PeachyPie Posted June 5, 2017 Posted June 5, 2017 So I really want to make this happen (plantsims need love too ) Does anyone know if I would need to make a custom object or could I use the base game cactus?That's the base game cactus right there your using now? It is indeed, it's the outdoor version Then you're already using it my sweet Do you need help finding the WWID to set it as your location or are you cool with that? XD Well that's the thing, the animation is done now, I found the WWID, plugged it into the xml, and...nothing. No in-game animation options, the cactus doesn't even light up when I run my cursor over it. I see everyone (you included ) doing these great things with fun locations and I'm jealous GDI!!! Is there some other step I'm oblivious of?
R-Lo Posted June 5, 2017 Posted June 5, 2017 Is the cactus found in build mode or part of the scenery?
PeachyPie Posted June 5, 2017 Posted June 5, 2017 Is the cactus found in build mode or part of the scenery? Scenery. Would I be better off using a potted cactus from build mode?
R-Lo Posted June 5, 2017 Posted June 5, 2017 I had a similar issue with the washing machine, The first one that I used had no info, Just like you described and to use a different one but if this is a build mode item then it should work, Can you send me a screenshot of the debug info please and we can see if you have right line of code Ah that's the problem I think, To use a custom location, it needs to be something that can generally be interacted with in some shape or form, even if you can only "view" something, it can still be used to add "wicked" interactions, I don't think that the scenery can be used in this way, Unless you create it as a pose-player animation and use the teleport mod to position your plant sim maybe?
PeachyPie Posted June 5, 2017 Posted June 5, 2017 I had a similar issue with the washing machine, The first one that I used had no info, Just like you described and to use a different one but if this is a build mode item then it should work, Can you send me a screenshot of the debug info please and we can see if you have right line of code Ah that's the problem I think, To use a custom location, it needs to be something that can generally be interacted with in some shape or form, even if you can only "view" something, it can still be used to add "wicked" interactions, I don't think that the scenery can be used in this way, Unless you create it as a pose-player animation and use the teleport mod to position your plant sim maybe? Here is the screenshot. I'm using the WWID in the "object location" in the xml, and I put "none" as the location in the listed location spot. So yeah, looks like I'll need to re-imagine this or look into custom objects. I'll make this happen one way or another BTW! Thanks for your help, I really appreciate it
R-Lo Posted June 5, 2017 Posted June 5, 2017 I had a similar issue with the washing machine, The first one that I used had no info, Just like you described and to use a different one but if this is a build mode item then it should work, Can you send me a screenshot of the debug info please and we can see if you have right line of code Ah that's the problem I think, To use a custom location, it needs to be something that can generally be interacted with in some shape or form, even if you can only "view" something, it can still be used to add "wicked" interactions, I don't think that the scenery can be used in this way, Unless you create it as a pose-player animation and use the teleport mod to position your plant sim maybe? Here is the screenshot. I'm using the WWID in the "object location" in the xml, and I put "none" as the location in the listed location spot. So yeah, looks like I'll need to re-imagine this or look into custom objects. I'll make this happen one way or another BTW! Thanks for your help, I really appreciate it
Buddy16 Posted June 6, 2017 Posted June 6, 2017 So I really want to make this happen (plantsims need love too ) Does anyone know if I would need to make a custom object or could I use the base game cactus? ouch that looks painful but a wise man once said: anything's a dildo if you're brave enough
PeachyPie Posted June 6, 2017 Posted June 6, 2017 Oh yes boys and girls, this is happening. I still need to change it around a bit, but I've got a grasp of the idea now.
Guest Redabyss Posted June 6, 2017 Posted June 6, 2017 Oh yes boys and girls, this is happening. I still need to change it around a bit, but I've got a grasp of the idea now. Great job!
PeachyPie Posted June 7, 2017 Posted June 7, 2017 Here is what I have so far for my first two stage animation (on the suggestion of redabyss ). As it is, I consider it complete for the first stage (it will be followed by a longer climax with no loop).
Guest Redabyss Posted June 8, 2017 Posted June 8, 2017 Here is what I have so far for my first two stage animation (on the suggestion of redabyss ). As it is, I consider it complete for the first stage (it will be followed by a longer climax with no loop). Hey, it looks incredible! Thank you for taking the idea under consideration. Let RevCow have some love XD
Country_Boy Posted June 13, 2017 Posted June 13, 2017 Not sure what i am doing wrong here. i moved the male first, then added the female rig, but when i try to move the female, this is what i get. Any help would be great. sorry for the bother. Just starting out, never done anything like this before but wanna try it. I am usually out building houses, lol.
PeachyPie Posted June 13, 2017 Posted June 13, 2017 Not sure what i am doing wrong here. i moved the male first, then added the female rig, but when i try to move the female, this is what i get. Any help would be great. sorry for the bother. Just starting out, never done anything like this before but wanna try it. I am usually out building houses, lol. Put her in pose mode, you have her in object mode atm.
Country_Boy Posted June 13, 2017 Posted June 13, 2017 Not sure what i am doing wrong here. i moved the male first, then added the female rig, but when i try to move the female, this is what i get. Any help would be great. sorry for the bother. Just starting out, never done anything like this before but wanna try it. I am usually out building houses, lol. Put her in pose mode, you have her in object mode atm. Got it, thanks. Now on to the next road block.
Khlas Posted June 15, 2017 Posted June 15, 2017 Hello! I'm starting animating and, Is it possible to lock parts of the leg to the floor while animating, so they don't move when I move others nodes than root? I have to adjust everything manually and it's a bit annoying and messy. So this is really my issue and I'm sure there is something easier than doing this everytime. I learn mostly alone without tutorial so if you can help me just for this I will be really glad.
PeachyPie Posted June 15, 2017 Posted June 15, 2017 Hello! I'm starting animating and, Is it possible to lock parts of the leg to the floor while animating, so they don't move when I move others nodes than root? I have to adjust everything manually and it's a bit annoying and messy. So this is really my issue and I'm sure there is something easier than doing this everytime. I learn mostly alone without tutorial so if you can help me just for this I will be really glad. The closest you'll come outside of creating your own are Kijiko's rigs.
bioaddict Posted June 17, 2017 Posted June 17, 2017 *ahem... oh hey wicked people.. i got this problem where none of my animation name shows up in-game. it's just the author name.. anybody ever came across this one before? if you did please help.. i got 10 animations i'm dying to publish, which i can't now. i'll put the xml and some screenshots below.. in-game my xml and i did enter the name in DP editor while making the stbl also this is my animation: hot or not?
Guest Redabyss Posted June 17, 2017 Posted June 17, 2017 *ahem... oh hey wicked people.. i got this problem where none of my animation name shows up in-game. it's just the author name.. anybody ever came across this one before? if you did please help.. i got 10 animations i'm dying to publish, which i can't now. i'll put the xml and some screenshots below.. in-game logo.jpg my xml nameissue.png and i did enter the name in DP editor while making the stbl also this is my animation: hot or not? 69.gif The animation looks very good for a beginner! I see some issues (clipping with floor, some stiffy movement) but it's amazing for a first try (well more or less a first try haha) And... that's strange, yeah the code has to be equal to the name you wrote in the SBTL file. Some ideas: - You didn't copy-paste it right - You didn't import ALL the SBTL language file (they're a total of 23) Have you exported the SBTL file in all languages, right?
bioaddict Posted June 17, 2017 Posted June 17, 2017 *ahem... oh hey wicked people.. i got this problem where none of my animation name shows up in-game. it's just the author name.. anybody ever came across this one before? if you did please help.. i got 10 animations i'm dying to publish, which i can't now. i'll put the xml and some screenshots below.. in-game logo.jpg my xml nameissue.png and i did enter the name in DP editor while making the stbl also this is my animation: hot or not? 69.gif The animation looks very good for a beginner! I see some issues (clipping with floor, some stiffy movement) but it's amazing for a first try (well more or less a first try haha) And... that's strange, yeah the code has to be equal to the name you wrote in the SBTL file. Some ideas: - You didn't copy-paste it right - You didn't import ALL the SBTL language file (they're a total of 23) Have you exported the SBTL file in all languages, right? just checked.. i have all 23 stbl files. i didn't copy paste it wrong.. i checked both on xml and stbl are same..and i couldn't make the same mistake like 5 times.. not because i'm good.. because i'm not that consistent but the name does come up in s4pe when i select an stbl. and bout the animations... yeah.. it comes out weirder than it is in blender. there are some bugs like mouth movements (even after i added suppression) will try to perfect in future anims.
Guest Redabyss Posted June 17, 2017 Posted June 17, 2017 Mouth movements are tied to the jaw! You must manipulate the jaw first and foremost, otherwise they will be messed up
bioaddict Posted June 17, 2017 Posted June 17, 2017 i tried rotating the jaw .. still no mouth movements.. they just keep having expressionless sex. is there anything particular i have to do to the jaw? rotation is fine right? and a lot of movements in blender are missing in-game is this normal? PS: CAN I DROP ONE OF MY ANIMS HERE? WILL ANY OF YOU JUST CHECK IF THE NAME COMES UP IN YOUR GAME (in case it's something wrong with my game version or something)
MiniGiles Posted June 18, 2017 Posted June 18, 2017 i tried rotating the jaw .. still no mouth movements.. they just keep having expressionless sex. is there anything particular i have to do to the jaw? rotation is fine right? and a lot of movements in blender are missing in-game is this normal? 3b4.png PS: CAN I DROP ONE OF MY ANIMS HERE? WILL ANY OF YOU JUST CHECK IF THE NAME COMES UP IN YOUR GAME (in case it's something wrong with my game version or something) Hey Bioaddict I don't know if this helps ( I have only one complete animation) but have you seen section 6. 'Adding Lips Movement Suppression Event (unlock mouth bones)' of this tutorial by Turbodriver : http://wickedwhims.tumblr.com/post/149709686841/adding-events-to-animations
bioaddict Posted June 18, 2017 Posted June 18, 2017 i tried rotating the jaw .. still no mouth movements.. they just keep having expressionless sex. is there anything particular i have to do to the jaw? rotation is fine right? and a lot of movements in blender are missing in-game is this normal? 3b4.png PS: CAN I DROP ONE OF MY ANIMS HERE? WILL ANY OF YOU JUST CHECK IF THE NAME COMES UP IN YOUR GAME (in case it's something wrong with my game version or something) Hey Bioaddict I don't know if this helps ( I have only one complete animation) but have you seen section 6. 'Adding Lips Movement Suppression Event (unlock mouth bones)' of this tutorial by Turbodriver : http://wickedwhims.tumblr.com/post/149709686841/adding-events-to-animations yeah, i did that.. it's the 'clip event censor' event right? i did add that. lips move.. kinda.. but the mouth doesn't open and close.. which is important for my animation. in the clip event section i found a couple of events that looks helpful.. does anyone have any idea about these don't know how to use these.. or if i should use these. Also my animation name doesn't show up.. in the WW mod in-game. i'm adding my bedhumping anim here ww_lesbian_bedhumping.rar .. its the best one i've done so far.. if you [ANYONE] got time just check if the name shows up in the game.. also critiques are welcome.
Guest Vaerz Posted June 18, 2017 Posted June 18, 2017 i tried rotating the jaw .. still no mouth movements.. they just keep having expressionless sex. is there anything particular i have to do to the jaw? rotation is fine right? and a lot of movements in blender are missing in-game is this normal? 3b4.png PS: CAN I DROP ONE OF MY ANIMS HERE? WILL ANY OF YOU JUST CHECK IF THE NAME COMES UP IN YOUR GAME (in case it's something wrong with my game version or something) Hey Bioaddict I don't know if this helps ( I have only one complete animation) but have you seen section 6. 'Adding Lips Movement Suppression Event (unlock mouth bones)' of this tutorial by Turbodriver : http://wickedwhims.tumblr.com/post/149709686841/adding-events-to-animations yeah, i did that.. it's the 'clip event censor' event right? i did add that. lips move.. kinda.. but the mouth doesn't open and close.. which is important for my animation. in the clip event section i found a couple of events that looks helpful.. does anyone have any idea about these done.png don't know how to use these.. or if i should use these. Also my animation name doesn't show up.. in the WW mod in-game. i'm adding my bedhumping anim here ww_lesbian_bedhumping.rar .. its the best one i've done so far.. if you [ANYONE] got time just check if the name shows up in the game.. also critiques are welcome. The name shows up well enough. The clipping needs to be corrected along with the position where the strap on should be.
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