borkenone Posted August 27, 2022 Posted August 27, 2022 Are there any simple sexual interaction mod like "Get intimate with"? I find most of the lewd mods a bit too much to my liking, "Get intimate with" though still half finished, very was about the right amount for me, but unfortunately the author stopped working on it and nuked their existence on the forum, and I could not for the life of me figure out how to make even just the very basic change to this mod. Thus I would like to ask if there's anything similar that I somehow missed.
AITH Posted September 5, 2022 Posted September 5, 2022 On 8/26/2022 at 4:42 PM, Canaris said: I dont want to start new thread. Anyone knows which mod is this event from? I cant close it, selecting sell loot just makes it appear again and again. It always fires, i tried earlier saves and it always happens. Is there some way i can find out where is this from? Or just close the event window just like that? Use the ~ key and type charinfo then hit enter The next time the event fires hover over the option and it should tell you the event id. Once you have that id(the name may give you context where it might be or it might not) you can search for that ID in your mods event folders 1
Canaris Posted September 6, 2022 Posted September 6, 2022 8 hours ago, AITH said: Use the ~ key and type charinfo then hit enter The next time the event fires hover over the option and it should tell you the event id. Once you have that id(the name may give you context where it might be or it might not) you can search for that ID in your mods event folders Thank you, will try that.
Fake438 Posted September 6, 2022 Posted September 6, 2022 How is it with compatibility between LL mods and Guardians of Azeroth mod? I know there is one submod but what about luxuria or Darkworld? How do they work/ do not work?
Hunter136 Posted September 17, 2022 Posted September 17, 2022 Just doing some modding, and I was curious about something in LF. Are Dragon players able to burn prisoners like the vanilla animal dragons, and if not how would I get them that ability?
Grundy122 Posted December 7, 2022 Posted December 7, 2022 Is there any way to code it so a piece of code is only read if ANOTHER mod is installed? I wish to make my mod compatible with DWR, but also work as a standalone without it. Problem is, of course, that the game crashes whenever it reads a code that references DWR, if it isn't installed.
Hunter136 Posted May 5, 2023 Posted May 5, 2023 (edited) I am trying to add more portrait options for certain races from LF. I managed to add a new female portrait, but I'm facing complications adding more. As well I noticed that the change racial portrait hasn't chosen the new one that did work (It's completely random sur,e but I tried it enough times where it at least should have shown up once. Any idea what I can do to get the results I want if at all? Here is the changes I made. Spoiler LF Races HH angel_portrait13 = { hidden = yes random = no customizer = no } angel_portrait14 = { hidden = yes random = no customizer = no } angel_portrait15 = { hidden = yes random = no customizer = no } angel_portrait16 = { hidden = yes random = no customizer = no } angel_portrait17 = { hidden = yes random = no customizer = no } angel_portrait18 = { hidden = yes random = no customizer = no } angel_portrait19 = { hidden = yes random = no customizer = no } angel_portrait20 = { hidden = yes random = no customizer = no } angel_portrait21 = { hidden = yes random = no customizer = no } angel_portrait22 = { hidden = yes random = no customizer = no } angel_portrait23 = { hidden = yes random = no customizer = no } angel_portrait24 = { hidden = yes random = no customizer = no } angel_portrait25 = { hidden = yes random = no customizer = no } angel_portrait26= { hidden = yes random = no customizer = no } angel_portrait1_cheri = { hidden = yes random = no customizer = no } angel_portrait2_cheri = { hidden = yes random = no customizer = no } angel_portrait3_cheri = { hidden = yes random = no customizer = no } angel_portrait4_cheri = { hidden = yes random = no customizer = no } angel_portrait5_cheri = { hidden = yes random = no customizer = no } angel_portrait6_cheri = { hidden = yes random = no customizer = no } angel_portrait7_cheri = { hidden = yes random = no customizer = no } angel_portrait8_cheri = { hidden = yes random = no customizer = no } angel_portrait9_cheri = { hidden = yes random = no customizer = no } angel_portrait10_cheri = { hidden = yes random = no customizer = no } angel_portrait11_cheri = { hidden = yes random = no customizer = no } angel_portrait12_cheri = { hidden = yes random = no customizer = no } angel_portrait25_cheri = { hidden = yes random = no customizer = no } angel_portrait26_cheri = { hidden = yes random = no customizer = no } angel_portrait27_cheri = { hidden = yes random = no customizer = no } angel_portrait28_cheri = { hidden = yes random = no customizer = no } angel_portrait29_cheri = { hidden = yes random = no customizer = no } Portrait traits gfx spriteType = { name = "GFX_trait_angel_portrait1" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait2" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait3" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait4" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait5" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait6" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait7" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait8" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait9" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait10" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait11" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait12" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait13" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait14" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait15" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait16" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait17" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait18" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait19" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait20" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait21" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait22" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait23" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait24" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait25" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait26" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_demon_portrait1_cheri" texturefile = "gfx/traits/lf_demon.tga" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_demon_portrait2_cheri" texturefile = "gfx/traits/lf_demon.tga" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_demon_portrait3_cheri" texturefile = "gfx/traits/lf_demon.tga" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_demon_portrait4_cheri" texturefile = "gfx/traits/lf_demon.tga" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_demon_portrait5_cheri" texturefile = "gfx/traits/lf_demon.tga" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_demon_portrait6_cheri" texturefile = "gfx/traits/lf_demon.tga" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_demon_portrait7_cheri" texturefile = "gfx/traits/lf_demon.tga" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_demon_portrait8_cheri" texturefile = "gfx/traits/lf_demon.tga" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_demon_portrait9_cheri" texturefile = "gfx/traits/lf_demon.tga" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_demon_portrait10_cheri" texturefile = "gfx/traits/lf_demon.tga" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait1_cheri" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait2_cheri" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait3_cheri" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait4_cheri" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait5_cheri" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait6_cheri" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait7_cheri" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait8_cheri" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait9_cheri" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait10_cheri" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait11_cheri" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait12_cheri" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait25_cheri" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait26_cheri" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait27_cheri" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait28_cheri" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_angel_portrait29_cheri" texturefile = "gfx/traits/lf_angel.dds" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } } Angel portraits gfx spriteTypes = { spriteType = { name = "GFX_portrait_angel_cheri" texturefile = "gfx/static_portraits/angel_portraits_cheri.dds" noOfFrames = 30 norefcount = yes can_be_lowres = yes } portraitType = { name = "PORTRAIT_angel_cheri" effectFile = "gfx/FX/portrait.lua" weight = { additive_modifier = { value = 1000000 portrait_clothing = yes OR = { portrait_has_trait = angel_portrait1_cheri portrait_has_trait = angel_portrait2_cheri portrait_has_trait = angel_portrait3_cheri portrait_has_trait = angel_portrait4_cheri portrait_has_trait = angel_portrait5_cheri portrait_has_trait = angel_portrait6_cheri portrait_has_trait = angel_portrait7_cheri portrait_has_trait = angel_portrait8_cheri portrait_has_trait = angel_portrait9_cheri portrait_has_trait = angel_portrait10_cheri portrait_has_trait = angel_portrait11_cheri portrait_has_trait = angel_portrait12_cheri portrait_has_trait = angel_portrait25_cheri portrait_has_trait = angel_portrait26_cheri portrait_has_trait = angel_portrait27_cheri portrait_has_trait = angel_portrait28_cheri portrait_has_trait = angel_portrait29_cheri portrait_has_trait = angel_portrait13 portrait_has_trait = angel_portrait14 portrait_has_trait = angel_portrait15 portrait_has_trait = angel_portrait16 portrait_has_trait = angel_portrait17 portrait_has_trait = angel_portrait18 portrait_has_trait = angel_portrait19 portrait_has_trait = angel_portrait20 portrait_has_trait = angel_portrait21 portrait_has_trait = angel_portrait22 portrait_has_trait = angel_portrait23 portrait_has_trait = angel_portrait24 } } } layer = { "GFX_empty:c0" "GFX_empty:c2" "GFX_empty:c3" "GFX_empty:c1" "GFX_empty:c4" "GFX_empty:c6" "GFX_empty:c7" "GFX_empty:p1:h:y" "GFX_empty:p6" "GFX_portrait_angel_cheri:c5" "GFX_lover_overlay:p37" "GFX_player_overlay:p11" } allow_property_values = { 0 = { 21 = { always = no } } 1 = { 0 = { always = yes } } 19 = { 0 = { always = yes } } 33 = { 0 = { always = yes } } 34 = { 0 = { always = yes } } 35 = { 0 = { always = yes } } 36 = { 0 = { always = yes } } 6 = { 0 = { always = yes } } 5 = { 0 = { always = no } 1 = { portrait_has_trait = angel_portrait1_cheri } 2 = { portrait_has_trait = angel_portrait2_cheri } 3 = { portrait_has_trait = angel_portrait3_cheri } 4 = { portrait_has_trait = angel_portrait4_cheri } 5 = { portrait_has_trait = angel_portrait5_cheri } 6 = { portrait_has_trait = angel_portrait6_cheri } 7 = { portrait_has_trait = angel_portrait7_cheri } 8 = { portrait_has_trait = angel_portrait8_cheri } 9 = { portrait_has_trait = angel_portrait9_cheri } 10 = { portrait_has_trait = angel_portrait10_cheri } 11 = { portrait_has_trait = angel_portrait11_cheri } 12 = { portrait_has_trait = angel_portrait12_cheri } 13 = { portrait_has_trait = angel_portrait13 } 14 = { portrait_has_trait = angel_portrait14 } 15 = { portrait_has_trait = angel_portrait15 } 16 = { portrait_has_trait = angel_portrait16 } 17 = { portrait_has_trait = angel_portrait17 } 18 = { portrait_has_trait = angel_portrait18 } 19 = { portrait_has_trait = angel_portrait19 } 20 = { portrait_has_trait = angel_portrait20 } 21 = { portrait_has_trait = angel_portrait21 } 22 = { portrait_has_trait = angel_portrait22 } 23 = { portrait_has_trait = angel_portrait23 } 24 = { portrait_has_trait = angel_portrait24 } 25 = { portrait_has_trait = angel_portrait25_cheri } 26 = { portrait_has_trait = angel_portrait26_cheri } 27 = { portrait_has_trait = angel_portrait27_cheri } 28 = { portrait_has_trait = angel_portrait28_cheri } 29 = { portrait_has_trait = angel_portrait29_cheri } } } } } Edited May 5, 2023 by Hunter136
James_E_C Posted July 8, 2023 Posted July 8, 2023 question. does anyone have or know where to get some incest flavor event mods? DWR had them (they're still there, just nothing triggers them).
Fake438 Posted November 26, 2023 Posted November 26, 2023 What is this Dark World Fantasy mode I keep reading about? Is it just a different name for the reborn mod or is it hosted somewhere else?
dewguru Posted February 26, 2024 Posted February 26, 2024 On 12/7/2022 at 12:26 AM, Grundy122 said: Is there any way to code it so a piece of code is only read if ANOTHER mod is installed? I wish to make my mod compatible with DWR, but also work as a standalone without it. Problem is, of course, that the game crashes whenever it reads a code that references DWR, if it isn't installed. Yes, although there are times it is easier than others. It's been a while since I modded CK2, but I've reinstalled it and my mod with the intention of dusting things off and maybe adding some more events. If you're still looking for how to accomplish this, I'll see if I can shake off enough rust to see how I was handling it in DWR. 1
SanzeninHayate32 Posted June 28, 2024 Posted June 28, 2024 hey lads, i'm new to CK2 modding and i'm curious about how portraits mods (from cheri, LF, DW, etc) work, is the game supposed to use the vanilla portraits until an events roll? since the portraits on a new game seems to use vanilla one regardless of the mods that i have installed and which CK version is recommended for optimal mods use?
ChronosMrk1 Posted May 27, 2025 Posted May 27, 2025 Does anyone know what ck2 loverslab mods still work with the current version of the game? Or maybe a date that I can say don't download any mods that haven't been updated after then? I have very few non-loverslab mods and but when I start a game the decisions in my intrigue tab don't do anything when clicked and when I save and quit then load it usually crashes. If anyone can giveiated it. I 've attached my modlist. It's pretty short. Spoiler
ChronosMrk1 Posted May 30, 2025 Posted May 30, 2025 I think it was the CK2 - Philosophers and thinkers of the Middle Ages 3.3.5.1 mod not working with most loverslab mods. I assumed since it was so recent it wouldn't have any problems.
Hunter136 Posted June 2, 2025 Posted June 2, 2025 Is there a guide on how to add more static portraits for fantasy races? I imagine expanding the list and adding more that way could work, but I also recall Dark World reborn having empty list, but those were for something remedy related?
yukaonna Posted July 26, 2025 Posted July 26, 2025 I know it has been a while and people moved onto CK3. But do you think it is time for someone more tech savvy than I to grab the mods available, mashed into one super mod?
osasiooo Posted March 23 Posted March 23 Is anyone else having the same problem as I? When I try to start as an elf or fantasy character, instead of an elf portrait, I get a Celtic human portrait instead. Even the elves that appear in my court usually have human portraits. Including my kids (IN THE GAME).
Hunter136 Posted April 11 Posted April 11 Is there a way to make it so certain events are more likely to happen or something? I swear female gameplay takes ages for anything interesting to happen, where as will guys you can just be more proactive.
bicobus Posted April 12 Posted April 12 It may simply be that there are little amount of events pertaining to your character situation. CK2 event scripting is somewhat complex, random events can be purely random, or as I said situational. For example an event could be more likely if your character is beautiful, or own an artefact, or whatever. At the end of the day, you could fine tune your exeperience, but it would require learning: https://ck2.paradoxwikis.com/Scripting https://ck2.paradoxwikis.com/Event_modding
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now