perrymwt Posted October 7, 2019 Share Posted October 7, 2019 6 hours ago, cminnow said: What's all this about purging cell buffers, PCB? Is this due to the memory leak in SMP? Also, perhaps the new memory manager in SSE fixes might help? https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=files I made a few speculations in a post a page back. Basically, when I lose FPS when going to an interior, using PCB restores the frame rate, same as the Quicksave/Quickload cycle. I think that PCB unloads the 3d models from the outside cells, which eases the load on SMP, if SMP is still handling physics for those outside models. Link to comment
Vyxenne Posted October 7, 2019 Share Posted October 7, 2019 On 10/4/2019 at 2:51 AM, perrymwt said: I wrote a post about using "purgecellbuffers" a little while ago when I saw that restored frame rates when going into interiors. Have you or would you try that command when your frame rate drops? I tested PCB last night and it works as you said- perfectly. Not sure how you noodled it out as an alternative to QS>>QL, but thanks for sharing it! Link to comment
perrymwt Posted October 7, 2019 Share Posted October 7, 2019 3 hours ago, Vyxenne said: I tested PCB last night and it works as you said- perfectly. Not sure how you noodled it out as an alternative to QS>>QL, but thanks for sharing it! You're welcome. It did take me long enough, though. A save should actually do a PCB routine and a load wouldn't load non-relevant actors. Edit: I also remembered a similar problem in Oblivion(?) that was cured by PCB. In fact, there was a mod that issued a PCB when a cell change occurred. Link to comment
srea Posted October 7, 2019 Share Posted October 7, 2019 If pcb is fixing performance issues in SMP then SMP probably isn't properly culling its target list or something. This sort of thing would be pretty easy to debug with source. Is there an easy way to force the issue or do you have to play for a unch of time? 11 hours ago, cminnow said: What's all this about purging cell buffers, PCB? Is this due to the memory leak in SMP? Also, perhaps the new memory manager in SSE fixes might help? https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=files It's not new I just split it into a separate file. Link to comment
Guest Posted October 7, 2019 Share Posted October 7, 2019 Onean UUNP with 3BBB Skeleton (SE 3BBB 1.6.2) The_Elder_Scrolls_V__Skyrim_Special_Edition_2019_10.06_-_14_04_01_01_1.mp4 Link to comment
cminnow Posted October 7, 2019 Share Posted October 7, 2019 6 hours ago, srea said: If pcb is fixing performance issues in SMP then SMP probably isn't properly culling its target list or something. This sort of thing would be pretty easy to debug with source. Is there an easy way to force the issue or do you have to play for a unch of time? It's not new I just split it into a separate file. Oh, we've got the master works artisan, Aers, on the case! Welcome to our humble abode. Isn't the SMP source open now that Hydrogen is "moving on" from the project? I need to learn Chinese.... Link to comment
NightMunkey Posted October 7, 2019 Share Posted October 7, 2019 On 10/6/2019 at 4:19 PM, koloiplu said: Thanks a lot happy to help Link to comment
NightMunkey Posted October 7, 2019 Share Posted October 7, 2019 20 hours ago, cminnow said: What's all this about purging cell buffers, PCB? Is this due to the memory leak in SMP? Also, perhaps the new memory manager in SSE fixes might help? https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=files i dont really know what's causing it but the PCB command works just mildly annoying to do it every time and no the latest sse fixes does not help . Link to comment
Metroid00 Posted October 7, 2019 Share Posted October 7, 2019 2 hours ago, NightMunkey said: i dont really know what's causing it but the PCB command works just mildly annoying to do it every time and no the latest sse fixes does not help . Use the Autorun Console Commands SE mod to execute the PCB command. https://www.nexusmods.com/skyrimspecialedition/mods/14224 1 Link to comment
NightMunkey Posted October 7, 2019 Share Posted October 7, 2019 1 hour ago, Metroid00 said: Use the Autorun Console Commands SE mod to execute the PCB command. https://www.nexusmods.com/skyrimspecialedition/mods/14224 you the MVP thnx 1 Link to comment
srea Posted October 7, 2019 Share Posted October 7, 2019 6 hours ago, cminnow said: Oh, we've got the master works artisan, Aers, on the case! Welcome to our humble abode. Isn't the SMP source open now that Hydrogen is "moving on" from the project? I need to learn Chinese.... It's not open source yet afaik but it's planned. Link to comment
Vyxenne Posted October 8, 2019 Share Posted October 8, 2019 12 hours ago, cminnow said: Isn't the SMP source open now that Hydrogen is "moving on" from the project? I think that both of your suppositions are many months out of date- Since (reportedly*) announcing he was no longer interested in Skyrim modding, HydrogensaysHDT has updated (and further improved/refined) SMP several times Since (reportedly*) suggesting that he might "soon" release the SMP-SE source code, he has so far not done so according to @realclone who posted about it here on LL within the past few days (can't find the post atm) So apparently, Hydro has not "moved on" and has not released the source code. * "reportedly" because only his Chinese-speaking friends know for sure what he may or may not have said on any particular subject at any particular time 1 Link to comment
cminnow Posted October 8, 2019 Share Posted October 8, 2019 1 hour ago, Vyxenne said: I think that both of your suppositions are many months out of date- Since (reportedly*) announcing he was no longer interested in Skyrim modding, HydrogensaysHDT has updated (and further improved/refined) SMP several times Since (reportedly*) suggesting that he might "soon" release the SMP-SE source code, he has so far not done so according to @realclone who posted about it here on LL within the past few days (can't find the post atm) So apparently, Hydro has not "moved on" and has not released the source code. * "reportedly" because only his Chinese-speaking friends know for sure what he may or may not have said on any particular subject at any particular time Shucks. Oh well. Link to comment
Vyxenne Posted October 8, 2019 Share Posted October 8, 2019 10 hours ago, Metroid00 said: Use the Autorun Console Commands SE mod to execute the PCB command. https://www.nexusmods.com/skyrimspecialedition/mods/14224 As the Bishop exclaimed as the Altar Boy tossed a goldfish into the bowl of wine, "Holy carp!" How did I not know about this mod? Installed it (Vortex), works perfectly, no more SMP slideshows entering/leaving interior cells! Thank you! 1 Link to comment
realclone Posted October 8, 2019 Share Posted October 8, 2019 full smp body next ver priview the next ver use chest's bones to 17 segments so that you can show more realistic pressure and wave effect 1 Pressing effect https://www.pornhub.com/view_video.php?viewkey=ph5d9bf7b94475a 2 Wave effect https://www.pornhub.com/view_video.php?viewkey=ph5d9bfa47e9d65 all the effects are just debugging effects, not the final result, there is still a lot of work to be done 3 Link to comment
full_inu Posted October 8, 2019 Share Posted October 8, 2019 Just a reminder that Shizof's CBPC released shortly after hydrogensaysHDT decided to stop development. Who knows, maybe this raises concurency a bit Link to comment
Guest Posted October 8, 2019 Share Posted October 8, 2019 The Elder Scrolls V Skyrim Special Edition 2019.10.08 - 10.59.22.01.mp4 Link to comment
cminnow Posted October 8, 2019 Share Posted October 8, 2019 11 hours ago, Vyxenne said: As the Bishop exclaimed as the Altar Boy tossed a goldfish into the bowl of wine, "Holy carp!" How did I not know about this mod? Installed it (Vortex), works perfectly, no more SMP slideshows entering/leaving interior cells! Thank you! Wait, only interior.. not exterior? I didn't notice any difference. Do you see an FPS boost or something? Just install AARC and put "PCB" in the load on interior cell text input, right? There's also a message that says PCB might freeze the game, should we ignore this, lol? Link to comment
Metroid00 Posted October 8, 2019 Share Posted October 8, 2019 22 hours ago, NightMunkey said: you the MVP thnx 14 hours ago, Vyxenne said: As the Bishop exclaimed as the Altar Boy tossed a goldfish into the bowl of wine, "Holy carp!" How did I not know about this mod? Installed it (Vortex), works perfectly, no more SMP slideshows entering/leaving interior cells! Thank you! I'm glad to help you guys Link to comment
Jay1646 Posted October 9, 2019 Share Posted October 9, 2019 Anyone know how to add SMP to clothing?? I'm trying to add it to Tribal Clothe to this TBD conversion I have trying to get the clothes to swing freely like this: Link to comment
Vyxenne Posted October 9, 2019 Share Posted October 9, 2019 11 hours ago, cminnow said: Wait, only interior.. not exterior? I enabled both. 11 hours ago, cminnow said: I didn't notice any difference. Do you see an FPS boost or something? Depends on your frame of reference- what I see is the ABSENCE of the semi-usual fps drop on entering interior cells, and the occasional fps drop on entering exterior cells. So in the sense that the absence of a 30-fps frame rate drop constitutes "an FPS boost or something," yes. 11 hours ago, cminnow said: Just install AARC and put "PCB" in the load on interior cell text input, right? Well, I read the DEscription page and watched the demo video, where I learned that simply enabling the "interior cell" and "exterior cell" checkboxes in the MCM automatically issues the pcb command via 2 batch files- ACJ and ACI, respectively. I suppose you could do it your way if you love pain and strive always to take the most complex route to any given objective... 11 hours ago, cminnow said: There's also a message that says PCB might freeze the game, should we ignore this, lol? I thought I had read all of the Description page, as well as watched all of the demo video, but apparently not. If I ever have game freezes due to this mod I'll be sure to go back and try to find that message. Meanwhile, I can't answer the question. Link to comment
Vyxenne Posted October 9, 2019 Share Posted October 9, 2019 35 minutes ago, Jay1646 said: Anyone know how to add SMP to clothing?? I'm trying to add it to Tribal Clothe to this TBD conversion I have I have the UUNP version, not TBD. Sorry. Here's my testing video of it: As to your original question, if your "adding SMP" means adding cloth-physics bones to an outfit that doesn't already have them, it apparently (from what experts have said here) requires 3D modeling skills- I have never even succeeded in converting one that already has all the required cloth-physics bones from one Reference Body type to another (UUNP to CBBE, or vice-versa) without breaking the mesh and rendering the outfit static. Link to comment
BazsiHUN Posted October 9, 2019 Share Posted October 9, 2019 11 hours ago, Jay1646 said: Anyone know how to add SMP to clothing?? I'm trying to add it to Tribal Clothe to this TBD conversion I have trying to get the clothes to swing freely like this: @SunJeong have made this clothe for CBBE SSE with HDT-SMP. You should check her page. Link to comment
Guest Posted October 9, 2019 Share Posted October 9, 2019 1 hour ago, BazsiHUN said: @SunJeong have made this clothe for CBBE SSE with HDT-SMP. You should check her page. It’s actually not in any of my sites. I uploaded it to a discord server with a direct download of the zip. Link to comment
BazsiHUN Posted October 9, 2019 Share Posted October 9, 2019 1 hour ago, SunJeong said: It’s actually not in any of my sites. I uploaded it to a discord server with a direct download of the zip. Ah, sorry, my mistake. Link to comment
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