xxTroupexx Posted August 2, 2017 Posted August 2, 2017 The look on the guys face when he takes a pause is priceless! This needs to be on the SKSE thread as well haha. Thank you for the update Ousnius. Little updates like that, even if it's to say, "no progress", is nice. At least to me, it is.
xxTroupexx Posted August 2, 2017 Posted August 2, 2017 The guy is actually gabe newell I had never put a face to the name. Now I know.
thecico3 Posted August 3, 2017 Posted August 3, 2017 Will this ever release its been forever now... can you at least give us a deadline or a window when you expect it to release.
kostja Posted August 3, 2017 Posted August 3, 2017 Will this ever release its been forever now... can you at least give us a deadline or a window when you expect it to release. he can not give a deadline or a window. Basicly he did his part already (Bodyslide). Now we and Ousnius are waiting for Calientes part (CBBE). Ousnius cant finish this project without Caliente.
ousnius Posted August 3, 2017 Author Posted August 3, 2017 Will this ever release its been forever now... can you at least give us a deadline or a window when you expect it to release. he can not give a deadline or a window. Basicly he did his part already (Bodyslide). Now we and Ousnius are waiting for Calientes part (CBBE). Ousnius cant finish this project without Caliente. CBBE is "finished" too, there's only 1 or 2 bugfixes missing that only Caliente can do with the source project files.
Guest Posted August 3, 2017 Posted August 3, 2017 i have installed old cbbe 32 bit version with bodyslide for sky64 and installed my mod COS with an updated body for sky64 and it works running remodel cbbe armor and some other .Cos has no physics but still it there
tuxagent7 Posted August 3, 2017 Posted August 3, 2017 Will this ever release its been forever now... can you at least give us a deadline or a window when you expect it to release. he can not give a deadline or a window. Basicly he did his part already (Bodyslide). Now we and Ousnius are waiting for Calientes part (CBBE). Ousnius cant finish this project without Caliente. CBBE is "finished" too, there's only 1 or 2 bugfixes missing that only Caliente can do with the source project files. This is what i find sad... 2 bugfixes away from release and the millions and millions of CBBE fans can enjoy Skyrim SE with an official CBBE Meaning bodyslide types, armour releases, conversions, etc.... the wheels will spin, the motion will start, the floodgate will open Maybe even a way for physics to pop in.... I know, yeah, real life happens but give yourself a little pat on the back and do it then relax afterward and reap the praises of the nation Thank you Ousnius for the updates, i know that you are as eager as the millions to see 100% completion
kostja Posted August 3, 2017 Posted August 3, 2017 CBBE is "finished" too, there's only 1 or 2 bugfixes missing that only Caliente can do with the source project files. oh, i did not know about this. Maybe these are some "complicated" bugs. What did caliente say in the small convo you had a few weeks/days back?
the_randomizer Posted August 4, 2017 Posted August 4, 2017 Oh so it's still in the works? Awesome, can't wait
daedrasp Posted August 5, 2017 Posted August 5, 2017 CBBE is "finished" too, there's only 1 or 2 bugfixes missing that only Caliente can do with the source project files. Thx to good news! In my mind one troll go to mad so need CBBE work done shots! I think many people want wip news and shots. Plz begging to Caliente Sama. Give us many shots!
thecico3 Posted August 7, 2017 Posted August 7, 2017 Will this ever release its been forever now... can you at least give us a deadline or a window when you expect it to release. he can not give a deadline or a window. Basicly he did his part already (Bodyslide). Now we and Ousnius are waiting for Calientes part (CBBE). Ousnius cant finish this project without Caliente. CBBE is "finished" too, there's only 1 or 2 bugfixes missing that only Caliente can do with the source project files. OMG thank you! I didn't know this! I seriously hope it all gets released very soon! Thank you!
HueLeedleHue Posted August 7, 2017 Posted August 7, 2017 I tried launching OS today and I got an instant fatal exception. I have no idea what happened as it was working just fine the other day. I tried deleting the CalienteTools folder and reinstalling from the Nexus, but it's still happening. Does anyone know how I can fix this? Sorry if this isn't the right place to ask, btw
ousnius Posted August 7, 2017 Author Posted August 7, 2017 I tried launching OS today and I got an instant fatal exception. I have no idea what happened as it was working just fine the other day. I tried deleting the CalienteTools folder and reinstalling from the Nexus, but it's still happening. Does anyone know how I can fix this? Sorry if this isn't the right place to ask, btw Instant when? Try posting a log file (in a spoiler or at pastebin.com).
HueLeedleHue Posted August 7, 2017 Posted August 7, 2017 I tried launching OS today and I got an instant fatal exception. I have no idea what happened as it was working just fine the other day. I tried deleting the CalienteTools folder and reinstalling from the Nexus, but it's still happening. Does anyone know how I can fix this? Sorry if this isn't the right place to ask, btw Instant when? Try posting a log file (in a spoiler or at pastebin.com). It happens when I click the OS button in BodySlide. Here is the log: [#Log Mon Aug 7 13:44:40 2017] [13:44:40][3] BodySlideApp.cpp(96): Initializing BodySlide... [13:44:40][3] BodySlideApp.cpp(114): Working directory: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\CalienteTools\BodySlide [13:44:40][3] BodySlideApp.cpp(1020): Game data path in config: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\ [13:44:40][3] BodySlideApp.cpp(1195): Using language 'English'. [13:44:40][3] BodySlideApp.cpp(129): Target game: Skyrim Special Edition [13:44:40][3] BodySlideApp.cpp(137): Loading BodySlide frame at X:100 Y:100 with W:800 H:600... [13:44:40][3] BodySlideApp.cpp(155): BodySlide initialized. [13:44:40][3] BodySlideApp.cpp(262): Loading initial data... [13:44:40][3] BodySlideApp.cpp(1199): Loading all slider categories... [13:44:40][3] BodySlideApp.cpp(1229): Loading all slider groups... [13:44:40][3] BodySlideApp.cpp(347): Loading all slider sets... [13:44:40][3] BodySlideApp.cpp(285): Setting up set 'Dwemer Bikini Abs Plate A'... [13:44:40][3] BodySlideApp.cpp(314): Creating sliders... [13:44:40][3] BodySlideApp.cpp(1224): Using group(s): 'CBAdvanced' 'Dwemer Bikini CBBE' [13:44:40][3] BodySlideApp.cpp(1385): Loading assigned presets... [13:44:40][3] BodySlideApp.cpp(423): Applying preset '' to sliders. [13:44:40][3] BodySlideApp.cpp(298): Finished setting up 'Dwemer Bikini Abs Plate A'. [13:44:41][3] OutfitStudio.cpp(210): Loading Outfit Studio at X:100 Y:100 with W:990 H:757... [13:44:42][3] GLSurface.cpp(62): OpenGL attributes are supported. [13:44:42][1] Fatal exception has occurred, the program will terminate. edit: Looks like it works fine when I run it as administrator. Weird, it wasn't doing that before edit 2: Now it started doing it when I press Preview in BodySlide even as administrator
timstertimster Posted August 8, 2017 Posted August 8, 2017 Thank you for responding. "Load the project", why would that matter? I just want to understand exactly what goes on... And how do I deal with the skeleton? I don't know how I align that to the mesh. I am going by the instructions here: https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Making-a-new-conversion-reference Why are you questioning the guy who created the tool instead of just doing what he says? Not trying to be rude, but if Bodyslide was a shuttle and you were an astronaut, Ousnius here would be mission control. If Mission Control says hit the booster rocket, you hit the damn booster rocket. Like I said in the first post, I like actually understanding things. If I was an astronaut I would not push he booster rocket without first asking what it's boosting and why boosting is a good idea... I like to learn, and blindly following instructions isn't particularly effective. Meanwhile, I'm still trying to get nif tools working in blender. When I export a nif and then import, things always get messed up in BS.
Mertz Posted August 8, 2017 Posted August 8, 2017 edit: Looks like it works fine when I run it as administrator. Weird, it wasn't doing that before edit 2: Now it started doing it when I press Preview in BodySlide even as administrator This crash looks like it is occurring whenever BodySide or Outfit Studio try to use OpenGL to render. Do you have an AMD or Intel GPU by chance?
ousnius Posted August 8, 2017 Author Posted August 8, 2017 edit: Looks like it works fine when I run it as administrator. Weird, it wasn't doing that before edit 2: Now it started doing it when I press Preview in BodySlide even as administrator This crash looks like it is occurring whenever BodySide or Outfit Studio try to use OpenGL to render. Do you have an AMD or Intel GPU by chance? The other option is a corrupted BSA archive that's in your game's data folder.
HueLeedleHue Posted August 8, 2017 Posted August 8, 2017 edit: Looks like it works fine when I run it as administrator. Weird, it wasn't doing that before edit 2: Now it started doing it when I press Preview in BodySlide even as administrator This crash looks like it is occurring whenever BodySide or Outfit Studio try to use OpenGL to render. Do you have an AMD or Intel GPU by chance? Ah, that's probably it then! I was using an Nvidia GPU last time I was working. Using an AMD now. Is there any way to fix it?
SlapMeSilly Posted August 8, 2017 Posted August 8, 2017 edit: Looks like it works fine when I run it as administrator. Weird, it wasn't doing that before edit 2: Now it started doing it when I press Preview in BodySlide even as administrator This crash looks like it is occurring whenever BodySide or Outfit Studio try to use OpenGL to render. Do you have an AMD or Intel GPU by chance? Ah, that's probably it then! I was using an Nvidia GPU last time I was working. Using an AMD now. Is there any way to fix it? Of that's the problem they it's likely be cause there's leftovers from a previous driver. You can get DDU Display Driver Uninstaller from guru 3d and clean both amd and Nvidia then just reinstall the one you need. If you already used DDU then I'm at a loss.
HueLeedleHue Posted August 8, 2017 Posted August 8, 2017 edit: Looks like it works fine when I run it as administrator. Weird, it wasn't doing that before edit 2: Now it started doing it when I press Preview in BodySlide even as administrator This crash looks like it is occurring whenever BodySide or Outfit Studio try to use OpenGL to render. Do you have an AMD or Intel GPU by chance? Ah, that's probably it then! I was using an Nvidia GPU last time I was working. Using an AMD now. Is there any way to fix it? Of that's the problem they it's likely be cause there's leftovers from a previous driver. You can get DDU Display Driver Uninstaller from guru 3d and clean both amd and Nvidia then just reinstall the one you need. If you already used DDU then I'm at a loss. Just gave it a try, but no luck. Strangely though, I just went into device manager, and disabled then re-enabled the AMD GPU and it seems to work now? I have a feeling I didn't actually fix anything. edit: Yep...it started doing it again
coronerra Posted August 10, 2017 Posted August 10, 2017 CBBE is "finished" too, there's only 1 or 2 bugfixes missing that only Caliente can do with the source project files. Just outta curiosity, what are the bugs? Any chance of screen shots?
TheCrow1983 Posted August 11, 2017 Posted August 11, 2017 Looking forward to when this arrives. My first go with CBBE and Outfit Studio was on Fallout 4 and it was awesome to use. Will this Skyrim one be similar to that or will there be some differences?
DykkenTomb Posted August 12, 2017 Posted August 12, 2017 Looking forward to when this arrives. My first go with CBBE and Outfit Studio was on Fallout 4 and it was awesome to use. Will this Skyrim one be similar to that or will there be some differences? Yes, I'm interested myself. Do you think it'd be possible to have animations implementation for bounce and jiggles or is that not possible without SKSE64? Looking forward to when this arrives. My first go with CBBE and Outfit Studio was on Fallout 4 and it was awesome to use. Will this Skyrim one be similar to that or will there be some differences? Yes, I'm interested myself. Do you think it'd be possible to have animations implementation for bounce and jiggles or is that not possible without SKSE64?
nagothm Posted August 12, 2017 Posted August 12, 2017 Ousnius, Outfit Studio allows for separating a mesh into two or more separate mesh objects. Is there a way in Outfit Studio to reverse that? To join two or more mesh objects into a single one? Thanks for all the work on this and I cannot wait for the new CBBE to be released.
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