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CK2 Modding Quick Question Thread


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Posted

Are there any simple sexual interaction mod like "Get intimate with"?

 

I find most of the lewd mods a bit too much to my liking, "Get intimate with" though still half finished, very was about the right amount for me, but unfortunately the author stopped working on it and nuked their existence on the forum, and I could not for the life of me figure out how to make even just the very basic change to this mod.

 

Thus I would like to ask if there's anything similar that I somehow missed.

  • 2 weeks later...
Posted
On 8/26/2022 at 4:42 PM, Canaris said:

I dont want to start new thread. 
Anyone knows which mod is this event from? I cant close it, selecting sell loot just makes it appear again and again. It always fires, i tried earlier saves and it always happens.
Is there some way i can find out where is this from? Or just close the event window just like that?

ck2_1.png

 

 

Use the ~ key and type charinfo then hit enter

 

The next time the event fires hover over the option and it should tell you the event id. Once you have that id(the name may give you context where it might be or it might not) you can search for that ID in your mods event folders

 

Posted
8 hours ago, AITH said:

 

 

Use the ~ key and type charinfo then hit enter

 

The next time the event fires hover over the option and it should tell you the event id. Once you have that id(the name may give you context where it might be or it might not) you can search for that ID in your mods event folders

 

Thank you, will try that.

Posted

How is it with compatibility between LL mods and Guardians of Azeroth mod? I know there is one submod but what about luxuria or Darkworld? How do they work/ do not work? 

  • 2 weeks later...
Posted

Just doing some modding, and I was curious about something in LF.

 

Are Dragon players able to burn prisoners like the vanilla animal dragons, and if not how would I get them that ability?

  • 2 months later...
Posted

Is there any way to code it so a piece of code is only read if ANOTHER mod is installed?

 

I wish to make my mod compatible with DWR, but also work as a standalone without it. Problem is, of course, that the game crashes whenever it reads a code that references DWR, if it isn't installed.

  • 4 months later...
Posted (edited)

I am trying to add more portrait options for certain races from LF.

 

I managed to add a new female portrait, but I'm facing complications adding more. As well I noticed that the change racial portrait hasn't chosen the new one that did work (It's completely random sur,e but I tried it enough times where it at least should have shown up once.

 

Any idea what I can do to get the results I want if at all? Here is the changes I made.

 

Spoiler

LF Races HH

 

angel_portrait13 = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait14 = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait15 = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait16 = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait17 = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait18 = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait19 = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait20 = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait21 = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait22 = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait23 = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait24 = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait25 = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait26= {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait1_cheri = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait2_cheri = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait3_cheri = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait4_cheri = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait5_cheri = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait6_cheri = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait7_cheri = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait8_cheri = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait9_cheri = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait10_cheri = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait11_cheri = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait12_cheri = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait25_cheri = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait26_cheri = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait27_cheri = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait28_cheri = {
    hidden = yes
    random = no
    customizer = no
}
angel_portrait29_cheri = {
    hidden = yes
    random = no
    customizer = no
}

 

Portrait traits gfx

 

     spriteType = {
        name = "GFX_trait_angel_portrait1"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait2"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait3"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait4"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait5"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait6"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait7"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait8"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait9"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait10"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait11"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait12"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait13"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait14"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait15"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait16"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait17"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait18"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait19"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait20"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait21"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait22"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait23"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait24"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait25"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait26"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_demon_portrait1_cheri"
        texturefile = "gfx/traits/lf_demon.tga"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_demon_portrait2_cheri"
        texturefile = "gfx/traits/lf_demon.tga"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_demon_portrait3_cheri"
        texturefile = "gfx/traits/lf_demon.tga"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_demon_portrait4_cheri"
        texturefile = "gfx/traits/lf_demon.tga"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_demon_portrait5_cheri"
        texturefile = "gfx/traits/lf_demon.tga"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_demon_portrait6_cheri"
        texturefile = "gfx/traits/lf_demon.tga"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_demon_portrait7_cheri"
        texturefile = "gfx/traits/lf_demon.tga"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_demon_portrait8_cheri"
        texturefile = "gfx/traits/lf_demon.tga"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_demon_portrait9_cheri"
        texturefile = "gfx/traits/lf_demon.tga"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_demon_portrait10_cheri"
        texturefile = "gfx/traits/lf_demon.tga"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait1_cheri"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait2_cheri"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait3_cheri"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait4_cheri"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait5_cheri"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait6_cheri"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait7_cheri"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait8_cheri"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait9_cheri"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait10_cheri"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait11_cheri"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
    spriteType = {
        name = "GFX_trait_angel_portrait12_cheri"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
        spriteType = {
        name = "GFX_trait_angel_portrait25_cheri"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
        spriteType = {
        name = "GFX_trait_angel_portrait26_cheri"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
        spriteType = {
        name = "GFX_trait_angel_portrait27_cheri"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
            spriteType = {
        name = "GFX_trait_angel_portrait28_cheri"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
        spriteType = {
        name = "GFX_trait_angel_portrait29_cheri"
        texturefile = "gfx/traits/lf_angel.dds"
        noOfFrames = 1
        norefcount = yes
        effectFile = "gfx/FX/buttonstate.lua"
    }
}

 

Angel portraits gfx


spriteTypes = {

    spriteType = {
        name = "GFX_portrait_angel_cheri"
        texturefile = "gfx/static_portraits/angel_portraits_cheri.dds"
        noOfFrames = 30
        norefcount = yes
        can_be_lowres = yes
    }
    portraitType = {
        name = "PORTRAIT_angel_cheri"
        effectFile = "gfx/FX/portrait.lua"
        weight = {
            additive_modifier = {
                value = 1000000
                portrait_clothing = yes
                OR = {
                    portrait_has_trait = angel_portrait1_cheri
                    portrait_has_trait = angel_portrait2_cheri
                    portrait_has_trait = angel_portrait3_cheri
                    portrait_has_trait = angel_portrait4_cheri
                    portrait_has_trait = angel_portrait5_cheri
                    portrait_has_trait = angel_portrait6_cheri
                    portrait_has_trait = angel_portrait7_cheri
                    portrait_has_trait = angel_portrait8_cheri
                    portrait_has_trait = angel_portrait9_cheri
                    portrait_has_trait = angel_portrait10_cheri
                    portrait_has_trait = angel_portrait11_cheri
                    portrait_has_trait = angel_portrait12_cheri
                    portrait_has_trait = angel_portrait25_cheri
                    portrait_has_trait = angel_portrait26_cheri
                    portrait_has_trait = angel_portrait27_cheri
                    portrait_has_trait = angel_portrait28_cheri
                    portrait_has_trait = angel_portrait29_cheri
                    portrait_has_trait = angel_portrait13
                    portrait_has_trait = angel_portrait14
                    portrait_has_trait = angel_portrait15
                    portrait_has_trait = angel_portrait16
                    portrait_has_trait = angel_portrait17
                    portrait_has_trait = angel_portrait18
                    portrait_has_trait = angel_portrait19
                    portrait_has_trait = angel_portrait20
                    portrait_has_trait = angel_portrait21
                    portrait_has_trait = angel_portrait22
                    portrait_has_trait = angel_portrait23
                    portrait_has_trait = angel_portrait24
                }
             }
        }

        layer = {
            "GFX_empty:c0"
            "GFX_empty:c2"
            "GFX_empty:c3"
            "GFX_empty:c1"
            "GFX_empty:c4"
            "GFX_empty:c6"
            "GFX_empty:c7"
            
            "GFX_empty:p1:h:y"
            "GFX_empty:p6"
            "GFX_portrait_angel_cheri:c5"
            "GFX_lover_overlay:p37"
            "GFX_player_overlay:p11"
        }

        allow_property_values = {
            0 = {
                21 = { always = no }
            }
            1 = {
                0  = { always = yes }
            }
            19 = {
                0  = { always = yes }
            }
            33 = {
                0  = { always = yes }
            }
            34 = {
                0  = { always = yes }
            }
            35 = {
                0  = { always = yes }
            }
            36 = {
                0  = { always = yes }
            }
            6 = {
                0  = { always = yes }
            }
            5 = {
                0 = { always = no }
                1 = { portrait_has_trait = angel_portrait1_cheri }
                2 = { portrait_has_trait = angel_portrait2_cheri }
                3 = { portrait_has_trait = angel_portrait3_cheri }
                4 = { portrait_has_trait = angel_portrait4_cheri }
                5 = { portrait_has_trait = angel_portrait5_cheri }
                6 = { portrait_has_trait = angel_portrait6_cheri }
                7 = { portrait_has_trait = angel_portrait7_cheri }
                8 = { portrait_has_trait = angel_portrait8_cheri }
                9 = { portrait_has_trait = angel_portrait9_cheri }
                10 = { portrait_has_trait = angel_portrait10_cheri }
                11 = { portrait_has_trait = angel_portrait11_cheri }
                12 = { portrait_has_trait = angel_portrait12_cheri }
                13 = { portrait_has_trait = angel_portrait13 }
                14 = { portrait_has_trait = angel_portrait14 }
                15 = { portrait_has_trait = angel_portrait15 }
                16 = { portrait_has_trait = angel_portrait16 }
                17 = { portrait_has_trait = angel_portrait17 }
                18 = { portrait_has_trait = angel_portrait18 }
                19 = { portrait_has_trait = angel_portrait19 }
                20 = { portrait_has_trait = angel_portrait20 }
                21 = { portrait_has_trait = angel_portrait21 }
                22 = { portrait_has_trait = angel_portrait22 }
                23 = { portrait_has_trait = angel_portrait23 }
                24 = { portrait_has_trait = angel_portrait24 }
                25 = { portrait_has_trait = angel_portrait25_cheri }
                26 = { portrait_has_trait = angel_portrait26_cheri }
                27 = { portrait_has_trait = angel_portrait27_cheri }
                28 = { portrait_has_trait = angel_portrait28_cheri }
                29 = { portrait_has_trait = angel_portrait29_cheri }
                
            }
        }
    }
}

 

 

 

Edited by Hunter136
  • 2 months later...
  • 4 months later...
  • 3 months later...
Posted
On 12/7/2022 at 12:26 AM, Grundy122 said:

Is there any way to code it so a piece of code is only read if ANOTHER mod is installed?

 

I wish to make my mod compatible with DWR, but also work as a standalone without it. Problem is, of course, that the game crashes whenever it reads a code that references DWR, if it isn't installed.

 

Yes, although there are times it is easier than others. It's been a while since I modded CK2, but I've reinstalled it and my mod with the intention of dusting things off and maybe adding some more events. If you're still looking for how to accomplish this, I'll see if I can shake off enough rust to see how I was handling it in DWR.

  • 4 months later...
Posted

hey lads, i'm new to CK2 modding and i'm curious about how portraits mods (from cheri, LF, DW, etc) work, is the game supposed to use the vanilla portraits until an events roll? since the portraits on a new game seems to use vanilla one regardless of the mods that i have installed and which CK version is recommended for optimal mods use?

  • 10 months later...
Posted

Does anyone know what ck2 loverslab mods still work with the current version of the game? Or maybe a date that I can say don't download any mods that haven't been updated after then? I have very few non-loverslab mods and but when I start a game the decisions in my intrigue tab don't do anything when clicked and when I save and quit then load it usually crashes. If anyone can giveiated it. I 've attached my modlist. It's pretty short.
 

Spoiler

modlist_ck2_1.png.3f4e98a2f62653ba623a73803e99318f.pngmodlist_ck2_2.png.deac939f4ea0c117fa8359be2d10d010.png

 

Posted

I think it was the CK2 - Philosophers and thinkers of the Middle Ages 3.3.5.1 mod not working with most loverslab mods. I assumed since it was so recent it wouldn't have any problems.

Posted

Is there a guide on how to add more static portraits for fantasy races?

 

I imagine expanding the list and adding more that way could work, but I also recall Dark World reborn having empty list, but those were for something remedy related?

  • 1 month later...
Posted

I know it has been a while and people moved onto CK3. But do you think it is time for someone more tech savvy than I to grab the mods available, mashed into one super mod?

  • 7 months later...
Posted

Is anyone else having the same problem as I? When I try to start as an elf or fantasy character, instead of an elf portrait, I get a Celtic human portrait instead. Even the elves that appear in my court usually have human portraits. Including my kids (IN THE GAME).

  • 3 weeks later...
Posted

Is there a way to make it so certain events are more likely to happen or something? I swear female gameplay takes ages for anything interesting to happen, where as will guys you can just be more proactive. 

Posted

It may simply be that there are little amount of events pertaining to your character situation. CK2 event scripting is somewhat complex, random events can be purely random, or as I said situational. For example an event could be more likely if your character is beautiful, or own an artefact, or whatever.

 

At the end of the day, you could fine tune your exeperience, but it would require learning:

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