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Posted
On 6/3/2018 at 7:02 PM, 7osisg4d said:

 

Victim only would be awesome.  Check out this voicepack for oblivion sexlab and his descriptions, which has separate rape sounds for encounters: 

 

  

Thanks to the separate pathing for victims, you can have the voice packs progress/respond to arousal/pain levels.  They have good quiet victim sounds as well.  Very immersive, but really don't make sense in consensual/aggressor scenes.

hm... well to me it doesnt look like there is any progression in those voice sets, just random sounds

i think they all can be dumped into single pain sounddescriptor and played randomly

i guess you would need to find experienced rapist to filter them

Posted

Hi there, love the general idea of your mod, but I don't fully understand how to use it.

I'm playing with a controller, not sure if that matters,  but when i try to use the controls it doesn't seem to work. In using RT for increasing enjoyment LT for reducing and LB for utility. 2 things aren't clear to me: is it possible to not cum if you keep edging? And unsure if you have to hold the utility button, then press button to make it work for your char (LB + RT/LT), or does it work as a toggle?

Posted
On 6/14/2018 at 9:44 PM, Ed86 said:

so what exactly doesnt work and gives errors?

that thing is used by default sexlab, so i assume it works, i assume it uses skse plugin to get skills data so im not gonna dig that

 

if you get 0 then its either creature, actor not seeded with stats/skills or skill is 0 or very small so its rounded to 0

 

anyway even if it returns 0, slso should work, you wont get skill bonuses though

Thank you for your response.

 

Neither actors are creature, both have seeded skills (as seen in SexLab Stats Manipulator) and have values that should result in positive levels (in fact they do when adapting the script).

There are no errors/crashes or game-breaking bugs, just the skill bonuses are missing.

 

I have observed two instances where the script does not behave as expected:

  • When "Can victim orgasm" is set to "if lewd": The check always fails (except the 1/101-Chance that a zero is rolled by Utility.RandomInt)
    The actual lewdness of the character has no influence on this check. Calling "GetSkillLevel(ActorRef, Stats.kLewd)" in script sslActorAlias.psc line 822 always returns 0.
  • Orgasm exposure gain on high lewdness always fails. Script slamainsrc.pcs line 704 uses the expression "SexLab.Stats.GetSkillLevel(akActor, SexLab.Stats.kLewd)" that always returns 0. I changed this to "SexLab.Stats.GetLewdLevel(akActor)" and now seems to work.

There may be more instances where GetSkillLevel is not behaving as intended (or is used the wrong way). I have attached bug suspects at the end of this post (version 1.4.5).

 

Couriously enough in SLSO_Game.psc line 111 the expression "SexLab.Stats.GetSkillLevel(PartnerRef, "Lewd")" is used and seems to work just fine. That's why I believe instances where the int Stats.kLewd is used should be replaced with the string "Lewd" or a call of GetLewdLevel.

 

Best regards

 

slamainscr.psc (4 hits)
	Line 698:	slaUtil.UpdateActorExposure(victim, -10 + JsonUtil.GetIntValue("/SLSO/Config", "sl_sla_orgasmexposuremodifier") * SexLab.Stats.GetSkillLevel(victim, SexLab.Stats.kLewd), "being rape victim")
	Line 704:	Int exposureValue = ((thisThread.TotalTime / GetAnimationDuration(thisThread)) * (-20.0 + JsonUtil.GetIntValue("/SLSO/Config", "sl_sla_orgasmexposuremodifier") * SexLab.Stats.GetSkillLevel(akActor, SexLab.Stats.kLewd))) as Int
	Line 746: 	slaUtil.UpdateActorExposure(victim, -10 + 2 * SexLab.Stats.GetSkillLevel(victim, SexLab.Stats.kLewd), "being rape victim")
	Line 796: 	Int exposureValue = ((thisThread.TotalTime / GetAnimationDuration(thisThread)) * (-20.0 + JsonUtil.GetIntValue("/SLSO/Config", "sl_sla_orgasmexposuremodifier") * SexLab.Stats.GetSkillLevel(actorList[i], SexLab.Stats.kLewd))) as Int

sslActorAlias.psc (2 hits)
	Line 366:	float OwnLewd = Stats.GetSkillLevel(ActorRef, Stats.kLewd)
	Line 822:	if (Stats.GetSkillLevel(ActorRef, Stats.kLewd)*10) as int < Utility.RandomInt(0, 100)

 

Posted
5 hours ago, andreador89 said:

Thank you for your response.

 

Neither actors are creature, both have seeded skills (as seen in SexLab Stats Manipulator) and have values that should result in positive levels (in fact they do when adapting the script).

There are no errors/crashes or game-breaking bugs, just the skill bonuses are missing.

 

I have observed two instances where the script does not behave as expected:

  • When "Can victim orgasm" is set to "if lewd": The check always fails (except the 1/101-Chance that a zero is rolled by Utility.RandomInt)
    The actual lewdness of the character has no influence on this check. Calling "GetSkillLevel(ActorRef, Stats.kLewd)" in script sslActorAlias.psc line 822 always returns 0.
  • Orgasm exposure gain on high lewdness always fails. Script slamainsrc.pcs line 704 uses the expression "SexLab.Stats.GetSkillLevel(akActor, SexLab.Stats.kLewd)" that always returns 0. I changed this to "SexLab.Stats.GetLewdLevel(akActor)" and now seems to work.

There may be more instances where GetSkillLevel is not behaving as intended (or is used the wrong way). I have attached bug suspects at the end of this post (version 1.4.5).

 

Couriously enough in SLSO_Game.psc line 111 the expression "SexLab.Stats.GetSkillLevel(PartnerRef, "Lewd")" is used and seems to work just fine. That's why I believe instances where the int Stats.kLewd is used should be replaced with the string "Lewd" or a call of GetLewdLevel.

 

Best regards

 


slamainscr.psc (4 hits)
	Line 698:	slaUtil.UpdateActorExposure(victim, -10 + JsonUtil.GetIntValue("/SLSO/Config", "sl_sla_orgasmexposuremodifier") * SexLab.Stats.GetSkillLevel(victim, SexLab.Stats.kLewd), "being rape victim")
	Line 704:	Int exposureValue = ((thisThread.TotalTime / GetAnimationDuration(thisThread)) * (-20.0 + JsonUtil.GetIntValue("/SLSO/Config", "sl_sla_orgasmexposuremodifier") * SexLab.Stats.GetSkillLevel(akActor, SexLab.Stats.kLewd))) as Int
	Line 746: 	slaUtil.UpdateActorExposure(victim, -10 + 2 * SexLab.Stats.GetSkillLevel(victim, SexLab.Stats.kLewd), "being rape victim")
	Line 796: 	Int exposureValue = ((thisThread.TotalTime / GetAnimationDuration(thisThread)) * (-20.0 + JsonUtil.GetIntValue("/SLSO/Config", "sl_sla_orgasmexposuremodifier") * SexLab.Stats.GetSkillLevel(actorList[i], SexLab.Stats.kLewd))) as Int

sslActorAlias.psc (2 hits)
	Line 366:	float OwnLewd = Stats.GetSkillLevel(ActorRef, Stats.kLewd)
	Line 822:	if (Stats.GetSkillLevel(ActorRef, Stats.kLewd)*10) as int < Utility.RandomInt(0, 100)

 

will fix that

Posted
8 hours ago, jujoco said:

Hi there, love the general idea of your mod, but I don't fully understand how to use it.

I'm playing with a controller, not sure if that matters,  but when i try to use the controls it doesn't seem to work. In using RT for increasing enjoyment LT for reducing and LB for utility. 2 things aren't clear to me: is it possible to not cum if you keep edging? And unsure if you have to hold the utility button, then press button to make it work for your char (LB + RT/LT), or does it work as a toggle?

yes thought the higher enjoyment the harder it is not to cum and you'll fail eventually

you need to hold it

Posted
1 hour ago, Ed86 said:

yes thought the higher enjoyment the harder it is not to cum and you'll fail eventually

you need to hold it

Thanks for the fast response!

Posted
1 hour ago, user9120975435 said:

For some reason sex ends even with the male not achieving orgasm, only with the female player character having orgasm. Any idea what could be causing that?

some one is bad at sex

Posted
2 hours ago, Ed86 said:

some one is bad at sex

Hahaha, wow, savage! 

 

To be fair the controls take some getting used to :)

Posted
14 minutes ago, Gräfin Zeppelin said:

I love this mod but I experience roughly 2 minutes freeze delays if I equp clothing since I isntalled this mod. Any clue what could cause this ?

no, its only active during sex scenes

Posted
10 minutes ago, Gräfin Zeppelin said:

Ah I have another question, is it somehow possible to hold ones own orgasm ?

yes, i think its done with rmb

Posted
On 6/17/2018 at 1:17 PM, jujoco said:

Hahaha, wow, savage! 

 

To be fair the controls take some getting used to :)

I think literally he means one of the characters, the sexlab stats affect enjoyment increase

Posted

Turning off animation stage enjoyment does nothing for me, advancing animation stage always add enjoyment regardless if it's on or off. Animation speed control does not work too. Everything else works fine. What could be the problem ? Reinstalled the mod a few times already.

Posted
17 hours ago, Black Justicar said:

Ed86 , can you please integrate support for "Deviously Cursed Loot"'s cum inflation system? Because it's the only one that works properly with "Devious Devices" and those chastity belts.

no

Posted

Guys hello there,

 

Does anyone haves a problem with the voices , I have all 3 installed, and with this latest update they just do not work, I looked for the previous version and can not find it wanted to try replacing the sound script with the one I had ....I even tried and uninstalled the voices packs and installed it again all 3 and the result was the same no voices...

 

I have everything right as before installing the update but still no sex voices, anyone haves this issue ???

Posted
8 hours ago, Whiteeeee said:

After using a mod manager to install the voice pack files, how do I actually setup the voice pack in the SOL MCM menu?

In the bottom SLSO MCM menu you should see the voice pack(s) you loaded on the right and on the left you change the pc voice pack to the number of the pack on the right or leave it at 0 which is the sexlab default voice

Posted
1 hour ago, ercramer69 said:

In the bottom SLSO MCM menu you should see the voice pack(s) you loaded on the right and on the left you change the pc voice pack to the number of the pack on the right or leave it at 0 which is the sexlab default voice

Thanks for your help.

 

Posted
13 hours ago, Gräfin Zeppelin said:

I just wanted to report that soemthing is weird with custom voices and oyu made a patch already :D

 

Thanks alot.

 

 

I have the same problem but where is that patch you mentioned ???

 

 

PS: Forget it found it a new version of SLSO for download...Thanks

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