bicobus Posted May 21, 2018 Posted May 21, 2018 21 hours ago, vfr4vfr4vfr4 said: Hoy, I've made a localization file with (it seems) everything secret societies based on your religions call for. Most religions in MnM use heavy copypasta here, so I've tentatively done the same. One society power - prepare grounds (long term county conversion) - is slightly annoying in that the decision in MnM checks literally every religion one at a time for eligibility. There's probably a more elegant solution, but for the time being I've just added your religions to a copy of that file and included it. Of course, the bugtesting here was minimal... DWBH Secret Lilith Societies.zip To what "MnM" refers to? I've seen a commented reference in toska in_actions as well, but I don't know what it means.
vfr4vfr4vfr4 Posted May 21, 2018 Posted May 21, 2018 20 minutes ago, bicobus said: To what "MnM" refers to? Monks and Mystics, the DLC relevant to secret societies. Sorry, it's MnM in the files so I didn't think about it.
bicobus Posted May 21, 2018 Posted May 21, 2018 16 minutes ago, vfr4vfr4vfr4 said: Monks and Mystics, the DLC relevant to secret societies. Sorry, it's MnM in the files so I didn't think about it. Thanks. Is it alright to override a vanilla file? Couldn't your thing be done without being incompatible with future CK2 updates?
vfr4vfr4vfr4 Posted May 21, 2018 Posted May 21, 2018 23 minutes ago, bicobus said: Is it alright to override a vanilla file? Couldn't your thing be done without being incompatible with future CK2 updates? Mmm, well yeah, modding can be done this way by design. If your mod folder and the vanilla folder both have common>scripted_effects>00_scripted_effects.txt for example, the one in your mod folder will be run in place of the vanilla equivalent without affecting checksums and such. I'm sure there's a more clever way to do it, and I'd know if I had any experience with modding. It may well be possible to create a new power with the same name and effects which only runs for lilith religions, or so on... for the time being this is probably alright given that the file is from an older DLC and isn't that likely to be patched.
ngppgn Posted May 22, 2018 Posted May 22, 2018 On 21/5/2018 at 8:23 AM, vfr4vfr4vfr4 said: Mmm, well yeah, modding can be done this way by design. If your mod folder and the vanilla folder both have common>scripted_effects>00_scripted_effects.txt for example, the one in your mod folder will be run in place of the vanilla equivalent without affecting checksums and such. I'm sure there's a more clever way to do it, and I'd know if I had any experience with modding. It may well be possible to create a new power with the same name and effects which only runs for lilith religions, or so on... for the time being this is probably alright given that the file is from an older DLC and isn't that likely to be patched. Modifying any script (i.e. stuff in common, decisions and events WILL change the checksum (and thus disable achievements). But otherwide you are correct
Aliris Posted May 23, 2018 Author Posted May 23, 2018 On 5/20/2018 at 11:43 PM, Kaiser_Mudkip said: Speaking of your personal setup, in the description it says something about a modified Toska, but I couldn't find it in the comments (am I blind? xD). Does it still work, or is Toska dead? If it isn't dead, could you please link it? I would greatly appreciate it. Love the mod btw It should be posted in the topics of his mod. I'll probably post a copy of the next iteration as an add-on file within the Beyond Heresy topic or such here in a day or so. The last version was posted here: https://www.loverslab.com/topic/67316-ck2-dark-world-reborn-toska-submod/?do=findComment&comment=2240906
Aliris Posted May 23, 2018 Author Posted May 23, 2018 On 5/21/2018 at 1:11 AM, vfr4vfr4vfr4 said: Monks and Mystics, the DLC relevant to secret societies. Sorry, it's MnM in the files so I didn't think about it. I can't seem to download the zip you posted - if you can repost it or PM it to me, I'll see about adding it in for the upcoming update.
Aliris Posted May 23, 2018 Author Posted May 23, 2018 On 5/21/2018 at 2:23 AM, vfr4vfr4vfr4 said: Mmm, well yeah, modding can be done this way by design. If your mod folder and the vanilla folder both have common>scripted_effects>00_scripted_effects.txt for example, the one in your mod folder will be run in place of the vanilla equivalent without affecting checksums and such. I'm sure there's a more clever way to do it, and I'd know if I had any experience with modding. It may well be possible to create a new power with the same name and effects which only runs for lilith religions, or so on... for the time being this is probably alright given that the file is from an older DLC and isn't that likely to be patched. Overwriting any vanilla assets is bad for those reasons. It's far easier to just create a mod with the same filename and overwrite that if you want to replace vanilla assets. For instance, I have an override for the vanilla file, "succession_laws" in the /common/laws folder. If you just want to add to them, though, you don't need to do anything of the sort - just make your own that adds on, such as what I did for the religions or landed titles. (One of the great things about CK2 modding, you can learn almost all of it just from looking at what others have done before)
vfr4vfr4vfr4 Posted May 24, 2018 Posted May 24, 2018 Eh, fair enough, my window of time is about done anyway. Most of the society powers are working it seems, despite general ineptitude. Neglected conversion by holy site since it seems contrary to your goals, didn't get into testing missions since you're pretty much doomed to be rank 4 the first time around. The province religion flipping when you use the 'openly adopt faith' decision is still clearly not working - prepare grounds applies the secret community normally via event chain, and the console commands can apply your religions to provinces, but it seems like the event to flip demense province religion in exchange for removing the secret community (mnm.3820) doesn't go off for lili religions (ie: they still have the community modifiers, though you have to falsely confess religion and reform the secret society to see them). It looks like it's supposed to run from the decision if you lack a certain character flag, but a similar script runs anyway if you do have the flag, and reversing this limit didn't help. Bork. You can probably find every change I made by searching the attached for 'lilislam'. Whether it's salvageable is out of my hands. dwbh secret societies (provflip bug).zip
Aliris Posted June 9, 2018 Author Posted June 9, 2018 Quick note - still seems to work fine with the current/latest release of DW:R. I still haven't had a chance to look over the inclusions for secret societies on religion though.
DrPill Posted June 12, 2018 Posted June 12, 2018 Do any of the flavors of Lilithanism in this mod approve of extramarital promiscuity, the way the Christianity mod does? In my current DW:R + Christianity playthrough, I noticed the basic "notify spouse of pregnancy" event (where the best option is to lie) was replaced with one where the spouse automatically approves of the "proof of adultery" (which makes sense given that adultress has a positive modifier in that mod). Switching to Lilithanism before another pregnancy showed me the base game's "lie that the child is theirs" event, though, and made me wonder if you'd consider a similar replacement - both to the notification itself and presumably to the underlying jealousy mechanics which have spouses confront lovers and break up affairs.
jjnoc5 Posted June 14, 2018 Posted June 14, 2018 Question: How exactly does this mod affect the Muslim Decadence mechanic? Does sins and the Decadent trait no longer give decadence or something?
Aliris Posted June 15, 2018 Author Posted June 15, 2018 On 6/11/2018 at 8:50 PM, DrPill said: Do any of the flavors of Lilithanism in this mod approve of extramarital promiscuity, the way the Christianity mod does? In my current DW:R + Christianity playthrough, I noticed the basic "notify spouse of pregnancy" event (where the best option is to lie) was replaced with one where the spouse automatically approves of the "proof of adultery" (which makes sense given that adultress has a positive modifier in that mod). Switching to Lilithanism before another pregnancy showed me the base game's "lie that the child is theirs" event, though, and made me wonder if you'd consider a similar replacement - both to the notification itself and presumably to the underlying jealousy mechanics which have spouses confront lovers and break up affairs. Not really - that stuff is too baked into core CK2. I'd have to replace and overwrite huge swathes of events, unfortunately. It's not something I have the time/energy to want to do. If it was only one event file I might have, but... 17 hours ago, jjnoc5 said: Question: How exactly does this mod affect the Muslim Decadence mechanic? Does sins and the Decadent trait no longer give decadence or something? Essentially a lot of the decadence events are duplicated, but replaced and inverted. So for instance the "Lustful" event now reduces your "Decadence" while "Chaste" will increase it. Not all of them are flipped, as some make sense in both (Genius for instance). In this case I -did- go ahead and overwrite the vanilla stuff, since thankfully it was all in one file rather than trying to hunt down and replace everything everywhere, and it was something I deemed critical to making the Khadimist faith work. It effectively becomes a Piousness mechanic, and things that make you more favored by Lilith reduce it, while things that earn her disfavor increase it.
FrozButcher Posted June 24, 2018 Posted June 24, 2018 Not sure if this is intended or not but after Reversionist takes over Orthodox, it starts to use the Catholic icon instead of the Orthodox icon
Aliris Posted September 6, 2018 Author Posted September 6, 2018 Just to note, I'll be revisiting and overhauling this after the release of the Holy Fury expansion, since that's going to involve a lot of new religion stuff.
whateverdontcare Posted September 7, 2018 Posted September 7, 2018 On 9/5/2018 at 5:02 PM, Aliris said: Just to note, I'll be revisiting and overhauling this after the release of the Holy Fury expansion, since that's going to involve a lot of new religion stuff. Sounds exciting.
StinkyBinky Posted October 10, 2018 Posted October 10, 2018 On 9/6/2018 at 2:02 AM, Aliris said: Just to note, I'll be revisiting and overhauling this after the release of the Holy Fury expansion, since that's going to involve a lot of new religion stuff. yeah i was worried it will be dead ^^ It seems most modders are barely doing anything right now cause everyone is looking what will paradox deliver with HF and what kind of great new possible things we all can do with the mod players and modders alike. i have a feeling right now nearly everyone is in waiting position until HF will be released, damn they still have not annonced a release date.... Would be great if it could work very well with the School of Sappho mod
Aliris Posted October 22, 2018 Author Posted October 22, 2018 On 10/10/2018 at 7:26 PM, StinkyBinky said: yeah i was worried it will be dead ^^ It seems most modders are barely doing anything right now cause everyone is looking what will paradox deliver with HF and what kind of great new possible things we all can do with the mod players and modders alike. i have a feeling right now nearly everyone is in waiting position until HF will be released, damn they still have not annonced a release date.... Would be great if it could work very well with the School of Sappho mod Considering the focus of Holy Fury on religions, it's very much something that I need to wait on. Luckily we now have a date, so it shouldn't be too terribly long after that.
AlexWyrmin Posted November 3, 2018 Posted November 3, 2018 Just a suggestion for this mod's next update: a lilithanist heresy for the Chalcedonian Christianity introduced by CK2Plus, whatever version of it that might get implemented by the Holy Fury DLC.
Aliris Posted November 13, 2018 Author Posted November 13, 2018 Okay, I ran a quick compatibility check with Holy Fury, and nothing seems to be breaking. Note that this was a quick check, not an exhaustive one, so there may be some bugs deeper into the playthrough, but at least it won't CTD on load or anything, and you can convert normally. I added concubines as that was an easy fix, and also defaulted the Lilith religions to female temple holders only for now. Over the next few days I plan to add a few more things, such as: -Choices for the religion when you create it, such as whether you want to go egalitarian or matriarchal -Change the Cathedral Dream event to be triggered via decision rather than event I've also moved some of the Extra events out of Beyond Heresy as they're really not religion focused, and will be adding them to the DW Toska Remix which I'm going to make its own mod. For now, Version 0.9a is up and working. Note though that this was only tested with DW:R, not any other mods, so I can't attest to compatibility yet with anything else.
Aliris Posted November 13, 2018 Author Posted November 13, 2018 Oh, and I removed the succession laws bit that may have conflicted with some other mods. Custom Enatic and Enatic Cognatic should still be accessible, but if not that will be getting replaced when the religion customization decisions for Lilithanist are added in the next update.
Aliris Posted November 13, 2018 Author Posted November 13, 2018 You can find the Slave Purchase and Alleyne events in Dark World Extras here.
Aliris Posted November 14, 2018 Author Posted November 14, 2018 Edit: Scratch that - reverting to 0.9a, as the correction was unneeded and actually broke something else. If you downloaded 0.9b, please switch back to 0.9a (though /common/religions and /common/laws are all that needs changing if you just want to fix that).
Charli Posted November 15, 2018 Posted November 15, 2018 Hello, Sorry, I can't donload 0.9b, it dosn't exist for now. ? Tanks for your work and good luck
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