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WSEX (Sexual Innuendo) Override (v0.0.6)


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Posted

Op updated with v0.0.2 which has givertoken v5.

 

Awesome' date=' this approach is far more accessible to people than individually porting SI mods.

 

I will miss some of the animations SI has though.

[/quote']

 

I think I'll be able to use those too, eventually... Including them is another matter, but I'll ask and see what the author says. Maybe we can trade. :)

 

I agree though, this is a million times easier than porting a bunch of different mods over. Hell it's easier than porting *one* mod over.

 

When I ported KatieNPC for myself, not only did I have to port it from SI to Sexout, I had to port it from German to English hehe... so definitely.

Posted

Hah.. argh.

 

I'm testing right now with HtM from the start. There's an animation issue but I think it's due to my overrides being further overridden by one of the HtM files.

Posted

A 'duh' moment or two on my part.

 

Some notes:

 

1. Make sure wsex.esp is LAST in your load order, or at least, after any wsex plugins. Some of them alter the wsex scripts similar to what this plugin does. Put this plugin last to fix up such cases.

 

2. If the animation doesn't seem to be working and the camera/keyboard is messed up, just give it some time to recover, and then report it. There is an issue with the random sextype picking that is confusing sexout, but so far, it will recover. Fix will be in v0.0.3.

Posted

I screwed up in the receivertoken script.. new version will be out in just a minute.

 

This is no good:

scn wsexReceiverTokenScript

...
if refTarget.getItemCount wsexGiverToken == 1

Oops.

Posted

Probably a dumb question but I'd rather sound dumb and do it right than try to be smart and screw up.

 

In the most curresnt Sexual Innuendo update (Hotfix 002), included in the file along with wsex.esm and the animations, there are two esp files (wseaxinnuendoNPCs and wsexinnuendoANIMs). Are either of those esps needed, or are they covered by sexout and ditchable?

Posted

You can activate them both for now, just make sure wsex.esp comes after them both.

 

The anims file replaces the fadetoblack vanilla sex scenes with actual sex scenes.

The npcs file just adds sex to some other dialog places.

 

My (related) load order right now is:

...
Sexout.esm
wsex.esm
...
wsexInnuendoAnims.esp
wsexInnuendoNPCs.esp
wsex.esp

 

Standby for an update in just a minute.

Posted

Well 3 seems to be working pretty well so far, at least wit HtM. The merchant stuff has worked fine with Chet, and the post-ganger stuff with sunny and trudy is working as well.

 

Definitely more to do, especially updating the wsex 'stats' so that wsex mods that depend on that for progression will work, but all and all it's working fine. Since the default wsex was doing the stats via a post-sex stats update token it handed out, I think I'll do the same, but via an NG callback instead.

Posted

At long last I'm almost ready to test. Just running FNVEdit before loading up. I'll make my way around Goodsprings banging anything with a pulse real quick before I go to bed.

(Wow, that sounded wrong. And on an unrelated note how in the HELL am I a Senior Member?)

Posted

I'm almost done putting the vanilla wsex experience/stats stuff into the giver token script. This will bring back functionality to wsex mods for experience, counters for "favorite race", horniness, and that sort of stuff.

 

I am not going to be duplicating the popup messages nor the perks you get from having a 'favorite' race to bang, at least not for now. This is a first step only. Once this is done and working, this functionality will move to sexout, or just be removed and left to another mod to manage.

 

One known bug I've found is that up to 10 items can be given to an npc after sex, while sexout only supports a single callback item per actor. It hands these out in the stats update token. I'm not sure how I am going to handle this yet.

Posted

v0.0.4 Is in the OP.

 

This version adds initial support for wsex statistic counters (total sex, by gender, and by race) as well as sexual experience and level. Seems to be working fine. Choosing a random sextype was also added to the token, since the experience calculation stuff needs it.

Posted

just tested out the latest version (v.0.0.4)

 

only really came across 2 issues

 

1.if my pc bones a male it always ends up as the guy licking the girl even if the sex is meant to be the girl "putting out" as a bribe,

this occured during most of the humping in the mojave events, and also when you get companions to "get with" each other

 

2.the second thing was that the go find a bed thing didnt work it just has the pc running a sex animation and the npc involved sleeping but if memory serves thats a wsex issue and not from this mod

Posted

Ok' date=' no matter what option I chose I'm stuck giving oral. Tested extensively on multiple NPCs, including the Test NPC in this mod: http://newvegas.nexusmods.com/mods/45740

I even used her option to reset, and did a clean save reinstall.

[/quote']

 

Same thing is happening to me... in the process of trying to track it down. Happened with cortex scrambled NPCs so far (using the cortex scrambler addon for SI).

 

EDIT: Ugh, that mod is messy about choosing sexType, it's at fault. It appears to set oral and anal correctly but is using sexType == 0 for vaginal which results in a random animation being chosen. Even though the random chooser appears to be correct, I'm finding it heavily weighs in favor of Oral (mine is set at 30 - default). So heavily I've only seen it not choose Oral once in well over 20 tries.

Posted

I'll grab the mod and check it out, thanks. It's possible I just did something dumb like copy pasted "set sextype to oral" repeatedly when checking the wsex sextype.

 

Also note that the wsex esp from this thread should be the last thing loaded, on the off chance that some other mod modifies the same scripts.

Posted

I'll grab the mod and check it out' date=' thanks. It's possible I just did something dumb like copy pasted "set sextype to oral" repeatedly when checking the wsex sextype.

 

Also note that the wsex esp from this thread should be the last thing loaded, on the off chance that some other mod modifies the same scripts.

[/quote']

 

Edited my post...

Posted

I don't use Cortex Scrambler and the only thing after wsex in my load order is my merged patch (made by hand, made sure wsex won any conflicts). I still get predominantly oral.

Posted

Ok' date=' no matter what option I chose I'm stuck giving oral. Tested extensively on multiple NPCs, including the Test NPC in this mod: http://newvegas.nexusmods.com/mods/45740

I even used her option to reset, and did a clean save reinstall.

[/quote']

 

Same thing is happening to me... in the process of trying to track it down. Happened with cortex scrambled NPCs so far (using the cortex scrambler addon for SI).

 

EDIT: Ugh, that mod is messy about choosing sexType, it's at fault. It appears to set oral and anal correctly but is using sexType == 0 for vaginal which results in a random animation being chosen. Even though the random chooser appears to be correct, I'm finding it heavily weighs in favor of Oral (mine is set at 30 - default). So heavily I've only seen it not choose Oral once in well over 20 tries.

 

The random picker for this is actually in the wsex esp itself. It is trying to respect the users SexoutNG settings, but you can toss in a debug print or three to see what it's actually doing just in case. It's possible that I did something wrong here, since 'sextype' was seen in like 3 different places and I had a lot of copy/paste and search/replace to do.

Posted

I really can't help (though I will try) debug things like this when topics like 'merged patches' comes up. Ideal testing should be done with vanilla assets + the minimum required for the mod to work. For this mod that means just four or five files..

 

FalloutNV.esm
Sexout.esm
wsex.esm
(your wsex mod or mods, e.g. the two sexual innuendo esps)
wsex.esp

 

.. and that's "it." Until it's working with the bare minimum, trying to figure out why it's not working in more complex scenarios is somewhat pointless.

Posted

The random picker for this is actually in the wsex esp itself. It is trying to respect the users SexoutNG settings' date=' but you can toss in a debug print or three to see what it's actually doing just in case. It's possible that I did something wrong here, since 'sextype' was seen in like 3 different places and I had a lot of copy/paste and search/replace to do.

[/quote']

 

Probably a dumb question, but debug print? Tell me how to do that and I'll go harrass the reset chick, taking tons of screenshots.

Posted

In the script just say like..

 

PrintToConsole "Some Message"

 

Sprinkle them around where you think appropriate.. when I'm looking for codepaths and I don't have a real debugger I'll usually sprinkle them like this:

 

if (foo)
 PrintToConsole "MARK 1"
 ; .. other code normally here
elseif (bar)
 PrintToConsole "MARK 2"
 ; .. other code normally here
else
 PrintToConsole "MARK 3"
 ; .. other code normally here
endif

 

As long as you always print a different message, you can go back and see what path the script took. You can print values and so on as well via printf syntax, if you're familiar. E.g. "%n" will print the name of a ref like.. 'PrintToConsole "The players name is %n" playerREF'

Posted

To be safe I redid my merged patch (without it the game crashes). I've made sure all sex-related mods are excluded from it, and I have nothing else animation related. Haven't gotten to test yet, rl interrupted.

Posted

I went ahead and tested this with a heavily modded version of FNV, and I haven't run into any major problems. All the HTM dialogue options seem to trigger sex (whether or not it's the appropriate type of sex is less certain) but from what I've tried for the last few hours, I haven't seen anything gamebreaking. It's looking promising :)

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