Jump to content

HDT SMP for SSE?


Recommended Posts

Posted
6 hours ago, cminnow said:

What's all this about purging cell buffers, PCB? Is this due to the memory leak in SMP? Also, perhaps the new memory manager in SSE fixes might help? https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=files

I made a few speculations in a post a page back.  Basically, when I lose FPS when going to an interior, using PCB restores the frame rate, same as the Quicksave/Quickload cycle.  I think that PCB unloads the 3d models from the outside cells, which eases the load on SMP, if SMP is still handling physics for those outside models.

Posted
On 10/4/2019 at 2:51 AM, perrymwt said:

I wrote a post about using "purgecellbuffers" a little while ago when I saw that restored frame rates when going into interiors.  Have you or would you try that command when your frame rate drops?

I tested PCB last night and it works as you said- perfectly. Not sure how you noodled it out as an alternative to QS>>QL, but thanks for sharing it!

Posted
3 hours ago, Vyxenne said:

I tested PCB last night and it works as you said- perfectly. Not sure how you noodled it out as an alternative to QS>>QL, but thanks for sharing it!

You're welcome.  It did take me long enough, though.  A save should actually do a PCB routine and a load wouldn't load non-relevant actors.

 

Edit: I also remembered a similar problem in Oblivion(?) that was cured by PCB.  In fact, there was a mod that issued a PCB when a cell change occurred.

Posted

If pcb is fixing performance issues in SMP then SMP probably isn't properly culling its target list or something. This sort of thing would be pretty easy to debug with source. Is there an easy way to force the issue or do you have to play for a unch of time?

 

11 hours ago, cminnow said:

What's all this about purging cell buffers, PCB? Is this due to the memory leak in SMP? Also, perhaps the new memory manager in SSE fixes might help? https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=files

It's not new I just split it into a separate file.

Posted
6 hours ago, srea said:

If pcb is fixing performance issues in SMP then SMP probably isn't properly culling its target list or something. This sort of thing would be pretty easy to debug with source. Is there an easy way to force the issue or do you have to play for a unch of time?

 

It's not new I just split it into a separate file.

Oh, we've got the master works artisan, Aers, on the case! Welcome to our humble abode. Isn't the SMP source open now that Hydrogen is "moving on" from the project? I need to learn Chinese....

Posted
6 hours ago, cminnow said:

Oh, we've got the master works artisan, Aers, on the case! Welcome to our humble abode. Isn't the SMP source open now that Hydrogen is "moving on" from the project? I need to learn Chinese....

It's not open source yet afaik but it's planned.

Posted
12 hours ago, cminnow said:

Isn't the SMP source open now that Hydrogen is "moving on" from the project?

I think that both of your suppositions are many months out of date-

  • Since (reportedly*) announcing he was no longer interested in Skyrim modding, HydrogensaysHDT has updated (and further improved/refined) SMP several times
  • Since (reportedly*) suggesting that he might "soon" release the SMP-SE source code, he has so far not done so according to @realclone  who posted about it here on LL within the past few days (can't find the post atm)

So apparently, Hydro has not "moved on" and has not released the source code. :classic_wacko:

 

* "reportedly" because only his Chinese-speaking friends know for sure what he may or may not have said on any particular subject at any particular time

Posted
1 hour ago, Vyxenne said:

I think that both of your suppositions are many months out of date-

  • Since (reportedly*) announcing he was no longer interested in Skyrim modding, HydrogensaysHDT has updated (and further improved/refined) SMP several times
  • Since (reportedly*) suggesting that he might "soon" release the SMP-SE source code, he has so far not done so according to @realclone  who posted about it here on LL within the past few days (can't find the post atm)

So apparently, Hydro has not "moved on" and has not released the source code. :classic_wacko:

 

* "reportedly" because only his Chinese-speaking friends know for sure what he may or may not have said on any particular subject at any particular time

 Shucks. Oh well.

Posted
10 hours ago, Metroid00 said:

 

Use the Autorun Console Commands SE mod to execute the PCB command.

 

https://www.nexusmods.com/skyrimspecialedition/mods/14224

As the Bishop exclaimed as the Altar Boy tossed a goldfish into the bowl of wine, "Holy carp!" :classic_biggrin:

 

How did I not know about this mod? :classic_blink: Installed it (Vortex), works perfectly, no more SMP slideshows entering/leaving interior cells! Thank you!

Posted

full smp body next ver priview

 

the next ver use chest's bones to 17 segments so that you can show more realistic pressure and wave effect

 

1 Pressing effect

 

https://www.pornhub.com/view_video.php?viewkey=ph5d9bf7b94475a

 

2 Wave effect

 

https://www.pornhub.com/view_video.php?viewkey=ph5d9bfa47e9d65

 

 

all the effects are just debugging effects, not the final result, there is still a lot of work to be done

 

 

Posted

Just a reminder that Shizof's CBPC released shortly after hydrogensaysHDT decided to stop development. Who knows, maybe this raises concurency a bit

Posted
11 hours ago, Vyxenne said:

As the Bishop exclaimed as the Altar Boy tossed a goldfish into the bowl of wine, "Holy carp!" :classic_biggrin:

 

How did I not know about this mod? :classic_blink: Installed it (Vortex), works perfectly, no more SMP slideshows entering/leaving interior cells! Thank you!

Wait, only interior.. not exterior? I didn't notice any difference. Do you see an FPS boost or something? Just install AARC and put "PCB" in the load on interior cell text input, right? There's also a message that says PCB might freeze the game, should we ignore this, lol?

 

Posted
22 hours ago, NightMunkey said:

you the MVP thnx

 

14 hours ago, Vyxenne said:

As the Bishop exclaimed as the Altar Boy tossed a goldfish into the bowl of wine, "Holy carp!" :classic_biggrin:

 

How did I not know about this mod? :classic_blink: Installed it (Vortex), works perfectly, no more SMP slideshows entering/leaving interior cells! Thank you!

 

I'm glad to help you guys :)

Posted

Anyone know how to add SMP to clothing??

 

I'm trying to add it to Tribal Clothe to this TBD conversion I have

 

trying to get the clothes to swing freely like this:

 

 

Posted
11 hours ago, cminnow said:

Wait, only interior.. not exterior?

I enabled both.

 

11 hours ago, cminnow said:

 I didn't notice any difference. Do you see an FPS boost or something?

Depends on your frame of reference- what I see is the ABSENCE of the semi-usual fps drop on entering interior cells, and the occasional fps drop on entering exterior cells. So in the sense that the absence of a 30-fps frame rate drop constitutes "an FPS boost or something," yes.

 

11 hours ago, cminnow said:

Just install AARC and put "PCB" in the load on interior cell text input, right?

Well, I read the DEscription page and watched the demo video, where I learned that simply enabling the "interior cell" and "exterior cell" checkboxes in the MCM automatically issues the pcb command via 2 batch files- ACJ and ACI, respectively. I suppose you could do it your way if you love pain and strive always to take the most complex route to any given objective... :classic_biggrin:

11 hours ago, cminnow said:

There's also a message that says PCB might freeze the game, should we ignore this, lol?

I thought I had read all of the Description page, as well as watched all of the demo video, but apparently not. If I ever have game freezes due to this mod I'll be sure to go back and try to find that message. Meanwhile, I can't answer the question.

Posted
35 minutes ago, Jay1646 said:

Anyone know how to add SMP to clothing?? I'm trying to add it to Tribal Clothe to this TBD conversion I have

I have the UUNP version, not TBD. Sorry.

 

Here's my testing video of it:

 

As to your original question, if your "adding SMP" means adding cloth-physics bones to an outfit that doesn't already have them, it apparently (from what experts have said here) requires 3D modeling skills- I have never even succeeded in converting one that already has all the required cloth-physics bones from one Reference Body type to another (UUNP to CBBE, or vice-versa) without breaking the mesh and rendering the outfit static.

 

 

 

 

Posted
11 hours ago, Jay1646 said:

Anyone know how to add SMP to clothing??

 

I'm trying to add it to Tribal Clothe to this TBD conversion I have

 

trying to get the clothes to swing freely like this:

 

 

@SunJeong have made this clothe for CBBE SSE with HDT-SMP. You should check her page.

Posted
1 hour ago, BazsiHUN said:

@SunJeong have made this clothe for CBBE SSE with HDT-SMP. You should check her page.

It’s actually not in any of my sites. I uploaded it to a discord server with a direct download of the zip.

Posted
1 hour ago, SunJeong said:

It’s actually not in any of my sites. I uploaded it to a discord server with a direct download of the zip.

Ah, sorry, my mistake. :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...