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Poll: Who's Playing and Who's Waiting? (PC Version)


To Download SSE or Not to Download  

1790 members have voted

  1. 1. Are you downloading SSE?

    • Yes! I want to play it right away!
    • No, I'm going to wait until it's been patched and/or my favorite mods work with it.
    • I'm modding it so I don't have to wait!
    • I'm reverse engineering it to make tools to mod it.
    • No, I'm sticking with Oldrim.


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Posted

 

On the note of bodies, yes, some of them do still work. I have UNP Curvy along with vanilla outfit conversions installed on my SSE currently and everything seems to be working fine. Don't know if that'll change, but for the moment at least it's all looking good!

 

I haven't actually tried XPMSE due to the SKSE requirement, but there's also the potential problem of the skeleton straight up not working regardless. It's another one of those things we can't test until we have SKSE64, sadly.

 so ill be waiting for at least a year then, for SKSE64 to get full-function, Skyui/skyui away to get re-done, and then all of the things that rely on them to get rebuilt, which is 3/4th of my 200-somthing item mod list.

then, because i'm a completionist, grind out ALL of the achievements again.

nope, not upgrading.

 

my point exactly its hopeless waiting if you already have it

Posted

By the time everyone one the mods I use are converted will be the time that probably another Elder Scrolls or another game thats better will be out or announced. So im staying on the original for good. Only going to play SSE if want to replay the story with crashes and bugs.

That, my friend, is a perfectly reasonable opinion. I'm extremely stubborn however and have been converting every mod I used previously that I can't play without by hand. Either they work with minimal to no editing (like some of the ones in my signature), or they require either some additional data that was added in SSE or just a compatibility patch to work with other mods modifying the same records (both of which I've been able to do in SSEEdit). There was some talk about how plugin headers have changed and the old plugins won't load at all, but I've yet to see that happen.

 

Like I said without SkyUI being worked on RaceMenu is kinda impossible atm.

 

SkyUI-Not-In-The-Works-for-Skyrim-Specia

 

Guess who's a crazy enough bastard to do it?  ;)

 

Of course that's still all reliant on SKSE64 releasing. I refuse to believe it'll take a year, but again, trying to be optimistic here.

Posted

the real joke is SSE is for PS4 and XBOX one not for pc beacuse need money from old things for new console

and the mods for console is fog in eyes, and all most modders have quit modding , see by your self FALOUT 4 modding

now the deal , most members have beat this game xx time , you think really is more stable , all game created by this compagne is tarsh of bugs ..

Posted

 

By the time everyone one the mods I use are converted will be the time that probably another Elder Scrolls or another game thats better will be out or announced. So im staying on the original for good. Only going to play SSE if want to replay the story with crashes and bugs.

That, my friend, is a perfectly reasonable opinion. I'm extremely stubborn however and have been converting every mod I used previously that I can't play without by hand. Either they work with minimal to no editing (like some of the ones in my signature), or they require either some additional data that was added in SSE or just a compatibility patch to work with other mods modifying the same records (both of which I've been able to do in SSEEdit). There was some talk about how plugin headers have changed and the old plugins won't load at all, but I've yet to see that happen.

 

Like I said without SkyUI being worked on RaceMenu is kinda impossible atm.

 

SkyUI-Not-In-The-Works-for-Skyrim-Specia

 

Guess who's a crazy enough bastard to do it?  ;)

 

Of course that's still all reliant on SKSE64 releasing. I refuse to believe it'll take a year, but again, trying to be optimistic here.

 

Bro FO4 is the best example of SSE right now.

Posted

Bro FO4 is the best example of SSE right now.

 

I'm confused. If you mean F4SE's progress, that's a different case. Like I said before, they have to find the functions in the EXE's library (which may be different from Skyrim's), then they have to design their own functions and callsbased around what Fallout 4 is offering, and then they have to implement it. That's a slow process. On the other hand, Skyrim's script functions are most likely the same, as Bethesda didn't edit scripts to our knowledge. The SKSE team already has what they need designed, they just have to dig through the new 64-bit executable and find the familiar landmarks.

 

As an extremely simple example (because I have general programming knowledge, not specific to this case), if they were referencing "function keyPressExecute", they will still find "function keyPressExecute" in the new 64-bit executable, they just need to figure out the new location and point their DLL there instead. As they said, it's still a tremendous amount of work, but in this case they already know what they're looking for, they just need to find it. Most of the work is already done, the question is how much time do they have available to dig through the new EXE?

 

It's like searching for a specific book in a public library. It's been in a certain place for years, and then they tear down the building and rebuild it with a new floor layout. You still know what book you're looking for, you just have to find where it's been put now. That's compared to FO4 and F4SE, which is more like WRITING said book before putting it in the library.

Posted

I was excited about it because of the stability of FO4 for me but I had several ctd (I think it was 7) and one error/freeze in about 35 minutes. I had just gotten to Riverwood. Even with the rough start for me I cant imagine it wont be the better option eventually. 

 

Question - What Mod Manager is working? Suggestions or thoughts? Wait for the new Nexus Mod Organizer? 

 

Posted

I was excited about it because of the stability of FO4 for me but I had several ctd (I think it was 7) and one error/freeze in about 35 minutes. I had just gotten to Riverwood. Even with the rough start for me I cant imagine it wont be the better option eventually. 

 

Question - What Mod Manager is working? Suggestions or thoughts? Wait for the new Nexus Mod Organizer? 

 

That's unfortunate. I haven't had any crashes myself other than the one I caused on purpose to test the limits. That seems abnormally high! Have you tried deleting your config and having the launcher rebuild it? Maybe it detected your hardware incorrectly or something. I know Nvidia released a driver update recently with improved SSE support, not sure about AMD.

 

Nexus Mod Manager has been updated to support SSE, but its online functions are disabled due to the insane amount of traffic they're getting. You can still use it in offline mode though, manually downloading mods from the website and adding them.

Posted

I have both versions of Skyrim installed 

SSE looks pretty,and more colorful but that's it. Until more awesome mods are made or transfered over to the new Skyrim I'll play the original Skyrim for the most part

 

Posted

The thing I can say is that is is more stable. Same game, exactly the same. But faster and more stable.

 

Posted

It surprises me that people thought this would be a new game in any way, shape, or form. It's just Skyrim with the three DLC given a graphics overhaul and a 64-bit engine. And mod support for the console versions, which still does not justify selling it for $50+ to PS4/XBOX One players.

Posted

 

I was excited about it because of the stability of FO4 for me but I had several ctd (I think it was 7) and one error/freeze in about 35 minutes. I had just gotten to Riverwood. Even with the rough start for me I cant imagine it wont be the better option eventually. 

 

Question - What Mod Manager is working? Suggestions or thoughts? Wait for the new Nexus Mod Organizer? 

 

That's unfortunate. I haven't had any crashes myself other than the one I caused on purpose to test the limits. That seems abnormally high! Have you tried deleting your config and having the launcher rebuild it? Maybe it detected your hardware incorrectly or something. I know Nvidia released a driver update recently with improved SSE support, not sure about AMD.

 

Nexus Mod Manager has been updated to support SSE, but its online functions are disabled due to the insane amount of traffic they're getting. You can still use it in offline mode though, manually downloading mods from the website and adding them.

 

 

Thanks for the ideas, I have updated my Nvidia driver. Which config files are you talking about? It may be coincidence also but the 2 sessions of SSE I have had have less to loss lf keyboard control on my old Skyrim....is that even possible?!? lol...dammit....

Posted

I want all the mods I enjoy with the original Skyrim to be working for this, but I've been playing it without, and actually enjoying myself, not fiddling around with getting mods to play nice with each other for a change, as well as not being distracted by skimpy armor on females at the same time :P

But overall, it's nice to be back in Skyrim again though, and really liking how the base game looks now, although wish I had a working Summer Overhaul for the game, but I'll just keep playing it as is atm ;)

Posted

 

That's unfortunate. I haven't had any crashes myself other than the one I caused on purpose to test the limits. That seems abnormally high! Have you tried deleting your config and having the launcher rebuild it? Maybe it detected your hardware incorrectly or something. I know Nvidia released a driver update recently with improved SSE support, not sure about AMD.

 

Nexus Mod Manager has been updated to support SSE, but its online functions are disabled due to the insane amount of traffic they're getting. You can still use it in offline mode though, manually downloading mods from the website and adding them.

 

Thanks for the ideas, I have updated my Nvidia driver. Which config files are you talking about? It may be coincidence also but the 2 sessions of SSE I have had have less to loss lf keyboard control on my old Skyrim....is that even possible?!? lol...dammit....

 

They would be in Documents/My Games/Skyrim Special Edition. There's a Skyrim.ini and SkyrimPrefs.ini in there that you can delete, then the next time you start the launcher it'll load default configurations again. SkyrimPrefs has a section near the bottom where it identifies your hardware, so it's possible it got a bad read.

 

I'm having a hard time with that last part. Are you saying you lost keyboard control a couple times? If so, that could be a number of things, and depending on your keyboard's manufacturer could be software related. For instance, I have a Razer brand mouse and I've noticed that there are times where games will cause my computer to hit 100% CPU load and the mouse will briefly stop working. Best advice I can give you is just unplug the keyboard and plug it back in, and check/reinstall any software that might manage it.

 

I want all the mods I enjoy with the original Skyrim to be working for this, but I've been playing it without, and actually enjoying myself, not fiddling around with getting mods to play nice with each other for a change, as well as not being distracted by skimpy armor on females at the same time :P

 

But overall, it's nice to be back in Skyrim again though, and really liking how the base game looks now, although wish I had a working Summer Overhaul for the game, but I'll just keep playing it as is atm ;)

Oof, a summer overhaul (or any major environment mod) will be some of the few tough ones to port. They added new landscape packages, primarily water flow control, so I'm sure we'll see them pop up eventually but they'll take some time investment!

Posted

 

I'm playing it to make sure I should move over to it to mod. My answer is yes, because of 64 bit, and also more graphical improvements.

SKSE wont come for another year. High rated mods like RaceMenu or SkyUI that you had on the original probably won't be a thing. And ENBs will be impossible.

 

Have fun tho.

 

 

I'm fine with going back to the caveman ages of Skyrim modding in a new Skyrim. And plus its not like I'm going to leave the original.

 

Posted

just want to point out the steam reviews: 

 

skyrim + all dlcs (oldrim, if you will)  - 96% positive, 93% positive recently

 

SSE - 61% positive.

 

'nuff said.

 

What? 61% is not good enough?

And read the "negative" reviews, are from people that got the game free and have mods that are not running. (Enough said.)

 

Stop blaming and start modding.

Posted

I'm tolerating it for now, because I'm a simple man. It only takes a few gameplay overhauls and maybe a few cosmetic mods to sate my need to make the game playable. Keeping my classic version around for SL purposes and experimentation, of course, but I think I'm leaning more towards the SSE version for the time being. S'purdy. *shrug*

 

Additional note: I WILL SAY that I agree with the fact that it's FAR more stable than the original, from what I've seen so far, and actually manages to run FASTER (something I wouldn't have expected). My classic will crash maybe two or three times before I can actually get into a save. Probably my fault, but still worth noting.

Posted

They would be in Documents/My Games/Skyrim Special Edition. There's a Skyrim.ini and SkyrimPrefs.ini in there that you can delete, then the next time you start the launcher it'll load default configurations again. SkyrimPrefs has a section near the bottom where it identifies your hardware, so it's possible it got a bad read.
 
I'm having a hard time with that last part. Are you saying you lost keyboard control a couple times? If so, that could be a number of things, and depending on your keyboard's manufacturer could be software related. For instance, I have a Razer brand mouse and I've noticed that there are times where games will cause my computer to hit 100% CPU load and the mouse will briefly stop working. Best advice I can give you is just unplug the keyboard and plug it back in, and check/reinstall any software that might manage it.
 

 

Yes, mouse still will works but none of my keys will work other than alt-tab out. My keyboard works in everything else except old Skyrim and its probably coincidence but it has both times after playing SSE.

Posted

I'm downloading some texture mods (Can't stand those upscaled vanilla textures) but that's about it.

 

Will I play it now? Not really, but I will derp around from time to time.

Better to wait some weeks for mods to get ported.

 

Also I hate using NMM as it's the worst available mod manager, I hope Mod Organizer will get released for SE or something as good as it.

It's pretty much essential if you don't use Wrye.

Posted

I'm downloading some texture mods (Can't stand those upscaled vanilla textures) but that's about it.

 

Will I play it now? Not really, but I will derp around from time to time.

Better to wait some weeks for mods to get ported.

 

Also I hate using NMM as it's the worst available mod manager, I hope Mod Organizer will get released for SE or something as good as it.

It's pretty much essential if you don't use Wrye.

 

Sadly MO will not be ported.

Tannin is now working to build the new NMM.

 

But the hope is not lost.

Posted

 

Sadly MO will not be ported.

Tannin is now working to build the new NMM.

 

But the hope is not lost.

 

 

Oh, that's really sad to hear, I've been using MO for years now.

If he's building new NMM then I hope it'll be as good as MO was, thanks for info.

Posted

Also I hate using NMM as it's the worst available mod manager, I hope Mod Organizer will get released for SE or something as good as it.

It's pretty much essential if you don't use Wrye.

SURPRISE! 

Wrye Bash SSE

Well, if you use it anyway. I started rebuilding my mod install as soon as I saw that. I trust Wrye Bash way more than NMM any day.

 

Also, in case people haven't found it yet:

LOOT SSE Dev Builds

Versions in the right hand box, then when you're in a version click Files. Make sure you actually switch it to Skyrim Special Edition, it's a bit funky right now.

Posted

I am probably a minority here, but I've thought about it and decided not to go with SSE (even though I have it for free).

My current Skyrim build (which I have over 3,219 hours into and 1,823 in Creation Kit) is stable and reliable, with the mods I love already installed and functioning. Would 64bit be nice, yeah, maybe... but if it still has restrictions on the ammount of mods, what's really the point? The build I have has over 400 mods, many of them merged and stable... took years to accomplish and not interested in investing all of that time and losing some mods for playthrough with a fresh coat of paint and stability I already have.

​Nope, would rather spend my time working on a stable, perverted build for Fallout 4 and wait for the next Elder Scrolls title.

Just my thoughts on it.

​Nate

 

Posted

If we discount mods altogether SE is objectively better, but atm it doesnt have the mods my perverted mind needs. I am gonna wait for it to be "feature complete". In a year or so it will be amazing, i am sure of it.

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