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14 minutes ago, Gimlord said:

Is there any way to make my character stop disappearing when the camera used in  the scene gets too close?

You can try the mod "customizable camera", open the mcm menu and play with the minimum/maximum distances in some scenes, it tends to make your character reappear.

 

The bath scene in Solitude though, it's more tricky to make it work.

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1 hour ago, Gimlord said:

Is there any way to make my character stop disappearing when the camera used in  the scene gets too close?

1 hour ago, Highborn said:

You can try the mod "customizable camera", open the mcm menu and play with the minimum/maximum distances in some scenes, it tends to make your character reappear.

 

The bath scene in Solitude though, it's more tricky to make it work.

 

 

I've actually found that Customizable Camera tends to make my issues worse.  It causes the camera to move erratically when coupled with MyTPC, and confusingly causes my PC and other characters both to disappear more frequently than without.

 

Both mods are certainly worth trying, but they may have some conflicts and ultimately it's going to come down to personal preference and experimentation to find out what you like.

 

These kinds of questions seem to come up often enough that I should probably add a section to the FAQ that lists useful ancillary mods and plugins.  Something to keep in mind for when I do a major rewrite when the v0.10 release hits.

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2 hours ago, brewmasterhal said:

 

 

I've actually found that Customizable Camera tends to make my issues worse.  It causes the camera to move erratically when coupled with MyTPC, and confusingly causes my PC and other characters both to disappear more frequently than without.

 

Both mods are certainly worth trying, but they may have some conflicts and ultimately it's going to come down to personal preference and experimentation to find out what you like.

 

These kinds of questions seem to come up often enough that I should probably add a section to the FAQ that lists useful ancillary mods and plugins.  Something to keep in mind for when I do a major rewrite when the v0.10 release hits.

The latest version Dogma released seems to make the invisible bug more rare, at least that's what I thought.

 

And yeah, it's probably better to not use Customizable Camera with MyTPC. I used both and they work separately.

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7 hours ago, brewmasterhal said:

 

 

I've actually found that Customizable Camera tends to make my issues worse.  It causes the camera to move erratically when coupled with MyTPC, and confusingly causes my PC and other characters both to disappear more frequently than without.

 

Both mods are certainly worth trying, but they may have some conflicts and ultimately it's going to come down to personal preference and experimentation to find out what you like.

 

These kinds of questions seem to come up often enough that I should probably add a section to the FAQ that lists useful ancillary mods and plugins.  Something to keep in mind for when I do a major rewrite when the v0.10 release hits.

Well i am using customizable camera for this reason but still sometime i might get this bug. Last time was at the extended version with viggi, but maybe by accident i did something the 3rd time with customizable camera and fixed it. But generally many times i get issues with wrong camera positions mostly, like the scene with the two bandits.

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11 hours ago, brewmasterhal said:

 

Is this a consistent issue, or a one-off?

I tried both positions that you can choose when asked 1-2 times and each time had the same issue with male npcs having wrong actor position for the animation. This happened on the extended version.

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You can add in "Institution Madame Petit" the place for the dancer in the end is a brothel. Additionally, add a few bards and maybe even give a dance as a mini game for money.

 

And a small suggestion why not give a small scene for "Jarl's Chambers Guard" and "Dancer" after the scence with sex "Jarl's Chambers Guard" for example in an inn or even somewhere near Falkreath. Here, too, one would be tempted to join them in the "triangle".

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10 hours ago, lightsinx98 said:

I cant seem to find version 9.2 or is it patreon exclusive?

 

The Patreon-Exclusive version is exclusive to Patreon.  If you're one of Dogma's patrons, you can find the links in the post from February 15th.

 

10 hours ago, Gimlord said:

I tried both positions that you can choose when asked 1-2 times and each time had the same issue with male npcs having wrong actor position for the animation. This happened on the extended version.

 

That rules out any kind of bit errors in the engine, which means the error must be either in the .bsa archive, the FNIS behavior files, or in the FNIS application.

 

Try running FNIS again and re-trying the scene, and see if the problem persists.

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6 hours ago, killer905 said:

You can add in "Institution Madame Petit" the place for the dancer in the end is a brothel. Additionally, add a few bards and maybe even give a dance as a mini game for money.

 

You'll find you have more luck contacting Dogma if you send direct messages, either through this forum or via Patreon.  Dogma seems check these forums pretty often, but doesn't comment here very much.

 

6 hours ago, killer905 said:

And a small suggestion why not give a small scene for "Jarl's Chambers Guard" and "Dancer" after the scence with sex "Jarl's Chambers Guard" for example in an inn or even somewhere near Falkreath. Here, too, one would be tempted to join them in the "triangle".

 

There are a lot of things that have been "left on the cutting room floor" as it were, in the development of this mod.  One of them is the ability to engage in a threesome during the party at the Jarl's house, involving the two people who can be found in the map room in some versions of the mod.  Re-appearance of the guard and his lady love are not currently among the things that I've found while digging through the files, but Dogma has previously mentioned that some of these things may one day be implemented, once the main storyline has been completed.  Send a PM with suggestions and who knows, maybe someday they'll see the light of day.

 

On 5/9/2019 at 5:47 AM, Wormlisk said:

Can I get an ETA for the next release?

 

We can get a rough estimate for the sort of timeline we might expect based on the release history so far.  Without going too far into the weeds:

  • v0.8.1 - Sept 03, 2017
  • v0.8.2 - Feb 03, 2018 - 153 days
  • v0.9.0 - Sept 29, 2018 - 238 days
  • v0.9.1 - Dec 21, 2018 - 83 days
  • v0.9.2 - Feb 15, 2019 - 56 days

These are the dates when the beta of each version went live, ignoring minor patches.  There was slightly more than the usual amount of latency between 8.1 and 8.2, but we can safely say that there're about 70-90 days between each minor version, and about 150-250 days (5-8 months) between major versions.  There is a slight trend of acceleration as Dogma becomes better at doing this, so we bias toward the low end of these estimates.  Based on these assumptions, the expected release window falls between about July 15 and October 15, but likely around the beginning of August.

 

These are estimates.  I don't have any more information than what Dogma's posted.  We are currently at 84 days since 9.2 went into beta, so at least another 10 weeks or so before we might expect to see anything like a release.

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Hey, I'm a little bit confused about what to do next regarding Zoe. I had Lod's scene, but Zoe isn't in Grave Concoctions, just Zaria telling me that she's on a break. I saw elsewhere in the thread about Zoe reseting to the witch's shack if you bury the witch. But going up the hill just past the graveyard, i find a house where i can examine everything, but not interact with anything, even the trapdoor under the bed.

It doesn't seem possible to advance the quest via the console easily, and i've already tried reloading a much earlier save and going through the whole lod dialogue again, but no luck. Any ideas of any workaround that i could try?

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1 minute ago, GregariousGibbon said:

Hey, I'm a little bit confused about what to do next regarding Zoe. I had Lod's scene, but Zoe isn't in Grave Concoctions, just Zaria telling me that she's on a break. I saw elsewhere in the thread about Zoe reseting to the witch's shack if you bury the witch. But going up the hill just past the graveyard, i find a house where i can examine everything, but not interact with anything, even the trapdoor under the bed.

It doesn't seem possible to advance the quest via the console easily, and i've already tried reloading a much earlier save and going through the whole lod dialogue again, but no luck. Any ideas of any workaround that i could try?

You need to speak with Zoe before going inspecting the witch house.

 

Regarding this problem with Zoe "in a break", other people reported that issue, but I simply never encountered this problem in the countless times I played this mod. She never leaves the alchemy store in my walkthroughs and I have no idea how that can happen and how to fix it, other than trying to reload a save and do Lod scene again. It's weird, because if Dogma gave Zaria that line, is because it could happen I guess. 

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22 minutes ago, brendanhana said:

Hey I'm stuck at the part where you have to find an alternate way into Varg the Fixer's house. Any help would be appreciated.

Walkthrough by brewmasterhal Part 8

To break into Varg's house, you can climb some hanging moss behind his house, right next to the courtyard of the Blue Palace. 

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1 hour ago, GregariousGibbon said:

Hey, I'm a little bit confused about what to do next regarding Zoe. I had Lod's scene, but Zoe isn't in Grave Concoctions, just Zaria telling me that she's on a break. I saw elsewhere in the thread about Zoe reseting to the witch's shack if you bury the witch. But going up the hill just past the graveyard, i find a house where i can examine everything, but not interact with anything, even the trapdoor under the bed.

It doesn't seem possible to advance the quest via the console easily, and i've already tried reloading a much earlier save and going through the whole lod dialogue again, but no luck. Any ideas of any workaround that i could try?

 

This is a bug that was introduced a while back, and subsequently fixed by a patch.  The installation instructions in the FAQ cover where to find and how to install fix1.rar, but sadly if you've made it far enough in the mod to have encountered this issue, then you will need to start a fresh playthrough and use the skip feature to get back to the v0.7 start point.  Note that this bug is only present in the v0.9.1 release, and thus if you're encountering it in version 0.9.2 then it may represent a new bug.

 

28 minutes ago, brendanhana said:

Hey I'm stuck at the part where you have to find an alternate way into Varg the Fixer's house. Any help would be appreciated.

 

6 minutes ago, killer905 said:

Walkthrough by brewmasterhal Part 8

To break into Varg's house, you can climb some hanging moss behind his house, right next to the courtyard of the Blue Palace. 

 

It's worth noting that in recent versions, the hanging moss isn't interactable until you get close enough to the front door to get thoughts about how breaking in through the front door would be too difficult.

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15 minutes ago, brewmasterhal said:

 

This is a bug that was introduced a while back, and subsequently fixed by a patch.  The installation instructions in the FAQ cover where to find and how to install fix1.rar, but sadly if you've made it far enough in the mod to have encountered this issue, then you will need to start a fresh playthrough and use the skip feature to get back to the v0.7 start point.  Note that this bug is only present in the v0.9.1 release, and thus if you're encountering it in version 0.9.2 then it may represent a new bug.

 

 

 

It's worth noting that in recent versions, the hanging moss isn't interactable until you get close enough to the front door to get thoughts about how breaking in through the front door would be too difficult.

Hey thanks for the quick replies, just finished the mod and it was amazing! Quick question though, is Madame Petit's institution functional? Like am I able to go and work there? Or is that a feature to come?

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30 minutes ago, brendanhana said:

Hey thanks for the quick replies, just finished the mod and it was amazing! Quick question though, is Madame Petit's institution functional? Like am I able to go and work there? Or is that a feature to come?

It's functional. You should talk with her about the escort job she offers you. Then, the instructions she gives are pretty straightforward. Just sit at the free table by the opposite wall and guests should approach your character.

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Hi,
I was looking for the version of the mod where you can work for Petite, but every one I install only lets me decline her offer. Can someone point me to the exact download in English which allows that path, and the cheesemonger? 

I'm also aware that this version was/is patreon only, but the discussion seems to point to it not being patreon only anymore. Help me out? Thanks :)

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2 hours ago, imwontsay said:

Hi,
I was looking for the version of the mod where you can work for Petite, but every one I install only lets me decline her offer. Can someone point me to the exact download in English which allows that path, and the cheesemonger? 

 

You need at least 150 karma before you can agree to work for Petit.

 

2 hours ago, imwontsay said:

I'm also aware that this version was/is patreon only, but the discussion seems to point to it not being patreon only anymore. Help me out? Thanks :)

 

There are two versions currently available: the public v0.9.1 and the exclusive v0.9.2 - the FAQ contains instructions on how to download and install them.

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