Ed86 Posted May 10, 2017 Author Posted May 10, 2017 I have run into one issue so far that you are probably aware of (sorry only had time to skim the forums today to see if there were any mentions). Occasionally my animations will lock at either slower rates or faster rates depending on what my enjoyment was when "activities" were completed. This happened for all animations like drawing bow, running, walking, sitting.. etc. It's actually hilarious.. I feel like benny hill after a session when I am locked into hyper speed mode. (Queue yakkety sax) Anyway that was the only issue I've noticed. Otherwise great work! ETA: Is there a way to limit the number of male orgasms in one session. Like 2 or 3 and then automatic end? with SexLab Separate Orgasm 0.9.4? well i thought limiting to 2-3 is not that great idea since its... skyrim, and went with diminishing returns FullEnjoyment / (1 + GetOrgasmCount()) so male will get less enjoyment and harder to orgasm with each orgasm hm...... probably should reduce bonus enjoyment for males
aff_afc Posted May 10, 2017 Posted May 10, 2017 Q: Is there a reason why only mild moans are used no matter what enjoyment level is (tried using various different options, whether separate orgasm or not, etc.) (is it because this bit here in sslActorAlias script passes only Enjoyment rather than passing FullEnjoyment to the PlayMoan? Voice.PlayMoan(ActorRef, Enjoyment, IsVictim, UseLipSync) what would happen if you use: Voice.PlayMoan(ActorRef, FullEnjoyment, IsVictim, UseLipSync) instead?
emes Posted May 10, 2017 Posted May 10, 2017 BeeingFemale is not compatible, and I have to keep them both active, in both places, just so I get the cum inside. After getting up to level 20 with my current character while evaluating mods, and fighting various bugs the whole way, I feel like it's time to start over. I'm hoping to address as many potential problems ahead of time, though--including things like making sure I've got as much compatibility with SLSO as I can get. So I did a quick check in the Beeing Female thread. It isn't compatible? I saw a post where milzschnitte mentioned supporting it with an Add-on, so I was curious what happened with that.
Ed86 Posted May 10, 2017 Author Posted May 10, 2017 Q: Is there a reason why only mild moans are used no matter what enjoyment level is (tried using various different options, whether separate orgasm or not, etc.) (is it because this bit here in sslActorAlias script passes only Enjoyment rather than passing FullEnjoyment to the PlayMoan? Voice.PlayMoan(ActorRef, Enjoyment, IsVictim, UseLipSync) what would happen if you use: Voice.PlayMoan(ActorRef, FullEnjoyment, IsVictim, UseLipSync) instead? you would get louder moans i guess BeeingFemale is not compatible, and I have to keep them both active, in both places, just so I get the cum inside. After getting up to level 20 with my current character while evaluating mods, and fighting various bugs the whole way, I feel like it's time to start over. I'm hoping to address as many potential problems ahead of time, though--including things like making sure I've got as much compatibility with SLSO as I can get. So I did a quick check in the Beeing Female thread. It isn't compatible? I saw a post where milzschnitte mentioned supporting it with an Add-on, so I was curious what happened with that. as far as i know - no
Danfoss Posted May 10, 2017 Posted May 10, 2017 After having installed version 0.94, I too, get either slower or faster animations. As in normal animations, such as walking, running, jumping. After removing 0.94 and going back to 0.93, no problems at all.
emes Posted May 10, 2017 Posted May 10, 2017 as far as i know - no It's a shame. I love the idea behind this mod, but it seems it really does depend on all of the other mods being altered to work with it. Really, separate orgasms probably should be supported better in SexLab itself. So, enabling "SexLab's Ending Orgasm Effect" like Airianna suggests... Does this partially defeat the purpose (both characters orgasm at the end of sex no matter what)?
Airianna Posted May 10, 2017 Posted May 10, 2017 as far as i know - no It's a shame. I love the idea behind this mod, but it seems it really does depend on all of the other mods being altered to work with it. Really, separate orgasms probably should be supported better in SexLab itself. So, enabling "SexLab's Ending Orgasm Effect" like Airianna suggests... Does this partially defeat the purpose (both characters orgasm at the end of sex no matter what)? Unfortunately, yes. Both do at the end. It's one of the prices to pay, to keep the incompatible mods active, till patches can be made.
Lodakai Posted May 10, 2017 Posted May 10, 2017 I have run into one issue so far that you are probably aware of (sorry only had time to skim the forums today to see if there were any mentions). Occasionally my animations will lock at either slower rates or faster rates depending on what my enjoyment was when "activities" were completed. This happened for all animations like drawing bow, running, walking, sitting.. etc. It's actually hilarious.. I feel like benny hill after a session when I am locked into hyper speed mode. (Queue yakkety sax) Anyway that was the only issue I've noticed. Otherwise great work! ETA: Is there a way to limit the number of male orgasms in one session. Like 2 or 3 and then automatic end? with SexLab Separate Orgasm 0.9.4? well i thought limiting to 2-3 is not that great idea since its... skyrim, and went with diminishing returns FullEnjoyment / (1 + GetOrgasmCount()) so male will get less enjoyment and harder to orgasm with each orgasm hm...... probably should reduce bonus enjoyment for males Thanks for the response =) I've been playing around with it a bit and I think i kinda got a better idea of how it works. I really hate to put more on your plate, but one thing that feels like it's missing is the ability to damage partner enjoyment. The reason to have this is so that you can effectively edge the partner and keep them in a hypersensitive state at a cost to you of some kind. Cum denial and edging would give a little more flavor to the system. This would effectively be a reverse holdout and ideally could be a kind of struggle between your resources and your partners. I know right now you can fall back on animations to reduce both of your enjoyment by 10, but essentially it keeps you at the same level and falls back to the original state by adding 10 once you advance positions. An easier option to code may be to have the fallback enjoyment drop by 12-15 instead of 10 giving you more time to gain ground and letting you perform a pseudo edge by dropping back an anim and then advancing again gaining only 10 with a net loss of 2-5.
Airianna Posted May 10, 2017 Posted May 10, 2017 BeeingFemale is not compatible, and I have to keep them both active, in both places, just so I get the cum inside. After getting up to level 20 with my current character while evaluating mods, and fighting various bugs the whole way, I feel like it's time to start over. I'm hoping to address as many potential problems ahead of time, though--including things like making sure I've got as much compatibility with SLSO as I can get. So I did a quick check in the Beeing Female thread. It isn't compatible? I saw a post where milzschnitte mentioned supporting it with an Add-on, so I was curious what happened with that. Yeah, my character was level 118 or so, and just started over myself. 56 MCM menus to go through on each new game from 221 mods. I Just asked that myself in the BF support thread... Where is it? hehehe Sometimes milzshnitte forget's and needs some gentle prodding to focus.
emes Posted May 10, 2017 Posted May 10, 2017 Yeah, my character was level 118 or so, and just started over myself. 56 MCM menus to go through on each new game from 221 mods.I really dread it. I'm looking through the menus and jotting down the ones that will have to be reset manually...and it's quite a bit. The MCM just needs some kind of mass export/import functionality for this sort of thing. I think I literally could spend a day getting a new game setup. I Just asked that myself in the BF support thread... Where is it? hehehe Sometimes milzshnitte forget's and needs some gentle prodding to focus.Well, all we can do is get as many people asking for the things we want, and badger the mod makers over and over until they finally...um, get really frustrated and give up modding entirely. Only reasonable option, anyway. I mean...there's that whole "learn how to do it yourself thing," but 'cmon! Who wants to do that? I did, back in my Oblivion and FNV days, but lately I have other projects I need to put my time into.
Airianna Posted May 10, 2017 Posted May 10, 2017 Yeah, my character was level 118 or so, and just started over myself. 56 MCM menus to go through on each new game from 221 mods.I really dread it. I'm looking through the menus and jotting down the ones that will have to be reset manually...and it's quite a bit. The MCM just needs some kind of mass export/import functionality for this sort of thing. I think I literally could spend a day getting a new game setup. I Just asked that myself in the BF support thread... Where is it? hehehe Sometimes milzshnitte forget's and needs some gentle prodding to focus.Well, all we can do is get as many people asking for the things we want, and badger the mod makers over and over until they finally...um, get really frustrated and give up modding entirely. Only reasonable option, anyway. I mean...there's that whole "learn how to do it yourself thing," but 'cmon! Who wants to do that? I did, back in my Oblivion and FNV days, but lately I have other projects I need to put my time into. I have a basic understanding of scripting due to modding other games in the past, but no where near enough to make my own plugins for mods. Best I can do is modify what's already in the base game, changing a few things through the CK, like weight, damage output... Just the very basics, but even when I try to add a block of ore to mine, in game, my character can't do any mining on it. The option is there just can't do anything with it. Not to mention BF has a short cum inside list, and the first ones seem to vanish after you hit that max. So the cum inside needs to be extended considerably for it to work right with SLSO as is. Aggressor cums several times when I hit that add enjoyment button repeatedly over and over, on the 3rd and 4th animations in the sequence, just 3 or 4 taps on it, causes them to cum again and again and again... LOL Wouldn't take long for that BF cum inside list to be entirely the aggressor's in 1 lay.
Airianna Posted May 10, 2017 Posted May 10, 2017 - Something weird started to happen today... Recently updated Dripping When Wet (not the cause) And I don't believe this mod is the cause either... After being defeated, NPC's are suddenly being pushed away in a ragdoll effect, it's quite comical to watch. And completely ruins the moment. After Surrendering, I might get used 4 times before this effect occurs.... The reason I am not going to defeat with this, is cause it's been working just fine till I updated Fill Her Up, for the SLSO patch. And wondering if there is a serious conflict there, or was it something to do with the little scrtipt you handed me to keep my enjoyment from being reset? I have no way to check these things. Edit: Reloaded the first save *I use this save to load a game I've been playing for a long time, when I have issues loading a saved game*... It still happens even there. Not even sure how this is happening, or what's causing it. Any suggestions would be greatly appreciated, as I want my game playable again. I just don't want to have to reinstall everything all over again.
MRM18870 Posted May 11, 2017 Posted May 11, 2017 Maybe I am missing something, but wouldn't be a simple command in case of a male orgasm event during vaginal sex be enough for Being Female? FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman At least this is what I found in the Being Female description.
Nazzzgul666 Posted May 11, 2017 Posted May 11, 2017 I don't really get it, maybe because i was a bit unpatient during testing, or the mods i use aren't ideally for this. 1.: Which bar is my enjoyment, the higher or lower one? 2.: Description says i shall press shift to orgasm, anything else? Or only shift? Shall i keep it pressed? How do i know it failed? I'm playing with PSQ (for the first time either), not sure if it's compatible but that's not yet the point why i'm mentioning it. In human form i'm female, in succu form i'm futa, sexlab recognizes the sexchange properly (treats me as male when i have a cock). For testing i raped both corpses of a male and female bandit in futa form via defeat, but there seems to be quite a difference which bar fills faster. Maybe i'm missing a setting or something, how and why does it influence my enjoyment if i have sex with males or females? *edit: and after reading and re-reading stuff: to increase my own enjoyment as an attacker, i need to go stages back with shift+space until my victims mana is empty, then it will take effect? And are those keys hard coded or do they depend on sexlab/Skyrim bindings? When i changed my Skyrim settings to shout with shift, sexlab changed it's keys automaticly, i assume that's the same for this mod?
aff_afc Posted May 11, 2017 Posted May 11, 2017 Q: Is there a reason why only mild moans are used no matter what enjoyment level is (tried using various different options, whether separate orgasm or not, etc.) (is it because this bit here in sslActorAlias script passes only Enjoyment rather than passing FullEnjoyment to the PlayMoan? Voice.PlayMoan(ActorRef, Enjoyment, IsVictim, UseLipSync) what would happen if you use: Voice.PlayMoan(ActorRef, FullEnjoyment, IsVictim, UseLipSync) instead? you would get louder moans i guess Hello Ed86. Appreciate this one; this is top quality mod btw. Would you be willing to consider doing a tiny change to that line in your sslActorAlias to "Voice.PlayMoan(ActorRef, FullEnjoyment, IsVictim, UseLipSync)"? It would add aural immersiveness too as each actors gain Fullenjoyment; and for a very small cost (1 line in your code, which affect nothing else except for moans, and easy to reverse if this proves unsuitable) I believe that value 0-75 being passed to PlayMoan = mild moans, and it only gets hot moans at 75+ value as the animation becomes fast.
Ed86 Posted May 11, 2017 Author Posted May 11, 2017 Maybe I am missing something, but wouldn't be a simple command in case of a male orgasm event during vaginal sex be enough for Being Female? FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman At least this is what I found in the Being Female description. maybe.... wanna make a patch?
Ed86 Posted May 11, 2017 Author Posted May 11, 2017 I don't really get it, maybe because i was a bit unpatient during testing, or the mods i use aren't ideally for this. 1.: Which bar is my enjoyment, the higher or lower one? 2.: Description says i shall press shift to orgasm, anything else? Or only shift? Shall i keep it pressed? How do i know it failed? I'm playing with PSQ (for the first time either), not sure if it's compatible but that's not yet the point why i'm mentioning it. In human form i'm female, in succu form i'm futa, sexlab recognizes the sexchange properly (treats me as male when i have a cock). For testing i raped both corpses of a male and female bandit in futa form via defeat, but there seems to be quite a difference which bar fills faster. Maybe i'm missing a setting or something, how and why does it influence my enjoyment if i have sex with males or females? *edit: and after reading and re-reading stuff: to increase my own enjoyment as an attacker, i need to go stages back with shift+space until my victims mana is empty, then it will take effect? And are those keys hard coded or do they depend on sexlab/Skyrim bindings? When i changed my Skyrim settings to shout with shift, sexlab changed it's keys automaticly, i assume that's the same for this mod? your bar corresponds to your position, top actor is usually position 1, and bottom is 0 with 3-4 actors i have no idea, probably 0 or 3-4th shift + orgasm hotkey, if it failed you dont orgasm females get higher enjoyment gains after each orgasm hm.... i should probably block enjoyment by IsDead() actors....hm... probably wont work, since they are probably not dead no, shifts are hardcoded
Nazzzgul666 Posted May 11, 2017 Posted May 11, 2017 I don't really get it, maybe because i was a bit unpatient during testing, or the mods i use aren't ideally for this. 1.: Which bar is my enjoyment, the higher or lower one? 2.: Description says i shall press shift to orgasm, anything else? Or only shift? Shall i keep it pressed? How do i know it failed? I'm playing with PSQ (for the first time either), not sure if it's compatible but that's not yet the point why i'm mentioning it. In human form i'm female, in succu form i'm futa, sexlab recognizes the sexchange properly (treats me as male when i have a cock). For testing i raped both corpses of a male and female bandit in futa form via defeat, but there seems to be quite a difference which bar fills faster. Maybe i'm missing a setting or something, how and why does it influence my enjoyment if i have sex with males or females? *edit: and after reading and re-reading stuff: to increase my own enjoyment as an attacker, i need to go stages back with shift+space until my victims mana is empty, then it will take effect? And are those keys hard coded or do they depend on sexlab/Skyrim bindings? When i changed my Skyrim settings to shout with shift, sexlab changed it's keys automaticly, i assume that's the same for this mod? your bar corresponds to your position, top actor is usually position 1, and bottom is 0 with 3-4 actors i have no idea, probably 0 or 3-4th shift + orgasm hotkey, if it failed you dont orgasm females get higher enjoyment gains after each orgasm hm.... i should probably block enjoyment by IsDead() actors....hm... probably wont work, since they are probably not dead no, shifts are hardcoded Yeah, they are reanimated by sexlab. You could check if the animation has a necro tag maybe, but those also play sometimes with actors that didn't die... not that urgent problem imho anyways. Uh, and what's the orgasm hotkey? End or O? Are they hard coded as well? I usually change some few keys in sexlab so they fit better to a german keyboard.
MRM18870 Posted May 11, 2017 Posted May 11, 2017 Maybe I am missing something, but wouldn't be a simple command in case of a male orgasm event during vaginal sex be enough for Being Female? FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman At least this is what I found in the Being Female description. maybe.... wanna make a patch? Me? I just can make basic quest mods with the CK without scripting ( and can not open your scripts anyway - source code missing in the compiled version ? ) I just remembered a similar discussion in the OSex thread, where someone asked for Being Female support, and then someone answered, that all CEO had to add is a simple line in his mod at the right place.( must be half a year ago or so )
Ed86 Posted May 11, 2017 Author Posted May 11, 2017 Maybe I am missing something, but wouldn't be a simple command in case of a male orgasm event during vaginal sex be enough for Being Female? FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman At least this is what I found in the Being Female description. maybe.... wanna make a patch? Me? I just can make basic quest mods with the CK without scripting ( and can not open your scripts anyway - source code missing in the compiled version ? ) I just remembered a similar discussion in the OSex thread, where someone asked for Being Female support, and then someone answered, that all CEO had to add is a simple line in his mod at the right place.( must be half a year ago or so ) well, thats not how it works you dont add 1 line to framework to support 1 specific mod well all sources are included, for mods developing make separate skyrim install with legacy NMM, its miles better than MO , install CK, skse,skui with sources and youre set
Airianna Posted May 12, 2017 Posted May 12, 2017 Maybe I am missing something, but wouldn't be a simple command in case of a male orgasm event during vaginal sex be enough for Being Female? FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman At least this is what I found in the Being Female description. maybe.... wanna make a patch? Me? I just can make basic quest mods with the CK without scripting ( and can not open your scripts anyway - source code missing in the compiled version ? ) I just remembered a similar discussion in the OSex thread, where someone asked for Being Female support, and then someone answered, that all CEO had to add is a simple line in his mod at the right place.( must be half a year ago or so ) well, thats not how it works you dont add 1 line to framework to support 1 specific mod well all sources are included, for mods developing make separate skyrim install with legacy NMM, its miles better than MO , install CK, skse,skui with sources and youre set I know enough about scripting that "a simple line" in the code, is about a paragraph of 4 to 8 sentences at least. And there is NOTHING simple about coding these days. I can code in Basic, and that was rough for me, I advanced only a little over the years, and this C++ and C# and then there's Java, HTML, and many others that are in use, each one is written differently, and each one requires specific lines to tell the engine what to do with the code at the right moments. Oh, here's an Example of 1 "simple" line of code... Pulled from another game I have played for a bit. It's a error code, for the makers of that game to plug into their debugging tool to know everything that is being done in the cell at that very second. The Key IDs listed are combinations of actions, and characteristics, But most I get out of it, is a graphic's glitch in the Run Time sequence causing a problem in the timeline, like a lag spike. <report><version>2</version><sessionid>56735bc2950860b558d073f1</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-03-21 14:52:29</createtime><buildsignature>Local.Unknown.Unknown.1.27.80.1020-1.200.000.262.Release</buildsignature><categoryid>buff_component.py:170</categoryid><desyncid>56735bc2950860b558d073f1</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: dictionary changed size during iteration) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 382, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2466, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 170, in on_sim_ready_to_simulate RuntimeError: dictionary changed size during iteration </desyncdata></report>
Airianna Posted May 12, 2017 Posted May 12, 2017 Ed86 I just reinstalled Skyrim, started getting things working again. However, When I reinstall FillHerUp2.0 for NiOveride, it doesn't work for me. All the cum amounts = 0.75, Cum multiplier = 0... and a few other settings are messed up, when I change them, they don't stick. So I know I am missing something required, so I went back to looking for it, and search can only locate version 1.0. If you happen to have a link handy, I'd appreciate it (provided it still works). 157 of my 2xx mods are installed, Trying to get my visual settings back the way I had them as well.
Airianna Posted May 12, 2017 Posted May 12, 2017 if (code() == !fun) { code.stop(); makeexcuse(); } I just realized, I forgot how to do the if statements for Basic, haven't actually programmed in it for like 25 years. I know SLS and it looks different, even if the scripting setup is similar, it's different enough to confuse me. if(variable1 != variable2) { JumpToCodeExerpt(); } So I first read yours as... if(JumpToCodeExerpt().... SLS Syntax Error.
xexka Posted May 12, 2017 Posted May 12, 2017 Strange things happen. The first bar was me, the second - my npc partner. The first one was moving faster, I had to use "hold on" button to prevent orgasm while my partner was not ready. Now it's the opposite, but the first bar is still faster. May I change it somehow? Also I have a question about FHU, I Installed this version http://www.loverslab.com/files/file/1295-fill-her-up-cum-inflation/ and SLSO FHU Patch 1.12, it added some rows to FHU MCM with no translations (like $FEMALE_...), and some parameters have zero value that can not be changed, so FHU doesn't work. Without the patch, FHU works only with sexlab orgasm events. What am I doing wrong?
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