terrorofmorrowind Posted June 4, 2018 Posted June 4, 2018 On 6/1/2018 at 1:33 AM, 7osisg4d said: yeah, a male orgasm causes pregnancy rolls for all males involved in the scene, so it'll just make things weird with 3somes+ Is that so? I thought that was mitigated by the settings in sexlab? There is an option there that allows you to set the sexlab gender. So it should not cause male pregnancies. If it still happens for some reason there should still be an option in soulgem to alter there "pregnancy abilities".
7osisg4d Posted June 4, 2018 Posted June 4, 2018 2 hours ago, terrorofmorrowind said: Is that so? I thought that was mitigated by the settings in sexlab? There is an option there that allows you to set the sexlab gender. So it should not cause male pregnancies. If it still happens for some reason there should still be an option in soulgem to alter there "pregnancy abilities". I think it consumes semen from all the males from every orgasm, but it also doesn't check if semen is available for impregnation? Also in a mixed male/malebeast/female scene it would use the human pregnancy chance, not sure how many of these exist.
Cicro72 Posted June 4, 2018 Posted June 4, 2018 I installed 1.4.5. I find that a male PC cannot get a female NPC to climax if her arousal is too low. Are there any settings to adjust to increase NPC arousal during sex at an increased rate based on Sexlab sex experience or other means? I used autopilot for my tests. I increased the modifiers to 200% but it didn't have much impact. I did not play with the 3 reduction modifier setting or the type of enjoyment gain modifier, leaving it at Modifier2. I ticked off all penalty modifiers and ticked on all positive modifiers. EDIT: OK, it looks like changing enjoyment gain modifier type helped. Modifier2 appears to require modest initial arousal.
TBoneTones Posted June 5, 2018 Posted June 5, 2018 There appears to be no option in the MSM menu to simply disable it, if only temporarily? I am none too sure what i need to set on this MSM menu just to get it to work on a basic level? There seem to be too many options that are slightly confusing; male and female orgasm conditions? These state more than 2 players and a bunch of anims appear to be necessary? Also, I have my sexlab animation settings to be non auto advance...but there are only 4 stages.....and occasionally, no matter how long I leave one stage, neither NPC or PC appear close to orgasm, and on more than one occasion the entire 4 stage animation ends with no orgasms for either? I tried binding the bonus orgasms to a couple of spare F keys, but neither appears to have any effect on NPC or PC, when they seem to be taking forever moving up the widget displays.
Ed86 Posted June 5, 2018 Author Posted June 5, 2018 4 hours ago, Cicro72 said: I installed 1.4.5. I find that a male PC cannot get a female NPC to climax if her arousal is too low. Are there any settings to adjust to increase NPC arousal during sex at an increased rate based on Sexlab sex experience or other means? I used autopilot for my tests. I increased the modifiers to 200% but it didn't have much impact. I did not play with the 3 reduction modifier setting or the type of enjoyment gain modifier, leaving it at Modifier2. I ticked off all penalty modifiers and ticked on all positive modifiers. EDIT: OK, it looks like changing enjoyment gain modifier type helped. Modifier2 appears to require modest initial arousal. Yeah that the point of it, while you are normal it would be hard to orgasm without beeing aroused/turned on, but as your character degrade into slut, youll be constantly turned on ready to go any moment
Cicro72 Posted June 5, 2018 Posted June 5, 2018 Thank you. Does lewdness control slut level? How can I adjust lewdness? I didn't see it as a faction type like SLA attributes. I'm also looking for whether there is any PC skill level value to sex such that greater skill would increase pleasure rate.
Ed86 Posted June 6, 2018 Author Posted June 6, 2018 7 hours ago, Cicro72 said: Thank you. Does lewdness control slut level? How can I adjust lewdness? I didn't see it as a faction type like SLA attributes. I'm also looking for whether there is any PC skill level value to sex such that greater skill would increase pleasure rate. Yes. Use Sexlab shrines.
mm21_ Posted June 6, 2018 Posted June 6, 2018 I'm not sure what is causing this but my character can't orgasm anymore and the last stage of foreplay and sex scene take really long even though i set the last stage to be only 5 seconds on the sexlab mcm anyone got any ideas? I have sexlab using separate orgasm set as well
Sharilyn Posted June 7, 2018 Posted June 7, 2018 How "compatible" is this mod really? As in, I use a whole lot of other mods such as beeing female, sexlab defeat, deviously cursed loot, egg factory, estrus chaurus+, SD+ and sexlab parasites... I would love to try this mod out but I dont know if it will break my game with my mods conflicting with this one or not hooking to it.
Ed86 Posted June 7, 2018 Author Posted June 7, 2018 11 hours ago, mm21_ said: I'm not sure what is causing this but my character can't orgasm anymore tweak slso settings
Ifudu Posted June 8, 2018 Posted June 8, 2018 Just used this mod for 2 hours on as clean an install as I care to make without completely reinstalling and changing install directories or scrubbing the registry clean. I've been using it with SLAM Widget to monitor arousal states, SLSO widgets rarely appear and when they do, they do not increase past zero. Stamina and Magicka widgets properly show increases and decreases. Arousal states don't decrease beyond the default decay from arousal redux. Multiple orgasms are counted in the console. Plugin load order Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Schlongs of Skyrim - Core.esm 6 6 SexLab.esm 7 7 CreatureFramework.esm 8 8 ZaZAnimationPack.esm 9 9 Devious Devices - Assets.esm 10 a SexLabAroused.esm 11 b Devious Devices - Integration.esm 12 c Devious Devices - Expansion.esm 13 d BeeingFemale.esm 14 e FNIS.esp 15 f SkyUI.esp 16 10 RaceMenu.esp 17 11 RaceMenuPlugin.esp 18 12 Schlongs of Skyrim.esp 19 13 SOS - Smurf Average Addon.esp 20 14 FloppySOS.esp 21 15 12FemaleBrows.esp 22 16 Skyrim Immersive Creatures.esp 23 17 MoreNastyCritters.esp 24 18 SexLab Aroused Creatures.esp 25 19 dD - Realistic Ragdoll Force - Realistic.esp 26 1a UIExtensions.esp 27 1b Skyrim Immersive Creatures - DLC2.esp 28 1c sanguinesDebauchery.esp 29 1d BDIC.esp 30 1e SOSRaceMenu.esp 31 1f XPMSE.esp 32 20 sr_FillHerUp.esp 33 21 sr_FillThemUp.esp 34 22 SexLab_Dialogues.esp 35 23 SLA Monitor Widget.esp 36 24 SLSO.esp 37 25 Cherrypie.esp 38 26 DW.esp 39 27 BeeingFemaleBasicAddOn.esp 40 28 Alternate Start - Live Another Life.esp 41 29 ccas_starts.esp Conflicts from other mods are coming from Sexlab Framework 1.62 /scripts/sslThreadController.pex /scripts/sslBaseVoice.pex /scripts/sslActorAlias.pex /scripts/Source/sslThreadController.psc /scripts/Source/sslBaseVoice.psc /scripts/Source/sslActorAlias.psc Will try to use again later after clearing those conflicts. Thanks for the mod man, this seems like it has the potential to be really fun.
Warlock3000 Posted June 9, 2018 Posted June 9, 2018 Are there any plans to improve automated scene progression? As I understand, the current option is "advance stage when actor is out of stamina" Perhaps for more even progression it could be something like this instead: X - highest enjoyment of one of the actors at the start of the scene. S - number of stages in an animation L = (100 - X) / S L - length of a single stage Every time the enjoyment of one of the actors (highest) crosses the thresholds at X + (L*i) the scene advances by 1 stage. What do you think about it?
7osisg4d Posted June 10, 2018 Posted June 10, 2018 On 6/7/2018 at 3:10 AM, Ed86 said: Is there a way to see the variables in-game that are resulting in E ratings?
Ed86 Posted June 10, 2018 Author Posted June 10, 2018 6 hours ago, 7osisg4d said: Is there a way to see the variables in-game that are resulting in E ratings? no 13 hours ago, Warlock3000 said: Are there any plans to improve automated scene progression? As I understand, the current option is "advance stage when actor is out of stamina" Perhaps for more even progression it could be something like this instead: X - highest enjoyment of one of the actors at the start of the scene. S - number of stages in an animation L = (100 - X) / S L - length of a single stage Every time the enjoyment of one of the actors (highest) crosses the thresholds at X + (L*i) the scene advances by 1 stage. What do you think about it? not really there is a little problem, only 1 actor will be able to orgasm that way and only once per animation so while that would work with default orgasm, it kinda defeats purpose of this mod
7osisg4d Posted June 10, 2018 Posted June 10, 2018 On 6/3/2018 at 10:57 PM, Ed86 said: i think everything is correct, you consume stamina on action, you dont consume magicka, its a result of you action you cant, your character is mentally broken and do as its body desires, until you regain some magicka Does that include doing nothing? Because stamina doesn't get consumed when out of magicka for me. I've gotten permission from DC to post the UTxSLSO patch: Why would NPC get very low (~39%) E in an aggressor scenario? Does the script handle exhibitionism for NPC aggressor/PC victim? Sexlab Deadly Drain is very incompatible. Recommend you list it on the main page. Drain behavior/death functionality becomes unpredictable. Doesn't proc without end orgasm, but even then doesn't proc reliably depending on the options selected in MCM for DD. Final stage gets 'death drain' duration extension even when drain isn't deadly. 1
Ed86 Posted June 11, 2018 Author Posted June 11, 2018 11 hours ago, 7osisg4d said: Why would NPC get very low (~39%) E in an aggressor scenario? Does the script handle exhibitionism for NPC aggressor/PC victim? Sexlab Deadly Drain is very incompatible. Recommend you list it on the main page. Drain behavior/death functionality becomes unpredictable. Doesn't proc without end orgasm, but even then doesn't proc reliably depending on the options selected in MCM for DD. Final stage gets 'death drain' duration extension even when drain isn't deadly. coz: 1)you have old version, in new E forced to 100% 2)you have require aggressor orgasm condition disabled, but then you can skip animation most sl mods are very incompatible, that is stated in OP not going to make list of dozens mods Sexlab Deadly Drain author said he doesnt care about SLSO support, and i dont care about SLDD you can keep asking him to make patch, maybe 1 day you will annoy him enough and he will make one, or make patch yourself
septimus1028 Posted June 11, 2018 Posted June 11, 2018 Hi First, this is the great mod, I'm thankful that you make this mod. Second, I have few problems, maybe a bug, or I don't know how to use this mod yet - I'm using SexLab Eager NPCs, PC never increase enjoyment, somehow, even that's his lover. - About install Voice Pack, I'm not use how it work, I'm using , and SLSO don't recognize it in Install Voice Pack. Then, which voice pack you can recommend? Sorry for my bad English, Thank.
7osisg4d Posted June 11, 2018 Posted June 11, 2018 9 hours ago, Ed86 said: Sexlab Deadly Drain author said he doesnt care about SLSO support, and i dont care about SLDD you can keep asking him to make patch, maybe 1 day you will annoy him enough and he will make one, or make patch yourself I did ask in their thread, no response. I could even patch myself but they don't share the source. SLSO only affects the orgasm event, right? That's what took me a while to figure out SLDD - It looks like the logic to identify if it's a death drain or not is processed on orgasm and defaulted to true, so without the ending orgasm it always extends the last scene.
7osisg4d Posted June 11, 2018 Posted June 11, 2018 9 hours ago, septimus1028 said: - I'm using SexLab Eager NPCs, PC never increase enjoyment, somehow, even that's his lover. Check location/exhibitionism and skills. Tweak settings in MCM 9 hours ago, septimus1028 said: - About install Voice Pack, I'm not use how it work, I'm using h voice pack you can recommend? Sorry for my bad English, Thank. SLSO uses custom voicepack, you can download from the SLSO page. Elizabeth is good.
Ed86 Posted June 11, 2018 Author Posted June 11, 2018 11 hours ago, septimus1028 said: Hi First, this is the great mod, I'm thankful that you make this mod. Second, I have few problems, maybe a bug, or I don't know how to use this mod yet - I'm using SexLab Eager NPCs, PC never increase enjoyment, somehow, even that's his lover. - About install Voice Pack, I'm not use how it work, I'm using h voice pack you can recommend? Sorry for my bad English, Thank. SLSO only supports SLSO voice packs 2 hours ago, 7osisg4d said: I did ask in their thread, no response. I could even patch myself but they don't share the source. SLSO only affects the orgasm event, right? That's what took me a while to figure out SLDD - It looks like the logic to identify if it's a death drain or not is processed on orgasm and defaulted to true, so without the ending orgasm it always extends the last scene. you can use champollion to decompile sldd scripts if you really want to make a patch
Andarus Posted June 12, 2018 Posted June 12, 2018 On 4/21/2018 at 5:34 PM, Kathonica said: Is there a workaround for female characters getting dressed after the male's/player's first orgasm - or is that a Sexlab thing I need to turn on/off? Same problems. There is no Redress in Defeat or Eager NPCs which I mostly use to initiate Sex.
Kathonica Posted June 13, 2018 Posted June 13, 2018 10 hours ago, Andarus said: Same problems. There is no Redress in Defeat or Eager NPCs which I mostly use to initiate Sex. Though I'm still having this issue, I did discover that it wasn't necessarily the first male orgasm that caused it. Sometimes it's the second, third, or fourth - leading me to wonder if it's simply script delay; or if it might be related to specific NPCs in some way (sometimes - but rarely - it wouldn't occur at all.)
Dojo_dude Posted June 14, 2018 Posted June 14, 2018 Ya know what... I completely forgot about Sexout for F:NV having the meter system and the controls to either delay or proceed with orgasm vs npc's. Is SLSO similar to the Sexout Meter system? I only see one meter in the screenshots, in this regard it's only important to see the player character's meter?
andreador89 Posted June 14, 2018 Posted June 14, 2018 There is a problem detecting lewdness levels on my setup (SLSO 1.4.5, SL Framework 1.62, SLA 28). When trying to debug the issue the following expression always returned 0: Stats.GetSkillLevel(ActorRef, Stats.kLewd) It seems that this function expects a string not an int as its second argument. Unfortunately I have no experience in Papyrus, so my assumption is that it is implicitly casted to an string that has no valid skill level associated with it (and therefore returns 0). The Javadoc within SexLabFramework.psc describes the second parameter of its function GetSkillLevel like this: @param: string Skill, is the skill to get (standard skills are: Foreplay, Vaginal, Anal, Oral, Pure, and Lewd) My interpretation of this is that the actual call should resemble something like Stats.GetSkillLevel(ActorRef, "Lewd"). (not tested) Tested: If I swap the usage of GetSkillLevel(ActorRef, Stats.kLewd) with following expression, it seems to work: Stats.GetLewdLevel(ActorRef) I would appreciate it if you could double-check the GetSkillLevel calls in your scripts, since this problem may occour for other (all?) users of this mod. Best regards
Ed86 Posted June 14, 2018 Author Posted June 14, 2018 19 hours ago, Dojo_dude said: Ya know what... I completely forgot about Sexout for F:NV having the meter system and the controls to either delay or proceed with orgasm vs npc's. Is SLSO similar to the Sexout Meter system? I only see one meter in the screenshots, in this regard it's only important to see the player character's meter? no idea havent played fnv in years some SS are old, you get widgets for all actors 18 hours ago, andreador89 said: There is a problem detecting lewdness levels on my setup (SLSO 1.4.5, SL Framework 1.62, SLA 28). When trying to debug the issue the following expression always returned 0: Stats.GetSkillLevel(ActorRef, Stats.kLewd) It seems that this function expects a string not an int as its second argument. Unfortunately I have no experience in Papyrus, so my assumption is that it is implicitly casted to an string that has no valid skill level associated with it (and therefore returns 0). The Javadoc within SexLabFramework.psc describes the second parameter of its function GetSkillLevel like this: @param: string Skill, is the skill to get (standard skills are: Foreplay, Vaginal, Anal, Oral, Pure, and Lewd) My interpretation of this is that the actual call should resemble something like Stats.GetSkillLevel(ActorRef, "Lewd"). (not tested) Tested: If I swap the usage of GetSkillLevel(ActorRef, Stats.kLewd) with following expression, it seems to work: Stats.GetLewdLevel(ActorRef) I would appreciate it if you could double-check the GetSkillLevel calls in your scripts, since this problem may occour for other (all?) users of this mod. Best regards so what exactly doesnt work and gives errors? that thing is used by default sexlab, so i assume it works, i assume it uses skse plugin to get skills data so im not gonna dig that if you get 0 then its either creature, actor not seeded with stats/skills or skill is 0 or very small so its rounded to 0 anyway even if it returns 0, slso should work, you wont get skill bonuses though 1
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