sequence of sentences where it was necessary not to lose the meaning, and it really took a lot of time. If it was just an automatic translation, it is unlikely that anyone would want to play it, because probably in 30% of cases, or maybe even more often, the translator gave out sentences with a completely wrong meaning, the names were also constantly changing (either Utter, then Atter), names of places, objects, etc. Moreover, I just don’t know how to automatically translate the entire mod at once." (translated by Google) He also said that brewmasterhal once gave him a script to translate the mod but he never knew how to properly use it. Edited January 6, 2023 by Highborn
Kage777 Posted January 7, 2023 Posted January 7, 2023 Not sure if it is this mod, but for some reason every time i try to go into a town(riften and windhelm so far) either through coc or otherwise it loads and crashes. On my unsexclab play through I don't have this issue(just tested it like 5 mins ago) and i have many of the same SFW mods installed. Trying to figure out the culprit here.
theliddtin Posted January 7, 2023 Posted January 7, 2023 10 hours ago, Kage777 said: Not sure if it is this mod, but for some reason every time i try to go into a town(riften and windhelm so far) either through coc or otherwise it loads and crashes. On my unsexclab play through I don't have this issue(just tested it like 5 mins ago) and i have many of the same SFW mods installed. Trying to figure out the culprit here. This mod definitely edits those two places, so mod conflicts with Thief are definitely possible. Since Thief is a quest mod, it's probably best for you to use as few other mods as possible while playing through Thief, and then when you are done, reload a save before you ever loaded up Thief and play from there. If you are intent on using many other mods, you might have to just go and check out each mod one by one and see which one is crashing with Thief. 1
Horus_04 Posted January 7, 2023 Posted January 7, 2023 On 6.1.2023 at 18:48, Highborn said: Giants funktionieren gut mit mir, sie sollen auf dem Boden sitzen. what is needed? FNIS Creature or should it work without?
Highborn Posted January 7, 2023 Posted January 7, 2023 27 minutes ago, Horus_04 said: what is needed? FNIS Creature or should it work without? I assume FNIS Creature is necessary.
theliddtin Posted January 7, 2023 Posted January 7, 2023 5 hours ago, Highborn said: I assume FNIS Creature is necessary. 6 hours ago, Horus_04 said: what is needed? FNIS Creature or should it work without? If you do not have FNIS Creature, the animations involving creatures will not work properly, but you might still be able to get through the scene. You should have it installed for Thief
yui515 Posted January 8, 2023 Posted January 8, 2023 I found a bug giving a blowjob with closed mouth(tongue works). I press reset in mcm but I cannot reproduce. please help me!
theliddtin Posted January 8, 2023 Posted January 8, 2023 1 hour ago, yui515 said: I found a bug giving a blowjob with closed mouth(tongue works). I press reset in mcm but I cannot reproduce. please help me! In my experience, this happens because MFG Console (For the Legendary Edition) or MFG Fix (For the Special Edition) are not installed. Do you have those installed and activated?
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