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WSEX (Sexual Innuendo) Override (v0.0.6)


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I also have only oral animations (me on npc) when using this.Normal sexout calls works just fine i can get anything but when it's overriding wsex and htm it's 100% oral.I didn't change anything in the mod config (i think it's 10anal/30oral/60vaginal by default?) and wsex.esp is last in the load order...

 

I downloaded the latest version of wsex.esp too, i even tried setting it at 98%vaginal to test but it still does oral everytime :\

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I may have time to look into this over the weekend, until then, two things.

 

1. Try the sexout beta ESM. It might have fixed the issue.

 

2. There's always a chance that the scene is setting a sex type on its own. The MCM settings in sexout only apply to scenes that don't choose a sex type and want sexout to pick one at random.

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I may have time to look into this over the weekend' date=' until then, two things.

 

1. Try the sexout beta ESM. It might have fixed the issue.

 

2. There's always a chance that the scene is setting a sex type on its own. The MCM settings in sexout only apply to scenes that don't choose a sex type and want sexout to pick one at random.

[/quote']

 

Thanks for replying :)

 

I've tried it with the new esm and it's even worse (yes i renamed it and enabled it).Now it plain won't do anything; the animation dosen't start ,they don't undress or nothing, they just look into each other's eyes for 2 seconds then 30xp and it's done... I suppose the new esm enables platonic love ;o)

 

I also did test (with both esm's) with a htm call specifically for anal and i still get (well, give) oral so it's not because it's a specific call.

 

If you need anything else tested, i'm up for it. For funsies i'm going to try disabling htm and see if it changes anything...

 

Edit: I'm not exactly sure what's going on but when i disable the 2 htm esp's and keep only wsex.esm (and sexout.esm, the new one) and wsex.esp i get fade to black sex scenes now... I suppose that's because the wsex anims aren't actually there...

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Edit: I'm not exactly sure what's going on but when i disable the 2 htm esp's and keep only wsex.esm (and sexout.esm' date=' the new one) and wsex.esp i get fade to black sex scenes now... I suppose that's because the wsex anims aren't actually there...

[/quote']

 

Did you try with the load order I put in the OP under "example load order"?

 

(vanilla ESMs)
Sexout.esm
wsex.esm
wsexInnuendoAnims.esp
wsexInnuendoNPCs.esp
wsex.esp

 

Those 2 second to last ESPs are HTM, wsex.esm is ver H. This is the setup I tested with and last time I worked on it everything seemed to be working ok. Always possible I broke it though.

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Edit: I'm not exactly sure what's going on but when i disable the 2 htm esp's and keep only wsex.esm (and sexout.esm' date=' the new one) and wsex.esp i get fade to black sex scenes now... I suppose that's because the wsex anims aren't actually there...

[/quote']

 

Did you try with the load order I put in the OP under "example load order"?

 

(vanilla ESMs)
Sexout.esm
wsex.esm
wsexInnuendoAnims.esp
wsexInnuendoNPCs.esp
wsex.esp

 

Those 2 second to last ESPs are HTM, wsex.esm is ver H. This is the setup I tested with and last time I worked on it everything seemed to be working ok. Always possible I broke it though.

 

Yep, my load order is like that, and i have wsex H.

 

My complete load order, if that helps;

 

MikotoBeauty.esm

FalloutNV.esm

CaravanPack.esm

DeadMoney.esm

LonesomeRoad.esm

OldWorldBlues.esm

HonestHearts.esm

Kaya47NF.esm

UWHNV-Core.esm

Lings.esm

AWorldOfPain(Preview).esm

New Vegas Error Corrections BugFixes - NO DLC.esm

Sexout.esm

SexoutLegion.esm

SexoutCommonResources.esm

SexoutSlavery.esm

NV 40k Space Marine Armor.esm

wsex.esm

UWHNV-Addon-DLC.esp

CONELRAD 640-1240.esp

NewVegasBounties.esp

MikotoBeauty.esp

TGsArmorCollectionVegas.esp

LingsPrettyThings.esp

NewVegasBountiesII.esp

Better Casinos.esp

Veronica.esp

GFemalePyjamas.esp

slinkydressfwx.esp

NVWillow.esp

WeaponModsExpanded.esp

R.A.C.E. Station.esp

New Vegas Error Corrections - NO DLC.esp

NVEC LINGS PATCH - NO DLC.esp

NVEC MikotoBeauty Patch - NO DLC.esp

The Mod Configuration Menu.esp

SmallerTalk.esp

SexoutKhans.esp

SexoutKings.esp

Love Shacks.esp

SexoutSS_C.esp

Sisters of Battle.esp

PancorJH.esp

Moddable Unique Weps.esp

wsexInnuendoNPCs.esp

wsexInnuendoAnims.esp

wsexQuestFIXER.esp

Sexout LevelUp.esp

SexoutSex.esp

SexoutTrade.esp

SexoutFiends.esp

SexoutPowderGangers.esp

SexoutZAZ.esp

wsex.esp

 

Total active plugins: 54

Total plugins: 80

 

 

 

I also tried it with wsexQuestFIXER.esp disabled, no change.

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HTM now only comes with 1 ESP if i remember correct

 

Correct, it replaces only wsexinnuendoNPCs.esp , it keeps the original wsexinnuendoanims.esp from wasteland sex.

 

After all, it only adds dialogue and possibilities, the sex calls and animations are from the basic module.

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Looking just at Trudy's dialogue I noticed in one of the responses for sex the result end script has sextype set as getRandomPercent / 51 + 2 .. this should always end up as vaginal or anal .. and that is reflected in the sexout stats when I check it.. but the animation is still always oral.

 

edit

head up my ass for the rest of this post .. had my brain locked on ints and forgetting floats

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Looking just at Trudy's dialogue I noticed in one of the responses for sex the result end script has sextype set as getRandomPercent / 51 + 2 .. this should always end up as vaginal or anal .. and that is reflected in the sexout stats when I check it.. but the animation is still always oral.

 

edit

head up my ass for the rest of this post .. had my brain locked on ints and forgetting floats

 

Interesting, thanks for the heads up. Have you tried with the latest beta of sexoutNG (b15)? There is a very small possibility this was fixed in that beta. If not I'll need to take a closer look.

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Oh you know, all those... silly-toy animations from sexus or whatever are still in the system but not in the randomizer either, at user request. The pipe/wrench/baton ones. It could easily decide randomly to let sexout do the oral, or do one of those goofy anims specifically by #. ;)

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It has fisting animations as far as I remember.

 

Would it be difficult to convert the vibrators in SCR to anim objects ?

 

Do you mean the strap-ons? That would be pretty easy but then I'd have to add more animations to the idle picker (that are using duplicate .kf files) in sexout, which I don't want to do.

 

If there are some hand held vibrators/dildos that could take the place of the pipe/wrench/baton then I'd definitely use those. Since there are no animations made for them yet I doubt they'd work right with the existing animations, but I'm willing to try it and see.

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Looking just at Trudy's dialogue I noticed in one of the responses for sex the result end script has sextype set as getRandomPercent / 51 + 2 .. this should always end up as vaginal or anal .. and that is reflected in the sexout stats when I check it.. but the animation is still always oral.

 

edit

head up my ass for the rest of this post .. had my brain locked on ints and forgetting floats

 

Interesting' date=' thanks for the heads up. Have you tried with the latest beta of sexoutNG (b15)? There is a very small possibility this was fixed in that beta. If not I'll need to take a closer look.

[/quote']

 

 

I am 1. playing a male, and 2. do not have the beta .. before I try it tho .. one thing I want to point out .. with trudy it is always oral .. even if the debug messages say that vaginal or anal are the sex type. with Sunny , it is always oral if we have sex right there regardless of the type of sex I chose with her. but if there is a bed nearby and I tell her to find a place to relax .. she will take us to the bed and sex happens as it should.

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It has fisting animations as far as I remember.

 

Would it be difficult to convert the vibrators in SCR to anim objects ?

 

Do you mean the strap-ons? That would be pretty easy but then I'd have to add more animations to the idle picker (that are using duplicate .kf files) in sexout' date=' which I don't want to do.

 

If there are some hand held vibrators/dildos that could take the place of the pipe/wrench/baton then I'd definitely use those. Since there are no animations made for them yet I doubt they'd work right with the existing animations, but I'm willing to try it and see.

[/quote']

 

No I meant using vibrators and dildos present in SCR to replace the animBaton, animBottle and such...

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