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Billyy's SLAL Animations (2024-5-1)


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@Reesewow

so are all wolf related things supposed to be in "canine" in the actors folder like "behaviors wolf"  and such, since the wolf file in C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Meshes\actors only has the file named "character assets"

 

Im gonna update MNC i guess, Im on V11_1D ,  just in case that is to old?

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@Reesewow , wait okay, so you are saying the Billy (Wolf) animations in my list are obsolete and thats why "those" are acting like that? if so, then okay, but the "canine" animations don't seem lined up for me with wolves, i cant tell if the wolves are to big in my game since "below blowjob" for example the wolf's member is going through the forehead and such.

 

and also in C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Meshes\actors\character\animations 

"Billy Legacy" isn't there, so that also explains it.

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11 minutes ago, Mr. Wick said:

@Reesewow

so are all wolf related things supposed to be in "canine" in the actors folder like "behaviors wolf"  and such, since the wolf file in C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Meshes\actors only has the file named "character assets"

 

Im gonna update MNC i guess, Im on V11_1D ,  just in case that is to old?

I don't know the technicalities of what was done offhand - you can check where Billyy's animations are installed for that info.

 

Your MNC is pretty up to date honestly - I think the wolf/canine change was a version 10something change.  I don't know why your wolves wouldn't line up using Billyy's new canine animations unless you are using mod-added wolves that are a different size or are using "legacy" meshes in Creature Framework.

 

Even so, the "obsolete" animations now have their own pack called legacy - you shouldn't be getting weirdness like the the human NPC standing normally ect.  They should at worst be slightly out of alignment with the wolf's dick.

 

You can try enabling "even actor height" in Sexlab to assist with aligning actors.

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June update posted desu.

Kind of a random selection of creatures, but for a number of individuals the Ash Hopper will now a bangable creature. The jumpy guy was meant to be the focus of my update, but I didn’t have enough time to do all I wanted. So you can probably expect some more for him in the next update aiming to ‘fill’ in some of the gaps not covered yet.

There is also a couple of human furniture animations; a stockade fuck machine, and a tilted wheel animation.

Here’s a mega link to the file for those who need it:

https://mega.nz/#!bOwQxADS!SXKcnLApVk-HInzgIus7gkV34HdIHPECKPua3qslvB4

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"June update" - posts 10 new 5 stage animations covering 5 creatures and two very unique human furniture animations. ?

 

Amazing looking work as always, will try it out ASAP.  Many thanks again for sharing your talents with the community.

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Hey guys. What do you normally use to start the animations? Is there a "immersive" way of doing it for all/most of the animations? or just keep it simple and use macthmaker?

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Hey man great work. I don't know if this is possible, but can you maybe change the install of the animations? I mean your pack includes many animations and it would be nice if you could separate at the install with tags like: animal name (wolf animations) or orgy animations, rape animations. What ever is easier i don't know.

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The SE version will be on its way during the day, as long as i still have your permission to post it. I was asked about FF, lesbian anims. They seem to be underrepresented or there are packs, thet I don't know about. As you are a specialist for uncovered fields and just have started human anims, I thought you might be interested. 

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2 hours ago, Gimlord said:

Hey man great work. I don't know if this is possible, but can you maybe change the install of the animations? I mean your pack includes many animations and it would be nice if you could separate at the install with tags like: animal name (wolf animations) or orgy animations, rape animations. What ever is easier i don't know.

none of that is easy, splitting up a SLAL Pack is a fucking nightmare, more so if you split it up into 40+ packs (and it would kill skyui as well, it has a page limit)

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Thanks everyone, glad you like them and your new buggy friend.

 

7 hours ago, Gimlord said:

Hey man great work. I don't know if this is possible, but can you maybe change the install of the animations? I mean your pack includes many animations and it would be nice if you could separate at the install with tags like: animal name (wolf animations) or orgy animations, rape animations. What ever is easier i don't know.

Possible, yes. But as MadMansGun stated, it could first of all be a logistical nightmare depending on how many packs there are. Secondly it would turn the SLAL MCM into a huge messy list, and also evidently use up a lot of pages skyUI.

I have asked in the past if people wanted me to split things up and the general consensus was that people rather I not bother. No matter how I split them I couldn’t please everyone. Imo the best way to split them up would be by creature type, but that would mean could easily be around 40 packs (yes, Skyrim has that many creautres). So the best I could do is broadly group them like “humanoids, large humanoids, beasts, large beasts, insects”, but that’s still getting somewhat excessive.

Honestly though in these cases in might just be better for people to learn how to edit SLAL packs themselves, which would allow them to pick exactly what animations they wanted. I include the source code for exactly this reason.

6 hours ago, Pfiffy said:

The SE version will be on its way during the day, as long as i still have your permission to post it. I was asked about FF, lesbian anims. They seem to be underrepresented or there are packs, thet I don't know about. As you are a specialist for uncovered fields and just have started human anims, I thought you might be interested. 

Yep, go for it.

While I don’t really have many ideas or a huge interest in lesbian animations, they are on my “eventually” to-do list, but I’d like to be finished with some areas before picking up more work. Unfortunately I only have so much time to work with, haha.

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Awesome animation collection, Billyy, thank you very much! I'm no expert for sure, but from this layman's (= user's) point of view, you've really come a long way since those earliest Skeever anims back then. Kudos.

 

Since you seem determined to single-handedly remedy the pitiful state of much-neglected creatures, I think Wispmothers and Hagravens are comparatively underrepresented. No idea how hard or maybe boring these may be to animate, though. And no, that was no request, just an observation. ?

 

Of course, there are also Mudcr... JUST KIDDIN' !! ?

 

Thank you for all your work.

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33 minutes ago, Billyy said:

While I don’t really have many ideas or a huge interest in lesbian animations, they are on my “eventually” to-do list, but I’d like to be finished with some areas before picking up more work. Unfortunately I only have so much time to work with, haha.

 

hm... Mud crabs? (duck and cover.....)

 

Well it seems that there is only 1 real FF pack (Komotor) and just a few othere single anims tagged as FF here and there. For sure you can add a strap-on to get more variation, but that is not the real thing. There migt be also a few MF Anims that would be somewhat realistic as FF without a strapon, but going throu all anim packs will be hell of a work. 

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Oh god, this mudcrab joke is going to be the death of me.

 

1 hour ago, Starbrow65 said:

Awesome animation collection, Billyy, thank you very much! I'm no expert for sure, but from this layman's (= user's) point of view, you've really come a long way since those earliest Skeever anims back then. Kudos.

 

Since you seem determined to single-handedly remedy the pitiful state of much-neglected creatures, I think Wispmothers and Hagravens are comparatively underrepresented. No idea how hard or maybe boring these may be to animate, though. And no, that was no request, just an observation. ?

 

Of course, there are also Mudcr... JUST KIDDIN' !! ?

 

Thank you for all your work.

Yes, I’ve come quite far from those original skeevers. Even a lot of my stuff from last year is looking pretty dated. I almost want to redo a lot of it, but I imagine it’d be better off just to keep them around and just make more new animations for said creature instead.

I don’t know if I’ll ever get to Wispmothers and Hagravens.

1 hour ago, Pfiffy said:

hm... Mud crabs? (duck and cover.....)

 

Well it seems that there is only 1 real FF pack (Komotor) and just a few othere single anims tagged as FF here and there. For sure you can add a strap-on to get more variation, but that is not the real thing. There migt be also a few MF Anims that would be somewhat realistic as FF without a strapon, but going throu all anim packs will be hell of a work. 

Yeah, strap-on stuff while somewhat usable, doesn’t count. Although if I did some FF I’d probably want to have some ‘toys’ to play with. Which ones exactly or where I'd get them I don’t know, but somehow…

46 minutes ago, gosha13 said:

Is there any chance you could try to do some rimjob animations?

  Reveal hidden contents

 

And thank you for all of your incredible hard work!

I won’t rule it out, but I think it’s unlikely. As nice as that example may look, it can’t really be pulled off in Skyrim. No animatable tongue, no anus, no bendable floppy dick. I’d imagine you’d struggle to even pull off that position as a pose without the creature’s body warping a bunch (mainly due to again, no bendable dick). They really weren’t designed with such flexible activities in mind.

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