prideslayer Posted August 24, 2012 Author Posted August 24, 2012 I understand. I can't use anything in SCR directly since sexout can't depend on SCR as a master, so I'd have to copy the meshes and stuff to sexout. Then, I'd have to just.. set one of them as an anim object, assign it to an animation, and see what happens. They might work, but they probably won't. What happens if you equip one of them? Does it show up correctly in your hand? If so then there's a slight chance it will work with an existing animation. If it doesn't, or doesn't show up at all, then we'll need new animations to use them as props.
seawolfe Posted August 24, 2012 Posted August 24, 2012 Yes .. I have everything set up as you posted before in this thread .. basically I unpacked and set up everything for wsex and htm .. deleted the character meshes (I assume those are all the animations) and then copied the wsex override esp in. of note. I have used htm before (I just started playing again) and it worked at that time. at this time I am starting with a new install of fnv (ultimate edition). I installed the sexout core and data files, installed body replacer mods as per the faq here, installed the skeleton as per the faq here and installed the improved sunny smiles companion. then I installed the wsex/htm as I explained above. I have also removed that and installed the old wsex/htm mod as I had it before and sex worked as it was supposed to .. but of course, I would prefer to use the sexout framework and animations. So I renabled it and started playing around with it and checking out the scripts. still trying to remember how things work in the geck as I havent used it since fallout
prideslayer Posted August 24, 2012 Author Posted August 24, 2012 You should "install" wsex and HtM by just copying those three files (one ESM, two ESPs) into the data directory. Installing and then deleting stuff might leave other stuff laying around that you missed. I'll look into it some time this weekend if I have time and see if it's an easy fix.
seawolfe Posted August 24, 2012 Posted August 24, 2012 You should "install" wsex and HtM by just copying those three files (one ESM' date=' two ESPs) into the data directory. Installing and then deleting stuff might leave other stuff laying around that you missed. I'll look into it some time this weekend if I have time and see if it's an easy fix. [/quote'] I'll go in and make sure it is all cleaned up and have another go with it .. something I just did tho that really changed things .. just for fun I opened the geck and resaved the wsexInnuendoNPCs.esp file and now there is sex happening .. but the camera is all funked up and it doesn't increment the counters in sexout .. just gets more confusing as I go along right now. oh well. going to come back to it later. time to get the kids from school and be a morally upright parent .. hehe
seawolfe Posted August 25, 2012 Posted August 25, 2012 Okay. I cleaned up everything from wsex and htm .. I downloaded and installed the new sexoutng.esm .. then I unpacked wsex.esm, wsexInnuendoNPCs.esp and added wsex.esp .. still getting oral sex for everything even on the bed now.
prideslayer Posted August 25, 2012 Author Posted August 25, 2012 Okay. I cleaned up everything from wsex and htm .. I downloaded and installed the new sexoutng.esm .. then I unpacked wsex.esm' date=' wsexInnuendoNPCs.esp and added wsex.esp .. still getting oral sex for everything even on the bed now. [/quote'] If its female on female, it's already been explained, that is normal (for now at least).
seawolfe Posted August 25, 2012 Posted August 25, 2012 for some reason I do not believe that the sex type is getting passed to sexout from wsex. I tried adding some debug prints to wsexGiverTokenScript but for some reason the geck wont let me save the script. eh ... Anyway. I believe that sexout is not getting the sex type because I am getting the random sex type message when all three is values = 0 (line 393 of the sanitizer script)
seawolfe Posted August 25, 2012 Posted August 25, 2012 well .. obviously I am missing something for the geck as it wont save these scripts, whether I make a change to them or not. Figured all I needed was the custom nvse and to start the editor through the loader but obviously that isn't it as the scripts wont save and the only reason I can think of for that is if the editor thinks there are errors in them (who's bright idea was it to create a script editor that didn't give back errors and warnings?)
prideslayer Posted August 25, 2012 Author Posted August 25, 2012 It used to, then Obsidian broke it with a patch. Install the geck powerup NVSE plugin and the error messages will return.
seawolfe Posted August 25, 2012 Posted August 25, 2012 Just got it all going after I found powerup with the nvse plugin .. now I am trying to figure out how to compile the script I am working on without recompiling every script loaded in the geck
prideslayer Posted August 25, 2012 Author Posted August 25, 2012 clicking 'save' compiles the script you're working on.
jaam Posted August 25, 2012 Posted August 25, 2012 Just tried Male asking Anal from Female. ActorA got set to the girl and actorB to the boy. I think it should be the other way around no ?
seawolfe Posted August 25, 2012 Posted August 25, 2012 question .. where are the oral, vaginal and anal values coming from? ie .. if sexType == oral .. oral isnt defined in the script .. so it must be coming from somewhere
RDKateran Posted August 25, 2012 Posted August 25, 2012 Wait, there's a powerup NVSE plugin? I never found anything like that...
jaam Posted August 25, 2012 Posted August 25, 2012 Just tried Male (receiver) asking Anal from Female (giver). At the wsex level the male is set as receiver and the female as giver. At the sexout level actorA got set to the girl and actorB to the boy. I think it should be the other way around no ?
jaam Posted August 25, 2012 Posted August 25, 2012 question .. where are the oral' date=' vaginal and anal values coming from? ie .. if sexType == oral .. oral isnt defined in the script .. so it must be coming from somewhere [/quote'] oral anal and vaginal are global variables. (Menu Gameplay, globals...)
jaam Posted August 25, 2012 Posted August 25, 2012 Wait' date=' there's a powerup NVSE plugin? I never found anything like that... [/quote'] go here http://newvegas.nexusmods.com/mods/41642 and follow the instructions for running with NVSE
seawolfe Posted August 25, 2012 Posted August 25, 2012 Just tried Male (receiver) asking Anal from Female (giver). At the wsex level the male is set as receiver and the female as giver. At the sexout level actorA got set to the girl and actorB to the boy. I think it should be the other way around no ? I noticed that as well. In the game, the male player always ends up giving oral rather than receiving it when going thru an innuendo dialogue
seawolfe Posted August 26, 2012 Posted August 26, 2012 Okay .. just did a bunch of debugging via console prints .. actors are carried thru .. ie actorA in wsex is actorA in sexout and so forth .. but I was just looking at the sexoutNGRandomizeScript and it looks like Actor A MUST BE MALE in order to get vaginal/anal animations .. Starting at line 298 ... else ; Vaginal and Anal use the same anims ; 2p sex is 601-1000 ; if (0 == bActorAmale) ; Just do eat-outs, fisting, toys. ; B eats A 231-240, 331-340, 431-440, 531-540 ; 231 - 239, 241 - 243 if rndValA <= 8 set Anim to 231 elseif rndValA <= 17 set Anim to 232 elseif rndValA <= 25 set Anim to 233 elseif rndValA <= 33 set Anim to 234 elseif rndValA <= 42 set Anim to 235 elseif rndValA <= 50 set Anim to 236 elseif rndValA <= 58 set Anim to 237 elseif rndValA <= 67 set Anim to 238 elseif rndValA <= 75 set Anim to 239 elseif rndValA <= 83 set Anim to 241 elseif rndValA <= 92 set Anim to 242 else set Anim to 243 endif else ; A is "male", do sex ; 601-1000 ; 601-609, 631-634, 701-708, 711-714, 721, 722, 901-906, 931-933
jaam Posted August 26, 2012 Posted August 26, 2012 Okay .. just did a bunch of debugging via console prints .. actors are carried thru .. ie actorA in wsex is actorA in sexout and so forth .. but I was just looking at the sexoutNGRandomizeScript and it looks like Actor A MUST BE MALE in order to get vaginal/anal animations .. Starting at line 298 ... else ; Vaginal and Anal use the same anims ; 2p sex is 601-1000 ; if (0 == bActorAmale) ; Just do eat-outs' date=' fisting, toys. ; B eats A 231-240, 331-340, 431-440, 531-540 ; 231 - 239, 241 - 243 if rndValA <= 8 set Anim to 231 elseif rndValA <= 17 set Anim to 232 elseif rndValA <= 25 set Anim to 233 elseif rndValA <= 33 set Anim to 234 elseif rndValA <= 42 set Anim to 235 elseif rndValA <= 50 set Anim to 236 elseif rndValA <= 58 set Anim to 237 elseif rndValA <= 67 set Anim to 238 elseif rndValA <= 75 set Anim to 239 elseif rndValA <= 83 set Anim to 241 elseif rndValA <= 92 set Anim to 242 else set Anim to 243 endif else ; A is "male", do sex ; 601-1000 ; 601-609, 631-634, 701-708, 711-714, 721, 722, 901-906, 931-933 [/quote'] A) I know actorA needs to be male, hence my earlier post. there is a check box to enable debug output in SexoutNG MCM menu. Might make it easier next time.
seawolfe Posted August 26, 2012 Posted August 26, 2012 yeah .. I forgot till I wanted to see which actors were which in sexout as well .. I dont know the sexout scripts at all yet, either. Just getting back into this side of gaming again (I havent done anything serious since working on the Neverwinter Nights module - Wyvern Crown of Cormyr)
prideslayer Posted August 26, 2012 Author Posted August 26, 2012 It's "always been" that actora must be the male, actorb is defined as the receiver. I had the tokens in wsex 'flipped around' in the first rev, had to flip them back.. now it seems that changes in sexout have flipped them around again or something. Will take a look and hopefully get an update of this out here in a few minutes once I've caught up on messages.
zippy57 Posted August 26, 2012 Posted August 26, 2012 Except for blowjobs, where ActorB has to be male. This probably makes using random sex types awkward at times.
seawolfe Posted August 26, 2012 Posted August 26, 2012 It's "always been" that actora must be the male' date=' actorb is defined as the receiver. I had the tokens in wsex 'flipped around' in the first rev, had to flip them back.. now it seems that changes in sexout have flipped them around again or something. Will take a look and hopefully get an update of this out here in a few minutes once I've caught up on messages. [/quote'] Is it that simple or do you have to do some gender checks to make sure that the actors are correct?
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