Ed86 Posted April 15, 2018 Author Share Posted April 15, 2018 2 hours ago, Lupine00 said: I have a feeling some mods mess with this though. Possibly DCL? As mentioned, I get arousal loss regardless of orgasm, and orgasms regardless of bar filling (though the latter were all while wearing rubber doll suit from DCL). im sure there is DD mod that resets arousal to max after sex scene with belts, dont remember which one though not sure why would they lower arousal after sl scene DD mods have own orgasm event like one from plugs you should check console log to see if its SL orgasm or fake one Link to comment
Lupine00 Posted April 16, 2018 Share Posted April 16, 2018 18 hours ago, Ed86 said: or fake one Ha ha Link to comment
Kathonica Posted April 21, 2018 Share Posted April 21, 2018 Is there a workaround for female characters getting dressed after the male's/player's first orgasm - or is that a Sexlab thing I need to turn on/off? Link to comment
clownsister Posted April 21, 2018 Share Posted April 21, 2018 This mod promised that it fixes that horrible issue where everyone always orgasms when an animation ends. I don't want my arousal to go back to zero when I either escape a rape scene or end a sex scene myself. I only want my arousal to go down after an orgasm. When I manually end a masturbation scene with this mod enabled my arousal still goes to zero. I downloaded all the Arousal enhancement mods I could find, changed the load orders so the important things don't overwrite and it still did not solve this issue. I only want my arousal to go to zero when I orgasm. Why is such a simple thing so hard to find? Let me repeat: I only want my arousal to go to zero after I orgasm. It is driving me up the wall. Link to comment
Ed86 Posted April 22, 2018 Author Share Posted April 22, 2018 15 hours ago, Kathonica said: Is there a workaround for female characters getting dressed after the male's/player's first orgasm - or is that a Sexlab thing I need to turn on/off? Disable mod that redreses you characters Link to comment
Kathonica Posted April 22, 2018 Share Posted April 22, 2018 10 minutes ago, Ed86 said: Disable mod that redreses you characters  Are there mods known to have that functionality? I don't have any non-SL mods that handle outfits in any way - and I can't think of any SL ones I have beyond SL itself that are supposed to handle stripping/redressing. Link to comment
Ed86 Posted April 22, 2018 Author Share Posted April 22, 2018 13 hours ago, clownsister said: This mod promised that it fixes that horrible issue where everyone always orgasms when an animation ends. this mod delivers what it promises 13 hours ago, clownsister said: Why is such a simple thing so hard to find? probably, cuz #users tend to do stupid stuff like ignoring installation instructions or installing unsuported (Arousal enhancement) mods  P.S. everything works fine, arousal stays where it should 1 Link to comment
Ed86 Posted April 22, 2018 Author Share Posted April 22, 2018 5 minutes ago, Kathonica said:  Are there mods known to have that functionality? I don't have any non-SL mods that handle outfits in any way - and I can't think of any SL ones I have beyond SL itself that are supposed to handle stripping/redressing. who knows... maybe some follower framework  you can try to disable SL victim redress Link to comment
Fenroo Posted April 23, 2018 Share Posted April 23, 2018 Do any other mods take advantage of this mod for orgasm denial purposes (as stated in mod description)? Link to comment
Ed86 Posted April 23, 2018 Author Share Posted April 23, 2018 57 minutes ago, Fenroo said: Do any other mods take advantage of this mod for orgasm denial purposes (as stated in mod description)? no Link to comment
Unmotivatedpride Posted April 26, 2018 Share Posted April 26, 2018 Dropping in over here to say I've made a temporary patch for version 3.1b of MiniNeeds. More info at: https://www.loverslab.com/topic/89985-minineeds/?page=16&tab=comments#comment-2224185 Link to comment
luffyboy Posted April 26, 2018 Share Posted April 26, 2018 Hey ed66 what software do you use to compile your scripts? I'm using notepad++ but i cant seem to compile the source scripts (it just freezes at compiling and doesnt throw up any errors one usually say if the source script is faulty)Â you provided (even when they are unaltered) I can compile other skyrim (both sexlab and nonsexlab mods) just fine. Link to comment
Ed86 Posted April 26, 2018 Author Share Posted April 26, 2018 1 hour ago, luffyboy said: Hey ed66 what software do you use to compile your scripts? I'm using notepad++ but i cant seem to compile the source scripts (it just freezes at compiling and doesnt throw up any errors one usually say if the source script is faulty)Â you provided (even when they are unaltered) I can compile other skyrim (both sexlab and nonsexlab mods) just fine. notepad++ i have scripts copied to game folder Link to comment
Neliahawk Posted April 27, 2018 Share Posted April 27, 2018 would it be possible for someone to create a patch that makes "seperate orgasm" work properly with the "untamed" mod? https://www.loverslab.com/topic/42343-untamed/ maybe something so that creature orgasms triggers the untamed levelup effects and all that. Â i asked over there some weeks ago but dont think anyone is making a patch yet... so thought i ask here if maybe someone knows how to make patches to get these two working together properly. Â sadly i have no clue how to mod in skyrim to edit stuff myself... so thought i give it a quick ask in here. Link to comment
luffyboy Posted April 28, 2018 Share Posted April 28, 2018 Hey ed, Where in the source script can i find the code that reduces enjoyment gain for males after orgasm? I want to turn that feature off. Plus once i edit my scripts could you help me compile them? They are just small edits that relate to changing the range of anim speed and how stamina affects anim speed Link to comment
Ed86 Posted April 28, 2018 Author Share Posted April 28, 2018 1 hour ago, luffyboy said: Hey ed, Where in the source script can i find the code that reduces enjoyment gain for males after orgasm? I want to turn that feature off. Plus once i edit my scripts could you help me compile them? They are just small edits that relate to changing the range of anim speed and how stamina affects anim speed sslActorAlias.psc search condition_male_orgasm line 527, 827 help compile?...hmm...maybe Link to comment
luffyboy Posted April 28, 2018 Share Posted April 28, 2018 47 minutes ago, Ed86 said: sslActorAlias.psc search condition_male_orgasm line 527, 827 help compile?...hmm...maybe Thanks, do you mind just helping me compile these scripts? I cant seem to compile them from my end as mentioned before. What i have edited for anim is  Spoiler Event OnUpdate()    if controller.ActorAlias(ActorRef).GetActorRef() != none       if controller.ActorAlias(ActorRef).GetState() == "Animating"          Float FullEnjoymentMOD                   if JsonUtil.GetIntValue(File, "game_animation_speed_control") == 1                                          ;stamina based animation speed             FullEnjoymentMOD = PapyrusUtil.ClampFloat(1.5-(ActorSync.GetActorValuePercentage("Stamina"), 0.5, 1.5)             AnimSpeedHelper.SetAnimationSpeed(ActorRef, FullEnjoymentMOD, 0.5, 0)             ;SexLab.Log(" SLSO AnimSpeed()(sta) actor: " + ActorRef.GetLeveledActorBase().GetName() + " ActorSync to " + ActorSync.GetLeveledActorBase().GetName() + " , speed: ", FullEnjoymentMOD / 3 + 0.5)          elseif JsonUtil.GetIntValue(File, "game_animation_speed_control") == 2                                       ;enjoyment based animation speed             FullEnjoymentMOD = PapyrusUtil.ClampFloat(controller.ActorAlias(ActorSync).GetFullEnjoyment()/30/3, 0.5, 1.5)             AnimSpeedHelper.SetAnimationSpeed(ActorRef, FullEnjoymentMOD, 0.5, 0)             ;SexLab.Log(" SLSO AnimSpeed()(enjoyment) actor: " + ActorRef.GetLeveledActorBase().GetName() + " ActorSync to " + ActorSync.GetLeveledActorBase().GetName() + " , speed: ", FullEnjoymentMOD / 3 + 0.5)          endif                   RegisterForSingleUpdate(1)          return       endif    endif    Remove() EndEvent My goal is to have the sex animation speed start at 0.5 and progress up to 1.5max as sex goes on (where boob bounce and everything is just perfect with my hdt setup) All i did is just change the "PapyrusUtil.ClampFloat(1.5-(ActorSync.GetActorValuePercentage" part of the script a notable change here is the formula for stamina affecting animation speed. I have flipped it around so that anim speed increases as stamina drops (its a bit unimmersive if you slow down when you "mind broken" or trying to push your partner/yourself to orgasm with the mouse click) I tweaked both stamina and enjoyment code because I am still not sure which one would be most reliable to also control anim speed for NPC-NPC sex the way i would like it too. so i plan to fiddle around with that with the help of sexlab util In the other script, as directed by you i just changed for both line 527 and 827 Spoiler             if JsonUtil.GetIntValue(File, "condition_male_orgasm") == 1 to             if JsonUtil.GetIntValue(File, "condition_male_orgasm") == 20 That would mean that only after 20 orgasms in a short time (which shouldnt happen in my playthrough) would the male enjoyment reduction rate kick in right? Finally while looking at all this I thought of something you might like to consider (if you ever plan up further developing this amazing mod).  Spoiler When sex is between a player and npc, another modifer for enjoyment gain for the npc will be triggered which is influenced by the difference between stamina% and magicka%. where the bigger the difference in the nominal rate the less enjoyment for the npc is gained. The idea is to try to keep stamina% close to the draining magicka%, where doing so constantly would get the npc off before you, otherwise you will get off before they do. If we get the numbers right there becomes a more interactive purpose for the mouse clicks   SLSO_SpellAnimSyncScript.psc sslActorAlias.psc Link to comment
Unmotivatedpride Posted April 28, 2018 Share Posted April 28, 2018 17 minutes ago, luffyboy said: SLSO_SpellAnimSyncScript.psc sslActorAlias.psc Tried to compile for you to give Ed86 less hassle (and I'm bored), however something you've edited on SLSO_spellanimsynscript seems to have broken it a bit. Â Compiling "SLSO_SpellAnimSyncScript"... C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\SLSO_SpellAnimSyncScript.psc(60,95): missing RPAREN at ',' No output generated for SLSO_SpellAnimSyncScript, compilation failed. Â sslActorAlias.pex Link to comment
luffyboy Posted April 28, 2018 Share Posted April 28, 2018 5 minutes ago, sheltrs said: Tried to compile for you to give Ed86 less hassle (and I'm bored), however something you've edited on SLSO_spellanimsynscript seems to have broken it a bit.  Compiling "SLSO_SpellAnimSyncScript"... C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\SLSO_SpellAnimSyncScript.psc(60,95): missing RPAREN at ',' No output generated for SLSO_SpellAnimSyncScript, compilation failed.  sslActorAlias.pex Thanks for trying, yea i think its because ed has some personalized source scripts. (which is why i cant compile on my end either) I literally only change a number from 1 to 20 so it couldnt be that i add/fumble with some additional code that cause the missing rparen Link to comment
Unmotivatedpride Posted April 28, 2018 Share Posted April 28, 2018 8 minutes ago, luffyboy said: Thanks for trying, yea i think its because ed has some personalized source scripts. (which is why i cant compile on my end either) I literally only change a number from 1 to 20 so it couldnt be that i add/fumble with some additional code that cause the missing rparen *post edited to make more sense* Nah mate I have all the skyui source files etc you need to compile mods with mcms.  The original is: FullEnjoymentMOD = PapyrusUtil.ClampFloat(ActorSync.GetActorValuePercentage("Stamina")*100/30/3, 0.25, 0.75)yours has: FullEnjoymentMOD = PapyrusUtil.ClampFloat(1.5-(ActorSync.GetActorValuePercentage("Stamina"), 0.5, 1.5) The script compiles fine if all you want to change is 0.25, 0.75 to 0.5, 1,5. Link to comment
Ed86 Posted April 28, 2018 Author Share Posted April 28, 2018 1 hour ago, luffyboy said: I tweaked both stamina and enjoyment code because I am still not sure which one would be most reliable to also control anim speed for NPC-NPC sex the way i would like it too. so i plan to fiddle around with that with the help of sexlab util In the other script, as directed by you i just changed for both line 527 and 827  Reveal hidden contents             if JsonUtil.GetIntValue(File, "condition_male_orgasm") == 1 to             if JsonUtil.GetIntValue(File, "condition_male_orgasm") == 20 That would mean that only after 20 orgasms in a short time (which shouldnt happen in my playthrough) would the male enjoyment reduction rate kick in right? Finally while looking at all this I thought of something you might like to consider (if you ever plan up further developing this amazing mod).   Reveal hidden contents When sex is between a player and npc, another modifer for enjoyment gain for the npc will be triggered which is influenced by the difference between stamina% and magicka%. where the bigger the difference in the nominal rate the less enjoyment for the npc is gained. The idea is to try to keep stamina% close to the draining magicka%, where doing so constantly would get the npc off before you, otherwise you will get off before they do. If we get the numbers right there becomes a more interactive purpose for the mouse clicks  slso game doesnt work for npc-npc condition_male_orgasm is a toggle, its either 0 or 1 -> off, on you need to edit stuff below it  that uh... doesnt make sense, if you lower own magika, you "loose" and you cant affect npc stamina 41 minutes ago, sheltrs said: *post edited to make more sense* Nah mate I have all the skyui source files etc you need to compile mods with mcms.  The original is: FullEnjoymentMOD = PapyrusUtil.ClampFloat(ActorSync.GetActorValuePercentage("Stamina")*100/30/3, 0.25, 0.75)yours has: FullEnjoymentMOD = PapyrusUtil.ClampFloat(1.5-(ActorSync.GetActorValuePercentage("Stamina"), 0.5, 1.5)) The script compiles fine if all you want to change is 0.25, 0.75 to 0.5, 1,5.  Link to comment
Unmotivatedpride Posted April 28, 2018 Share Posted April 28, 2018 I guess I'mma sit back and be of compiling assistance if necessary when stuff may be more finalised. o/ However it may be easier to just get the skyui sdk files (if I'm right in guessing those are the lacking problem) and compile on your own if you plan on tinkering and testing stuff. Link to comment
luffyboy Posted April 28, 2018 Share Posted April 28, 2018 1 hour ago, sheltrs said: *post edited to make more sense* Nah mate I have all the skyui source files etc you need to compile mods with mcms.  The original is: FullEnjoymentMOD = PapyrusUtil.ClampFloat(ActorSync.GetActorValuePercentage("Stamina")*100/30/3, 0.25, 0.75)yours has: FullEnjoymentMOD = PapyrusUtil.ClampFloat(1.5-(ActorSync.GetActorValuePercentage("Stamina"), 0.5, 1.5) The script compiles fine if all you want to change is 0.25, 0.75 to 0.5, 1,5. Sorry do you mind helping me compile them and posting it here then. I really dont know why i cant compile them on my end. I can compile other scripts (including sexlab scripts that uses skyui scripts) just fine. I have taken away the extra bracket between 1.5 and actorsync.getactor value percentage. I rather have 1.5 -"stamina" than stamina*100/30/3 as I want anim speed to increase as stamina goes down. 40 minutes ago, Ed86 said: slso game doesnt work for npc-npc condition_male_orgasm is a toggle, its either 0 or 1 -> off, on you need to edit stuff below it  that uh... doesnt make sense, if you lower own magika, you "loose" and you cant affect npc stamina  Ah perhaps you misunderstand me. What i meant is as the PC's magicka continues to drop during sex (currently i use sexlab util to drain a bit of magicka per sec during sex), the PC needs to try to keep the percentage of PC's stamina equal to percentage of Pc's magicka. The bigger the difference in PC's stamina%/magicka%, the lower the NPC's enjoyment gain will be. It creates a mechanic where you have to tap the mouse rhythmatically for your stamina bar to match your magicka bar and provides a more interactive experience. its just an idea anyway, might be more effort than its worth. sslActorAlias.psc SLSO_SpellAnimSyncScript.psc Link to comment
Unmotivatedpride Posted April 28, 2018 Share Posted April 28, 2018 6 minutes ago, luffyboy said: sslActorAlias.psc SLSO_SpellAnimSyncScript.psc Very well if you think you've got what you want now. <: SLSO_SpellAnimSyncScript.pex sslActorAlias.pex 1 Link to comment
luffyboy Posted April 28, 2018 Share Posted April 28, 2018 1 minute ago, sheltrs said: Very well if you think you've got what you want now. <: SLSO_SpellAnimSyncScript.pex sslActorAlias.pex Thanks for the assistance! Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now