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Posted
On ‎6‎/‎1‎/‎2018 at 1:33 AM, 7osisg4d said:

yeah, a male orgasm causes pregnancy rolls for all males involved in the scene, so it'll just make things weird with 3somes+

Is that so? I thought that was mitigated by the settings in sexlab? There is an option there that allows you to set the sexlab gender. So it should not cause male pregnancies. If it still happens for some reason there should still be an option in soulgem to alter there "pregnancy abilities".

Posted
2 hours ago, terrorofmorrowind said:

Is that so? I thought that was mitigated by the settings in sexlab? There is an option there that allows you to set the sexlab gender. So it should not cause male pregnancies. If it still happens for some reason there should still be an option in soulgem to alter there "pregnancy abilities".

 

I think it consumes semen from all the males from every orgasm, but it also doesn't check if semen is available for impregnation? Also in a mixed male/malebeast/female scene it would use the human pregnancy chance, not sure how many of these exist.

Posted

I installed 1.4.5. I find that a male PC cannot get a female NPC to climax if her arousal is too low. Are there any settings to adjust to increase NPC arousal during sex at an increased rate based on Sexlab sex experience or other means? I used autopilot for my tests. I increased the modifiers to 200% but it didn't have much impact. I did not play with the 3 reduction modifier setting or the type of enjoyment gain modifier, leaving it at Modifier2. I ticked off all penalty modifiers and ticked on all positive modifiers.

 

EDIT: OK, it looks like changing enjoyment gain modifier type helped. Modifier2 appears to require modest initial arousal.

Posted

There appears to be no option in the MSM menu to simply disable it, if only temporarily?

 

I am none too sure what i need to set on this MSM menu just to get it to work on a basic level?  There seem to be too many options that are slightly confusing; male and female orgasm conditions?  These state more than 2 players and a bunch of anims appear to be necessary?  

 

Also, I have my sexlab animation settings to be non auto advance...but there are only 4 stages.....and occasionally, no matter how long I leave one stage, neither NPC or PC appear close to orgasm, and on more than one occasion the entire 4 stage animation ends with no orgasms for either?

 

I tried binding the bonus orgasms to a couple of spare F keys, but neither appears to have any effect on NPC or PC, when they seem to be taking forever moving up the widget displays.

Posted
4 hours ago, Cicro72 said:

I installed 1.4.5. I find that a male PC cannot get a female NPC to climax if her arousal is too low. Are there any settings to adjust to increase NPC arousal during sex at an increased rate based on Sexlab sex experience or other means? I used autopilot for my tests. I increased the modifiers to 200% but it didn't have much impact. I did not play with the 3 reduction modifier setting or the type of enjoyment gain modifier, leaving it at Modifier2. I ticked off all penalty modifiers and ticked on all positive modifiers.

 

EDIT: OK, it looks like changing enjoyment gain modifier type helped. Modifier2 appears to require modest initial arousal.

Yeah that the point of it, while you are normal it would be hard to orgasm without beeing aroused/turned on, but as your character degrade into slut, youll be constantly turned on ready to go any moment

Posted

Thank you. Does lewdness control slut level? How can I adjust lewdness? I didn't see it as a faction type like SLA attributes.

 

I'm also looking for whether there is any PC skill level value to sex such that greater skill would increase pleasure rate.

Posted
7 hours ago, Cicro72 said:

Thank you. Does lewdness control slut level? How can I adjust lewdness? I didn't see it as a faction type like SLA attributes.

 

I'm also looking for whether there is any PC skill level value to sex such that greater skill would increase pleasure rate.

Yes. Use Sexlab shrines.

Posted

I'm not sure what is causing this but my character can't orgasm anymore and the last stage of foreplay and sex scene take really long even though i set the last stage to be only 5 seconds on the sexlab mcm anyone got any ideas? I have sexlab using separate orgasm set as well

Posted

How "compatible" is this mod really? As in, I use a whole lot of other mods such as beeing female, sexlab defeat, deviously cursed loot, egg factory, estrus chaurus+, SD+ and sexlab parasites... I would love to try this mod out but I dont know if it will break my game with my mods conflicting with this one or not hooking to it.

Posted
11 hours ago, mm21_ said:

I'm not sure what is causing this but my character can't orgasm anymore

tweak slso settings

Posted

Just used this mod for 2 hours on as clean an install as I care to make without completely reinstalling and changing install directories or scrubbing the registry clean.

I've been using it with SLAM Widget to monitor arousal states, SLSO widgets rarely appear and when they do, they do not increase past zero. Stamina and Magicka widgets properly show increases and decreases. Arousal states don't decrease beyond the default decay from arousal redux. Multiple orgasms are counted in the console.

 

Plugin load order

 

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Schlongs of Skyrim - Core.esm
  6  6     SexLab.esm
  7  7     CreatureFramework.esm
  8  8     ZaZAnimationPack.esm
  9  9     Devious Devices - Assets.esm
 10  a     SexLabAroused.esm
 11  b     Devious Devices - Integration.esm
 12  c     Devious Devices - Expansion.esm
 13  d     BeeingFemale.esm
 14  e     FNIS.esp
 15  f     SkyUI.esp
 16 10     RaceMenu.esp
 17 11     RaceMenuPlugin.esp
 18 12     Schlongs of Skyrim.esp
 19 13     SOS - Smurf Average Addon.esp
 20 14     FloppySOS.esp
 21 15     12FemaleBrows.esp
 22 16     Skyrim Immersive Creatures.esp
 23 17     MoreNastyCritters.esp
 24 18     SexLab Aroused Creatures.esp
 25 19     dD - Realistic Ragdoll Force - Realistic.esp
 26 1a     UIExtensions.esp
 27 1b     Skyrim Immersive Creatures - DLC2.esp
 28 1c     sanguinesDebauchery.esp
 29 1d     BDIC.esp
 30 1e     SOSRaceMenu.esp
 31 1f     XPMSE.esp
 32 20     sr_FillHerUp.esp
 33 21     sr_FillThemUp.esp
 34 22     SexLab_Dialogues.esp
 35 23     SLA Monitor Widget.esp
 36 24     SLSO.esp
 37 25     Cherrypie.esp
 38 26     DW.esp
 39 27     BeeingFemaleBasicAddOn.esp
 40 28     Alternate Start - Live Another Life.esp
 41 29     ccas_starts.esp
 

 

 

Conflicts from other mods are coming from Sexlab Framework 1.62

/scripts/sslThreadController.pex

/scripts/sslBaseVoice.pex

/scripts/sslActorAlias.pex

/scripts/Source/sslThreadController.psc

/scripts/Source/sslBaseVoice.psc

/scripts/Source/sslActorAlias.psc

 

Will try to use again later after clearing those conflicts.

 

Thanks for the mod man, this seems like it has the potential to be really fun.

 

 

 

 

Posted

Are there any plans to improve automated scene progression?
As I understand, the current option is "advance stage when actor is out of stamina"

Perhaps for more even progression it could be something like this instead:

 

X - highest enjoyment of one of the actors at the start of the scene.

S - number of stages in an animation

 

L = (100 - X) / S

L - length of a single stage

 

Every time the enjoyment of one of the actors (highest) crosses the thresholds at

X + (L*i)

the scene advances by 1 stage.

 

What do you think about it?

Posted
6 hours ago, 7osisg4d said:

Is there a way to see the variables in-game that are resulting in E ratings?

no

 

13 hours ago, Warlock3000 said:

Are there any plans to improve automated scene progression?
As I understand, the current option is "advance stage when actor is out of stamina"

Perhaps for more even progression it could be something like this instead:

 

X - highest enjoyment of one of the actors at the start of the scene.

S - number of stages in an animation

 

L = (100 - X) / S

L - length of a single stage

 

Every time the enjoyment of one of the actors (highest) crosses the thresholds at

X + (L*i)

the scene advances by 1 stage.

 

What do you think about it?

not really

 

there is a little problem, only 1 actor will be able to orgasm that way and only once per animation

so while that would work with default orgasm, it kinda defeats purpose of this mod

Posted
On 6/3/2018 at 10:57 PM, Ed86 said:

i think everything is correct, you consume stamina on action, you dont consume magicka, its a result of you action

you cant, your character is mentally broken and do as its body desires, until you regain some magicka

 

 

Does that include doing nothing? Because stamina doesn't get consumed when out of magicka for me.

 

I've gotten permission from DC to post the UTxSLSO patch:

 

 

Why would NPC get very low (~39%) E in an aggressor scenario?   Does the script handle exhibitionism for NPC aggressor/PC victim?

 

Sexlab Deadly Drain is very incompatible. Recommend you list it on the main page. Drain behavior/death functionality becomes unpredictable.  Doesn't proc without end orgasm, but even then doesn't proc reliably depending on the options selected in MCM for DD.  Final stage gets 'death drain' duration extension even when drain isn't deadly.

Posted
11 hours ago, 7osisg4d said:

Why would NPC get very low (~39%) E in an aggressor scenario?   Does the script handle exhibitionism for NPC aggressor/PC victim?

 

Sexlab Deadly Drain is very incompatible. Recommend you list it on the main page. Drain behavior/death functionality becomes unpredictable.  Doesn't proc without end orgasm, but even then doesn't proc reliably depending on the options selected in MCM for DD.  Final stage gets 'death drain' duration extension even when drain isn't deadly.

coz:

1)you have old version, in new E forced to 100%

2)you have require aggressor orgasm condition disabled, but then you can skip animation

 

most sl mods are very incompatible, that is stated in OP

not going to make list of dozens mods

Sexlab Deadly Drain author said he doesnt care about SLSO support, and i dont care about SLDD

you can keep asking him to make patch, maybe 1 day you will annoy him enough and he will make one, or make patch yourself

Posted

Hi

First, this is the great mod, I'm thankful that you make this mod.

Second, I have few problems, maybe a bug, or I don't know how to use this mod yet :| 

- I'm using SexLab Eager NPCs, PC never increase enjoyment, somehow, even that's his lover.

- About install Voice Pack, I'm not use how it work, I'm using 

, and SLSO don't recognize it in Install Voice Pack. Then, which voice pack you can recommend?

Sorry for my bad English, 

Thank.

Posted
9 hours ago, Ed86 said:

Sexlab Deadly Drain author said he doesnt care about SLSO support, and i dont care about SLDD

you can keep asking him to make patch, maybe 1 day you will annoy him enough and he will make one, or make patch yourself

I did ask in their thread, no response.  I could even patch myself but they don't share the source.  

 

SLSO only affects the orgasm event, right? That's what took me a while to figure out SLDD - It looks like the logic to identify if it's a death drain or not is processed on orgasm and defaulted to true, so without the ending orgasm it always extends the last scene.

Posted
9 hours ago, septimus1028 said:

- I'm using SexLab Eager NPCs, PC never increase enjoyment, somehow, even that's his lover.

Check location/exhibitionism and skills. Tweak settings in MCM

 

9 hours ago, septimus1028 said:

 

- About install Voice Pack, I'm not use how it work, I'm using h voice pack you can recommend?

Sorry for my bad English, 

Thank.

SLSO uses custom voicepack, you can download from the SLSO page.  Elizabeth is good.

Posted
11 hours ago, septimus1028 said:

Hi

First, this is the great mod, I'm thankful that you make this mod.

Second, I have few problems, maybe a bug, or I don't know how to use this mod yet :| 

- I'm using SexLab Eager NPCs, PC never increase enjoyment, somehow, even that's his lover.

- About install Voice Pack, I'm not use how it work, I'm using h voice pack you can recommend?

Sorry for my bad English, 

Thank.

SLSO only supports SLSO voice packs

2 hours ago, 7osisg4d said:

I did ask in their thread, no response.  I could even patch myself but they don't share the source.  

 

SLSO only affects the orgasm event, right? That's what took me a while to figure out SLDD - It looks like the logic to identify if it's a death drain or not is processed on orgasm and defaulted to true, so without the ending orgasm it always extends the last scene.

you can use champollion to decompile sldd scripts if you really want to make a patch

Posted
On 4/21/2018 at 5:34 PM, Kathonica said:

Is there a workaround for female characters getting dressed after the male's/player's first orgasm - or is that a Sexlab thing I need to turn on/off? 

 

Same problems. There is no Redress in Defeat or Eager NPCs which I mostly use to initiate Sex.

Posted
10 hours ago, Andarus said:

 

Same problems. There is no Redress in Defeat or Eager NPCs which I mostly use to initiate Sex.

Though I'm still having this issue, I did discover that it wasn't necessarily the first male orgasm that caused it. Sometimes it's the second, third, or fourth - leading me to wonder if it's simply script delay; or if it might be related to specific NPCs in some way (sometimes - but rarely - it wouldn't occur at all.) 

Posted

Ya know what... I completely forgot about Sexout for F:NV having the meter system and the controls to either delay or proceed with orgasm vs npc's.

Is SLSO similar to the Sexout Meter system? I only see one meter in the screenshots, in this regard it's only important to see the player character's meter?

Posted

There is a problem detecting lewdness levels on my setup (SLSO 1.4.5, SL Framework 1.62, SLA 28).

When trying to debug the issue the following expression always returned 0:

Stats.GetSkillLevel(ActorRef, Stats.kLewd)

It seems that this function expects a string not an int as its second argument. Unfortunately I have no experience in Papyrus, so my assumption is that it is implicitly casted to an string that has no valid skill level associated with it (and therefore returns 0).

 

The Javadoc within SexLabFramework.psc describes the second parameter of its function GetSkillLevel like this: 

@param: string Skill, is the skill to get (standard skills are: Foreplay, Vaginal, Anal, Oral, Pure, and Lewd)

My interpretation of this is that the actual call should resemble something like Stats.GetSkillLevel(ActorRef, "Lewd"). (not tested)

 

Tested: If I swap the usage of GetSkillLevel(ActorRef, Stats.kLewd) with following expression, it seems to work:

Stats.GetLewdLevel(ActorRef)

 

I would appreciate it if you could double-check the GetSkillLevel calls in your scripts, since this problem may occour for other (all?) users of this mod.

 

Best regards

Posted
19 hours ago, Dojo_dude said:

Ya know what... I completely forgot about Sexout for F:NV having the meter system and the controls to either delay or proceed with orgasm vs npc's.

Is SLSO similar to the Sexout Meter system? I only see one meter in the screenshots, in this regard it's only important to see the player character's meter?

no idea havent played fnv in years

some SS are old, you get widgets for all actors

18 hours ago, andreador89 said:

There is a problem detecting lewdness levels on my setup (SLSO 1.4.5, SL Framework 1.62, SLA 28).

When trying to debug the issue the following expression always returned 0:


Stats.GetSkillLevel(ActorRef, Stats.kLewd)

It seems that this function expects a string not an int as its second argument. Unfortunately I have no experience in Papyrus, so my assumption is that it is implicitly casted to an string that has no valid skill level associated with it (and therefore returns 0).

 

The Javadoc within SexLabFramework.psc describes the second parameter of its function GetSkillLevel like this: 


@param: string Skill, is the skill to get (standard skills are: Foreplay, Vaginal, Anal, Oral, Pure, and Lewd)

My interpretation of this is that the actual call should resemble something like Stats.GetSkillLevel(ActorRef, "Lewd"). (not tested)

 

Tested: If I swap the usage of GetSkillLevel(ActorRef, Stats.kLewd) with following expression, it seems to work:


Stats.GetLewdLevel(ActorRef)

 

I would appreciate it if you could double-check the GetSkillLevel calls in your scripts, since this problem may occour for other (all?) users of this mod.

 

Best regards

so what exactly doesnt work and gives errors?

that thing is used by default sexlab, so i assume it works, i assume it uses skse plugin to get skills data so im not gonna dig that

 

if you get 0 then its either creature, actor not seeded with stats/skills or skill is 0 or very small so its rounded to 0

 

anyway even if it returns 0, slso should work, you wont get skill bonuses though

 

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